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Thread Statistics | Show CCP posts - 20 post(s) |

Shingorash
S T R A T C O M THORN Alliance
35
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Posted - 2013.04.10 20:38:00 -
[1] - Quote
Id love to see that rep bonus gone from the Hyperion so its more viable for fleets, perhaps a falloff bonus would be more appropriate?
The problem with repair bonus' is you are limiting the ship to 1 function, Maelstroms suffer the same fate and to a lesser extent, Astares, Myrm's, Cyclones (which.most people fly buffer tanked!).
I know some people will call herasy at the suggestion but surely if you are doing tiericide to make ships get used more then surely you should remove the bonus' like this that shoehorn the ship into 1 role.
Im getting ready for a few slaps but I had to speak my mind, sorry :) |

Shingorash
S T R A T C O M THORN Alliance
35
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Posted - 2013.04.10 20:40:00 -
[2] - Quote
Tennessee Jack wrote:fukier wrote:Liang Nuren wrote: Dominix: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
I'm still a sad panda over this. I'm really hoping you leave the Navy Domi alone with the Hybrid + Drone damage bonus.
-Liang
navy domi? Seems there turning the old ships into the new Navy Ships (least the good old ship's). The Domi needs something. I can't quite figure out what the heck its missing, but it is missing something. There has been talk about an updated Dominix model. I'm thinking that would help.. well it would help a ton ( A refresh on the spacepotato, spacecow, rottensneaker, floatingturdmobile would help ). Fitting wise... I guess the question is that no one has really fit out a "Pure" droneboat, and used it to great success. The main question that I can figure is... well what do we do with the highslots, they have no bonus. THe armageddon is getting both a Neut range bonus, plus its high slots can fit any weapon system (getting equal launcher and turret hard points). Yes it is unbonused but it gains flexibility like the Prophecy. I'm fine with that. The Dominix does need something. I believe It needs a bonus to the Microwarp Drive speed of drones. It needs a way to get Heavy Drones moving fast enough to warrant their deployment. The Algos has it as a role bonus. Algos Role bonus: 25% bonus to drone microwarpdrive speed That might do it. It would give the Dominix the option to deploy as a sentry platform, or to muscle its way into 40+ and closer range and use its highslots for rails/blaster mix as well as giving the Heavy Drones more movement they need to deploy out and be effective (Rather than the heavy drones spending 20 to 40 seconds MWD over to the ship to go blow it up. Gallente Battleship Skill Bonuses: +5% and Drone microwarpdrive speed. +10% Drone Damage, Drone hitpoints, Drone optimal range and Drone tracking speed That would probably do it. Though I'm not totally sure heavy's even having 25% more mwd speed would be enough for them (for mediums and lights, definetly, but heavies...).
If only there was battleship sized drone control units...!
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Shingorash
S T R A T C O M THORN Alliance
35
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Posted - 2013.04.10 20:43:00 -
[3] - Quote
Shingorash wrote:Id love to see that rep bonus gone from the Hyperion so its more viable for fleets, perhaps a falloff bonus would be more appropriate?
The problem with repair bonus' is you are limiting the ship to 1 function, Maelstroms suffer the same fate and to a lesser extent, Astares, Myrm's, Cyclones (which.most people fly buffer tanked!).
I know some people will call herasy at the suggestion but surely if you are doing tiericide to make ships get used more then surely you should remove the bonus' like this that shoehorn the ship into 1 role.
Im getting ready for a few slaps but I had to speak my mind, sorry :)
Also, extra midslot, falloff bonus, humm shield hyperion might actually work! |

Shingorash
S T R A T C O M THORN Alliance
36
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Posted - 2013.04.10 21:52:00 -
[4] - Quote
Lee Vanden wrote:CCP, as said many times in this thread already, the active tanking bonus on the Hyperion ensures that it will never be used in fleet engagements because it will pop after the first enemy volley.
You state that you don't want to give up on active armor tanking and that's fine on smaller ships, but active tanking only works in solo and small group PvP engagements. Generally speaking however most people simply don't do small group or solo PvP in battleships, especially armor battleships as they're too slow and cumbersome, so this means that the active armor tanked Hyp is really only ever gonna get used in PvE.
To give it a meaningful PvP role the local rep bonus either needs to be replaced with Local AND Remote Rep or better yet simply do away with it, raise the armor HP and instead give it some help getting into range of its targets like a 10% bonus to AB and MWD speed or a 20% range bonus to stasis webifiers or warp scramblers per level. In doing so you'll solve many of the blaster boats problems and might make the Hyperion a decent choice for fleet PvP.
Essentially exactly what I was thinking except I said falloff bonus for the extra range rather than a mwd bonus. Both are Gallente teaits so they both fit in the meta. |

Shingorash
S T R A T C O M THORN Alliance
37
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Posted - 2013.04.11 15:44:00 -
[5] - Quote
Just ran the number on the new Hyperion... With Damnation and Exile boosters you are looking at 1079 DPS and a 2673 DPS tank, unheated without capacitor issues.
Seems a high to me even faction fit...
Obviously not everyone would fit it this way but its a monster... It makes my PVP Navy Scorp fit with similar mods look like a toy.
[Hyperion, New Setup 1] Damage Control II Core C-Type Large Armor Repairer Core C-Type Large Armor Repairer Centus C-Type Armor Explosive Hardener Centus C-Type Armor Kinetic Hardener Centus C-Type Armor Thermic Hardener Federation Navy Magnetic Field Stabilizer
Republic Fleet Warp Disruptor True Sansha Stasis Webifier Ammatar Navy Heavy Capacitor Booster, Navy Cap Booster 800 Ammatar Navy Heavy Capacitor Booster, Navy Cap Booster 800 Core C-Type 100MN Microwarpdrive
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Ammatar Navy Heavy Energy Neutralizer
Large Ancillary Current Router II Large Nanobot Accelerator II Large Anti-EM Pump II
Berserker II x4 Warrior II x1 Warrior II x4
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Shingorash
S T R A T C O M THORN Alliance
37
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Posted - 2013.04.11 15:53:00 -
[6] - Quote
Solo PVP fit, its not that expensive.... :)
Ill certainly be buying one like that if it stays how it is at the moment, that thing is a monster. |

Shingorash
S T R A T C O M THORN Alliance
37
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Posted - 2013.04.11 16:23:00 -
[7] - Quote
I wouldn't be mad at losing it. Its only a few billion.
Although, yeah, ECM is a pain in the ass. |

Shingorash
S T R A T C O M THORN Alliance
37
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Posted - 2013.04.11 16:33:00 -
[8] - Quote
Fleet Sentry Domi
650 DPS at 80KM with Garde II's and 586 DPS at 130KM with Bouncer II's.
That will likely be used in fleets on a regular basis if it stays as it currently is.
Gallente ships at the moment are looking like they are going to be much more useful in fleets. It is about time they got some love really...
[Dominix, Sentry] Damage Control II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II
Omnidirectional Tracking Link II Omnidirectional Tracking Link II Sensor Booster II, Targeting Range Script Omnidirectional Tracking Link II Experimental 100MN Afterburner I
Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Heavy Energy Neutralizer II ? Heavy Energy Neutralizer II ? Large YF-12a Smartbomb ?
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5 Bouncer II x5
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Shingorash
S T R A T C O M THORN Alliance
37
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Posted - 2013.04.11 19:07:00 -
[9] - Quote
Akirei Scytale wrote:Shingorash wrote:Fleet Sentry Domi
650 DPS at 80KM with Garde II's and 586 DPS at 130KM with Bouncer II's.
That will likely be used in fleets on a regular basis if it stays as it currently is.
Gallente ships at the moment are looking like they are going to be much more useful in fleets. It is about time they got some love really...
[Dominix, Sentry] Damage Control II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II
Omnidirectional Tracking Link II Omnidirectional Tracking Link II Sensor Booster II, Targeting Range Script Omnidirectional Tracking Link II Experimental 100MN Afterburner I
Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Heavy Energy Neutralizer II ? Heavy Energy Neutralizer II ? Large YF-12a Smartbomb ?
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5 Bouncer II x5
Fleets move, you know. Constantly. Sentry ships that aren't carriers are losing their DPS every time they do an on-grid warp. Not viable to be completely frank. No one fights standing still.
true but with 140km range I dont see how your argument is valid
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