Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Kerdrak
D00M. Northern Coalition.
35
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Posted - 2013.04.09 08:24:00 -
[1] - Quote
I approve the changes but I indeed will miss the old Armageddon.
New Armageddon is going to be really fun in CQB. |

Kerdrak
D00M. Northern Coalition.
39
|
Posted - 2013.04.09 20:34:00 -
[2] - Quote
Jezza McWaffle wrote:Why cant we keep dem lasers for Amarr and just reduce their cap consumption. T1 BS doing a Curses and Bhalls work seems wrong to me.
My suggestion:
Geddon - DPS boat via drones and lasers (like before)
Baddon - Highest tanking
Apoc - Highest range
What you propose is boring.
We need variability in this game, not three laser platforms because you have trained lasers. You can fit an Abaddon to be high DPS, high range or high tank, why have to have a single role? that's so narrow minded.
I want to be able to choose between a good range of bonus and capabilities, and if I have to train missiles or drones to do it efficiently, more reasons to encourage training.
Why most players are always against changes? |

Kerdrak
D00M. Northern Coalition.
41
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Posted - 2013.04.10 10:09:00 -
[3] - Quote
So Apocalypse is now a nerfed Megathron. We are back to 2008. |

Kerdrak
D00M. Northern Coalition.
42
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Posted - 2013.04.10 15:17:00 -
[4] - Quote
Where is my 8 low slot amarr battleship? |

Kerdrak
D00M. Northern Coalition.
42
|
Posted - 2013.04.10 15:38:00 -
[5] - Quote
CCP Rise wrote:Hello Amarrian citizens I wanted to drop a quick note to assure you that we are still here monitoring feedback. We've had several discussions about the state of the Amarr mission runner both before we released this proposal and now after we've seen some feedback. So far, we aren't convinced that changes will be necessary, but we are going to keep a close eye on it. This may be a discussion that will be more productive after these ships make it to Singularity and some actual flight testing can happen. Please keep up the discussion 
Some considerations of your changes:
Gallente battleships use 6-7 guns. This is tiny detail, but means less capacitor, less ammo, less guns to buy. Gallente battleships are now the ARMOR race (armor bonus/8 low slots). You are destroying the Amarr philosophy.
Please, reconsider this changes because you are overlapping races now: 2 guns platforms, 1 drone platform.
I would redo the Armageddon to an unbonused drone platform (still able to launch 5 heavy drones), giving back the 8th low slot and 5 guns with a damage/rof bonus. 4 mids for cap injection since would be a very cap intensive battleship (neutralizers/lasers)
Amarr Battleship Skill Bonuses: +10% RoF lasers +10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)
Slot layout: 7H(-1), 4M(+1), 8L; 5 turrets(-2) Fittings: 16500 PWG, 550 CPU(+65) Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789) Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7 Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29) Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7 Sensor strength: 21 Radar Sensor Strength (+4) Signature radius: 450 (+80) |

Kerdrak
D00M. Northern Coalition.
42
|
Posted - 2013.04.10 17:59:00 -
[6] - Quote
CCP Rise wrote:May Wanderdriven wrote:I don't understand why they can't remove 1 gun from the apocalypse and double the damage bonus. The biggest reason is that there isn't a damage bonus 
Please, stop reading whines and tears and make a good rebalance and revamp of battleships. You look to be on the good path but maybe trying to get it sorted in a rush making fixes here and there. |

Kerdrak
D00M. Northern Coalition.
46
|
Posted - 2013.04.25 07:02:00 -
[7] - Quote
After several days of reading, I have come to the conclusion that what we need is a 4th tech 1 Battleship: |
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