
Lhiannon
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Posted - 2005.11.02 20:51:00 -
[1]
Okay, Let me try my hand at this thing. How about this idea:
First: Remove bookmarks within 100km of gates (or entirely, but don't scrap system, juat make new BMs not work within 100km of a gate or station), but drop ships out of warp directly on top of gates (stations remain at 15km, but make stations likely to open fire on combat going on around them in general, it's dangerous and stray shots can damage vital infrastructure).
To deal with warping: Warp requires a chargeup time. Standardize it to the amount of time it currently takes a ship to align and warp from 90deg off-alignment at 0 velocity.
This chargecycle can be slowed by warp scramblers, and sped up by stabilizers. This would also need to include a warpcore volatility. A frigate warpcore would be much more heavily affected by the scrams/WCS than a BS warpcore (a scram would cause say, a 60% slowdown for a frigate, but only a 20% slowdown for a BS).
A ship would always need to align before it could warp, so even if enough WCS cause it to be able to warp instantaneously, it would still wait until properly aligned.
There should also be some way for deployable scramblerbubbles to pull ships out of warp, so it would be possible to deploy one 1000km (yeah it would take a while to get that far, but noone said pirating would be easy) away from the gate along the warp line, and pull unsuspecting indusrials/freighters/fleetblobs out of their warp. Pullout would be determined by warp strength (make modules to increase this too?)
To deal with Gates: Gates need a activation signal from the ship. Introduce a signal scrambling module or deployable bubble, and jump signal booster modules, this would act much the same way as warp scramblers and WCS work now, since jumping is an all-or nothing thing, and you can always jump yourself and catch them on the other side of the gate with scramblers.
In all, to be an effective traveller, you would be sacrificing a load of combat capability, but you would be nigh-unstoppable unless the pirates were deploying that much resources to catch you (and they would deserve to, with that amount of time and resource spent).
Pirates would have more avenues to pursue their pirating, especially the mid-warp interrupt, hopefully reducing direct gatecamping.
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