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Thread Statistics | Show CCP posts - 20 post(s) |

Mariner6
Agony Unleashed Agony Empire
115
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Posted - 2013.04.08 15:08:00 -
[1] - Quote
Hyperion losing a mid yet expected to active rep (ie losing a cap booster slot)??? So if you want to active rep it then you have to drop the web and that makes it, as a solo ship, a thing of the past. Really sad. (now its just pure bait.) Simply won't hold up its reps long enough with only one heavy cap booster, especially with neuts on the field. This is terrible.
The Domi....don't know...... 1) if no turret bonus then might as well move one more High slot to a mid or low. Probably low. 2) I think the day of drone boats having one less slot should be long past. Every race now has tons of drones, and while unbonused, certainly enjoy from their benefits. A drone boat is in no way so OP because of drones that having the same number of slots would unbalance it.
So in my opinion, just flat out add a low slot to the Domi. And to be honest, I'm having a hard time figuring out why I would fly a domi over the neuting beast that will be the Geddon.
There should be a Gal EWAR BS. |

Mariner6
Agony Unleashed Agony Empire
115
|
Posted - 2013.04.08 15:36:00 -
[2] - Quote
Just looked at the Apoc. So it can apply "short range" gun damage with Scorch out FOREVER and enjoys the tracking of a Megathron? Isn't the tracking bonus a Gallente thing? I mean why would you fly a Mega over this boat? You barely even need the prop mod on an Apoc. Just sit there and kill all the things while you watch the "faster" Mega desperately run around trying to get in range to apply DPS? I mean wow...just bad. I guess you trying to make the Mega a Shield tanker, ok...well I have Talos for that. |

Mariner6
Agony Unleashed Agony Empire
117
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Posted - 2013.04.08 16:28:00 -
[3] - Quote
Askulf Joringer wrote:ummm, dual, rep tank on hybe does not work w/o 2x cap injectors... Unless you reduce the cap consumption of large armor reppers these changes are a significant nerf... What should have been done is the loss of a turret and high slot and the addition of a low slot. The damage bonus should then be changed to a ROF bonus and the graphical orientation of the turrets on the hype should be moved to different spots on the hull so 7 Turrets looks "symmetrical"...
The changes to the mega are reasonable... However I did not really see anything wrong with the ship in the first place. The lack of it's use in fleets has far more to do with the inability of BS to mitigate damage on the large scale (large sig, t1 resistances) and far less to do with it being immobile. The mega has been a staple of small scale close range pvp for years... Again I see no reason to change this.
Dominix? WTF are you thinking kill2. You have simply gutted the ship... The removal of the Hybrid bonus has pigeonholed the ship heavily... Before these changes it could gank with the best of them, or be used as a RR/Nuet Cheese Ball. These changes essentially remove the ability for this ship to gank at the potential it use it. In conclusion, Deleted these stupid changes to the ship and leave it alone, it's been working fine for years.
In conclusion? Step away from the Gallente BS, and move to a Balance project that ACTUALLY needs some attention. Oh you know, like Command Ships and t3s or something? ******* Christ....
The problem with a ROF bonus to the Hype would be yet even more cap consumption, not good. The Hype needs some serious fitting space added to it. If CCP wants to make active armor repping viable for it, which means then its sole purpose is for solo/small gang work then the boat needs to be a bit more uber than a normal BS. The ship needs every bit of those mids. It has be have some ability of dealing with a wide range of targets as a solo boat.
The Domi should have been the big brother of the vexor, which no one complains about. Navy Domi could have had all these added drone bonuses. But whatever...
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Mariner6
Agony Unleashed Agony Empire
119
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Posted - 2013.04.08 16:56:00 -
[4] - Quote
CCP Rise wrote:Quote:What should the Hyperion be used for? The only thing the hyp ever seemed to do very well, was brawl at close range using a decent dual rep(or sometimes tripple rep) tank. It did it solo SOMETIMES, but usually the lack of utility high and lack of projection/application bonus made that difficult, so more often it was used in small gangs as a heavy brawler that would be supported by some other ships providing extra tackle so that it could focus on tank and gank. I think it was used at least as often for a shield tanked version that just focused on putting out damage, again with some support to provide supplemental tackle. Moving the slot layout this way would hopefully reinforce performance around its bonus for armor repping. It would likely have to run 2 injectors, as it did before, and give up a piece of tackle. Since its primary purpose was not to tackle, but to absorb damage and dish it out, the low seemed more useful. We are talking (as we have been for a couple weeks) about finding a way to allow the solo pilot (since this version should be better for anyone with support) to have the same access to tackle that it had before, without giving up the increased tank. As I said in the OP, we are in a tough spot with the active armor bonuses. We don't want to throw them out, they are fun to play when they work, and we have hopes that we will continue to bring them into viability with other changes. That said, in the mean time we don't want to overcorrect for their current position in the meta.
It would be pretty hard to over correct for how bad it is now. Just look at the fittings. Electrons with the tank its supposed to use? Really why? Guns that use cap, have no range, on a slow boat, with a tank that uses way too much cap etc etc. ASB made active shield tanking good again because its a capless solution and uses very few mods to get the job done. Do the same for active armor as many have been saying for a LONG time. AAR's should be capless. Period. If simply not willing to do that then lower the cap amount to be able to run the tank easily with Neutrons and a single cap booster. Then maybe it won't still completely suck. Also, perhaps 10% armor rep might be a better way to go. As it is, you have to run it with legion links to have much chance at all and drugs. |

Mariner6
Agony Unleashed Agony Empire
120
|
Posted - 2013.04.08 17:06:00 -
[5] - Quote
Bouh Revetoile wrote:People are so scared of changes !
You can get back what the hyperion lost in the midslot with the low slot ; basically, only triple rep setup will really be hurt, but double rep setup will be almost as powerful and require a lot less cap.
And if utility was the problem, the Megathron will take this place.
Yet, the Hyperion will now replace the Megathron for fleet duties with lots of benefits (8 guns is good, and tier3 hp are good).
Megathron and Hyperion have their roles shaked up a bit, but all roles they had still exists, and I think they earn some capabilities in the end.
And for the Dominix, it's basically an integrated drone omnidirectional tracking link. Per se, it may be a bit weak in fact, as ship bonuses tend to be better than module bonuses most of the time, but that's still usefull for drones (and heavy drones have a use for this too), and that allow for sentry sniping a lot more easilly (ship bonuses are not stacking penalized).
Basically, it's a lot of changes, but I think they are mostly good. Just adapt.
You need two heavy cap boosters for a dual rep set up also. |

Mariner6
Agony Unleashed Agony Empire
120
|
Posted - 2013.04.08 17:13:00 -
[6] - Quote
Omnathious Deninard wrote:Akturous wrote:Omnathious Deninard wrote:Roime wrote:Fredric Wolf wrote:I like the changes to the Mega and the Domi. I really hope the Domi changes transfer over to the Ishtar. Hell no, do you realize that Domi lost 50% of it's dps, and got nothing in exchange? how did it lose 50% when it lost a 25% damage bonus? Because you could get half your damage from drones, half from guns. It still had 6 turret hard points ergo only a 25% drop in damage
Your forgetting heat no? Can't overheat drones. |

Mariner6
Agony Unleashed Agony Empire
126
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Posted - 2013.04.08 18:57:00 -
[7] - Quote
So for some more aspects to these changes that have me wondering and seems like there are many contradictions in the whole Gal BS line up. So:
1) Attack BS = faster, combat BS= slower and tanky right? So the Mega is the attack BS, so faster, but only if shield tanked right? Because if you armor buffer it then its now slower than the active tanked Hyperion which if properly rigged will outrun it (due to rig changes.) And that is if you use the Hyperion as its designed. And of course, you must because shield tanking a Hyperion is now out and why buffer tank it and not use a bonus? Which, ok, got it, so which is attack again? Maybe the Hyperion should be attack and able to shield tank or active armor rep? Leave the Mega as is maybe? There is something here that just doesn't jibe. Maybe I'm dense. I mean CCP says they envision the Hyperion as a brawler in small gang work.... sounds like attack to me.
2) Then there is this whole ROF thing on the Mega. I was trying to work this in eft but not sure if I have this right. In fact, I may have this wrong (not a math god here.) So by going to ROF vice damage increase BUT when you turn on overheat that increases damage and not ROF. Because that %heat increase is applied to a much smaller number now doesn't that mean a corresponding lower rate of overall DPS than before? If so this sounds like a nerf to heated DPS. Its also uses more ammo and more cap. So while I'm seeing the benefit of shooting more often and how that can be a benefit, how well does it pair with heat bonus?
3) Tristan, Vexor and Domi seem really out of line now. Its seems like the pure drone boat deal was more of a specialized trait like in the proposed Navy Vexor. The BC also were always something special, particularly as two of the BC's have that horrible armor rep thing going. I don't know. If you could overheat drones, maybe the loss of the guns bonus would seem worthwhile, but it just seems kind of meh compared to the Geddon. Overall it just seems to lack the coherency of the other racial lines. |

Mariner6
Agony Unleashed Agony Empire
126
|
Posted - 2013.04.08 19:02:00 -
[8] - Quote
Anna Verhyldvar wrote:Sinzor Aumer wrote: Sentry drones are overpowered. 150 km with 1 omnilink, seriously?
Yes, what a lovely number it makes in the "Show info" window. Of course, to actually HIT anything out at that range, you'd need several Drone Link Augmentors (4, I think), and since the Dominix has a base targeting range of 70km, you'll need to fit 2 Sensor Boosters with targeting range scripts, or a few signal amplifiers. So, wow, after using 4 high slots and 3 mid slots (or 1 mid and 3-4 lows), you can finally target and hit something at 150km. Oh and then you'll be doing kinetic damage, in fairly low amounts. Whoop de frickin doo.
Great post, hilarious. The only you forgot to add was "or you could just fly a Apoc or a Rokh and do it 10 times better." |

Mariner6
Agony Unleashed Agony Empire
131
|
Posted - 2013.04.08 19:56:00 -
[9] - Quote
Saul Hyperion wrote:
As others have said in this post, the new Dominix bonus is pretty awesome, but it kills the utility that the Dominix currently has. I can live with this as split weapons are bad and hopefully drones get changed in the near future to fix their flaws. I maintain that drones are still to vulnerable to being killed/smartbombed and need a better HP bonus on all blaster ships.
The Vexor has split weapons and its a fantastic PvP boat. |

Mariner6
Agony Unleashed Agony Empire
132
|
Posted - 2013.04.08 21:08:00 -
[10] - Quote
Nievisis wrote: [b]Galentte - Combat Droneboat
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +4% Armor Resist Bonus
6 highs(5 turrets), 5 meds, 7 lows 125/375 drones
Providing bonused Sentries supplemented by Hybrids the domi can dish solid dps while assisting with RR. Alternately, fit up a standard neut domi and cap-nap your way to victory. The domi's key strength has always been its flexibility which should be maintained even while unifying the damage bonuses. Because of this I suggest swapping to a resist bonus which further encourages the droneboat mantra of "tank hard and let the drones eat em." As you mention earlier, resist bonuses are highly sought after for fleets, adding one encourage the dominix's inclusion in armor-bs doctrines and may freshen up the meta.
You know, this idea is actually pretty good. Obviously CCP didn't even blink an eye giving the APOC a Gallente bonus (tracking) so why not return the favor? I mean really giving the APOC best range with scorch & tracking....crazy. Giving the Domi the resist bonus would make it a interesting choice and a better fit for the whole RR Domi thing and better for fleets.
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Mariner6
Agony Unleashed Agony Empire
132
|
Posted - 2013.04.08 21:39:00 -
[11] - Quote
X Gallentius wrote:Baldyface Akiga wrote:X Gallentius wrote:Mariner6 wrote:You know, this idea is actually pretty good. Armor resist bonus is for Amarr. Non-starter. Yeah and drones are a Gallente thing... Not going to argue, just saying that it's a non-starter. Almost like trying to get CCP to expand armor repping bonus to "remote reps received" as well. Non-starter..  , or  depending on how you look at it...
I would have thought it a non starter too until I saw that tracking bonus on the APOC....ridiculous |

Mariner6
Agony Unleashed Agony Empire
132
|
Posted - 2013.04.08 21:43:00 -
[12] - Quote
Major Killz wrote:Megathron proposed changes. Solo/shield...
Internal Force Field Array I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Co-Processor II Co-Processor II
X-Large Ancillary Shield Booster, Cap Booster 400 Adaptive Invulnerability Field II Medium Capacitor Booster II, Cap Booster 800 100MN Microwarpdrive II Warp Disruptor II
Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Heavy Unstable Power Fluctuator I
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I
Hammerhead II x5 Hornet EC-300 x5 Warrior II x5
- killz
2 fitting mods just to make that work and not even a DCU II. No thanks. I'll fly a Talos and outperform that.
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Mariner6
Agony Unleashed Agony Empire
134
|
Posted - 2013.04.08 22:54:00 -
[13] - Quote
CCP Rise: Thanks for the feedback, I think that at the end of the day that counts for quite a bit.
After thinking this through I think the answer lies is exactly what you hinted to: HYPERION(Make it the attack BS): Keep the 8/4/7 slot layout with the 5% to hybrid turret damage and make the armor rep amount also apply to a reduction to cap usage. That % number (you do the math) perhaps combined with a stronger capacitor should make you able to comfortably tank a double rep Hyperion with a single large cap booster.(comfortably means not insta-death to a few nuets) If someone wants to triple rep then they have to go to two cap boosters and sacrifice the web. Also jack the power grid up so that it can fit neutrons even with the larger armor rep rigs. By doing this you force it to armor tank and it won't be an OP shield tank beast. A bump to the drone bay and it will be ok. its still not going to be OP because at the end of the day it has to commit so many low slots to tanking vice gank. This will also make it a fairly fast ship and able to maybe get into range, maybe. And it will be very vulnerable to the endless Falcons out there so it will still die so much it won't get much use.
DOMI: So not much about this boat excites me after seeing the Geddon. Many options but I think I like a) restore guns to it and jack up the damn powergrid so it can be a big awesome vexor. b) Spread the love you showed the APOC and give it the Amarr armor resist bonus. I think I like this the most. But either way it currently fails to meet the Gal drone boat premise of More dps than amarr drone boats. (yes I suppose tracking helps but not enough to make it worthwhile compared to the neut beast.
MEGA: It just needs to go back to the way it was with a bit of CPU increase so you can fit the heavy neut and tech II plates in there and still sport a cap booster without a bunch of implants in your head. |

Mariner6
Agony Unleashed Agony Empire
134
|
Posted - 2013.04.08 23:18:00 -
[14] - Quote
They are hoping that we'll dual prop the mega with an MJD. That would be interesting, maybe if the boat could naturally target out to 110kms or so. That way you could land and immediately scram/web the target but all that will happen is that the target will burn range before you lock. And if you go with this concept then you have to buffer armor tank, meaning any bonus to speed and agility is now lost to trimarks. Cap and fitting will be a big issue with dual prop and the boat will be very gimped. So I guess you could take the utility high and stick it in a low but a Mega without a Heavy Neut will be a very stuck Mega. Once scrammed it will be immobile and unable to apply DPS. So better to just get into an APOC and who cares if your tackled? You have lolscorch and Mega tracking, oh and drones, to kill everything.
So maybe go 7/5/7 (6 guns, 1 utility high) and up the Damage to 7.5% or something so that there is no loss in DPS. Up CPU and Grid to make it all work? |

Mariner6
Agony Unleashed Agony Empire
134
|
Posted - 2013.04.08 23:33:00 -
[15] - Quote
Bouh Revetoile wrote:Arazel Chainfire wrote:and if you have more than about 2 people in fleet you would be better off having someone in a logi to rep you anyways, due to how horribad active armor tanking is on large ships. This is absolutely wrong ! This is a myth ! A LAAR+LAR or triple rep hyperion tank more than an abaddon with oneiros repair !
Point taken but its a) Pretty rare to see solo logi, but yes does happen. b) But much harder to neut or hit that solo logi repper at range no? |

Mariner6
Agony Unleashed Agony Empire
136
|
Posted - 2013.04.09 00:51:00 -
[16] - Quote
Ashaton wrote:Sorry can someone explain this to me...
If the Dominix is supposed to be a drone sniper now, doesn't that mean it's basically going to have to kite? But its main source of damage will now have to come from sentries, which don't move... so how is it going to be able to kite?
It won't kite. The only set up now that seems even worth while anymore is much like the fit that was posted earlier doing remote rep with each other. So they just huddle in close together and all drop out sentry drones. the ships and certainly not the drones don't do much moving. In the set up posted they are not even responsible for tackling. They just assign drones to the FC or target caller (probably in some ECCM fit recon) and all the sentries shoot the target. All the domi's rep each other/power transfer. That's it. In big masses this is ok, but very susceptible in smaller groups to neutralizers and ecm. Also they really don't rep that much compared to bringing boats meant to do logi (ie guardians and Oni's so its kind of meh.) It can be fun because sometime people will engage when they don't see logi on the field, but these are BS so that will give many pause anyways and rr domi's are rather expected. Of course against any real opponent they will just bring a bunch of Naga's, rokh's, mael's etc and just alpha through them depending on numbers. Its a fun but niche fleet concept. It certainly has some utility, but frankly I would rather bring dedicated logi and have the nueting power of a similar number of Geddons. That will make some cap pilots think twice I think about dropping. |

Mariner6
Agony Unleashed Agony Empire
136
|
Posted - 2013.04.09 00:53:00 -
[17] - Quote
Omnathious Deninard wrote:Maximus Andendare wrote: Dominix is losing 1/2 of its dps. False, it loses 25% and that is it, the choice to not fit turrets is on you.
Its more than that due to heat. And even if its not, 25% is pretty big considering what you have left are slow and destructible.
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Mariner6
Agony Unleashed Agony Empire
137
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Posted - 2013.04.09 01:21:00 -
[18] - Quote
Omnathious Deninard wrote:Mariner6 wrote:Omnathious Deninard wrote:Maximus Andendare wrote: Dominix is losing 1/2 of its dps. False, it loses 25% and that is it, the choice to not fit turrets is on you. Its more than that due to heat. And even if its not, 25% is pretty big considering what you have left are slow and destructible. Heat is balanced within the module and not around the ships, and nor are the ships balanced around using heat as it is a last ditch thing and not to be use for the full combat operation.
Heat is not a last ditch thing. It is the single most powerful addition to the fight and should always be used as much as you can all the time. And overheating bonused guns is a big deal because it can often be the difference between winning and losing. Particularly when you drones have been smart bombed or blapped. Yes you can still overheat your unbonused guns but it is not going to push you over that edge particularly against the extra bit of enemy logi. It is a big deal and one of the reasons why the Vexor is such an awesome boat. It simply would not be the same without its bonus guns blasting away, heated. There is simply no equivalent for pure drone damage. NONE. Now if you could overheat your drones....well that would change my tune. |

Mariner6
Agony Unleashed Agony Empire
137
|
Posted - 2013.04.09 01:42:00 -
[19] - Quote
Omnathious Deninard wrote:[quote=Mariner6][quote=Omnathious Deninard][quote=Mariner6][quote=Omnathious Deninard] That breaks down to a 25% reduction (539*1.25=673.75) (647/1.25=539.2)
Yep, your right. I stand corrected.
I'd still have to go with the Geddon I think. I mean, that fit seems pretty weak, try ABing into the target to apply dps with no scram or web? Can't really see using that set up though I know that's not your point, and your are correct. And normally when using guns and the kind of tank you have there you use electrons which are further limited by range/fitting issues.
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Mariner6
Agony Unleashed Agony Empire
142
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Posted - 2013.04.10 12:03:00 -
[20] - Quote
Well this all looks fairly interesting and certainly appreciate CCP addressing the concerns laid out. Overall these look fairly solid though we'll have to see how it all works out once they come out on Sisi.
1) Hyperion looks much better. While pound for pound it may be a bit stronger compared to other BS's, I think its ok due to the way its used in small gangs and its lack of mobility make this a fine trade off. How often you ever see a BS 1 v 1 anyways? So overall I look forward to using it. At the end of the day when its active tanked its dps is rather weak and having to use small guns makes it still very niche. The shield tanked version may be a bit of an issue, but those die pretty quick anyways with that paper tank.
2) The Mega. Wow, 8 bottom slots. Interesting. Though I'm not sure how it will pan out but I suspect its not going to be as uber as people think due to fitting space but I haven't worked it out yet so I could be wrong. For those complaining about the bump to the Mega's speed and making it too fast, especially in comparison to the Mael, this fit obviously plays to buffer armor and once you throw those 3 tri-marks and plates on its still a slow cow. And its DPS projection is still weak made worse with the drone reduction. I'll reserve judgement until I can start playing with all the fittings but I think the APOC will be the boat of choice. Insane range and Mega tracking with Scorch. The tracking is what really made the Mega sweet. APOC is now just OMG awesome. By the way it cracks me up when people use void as the ammo to talk DPS. At least when you do please note range and tracking speed of your guns when you do so. A boat can have a million DPS in this game and it doesn't matter a whiff if it cannot apply it effectively.
3) Domi... very torn. I mean the whole RR Domi thing can be fun and with sentries it will be cool, but if your going to spend the isk, why not just alpha stuff in Mael's? They are all going to cost the same and once you put all those ridiculously expensive sentries into a Domi it will probably be the most expensive overall to fit (just guessing.) and none of the draw backs. I guess for killing structures this will be a good boat? Seems more PVE really oriented really. meh. |
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Mariner6
Agony Unleashed Agony Empire
142
|
Posted - 2013.04.10 12:46:00 -
[21] - Quote
Kenshaiso wrote:Most of the Gallente changes make no sense  Giving the mega an extra mid is handy for that eccm, but as previously stated dual booster active setups will still fail because acitve armour reps are ****. (AAR's are even worse imo) The hyper has now been made even worse - losing a mid means those realy fielded active setups wont have enough cap. why not get rid of the active bonus.... it makes no sense... ahhh! I dont understand why the Gallente are the only race not to have an 8 gun platform thats any good for 'ship o the line' doctrines.
There are low slots mods for ECCM. it didn't lose a mid.
The Mega's problem as I can see is now a CPU one. I like the slot layout, but not sure if has the CPU for it. Not much point gaining a low, just to have to put a CPU upgrade, but struggling to replicate this in EFT so not sure. |
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