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Thread Statistics | Show CCP posts - 20 post(s) |

Moretic
Federal Navy Academy Gallente Federation
0
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Posted - 2013.04.09 20:51:00 -
[1] - Quote
I love the change to the domi and I hate it...
yes it losses the hybrid bonus and gains some drone love. thats all ok... but I'd like to see more powergrid and drone control range bonus + drone bay increase.
maybe this 3000 km per BS skill lvl +25 drone bay ( maybe even 50? ) 500 powergrid
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Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.09 21:27:00 -
[2] - Quote
Jonas Sukarala wrote:one solution to the drone control range is to change sentry control range to make more sense why would you need 100km plus control range when its sitting next to the ship?
Correct if I am wrong but the control range part of sentrys is actuall targeting..
As in if you have drone control range of 65km and ship targeting is 100km and rat is 80km then the sentry wont be able to fire on the rat until such time it comes within 65km... |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.10 07:32:00 -
[3] - Quote
Why dont we just all agree that the changes to the domi are great to some extent. Add drone control range to it and some powergrid + a little drone bay increase (+50?) and we are fine...
I'd like to see a new model for it too :P ( domi = fat ugly blob ) |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.10 07:43:00 -
[4] - Quote
Rukhsana Uxor wrote:Moretic wrote:Why dont we just all agree that the changes to the domi are great to some extent. Add drone control range to it and some powergrid and we are fine...
I'd like to see a new model for it too :P ( domi = fat ugly blob ) I think better to give domi bonus on both drones types. For example optimal+mwd speed (7,5 per lvl for example). You always could put 2 DLA in your high (especiallynow w\o hybrid bonus damage).
I am all for more drone thingys... I just dont wanna loose any turrent slots despite the lack of gun bonus... I'd care less about guns if they put all 3 (drone damage, tracking, optimal) on the ship and add drone implants.
I see the addition of tracking rather good and I want to see more drones!! |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.10 07:46:00 -
[5] - Quote
also, I wanna know what changes they are making to the navy dom :P |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.10 07:55:00 -
[6] - Quote
Roime wrote:RE: Dominix
along with the fixes to drone UI, AI, sig, EHP, speed and activation proximity, the new Dominix is an awesome ship if the changes go through as suggested. Currently the optimal+tracking bonus does help so much with mobile drones, which suffer from both low MWD and orbit speeds, not from tracking and optimal.
I do confess that only one of my Domis have guns on it, and it's a solo PVE fit which loses some gun dps, but gains Garde range and tracking.
Doubling sentry scope range would not hurt your idea of making it a fleet ship. Or increase drone bay- if Amarr ship can have the same bandwidth, why not break the "rules" and give Gallente the bigger bay, as it's now designed as a pure drone boat. I don't personally like the idea of pure drone boats, but in the case of Dominix, I have to admit that's how I fly it 99% of the time and it performs really well in it's task.
Low damage in brawling small gang situations is worrying (no you won't be able to use heavies against frigs no matter how much tracking you pile on Ogers), and this is where the Geddon starts to look much better alternative.
Anyway- the drone fixes have to come.
Also happy rumour for Domi pilots- it's getting a new model <3
P.S. How about expanding the drone bonus finally to ALL types of drones? That would be literally a "drone boat".
WOOT!!!! ??? new model? thats UNFAIR to say since I will now be *BEEP* over it regardless if its true or not :P |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.10 08:38:00 -
[7] - Quote
Roime wrote:Moretic wrote: WOOT!!!! ??? new model? thats UNFAIR to say since I will now be *BEEP* over it regardless if its true or not :P
http://imgur.com/11sixml finally
please please make it so !!! :D haha, I'd love to see images of the model :D |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.10 09:36:00 -
[8] - Quote
CCP Rise wrote:New versions of Hyperion and Megathron posted in the OP - let me know what you guys think.
any chance you can confirm a new domi model and/or link image? :D |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.10 09:40:00 -
[9] - Quote
I just noticed I have not been reading the op well enough...
the new domi is fullfilling my requests :d drone damage, optimal and tracking :D ( somehow I missed the optimal at first glance ) its also getting more pw, only thing missing is drone control range which is an issue ( I still want my 6 guns :D ) |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.10 09:55:00 -
[10] - Quote
Omnathious Deninard wrote:Alticus C Bear wrote:Domi even got more grid  Didn't notice that part, but it could still use a control range bonus and some more drone bay.
3km per skill lvl and 50 more drone bay? feels about right for me :D |
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Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.10 10:48:00 -
[11] - Quote
Omnathious Deninard wrote:GallowsCalibrator wrote:Omnathious Deninard wrote:GallowsCalibrator wrote:Omnathious Deninard wrote: Why is 1k extra power grid needed when you take a gun off to put a DLA on?
I'd love to see this fit in your head where you're going with long range guns and long range sentries at once without sacrifice (anyway, with just the sentries and three DDA's you're still pushing 700 ish DPS at 45k from napkin calculations with Gardes IIS, 550 ish at over 100km with Warden IIs). Curator II 1 DLA Bouncer II 2 DLAs Warden II 3 DLAs That is quite a bit of sacrifice, being as to do this you have to use long range Railgun charges, which penalize tracking and do considerably less damage. Not sounding particularly bad to hit 550 @ 100 for 3 highs and drones (Although admittedly, Bouncers seem to be more of a sweet spot.) You've still got 3 - 4 utility highs Which brings me back to my original point, what did it need 1k extra power grid for?
As always, we all have our play styles... I am happy about the pwg update... I'd actuall prefer if it was given 200 pwg more |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.10 14:04:00 -
[12] - Quote
Omnathious Deninard wrote:Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage) Role Bonus: +50% Drone Control Range Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 500 (+125) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+5km)/ 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
I bolded the parts that would make the ship better.
the drone control range yes, targeting range... I dont care :P in terms of the drone bay increase... NO... not 125.... at the max 50 I think |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.10 14:12:00 -
[13] - Quote
Omnathious Deninard wrote:Moretic wrote:Omnathious Deninard wrote:Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage) Role Bonus: +50% Drone Control Range Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 500 (+125) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+5km)/ 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
I bolded the parts that would make the ship better. the drone control range yes, targeting range... I dont care :P in terms of the drone bay increase... NO... not 125.... at the max 50 I think 4 flights of large drones too much? Drone ships are supposed to be "utility" ships, the proposed Dominix can almost do that but lacks the room for utility drones.
dont get me wrong, I'd like the 125+ :D but there just is no way we will get it, 50 feels a bit more along the lines of the current focus. ( as in it might be possible ) That said, the drone control range is a must ( i'd settle for 3k per gal bs lvl ) |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.10 14:45:00 -
[14] - Quote
androch wrote:its great that domis a drone boat now... but now can you work on making it less ugly so it looks more like something that was made to launch drones... something sexy like the algos
I agree!!!!! remove the whale/potato |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.11 07:06:00 -
[15] - Quote
Tennessee Jack wrote:fukier wrote:Liang Nuren wrote: Dominix: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
I'm still a sad panda over this. I'm really hoping you leave the Navy Domi alone with the Hybrid + Drone damage bonus.
-Liang
navy domi? Seems there turning the old ships into the new Navy Ships (least the good old ship's). The Domi needs something. I can't quite figure out what the heck its missing, but it is missing something. There has been talk about an updated Dominix model. I'm thinking that would help.. well it would help a ton ( A refresh on the spacepotato, spacecow, rottensneaker, floatingturdmobile would help ). Fitting wise... I guess the question is that no one has really fit out a "Pure" droneboat, and used it to great success. The main question that I can figure is... well what do we do with the highslots, they have no bonus. THe armageddon is getting both a Neut range bonus, plus its high slots can fit any weapon system (getting equal launcher and turret hard points). Yes it is unbonused but it gains flexibility like the Prophecy. I'm fine with that. The Dominix does need something. I believe It needs a bonus to the Microwarp Drive speed of drones. It needs a way to get Heavy Drones moving fast enough to warrant their deployment. The Algos has it as a role bonus. Algos Role bonus: 25% bonus to drone microwarpdrive speed That might do it. It would give the Dominix the option to deploy as a sentry platform, or to muscle its way into 40+ and closer range and use its highslots for rails/blaster mix as well as giving the Heavy Drones more movement they need to deploy out and be effective (Rather than the heavy drones spending 20 to 40 seconds MWD over to the ship to go blow it up. Gallente Battleship Skill Bonuses: +5% and Drone microwarpdrive speed. +10% Drone Damage, Drone hitpoints, Drone optimal range and Drone tracking speed That would probably do it. Though I'm not totally sure heavy's even having 25% more mwd speed would be enough for them (for mediums and lights, definetly, but heavies...).
or better yet, instead of mwd speed give drone control range...
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Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.11 07:08:00 -
[16] - Quote
Shingorash wrote:Tennessee Jack wrote:fukier wrote:Liang Nuren wrote: Dominix: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
I'm still a sad panda over this. I'm really hoping you leave the Navy Domi alone with the Hybrid + Drone damage bonus.
-Liang
navy domi? Seems there turning the old ships into the new Navy Ships (least the good old ship's). The Domi needs something. I can't quite figure out what the heck its missing, but it is missing something. There has been talk about an updated Dominix model. I'm thinking that would help.. well it would help a ton ( A refresh on the spacepotato, spacecow, rottensneaker, floatingturdmobile would help ). Fitting wise... I guess the question is that no one has really fit out a "Pure" droneboat, and used it to great success. The main question that I can figure is... well what do we do with the highslots, they have no bonus. THe armageddon is getting both a Neut range bonus, plus its high slots can fit any weapon system (getting equal launcher and turret hard points). Yes it is unbonused but it gains flexibility like the Prophecy. I'm fine with that. The Dominix does need something. I believe It needs a bonus to the Microwarp Drive speed of drones. It needs a way to get Heavy Drones moving fast enough to warrant their deployment. The Algos has it as a role bonus. Algos Role bonus: 25% bonus to drone microwarpdrive speed That might do it. It would give the Dominix the option to deploy as a sentry platform, or to muscle its way into 40+ and closer range and use its highslots for rails/blaster mix as well as giving the Heavy Drones more movement they need to deploy out and be effective (Rather than the heavy drones spending 20 to 40 seconds MWD over to the ship to go blow it up. Gallente Battleship Skill Bonuses: +5% and Drone microwarpdrive speed. +10% Drone Damage, Drone hitpoints, Drone optimal range and Drone tracking speed That would probably do it. Though I'm not totally sure heavy's even having 25% more mwd speed would be enough for them (for mediums and lights, definetly, but heavies...). If only there was battleship sized drone control units...! Yes please :D |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.11 08:00:00 -
[17] - Quote
zerquse wrote:Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
I think this would be better: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)
so all drones get a buff, not just sentrys
all drones DO get a buff with optimal and tracking... |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.11 08:55:00 -
[18] - Quote
zerquse wrote:Moretic wrote:zerquse wrote:Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
I think this would be better: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)
so all drones get a buff, not just sentrys all drones DO get a buff with optimal and tracking... yes because a 50% bonus to ogre's optimal is gonna make so much of a diffrence
but it is a buff...
wether or not its preferrable is another matter...
me, personally far prefer the optimal range then mwd... |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.11 09:05:00 -
[19] - Quote
Pattern Clarc wrote:MWD speed should be combined into the same tracking and optimal range bonus tbh.
That will work too :D but rather then that I'd like control range added... ( I WANT MY GUNS!! :D ) |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.11 09:47:00 -
[20] - Quote
zerquse wrote:Moretic wrote:zerquse wrote:Moretic wrote:zerquse wrote:Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
I think this would be better: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)
so all drones get a buff, not just sentrys all drones DO get a buff with optimal and tracking... yes because a 50% bonus to ogre's optimal is gonna make so much of a diffrence but it is a buff... wether or not its preferrable is another matter... me, personally far prefer the optimal range then mwd... well sir, you are entitled to your opinion, but first if they use optimal instead of speed non sentry drones will still orbit at the same range so it will make no difference. second bouncer II's will hit at the domi's 96-110k(not looking it up) depending on skill lock range, so no difference. third they are nerfing guns on the domi so why would you want to have optimal instead of speed? when you can put drone link augmenters in the highs and still hit at 100k with bouncer II's or warden II's rather than sacrificing a mid slot for drone navigation computers if you want anything but warriors to be able to hit those kite fit ships?
I am a pure high sec mission runner... the times when I use non sentrys are few and far between.... Also, yes they are removing the gun bonus... that said guns will still provide damage... even if it is way low :P
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Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.11 09:51:00 -
[21] - Quote
lets just hope they dont change the navy dom for a while, I'd miss the 1400 damage :P |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.11 09:59:00 -
[22] - Quote
zerquse wrote:Moretic wrote:lets just hope they dont change the navy dom for a while, I'd miss the 1400 damage :P u mission in a navy domi, while in a faction warfare corp? omg yes. Ill be running a locator :)
npc corp and no faction warfare for me... :D |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.11 10:05:00 -
[23] - Quote
zerquse wrote:Moretic wrote:zerquse wrote:Moretic wrote:lets just hope they dont change the navy dom for a while, I'd miss the 1400 damage :P u mission in a navy domi, while in a faction warfare corp? omg yes. Ill be running a locator :) npc corp and no faction warfare for me... :D well be careful with ur shield tank navy domi
Looking into EFT it seems I might leave my navy a while, go LAR domi and test that out... appears I can get to around 1100 dps with a fairly stable mission tank for lvl 4's |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.11 10:58:00 -
[24] - Quote
Luke Hammarskjold wrote:You should make a pole for people to vote. Do they like the dominix changes, do they like the mega changes and so on, on this forum. Its quite easy and you get very effective results.
but you would only get results from those reading this thread which is not good since we are a very SMALL part of the EVE universe... |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.11 15:59:00 -
[25] - Quote
Jenn aSide wrote:Macomb wrote:I totally understand the initiative here, to give current battleships distinctive roles.
However, please dont touch dominix... or tweak the changes a bit.
the turret nerf will make its already-horrible-dps even worse.... With the standard Domi and sentry drones I get 800 dps (drone damage mods of course), not including guns. How much dps do yo consider good?
current navy dom damage is good :D 1400 dps :D
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Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.05.18 06:27:00 -
[26] - Quote
CCP Rise wrote:If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.
Hope you can find a way to love one of them anyway =p
As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed.
And while you look at the domi think of the targeting range too, a sniper without any range is kinda pointless |

Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.05.18 06:28:00 -
[27] - Quote
Moretic wrote:CCP Rise wrote:If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.
Hope you can find a way to love one of them anyway =p
As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed. And while you look at the domi think of the targeting/drone control range too, a sniper without any range is kinda pointless
Edit: gah, multipost :P sorry about that :P
but again, think about domi targeting/drone control range |
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