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Thread Statistics | Show CCP posts - 6 post(s) |

Istyn
Freight Club
178
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Posted - 2013.04.02 11:42:00 -
[1] - Quote
I spent a while earlier this year petitioning this and had the bug confirmed by one of the GMs who responded:
Quote:I have investigated the creation and subsequent salvage of the wreck in question and can see that the wreck still contained the plastic wrapped packages when it was destroyed after the salvage cycles were successful, due to their size relative to the container. Unfortunately this meant that the plastic wraps, and all they contained, were destroyed along with the wreck.
Should note that plastic wraps of any size are destroyed, along with any single item over 27,500m3.
Unfortunately for wormhole dwellers with SMAs and other POS modules you don't even get to loot providing someone else doesn't run along to salvage, so this problem is worse for them.
If any dev wants to take a look, I submitted a bug report around the time of the petition which is currently still unfiltered, ID is '152995'. |

Istyn
Freight Club
182
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Posted - 2013.04.03 00:23:00 -
[2] - Quote
The important thing is that you tried. |

Istyn
Freight Club Whores in space
192
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Posted - 2013.05.20 18:18:00 -
[3] - Quote
I completely forgot this thread existed.
An update for you -
One of our guys had a chat with CCP Masterplan and some other devs at Fanfest about the bug who recognised it as a major issue - the bug report was filtered the same day and attached to a new defect.
So, it is being worked on now. |

Istyn
Freight Club Whores in space
192
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Posted - 2013.05.21 02:19:00 -
[4] - Quote
Rutger Janssen wrote:Istyn wrote:I completely forgot this thread existed.
An update for you -
One of our guys had a chat with CCP Masterplan and some other devs at Fanfest about the bug who recognised it as a major issue - the bug report was filtered the same day and attached to a new defect.
So, it is being worked on now. I hope you don't take it being attached to a defect meaning that they're working on it. I've bugs attached to defects for years and still haven't been fixed. Don't think it's likely that corporation transactions (buy or sell, all wallets) is that hard to fix that they actually need 3 years to fix it. But if CCP devs have said that it's a major issue, maybe they'll get around to fixing it faster than that... That said, it's very very sad that you need to talk to developers directly to get your bug report processed. Isn't that what BH/QA should be doing....
From what I was told the response when it was mentioned that it not only affected wrecks but POS modules as well was 'Oh ****, this is a big ******* deal' or sometihng along those lines. Then it seems that Masterplan actually ran off and manually searched for my bug report (they forgot to pass on the ID) to have it filtered and attached to a defect within a few hours.
So, I'm confident they're actually working on it and taking it seriously. Or at the very least, Masterplan and the other devs that it was mentioned to are. |

Istyn
Freight Club Whores in space
211
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Posted - 2013.06.22 06:41:00 -
[5] - Quote
According to Masterplan a fix wasn't able to be implemented into Odyssey as the issue is more complex than it first appeared.
https://twitter.com/CCP_Masterplan/status/341876291085152256
LaserzPewPew wrote:I've opened a petition for this one, I got a ragemail from the guy saying the contents were 'unreplaceable'
Are we SOL or will a petition grant what should have dropped? I shot it, I should get it.
Under the GMs reimbursement policy you won't be able to get anything. Wreck, etc. contents are regarded as the property of the owner even if you've got a looter sat right there and nobody else in local/anything to affect it being 'yours' other than the bug. |

Istyn
Freight Club Whores in space
211
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Posted - 2013.06.27 04:35:00 -
[6] - Quote
Judas Lonestar wrote:Its not the fact the bug exists that bothers me. Bugs happen, its a fact of life. What really bothers me is how CCP is handling this. Its simply appalling to me support is quite literally saying "Working as intended, no reimbursement for you".
The GMs are mistaken, it is not actually working as intended, it's a recognised bug - if you wanted you could direct them to the bug report ID I posted on the first page as it's attached to a defect. However, you still won't get any form of reimbursement due to the aforementioned rules about who owns what is in a wreck and there's also a rule about not reimbursing 'potential gains' (though I seemed to manage to persuade a GM that this shouldn't apply to bugs, only to run into the wreck ownership rule).
Sorry, you're really not likely to get anything through your petition. |

Istyn
Freight Club Whores in space
211
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Posted - 2013.06.27 14:49:00 -
[7] - Quote
CCP Fozzie wrote:I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue.
Does this also apply to it affecting the behaviour of wrecks when salvaged and destroying any single item over the size of 27,500m3, and all plastic wraps no matter their size? |

Istyn
Freight Club Whores in space
211
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Posted - 2013.06.27 20:37:00 -
[8] - Quote
CCP Fozzie wrote:Ager Agemo wrote:so you are telling me if I blow up an industrial ship carrying something in a plastic wrap I cannot get it no matter what? This issue only affects cargo containers, not wrecks. So if you loot before you salvage you're fine. it also only affects plastic wraps with a volume larger than 27k m3. Obviously far from ideal but not as bad as not being able to get them no matter what.
The unfortunate thing is that in high sec there is obviously no reasonable way to stop people from salvaging, as it (correctly) doesn't cause any sort of flag. This makes it far more of a problem than it would be if the worry was only your own fleet salvaging by accident, or in low where you can just shoot people that try.
That said, if by any chance you haven't quite abandoned the thread just yet, thank you for providing updates and more information.
Edit: Just noticed the plastic wrap mention, we have actually had plastic wraps destroyed upon salvage when their size was only 500m3, as we specifically tested it. |

Istyn
Freight Club Whores in space
211
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Posted - 2013.06.27 20:51:00 -
[9] - Quote
Lucius Exitius wrote: Why do you think not being flagged for stealing salvage is OK?
The arguments about that are entirely unrelated and have been rehashed over and over for years.
http://www.ironfleet.com/a-gm-on-salvage/
Pretty much this. |

Istyn
Freight Club Whores in space
211
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Posted - 2013.06.28 05:58:00 -
[10] - Quote
Ellahan Vhektor wrote:CCP Fozzie wrote:Couple things to make clear:
Firstly: The change that caused this was an exploit prevention change, which we generally never go into details about in patch notes. It wasn't a casual change made on a whim. It was a significant "We have the choice of this problem or that problem, and need to decide the lesser of two evils" kind of change. We definitely should have found a way to express the other effects of the change in the patch notes though, that was a mistake on our part.
Secondly: Me not promising anything on an issue is not the same as me saying that it's not a priority or that we're not working on it. I'll only promise things when they are essentially done, because in game development it's really hard to predict anything with certainty. nononono sry fozzie but we dont give a **** you need to fix this now come up with a solution this is a joke
Dude, seriously?
I've probably lost around 20-30bil or more of loot to this bug, doesn't mean you get to act like a petulant child. Getting information about issues can be hard enough without people driving devs out of threads.
Being rude to people doesn't encourage them to help you. |

Istyn
Freight Club Whores in space
215
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Posted - 2013.06.28 16:41:00 -
[11] - Quote
Chi'Nane T'Kal wrote:CCP Fozzie wrote: Firstly: The change that caused this was an exploit prevention change, which we generally never go into details about in patch notes.
Since the exploit seems to be fixed for now, would you mind going into a little bit more detail? I'm having a hard time coming up with an exploit that could abuse the fact that very specific object movement operations (salvage/destruction of SMA) are allowed to ignore container max volume.
I am guessing Suddenly Ninjas' old wreck-baiting with an unsalvagable wreck trick was deemed an exploit. Not sure if that's actually the case, of course, just the only thing I can think of.
Timeline about fits, and when they were stealth nerfed plastic wraps were destroyed upon salvaging. No idea why that would affect SMAs now I think of it, but that's my best guess.  |

Istyn
Freight Club Whores in space
215
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Posted - 2013.06.28 20:24:00 -
[12] - Quote
It's been at least affecting wrecks with 27,500+ m3 items since December 2012/January this year. Plastic wraps started having strange behaviour in wrecks around the time Suddenly Ninjas last went on a heavy wreck baiting binge and were stealth nerfed, maybe mid 2012? |

Istyn
Freight Club Whores in space
226
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Posted - 2013.07.28 11:50:00 -
[13] - Quote
Suddenly on twitter
James Arget GÇÅ@JamesArget 26 Jul
Coming up for Odyssey 1.1: Freighter looting is back! Over-filled wrecks need to be emptied before salvaging. #Tweetfleet Retweeted by CCP Fozzie
No idea yet if this also applies to SMAs dropping ships. |

Istyn
Freight Club
250
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Posted - 2013.10.13 13:10:00 -
[14] - Quote
IIRC, SMA wrecks are being added with Rubicon. |
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