| Author |
Thread Statistics | Show CCP posts - 25 post(s) |

monkfish1234
D'reg The Methodical Alliance
3
|
Posted - 2013.04.16 10:54:00 -
[1] - Quote
Tonto Auri wrote:So, you tell me, that homogenisation is bad, yet you make Amarr a copy of Caldari... Where it is nowhere fitting the lore and FW race split. Great move, CCP?
erm... in what way are amarr and caldari even similar?
|

monkfish1234
D'reg The Methodical Alliance
3
|
Posted - 2013.04.16 13:05:00 -
[2] - Quote
James Amril-Kesh wrote:Tonto Auri wrote:In a "kiting" way, of course. wtf? That makes NO sense. Every race can kite, and every race can brawl. Gallente tend to be a bit more specialized for brawling, and Minmatar tend to be a bit more specialized for kiting. Amarr and Caldari are fairly mixed in that respect, although there are Gallente ships for kiting (Talos) and Minmatar ships for brawling (Loki). I don't see how this makes them in any way homogeneous.
Tbh i'd say the new BS lineup for amarr is the best to counter kiting setups.
Geddon - neut range to combat post TE nerf talos. and sentries to give dmg projection out to longer ranges. apoc - opt and tracking will allow it to hit anything at kiting ranges. Abaddon - will continue to have the brawling tank to absorb dmg from kiting setups. and still has the good dmg projection of lasers. (will be slightly weaker obviously, but logi ships are not going to suddenly be unable to cope)
|

monkfish1234
D'reg The Methodical Alliance
3
|
Posted - 2013.04.16 13:56:00 -
[3] - Quote
Ristlin Wakefield wrote:James Amril-Kesh wrote:Veshta Yoshida wrote:James Amril-Kesh wrote:Veshta Yoshida wrote:How does adding one of the most desirable bonuses on top of the most desirable bonus push it into obsolescence? Maybe you missed the part where I mentioned how neither bonus matters if you can't fire your guns. Abaddon is similar (cap-wise) and hardly obsolete or unused so what do you base the statement on? Sure the hoops we have to jump through to make it/them work could, nay should, be far fewer but the hull itself is about as good as it gets .. rest should come from laser cap reduction as discussed in the other thread as that doubles as a boost to Abaddon. The Abaddon has more PG and CPU, so it can fit cap boosters and also accommodate the drawback of an elutriation rig (which pretty much everyone uses). Even with the T2 rig the thing still sucks cap like no other. With nothing else running, the T2 rig, and just one heat sink, the ship isn't even currently stable firing the lowest cap-use ammo (standard) and with multifrequency only lasts just under 5 minutes. 10% less cap use isn't going to change this a whole lot. Try doing the same with an Apoc and you'll find yourself running out of options pretty quickly. Besides the only reason this is tolerated on the Abaddon is because of the damage bonus, which at lvl 5 gets you a whopping 815 DPS with two heat sinks and IN multi. Isn't it 10% per gun? I think that's significant cap reduction.
the reduction is significant.
but is also considered insignificant to the previous hull bonus. |
| |
|