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Tadis
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Posted - 2005.09.09 11:54:00 -
[1]
Just wondering how people are utilising these rarely seen ships with the more recent influx of better fitting skills (advanced Weap upg.) and more tech II mod's about.
My current set-up Im playing with is
High: 4 x named heavy Nos 4 x Electron blaster (named)
Med: 1 x 100mn MWD 1 x X5 Webber 1 x 7.5k scramb 1 x Tracking Disruptor II
Low: 2 x Large accomodation rep 1 x passive thermal hardener 1 x passive kinetic hardener 1 x active explosive hardener 1 x CPR 1 x Mag stab
Tactic for this Is just to out-tank your opponent until their cap die's. The nos will suck through them while your drones and Blasters slowly eat away. By no means Is this a ganker but it does have a great lastability.
Alternative set-up
High: 7 x electron blaster 1 x named Heavy Nos
Med:
1 x100mn MWD 1 x X5 Webber 1 x 7.5k scramb 1 x Hvy cap inject (800 with cargo full of charges)
Low: 3 x passive hardners 1 x 1600 tungsten plate 1 x Lrg accomodation rep 2 x Mag stab II
Can also tank and take the damage on approach, and also in case your opponent has a web to hit you close range.
Note its important on both set-up's to vary your drone damage from the Thermal/Kinectic dmg of your weapons.
Please can I get some constructive critisism on these set-up's. Note they are for use on most BS spectrums excluding Raven seems to be the general concensus heh.
Regards, Tadis
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LUKEC
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Posted - 2005.09.09 12:05:00 -
[2]
Edited by: LUKEC on 09/09/2005 12:06:37 Edited by: LUKEC on 09/09/2005 12:06:13 sorry, but in both cases domi works better.
setups with electrons are kinnda bad, because ravens will kick your ass badly. And don't try to approach geddon from 20km :/
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Eyeshadow
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Posted - 2005.09.09 12:12:00 -
[3]
TBH im quite tempted to just bite the bullet and stick a co pro II and a rack of ION IIs with a hvy nos. Havent tried it so im not sure if it fits but:
7 Mega Ion IIs 1 heavy NOS
1 MWD 1 web 1 scrambler 1 injector with 800s
1 large rep 3 hards 2 dmg mods 1 co pro II
Or you could try what u used to run:
4 modal electrons 3 modal neuts
mwd, web, scramble, injector
2 large rep 3 hard 2 damage mods
the nos setup wont work cos the 4 heavy nos wont run your 2 large reps (it will only run 1) plus once his cap is dry, your not going to run anything. If you want to outcap your opponent an injector is vital
My Latest Vid: Linky |

Tadis
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Posted - 2005.09.09 12:33:00 -
[4]
yeah the reserve large rep on the nos set-up kicks in when needed. Otherwise the cap was holding quite steady, gives you a good 3-4 reserve large rep's when needed.
Ill go refit now to your 2nd suggestion mate and do some more testing.
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Dreez
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Posted - 2005.09.09 12:38:00 -
[5]
The thing that really makes me angry is that the blasterthron is the only battleship out there that requires the use of capinjectors to be effective. Why is this, and should it not be solved to balance it out since the blasterthrons are gimped as it is by inferior firepower compared to risk taken...
I might have ATUK in my tag, but i have OC in my DNA
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Rufus Roughneck
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Posted - 2005.09.09 12:41:00 -
[6]
Edited by: Rufus Roughneck on 09/09/2005 12:44:03 A nossing thron will never balance itself capwise, even with injector it wont be able to last long enough against for example a 800mm tempest or a torp raven.
Both will have you dead because even if you DO drain their cap totally, they could probably still fire based on the low/non-existent cap use of their guns.
The only place for a blasterthron is as damage dealer in gankage, supported by scrambling ships and other damage dealers so that a tempest, geddon or raven does not get the time needed to kill your thron. Unless of course your opponent is not good enough to realise what to do against you.
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Eyeshadow
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Posted - 2005.09.09 13:05:00 -
[7]
Id be happy with the current blasterthron setups if the damage of large blasters (or maybe all blasters?) was increased by 15-20% to make it worth the need to get in under 10km. As it stands, a gank railthron is a lot more viable than a blasterthron.
The injector is needed on a 800 tempest aswell, if it intends to fight the same way as a blasterthron, though the added falloff makes 800s greatly more useable than current blasters. Thats not to say i want blasters to be the same, i would just like an extra incentive to go in so close.
i think large blasters also need a tracking increase. As it is, they miss very often, even against BS due to their tracking versus the range you have to fight with a blaster setup
Though tbh, if i need firepower these days, i'll take the deimos out and be done with it. Its a lot faster and doesnt do much less damage when compared to a tanking blasterthron setup
My Latest Vid: Linky |

Vicious Vic
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Posted - 2005.09.09 13:58:00 -
[8]
Medium guns do approx 50% of the damage that Large guns do with its "second damage bonus" the deimos can do up to 75% of the damage of a equilivand large gun. so yeah it should.
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Dreez
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Posted - 2005.09.09 14:09:00 -
[9]
Originally by: Eyeshadow
Though tbh, if i need firepower these days, i'll take the deimos out and be done with it. Its a lot faster and doesnt do much less damage when compared to a tanking blasterthron setup
Is it just me or isnt something screwd up when a "elite" crusier does more dmg then a frikkin battleship thats suppose to hit harder then Mike Tyson on steroids . Anothing thing im not to fond of is that fact that eventhou megapulses/multis @ ˘ Opt can still compete with blasters @ their Opt in dmg.
Back in the old days, i can remember engaging an Arma using pulses while i were using Ions. I came out of warp at about 7500m and we both started to fire about the same time. And eventhou i had him webbed and was at my Opt = ˘ his Opt range, his arma outdamaged/outtanked my Mega. At the time i had Mega-5, L-Hyb 4 etc etc - not to crappy skills, and the combat conditions could not be better.
Were i orbeting him ?, no. But that should not matter in anyway since he were way under his Opt range , and blasters are suppose to be "so" superior in dmg according to CCP.
Im not asking the Blasterthron to be "God mode", but please make it worth flying as in risk Vs reward... Atm if you¦re in an Auto-temp or raven and you see a mega warping in you think breakfast.
I might have ATUK in my tag, but i have OC in my DNA
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Lord Morkoth
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Posted - 2005.09.09 14:48:00 -
[10]
blaster range really should get increased.
We are The Collective. Resistance is futile. |

Tadis
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Posted - 2005.09.09 14:56:00 -
[11]
yup seems to be Blasterthron's are rare for a good reason. Doesnt stop them being sexeh beasts, but it does suck that its either out gank, or suck tank.
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Voltron
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Posted - 2005.09.09 15:45:00 -
[12]
If you've got the money for it this is a nice blasterthron setup.
5 x T2 ions 2 x t2 electrons 1 x quad lif 1 x 2 strength scram 1 x named web 1 x named or faction heavy injector with 800's
1 x large t2 rep 1 x med t2 rep 1 x faction explosive 1 x faction kinetic 1 x faction thermal 1 x t2 dmg mod 1 x cap relay
I think with 3 faction hardeners you could squeeze a 2nd t2 dmg mod on, as soon as i find a faction thermal i'll let you know, or with the 3rd faction hardener you could fit a 2nd large t2 rep.
Expensive, but fun.
Volt
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DigitalCommunist
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Posted - 2005.09.09 16:16:00 -
[13]
There are three things which make blasterthrons nearly obsolete.. and the main one is cap related. You need a vindicator to have a dual rep setup that works, plain and simple.. otherwise you have to rely on injectors. For 0.0 this isn't practical, where the hell are you going to find cap charges?
For empire it works better, but still requires a refill after each fight.
Second big problem is avoiding full damage from missiles. Its just not possible.. the closer you get the better it is for the raven, and the more impossible it becomes to stop them. This works completely against the intended purposes of getting close (to avoid fire), and only reinforces the need to instagank.
Last problem is avoiding full damage from the enemy's turrets. Mwd on a battleship is a hilarious amount of sig painted on your behind. I dont think having the enemy's friends track me is a bad thing since they'll be sitting a distance off.. but when I get hit by Mega Beam at 5km I think it sucks.
Perpetually driven, your end is our beginning.
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Meridius
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Posted - 2005.09.09 16:53:00 -
[14]
Originally by: Eyeshadow damage of large blasters (or maybe all blasters?) was increased by 15-20% to make it worth the need to get in under 10km
Well i've said it before and i'll say it again, i don't think the Taranis/Rax/Deimos/Ishtar need to be doing anymore damage then they already do ________________________________________________________
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Tadis
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Posted - 2005.09.09 17:07:00 -
[15]
Edited by: Tadis on 09/09/2005 17:08:00 Erm notice Eyeshadow said "large blasters" as his main point. Very important point tho as Blasterthron's and some people use them on Dominix I've heard so yeah agreed :)
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Nero Scuro
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Posted - 2005.09.09 17:14:00 -
[16]
Tadis - my setup is almost exactly the same as your alternative setup, only I replaced the electrons with ions and chucked a mag stab for a co-pro.
I figure I get more damage from 7 ions + 1 mag stab than I do from 7 electrons + 2 mag stabs. The only bad part is, the embarassment of being killed with a co-pro fitted.
And I have to say, it's not a particularily great setup. But hey, maybe that's cause I suck and have mostly T1 stuff. I hate being broke... _________
I'm going to kill you in the face! |

Justice Bringer
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Posted - 2005.09.09 18:30:00 -
[17]
Originally by: Tadis
1 x100mn MWD 1 x X5 Webber 1 x 7.5k scramb 1 x Hvy cap inject (800 with cargo full of charges)
Dude, leave space for something to shoot with, like erm ammo 
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Stormfront
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Posted - 2005.09.09 18:34:00 -
[18]
Spent nearly 2 hrs trying out different setups on a Mega with tech II blasters.... AND in almost 9/10 cases the NAMED setups cost more, and outperform the tech II version. Simply because its ABSOLUTELY FUTILE trying to fit this ship out with tech II blasters in any setup other than just a basic gank.
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LUKEC
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Posted - 2005.09.09 20:14:00 -
[19]
large blasters needed more cpu reduction than grid... ok, neutrons are viable now pgwise, but sux at cpu department.
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dalman
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Posted - 2005.09.09 20:18:00 -
[20]
Edited by: dalman on 09/09/2005 20:23:39 Yep, a tech 2 blasterthron can not be set up in any other way than full gank which means you need an alt in a covert op. Which really sucks.
A Dominix is FAAAAAAR better as a solo ship.
For a blasterthron to be better than a dominix you pretty much need to splash out 1B on officer modules.
Originally by: Voltron If you've got the money for it this is a nice blasterthron setup.
5 x T2 ions 2 x t2 electrons 1 x quad lif 1 x 2 strength scram 1 x named web 1 x named or faction heavy injector with 800's
1 x large t2 rep 1 x med t2 rep 1 x faction explosive 1 x faction kinetic 1 x faction thermal 1 x t2 dmg mod 1 x cap relay
Originally by: Eyeshadow
7 Mega Ion IIs 1 heavy NOS
1 MWD 1 web 1 scrambler 1 injector with 800s
1 large rep 3 hards 2 dmg mods 1 co pro II
Both of these 2 setups for example would loose 1vs1 against a cheaper Dominix setup. And the same Domi would perform better against other battleships as well.
 Drink up, shoot in. Let the beating begin. Distributor of pain. Your loss becomes my gain...
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Gariuys
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Posted - 2005.09.09 20:37:00 -
[21]
Edited by: Gariuys on 09/09/2005 20:37:41 Eyeshadows setup you just quoted is pretty good and I'm not entirely convinced that a dom would beat that easily. Although if I would have to make a list on what's most likely to beat that, the dom would be quite high on that list. 
And I wouldn't feel that guilty about fitting a co-pro, others fit grid enhancers, and atm those aren't exactly needed anymore on a blasterthron.
That's not to say that being the absolute shortest range fighter in game should have a noticeable reward. Damage output of all ships is so high these days, that the blasterthron has lost it's biggest plus. Can still beat a gankageddon though so it's not a completely lost cause. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

WizEye
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Posted - 2005.09.09 23:10:00 -
[22]
I always wondered how a dominix would do against a blasterthron on short range. I've never had the chance to fight a blasterthron with my current setup but I'd expect it to be a very very close call. I suck the blasterthron but because of its huge x7 ions damage output it might be able to "ignore" my armor tanking. I know blasterthrons have terrible problems with cap so sucking it with 4 heavies should be a serious threat, but then it has the 800s that might give it enough power to keep shooting for those precious 10-15 seconds.
It's something to try on singularity if I ever find the right patch for my test version.
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LUKEC
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Posted - 2005.09.09 23:39:00 -
[23]
i know that my cap was 'steady' with heavy electrochemical and pduII while having ABII, larII and 7x named neutrons activated. Maybe there were few med. nosfs on me :)
But heavy nosfs would probably drain me like hell. And don't forget tracking disruptors on domi :/
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Ecnav
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Posted - 2005.09.10 02:09:00 -
[24]
A blaster fix would make EVERYBODY happy. But they'll get nerfed in the future cuz the caldari will wine about the evil gallente tearing up their ravens at close range silly caldari
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Dreez
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Posted - 2005.09.10 10:10:00 -
[25]
Originally by: Ecnav A blaster fix would make EVERYBODY happy. But they'll get nerfed in the future cuz the caldari will wine about the evil gallente tearing up their ravens at close range silly caldari
A Blasterthron should be able to rip through any ship upclose with blasters since thats what the¦re "built for".
I might have ATUK in my tag, but i have OC in my DNA
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Dirty Diana
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Posted - 2005.09.10 11:16:00 -
[26]
425mm ftw
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LUKEC
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Posted - 2005.09.10 11:48:00 -
[27]
Originally by: Dirty Diana Edited by: Dirty Diana on 10/09/2005 11:21:42 Edited by: Dirty Diana on 10/09/2005 11:21:16 425mm ftw
o and there is no ship in eve that can tank the dot with neuts and mags so why tank :) and why do you even consider on engaging from far out if you dont jump in at 25 or less get out.. o and range neuts hit easy at 20km + 
Because you might happen to land at 25km... and dmg with neuts at 10km is pathetic. Eve is not about 1vs1 also
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HaniblecterTeg
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Posted - 2005.09.10 12:13:00 -
[28]
Are you guys orbiting your opponents?
Seems to me that hte real advantage of blasters to other small guns is their tracking speed. Keep AB/webber on and orbit at around 1250-2500m will **** their ****.
If they start moving, pray you have enough speed on them to weave while you follow.
This assuming your cap holds out.
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