
Darvanile
The Flying Dead Mutual and Absolute Destruction
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Posted - 2013.04.10 11:35:00 -
[1] - Quote
I hope CCP Rise reads this constructive feedback.
I think the general consensus is that the Amarr BS changes are for the most part not needed and unwanted. Every Amarr BS had its role, and preformed well enough in that role to earn a sort of mutual respect with the other BS lines. Yes the Amarr BS line was unfun to fly, and extremely repetitive given that all of them pretty much did the same thing in slightly different ways... but it worked and it worked well.
You have now taken the backbone out of our BS line up. The Geddon was a superb ship that served as an affordable "goto" boat for low and high sp pilots alike. Out of all the Amarr BS this is the one that preformed the most reliably and needed the least amount of change. While your proposed changes are nice, they step on the toes of alot of our other ships and again seem not needed (we have ships that do the same thing better).
The apocalypse has a special place in my heart. I started EVE as a mission runner, and this ship was one of the few that remained viable throughout my entire mission running career. It didn't really need a damage bonus as it was able to apply its dps without the need to burn into range like the abaddon or geddon. The second you enter the battlefield whether it be mission or pvp, you are able to start your dps, this in my opinion makes up for the lack of damage it gets. Its ability to serve as a dedicated PVE ship or sniper fit PVP ship is and always will be nice, your proposed changes here mess with the cap a little but make up for it with the speed and tracking boosts. (In my mind, the more the apoc can hit = the less it will need to fire its guns = the less cap it will need to use.) Sure this hurts the low SP pilots a bit, but then again why are you in a BS with low sp. So overall sound changes, but again not necessarily needed or wanted.
The abaddon... probably one of the most seen BS in large scale sub cap fleets. With damage and resistance bonuses this ship screamed to me when I first started the game. My first instinct was to rush into this bad boy and rain hell down upon anyone who crossed my path.... boy was I mistaken. With constant cap issues, a massive sig radius and not to mention it being a pain in the ass to fit, this ship is highly limited in what it can do. The one thing it does do well (which I have learned only just recently in my later EVE years) is large scale BS fleets. Touching on its ability to tank even just a little bit takes an already unstable battleship and forces it to collapse completely. Perhaps addressing some of the fitting or stability issues this ship has to make up for its resistance nerf is in order. Yet again... changes to a ship that did not need the ones you gave it.
What I as a dedicated Amarrian pilot would like to see done to the BS lineup?
Apoc - Bonuses remain the same, give it a boost in CAP size, slightly tweak the armor to be a bit stronger than what you have it at now. Done.
Abaddon - 100% damage bonus with 4 turret highs. give it a 30% drain and range amount to NOSFERATUs (no neuts). It keeps its 4% resistances. Increase the drone bay and bandwidth slightly to keep its dps viable. Done.
Armageddon - Give us back the old armageddon with a slightly better tank, take its utility high slot away and turn it into a mid slot. Done.
Tada, golden fleet is back in action, maintains the Amarrian way of life, makes each ships intresting and different to fly. You still keep your counter to kiting fleets with the apoc and geddon changes.
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