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Bacchanalian
Stimulus Rote Kapelle
191
|
Posted - 2013.04.08 18:05:00 -
[1] - Quote
There's some great discussion in another thread, but I wanted to make this thread focused on just brainstorming ideas. The other thread is focused on one particular meta and I want to see if there are others people are interested in changing.
We tweak the rules between tournaments to encourage new setups, different fights, and generally challenge our competitors to come up with new strategies. We'll be starting that discussion probably by the end of the week over at SCL HQ, so I'd love to get some thoughts from our competitors and viewers before we do.
What would you change? What would you ban? Points values? Modules allowed?
Here are the current rules for comparison:
http://www.syndicatecl.com/rules.php |

Daneel Trevize
Give my 11percent back
322
|
Posted - 2013.04.08 18:16:00 -
[2] - Quote
Empire faction ships vs pirate faction points cost. It's stupid to have the empire ones the same cost as pirate, who's going to choose Navy Mega/Fleet Tempest over Vindi/Mach? Yes they're options should bans hit a setup, but they're not comparable in potential, they shouldn't be the same in points cost IMHO. |

Admiral Goberius
Sniggerdly Pandemic Legion
8
|
Posted - 2013.04.08 18:31:00 -
[3] - Quote
Merlin Maulus and Griffin should cost 3 points Haulers should cost 1 point |

Bacchanalian
Stimulus Rote Kapelle
191
|
Posted - 2013.04.08 18:37:00 -
[4] - Quote
Admiral Goberius wrote:Merlin Maulus and Griffin should cost 3 points Haulers should cost 1 point
Hard to select just one ship by name, but I could see us making ewar frigs 3 points. Griffins, Maulus, Crucifier, and I guess Vigil (poor Vigil). End of the day, one particular cruiser or another being better at its role is hard to work into the rules. An entire tier of them is more sensible though. |

Elise Randolph
Habitual Euthanasia Pandemic Legion
1012
|
Posted - 2013.04.08 19:14:00 -
[5] - Quote
Post-balance I absolutely think Ewar frigs need to be more points, maulus/griffin/crucifier simply are too powerful for such low points (sorry Vigil you get shafted). More point granularity within ship classes would see more imaginative setups, as well.
Single elimination best of 3 is a really fantastic design, if logistically horrifying to compete in. I think you can alleviate some of the burden and increase the overall quality by alternating matches. So on the final day when there was PL vs GHSC and Insurance Fraud vs Reputation Cartel to format could be PL vs GHSC game 1, then IF vs RC game 1, then PL vs GHSC game 2, IF vs RC game 2, etc etc. ~ |

Ben Booley
Stimulus Rote Kapelle
7
|
Posted - 2013.04.08 19:42:00 -
[6] - Quote
Elise Randolph wrote: Single elimination best of 3 is a really fantastic design, if logistically horrifying to compete in. I think you can alleviate some of the burden and increase the overall quality by alternating matches. So on the final day when there was PL vs GHSC and Insurance Fraud vs Reputation Cartel to format could be PL vs GHSC game 1, then IF vs RC game 1, then PL vs GHSC game 2, IF vs RC game 2, etc etc.
I completely agree with this. Will be pitching an adjustment along these lines to the rest of the staff, but I agree that 15 minutes is barely enough time for the teams to prep, and at the same time is about as long as we can do between individual matches.
|

Lucas Quaan
Sniggerdly Pandemic Legion
45
|
Posted - 2013.04.08 21:37:00 -
[7] - Quote
Bacchanalian wrote:I could see us making ewar frigs 3 points. Definitely this. They still make EAFs look ridiculous at 5 points, though. |

Admiral Goberius
Sniggerdly Pandemic Legion
8
|
Posted - 2013.04.08 21:38:00 -
[8] - Quote
haulers lack the mobility and damage of a frig and are basically cheap utility slots
for 1 point they would be a strategic filler and viable choice, for 3 points they make no sense at all also 1 point noob ships maybe? |

Bacchanalian
Stimulus Rote Kapelle
191
|
Posted - 2013.04.08 21:44:00 -
[9] - Quote
Admiral Goberius wrote:haulers lack the mobility and damage of a frig and are basically cheap utility slots
for 1 point they would be a strategic filler and viable choice, for 3 points they make no sense at all also 1 point noob ships maybe?
1 point noobships with the new pirate ships would be way out of control.
The Taipan can get 4k EHP and 110 dps. The Immolator can do 80 dps at 16km with Scorch and 2.7km/s with very comfortable cap.
I've not tinkered with the other ones, but if we allow them we'd have to look at them very hard. |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
191
|
Posted - 2013.04.08 22:56:00 -
[10] - Quote
i didn't even consider haulers this time, too expensive in points - especially compared to flycatcher or maulus/griffin etc |

Admiral Goberius
Sniggerdly Pandemic Legion
8
|
Posted - 2013.04.08 23:12:00 -
[11] - Quote
Bacchanalian wrote:Admiral Goberius wrote:haulers lack the mobility and damage of a frig and are basically cheap utility slots
for 1 point they would be a strategic filler and viable choice, for 3 points they make no sense at all also 1 point noob ships maybe? 1 point noobships with the new pirate ships would be way out of control. The Taipan can get 4k EHP and 110 dps. The Immolator can do 80 dps at 16km with Scorch and 2.7km/s with very comfortable cap. I've not tinkered with the other ones, but if we allow them we'd have to look at them very hard.
Ah ok, I was not familiar with the pirate rookie ships and their stats. Still think haulers could use some love :3 |

Bob Shaftoes
Stimulus Rote Kapelle
8
|
Posted - 2013.04.09 00:27:00 -
[12] - Quote
I also want to voice that Navy faction ships need a reduction in points compared to the pirate counterparts.
Almost every time you would take a navy battleship, a pirate one will do the job better for the same points. I also think marauders need bumped up to 19 points and tech 1 battleships need to come down to 16 points
I also have a problem with circlejerk cap transferring perma RR setups and I highlighted my issues with them on a post on the rote forums:
But if something is not done about these circlejerk setups then 2 things are basically going to happen:
1 - A hard counter with a stupid amount of neuting power is going to be required to beat these things. This means that every single match becomes a no-skill game of rock paper scissors and the outcome is basically decided as soon as the comps warp onto field. If you bring neuts and the enemy bring circlejerk, then you win. If you bring anything else, you lose.
2- If a team does not show with a setup that can beat a circlejerk then they will just go to range and stay there until the match drags on for so long that the organisers have to call a rematch. This outcome may also happen if 2 circlejerk teams face off against each other as neither has the dps or ewar to beat the other. ( the proteus on the PL setup has a sensor strengh of around 420 fyi ) If a team manages to win in this situation then it will be due to killing one enemy tech 1 ship before time is up.
I would also be happy bumping ewar frigs up to 3 points purely just to keep things fresh. They are stupidly powerful for 2 points currently and I would advocate dropping EAFs down to 4 just so they might see some use. |

Bacchanalian
Stimulus Rote Kapelle
191
|
Posted - 2013.04.09 00:35:00 -
[13] - Quote
Thoughts on the following:
Pirate BS -- 20 Marauders -- 19 (18?) Faction BS -- 18 (17?) T1 BS and Black Ops -- 16
I'm kicking that around. Maybe Black Ops at 17? I think it makes sense to break the BS hulls out into 4/5 tiers anyway, regardless of the exact point values. I'd need to sit down with our entire roster of tweaks to see what it does to various popular comps, but yeah. |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
193
|
Posted - 2013.04.09 09:00:00 -
[14] - Quote
Bob how do you know the sensor strength of the PL Proteus and do you have their permission to publically post specifics about their setup ?
That aside it's not as simple as you're claiming , it's never just rock paper scissors, and fielding neuts / ECM does not automatically make your setup garbage against everything except one type of setup. PL's circle jerk setup beat my circle jerk setup by using ECM, was over quite quickly and onesidedly so I wouldn't call that boring to watch.
Lots of cap xfer can make for a difficult to break setup yes , but doesn't look to me like the people hurf blurfing about it have much of a clue on the subject, anything can be beaten - and those setups that will beat it don't have to be pure counters that won't work against any other lineup. (Setup designer has to be pretty terrible for that to be the case) |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
193
|
Posted - 2013.04.09 09:02:00 -
[15] - Quote
I think the current points system is a bit limited, I don't really see why you can't have griffin cost more than vigil for instance, what's the big deal ? And why are all ships 1 2 3 etc can't we have a 1.5 point ship ? |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
2288
|
Posted - 2013.04.09 09:05:00 -
[16] - Quote
Bacchanalian wrote:Thoughts on the following:
Pirate BS -- 20 Marauders -- 19 (18?) Faction BS -- 18 (17?) T1 BS and Black Ops -- 16
I'm kicking that around. Maybe Black Ops at 17? I think it makes sense to break the BS hulls out into 4/5 tiers anyway, regardless of the exact point values. I'd need to sit down with our entire roster of tweaks to see what it does to various popular comps, but yeah.
There is not much advantage to Black Ops other than they can jump and cloak. In the tournament that is 100% pointless, so I say yes, 16 points for sure.
Reason I say this is, in the tournament, the blops just becomes t1 BS, as it does not have t2 resists. When CCP realise that's a massive mistake, then rise them up to 18 with the Marauders. -Buhhd |

Admiral Goberius
Sniggerdly Pandemic Legion
10
|
Posted - 2013.04.09 09:08:00 -
[17] - Quote
Bacchanalian wrote:Thoughts on the following:
Pirate BS -- 20 Marauders -- 19 Faction BS -- 18 T1 BS and Black Ops -- 16
This looks pretty good |

Blast x
Habitual Euthanasia Pandemic Legion
2
|
Posted - 2013.04.09 09:22:00 -
[18] - Quote
wondering how does it fair in the meta a 2 point frig sitting at 90km bringing your logi to 11km lock range . how is that more skill intensive then managing cap chains and or neuts and or ecm and or 15 active modules with 11 reps that need to be keybind and or having ability to heat them in short ammount of time while keeping your t1 hulls alive.
there will always be rock papper scissors unless there are mirror games of rush teams. |

Bacchanalian
Stimulus Rote Kapelle
193
|
Posted - 2013.04.09 09:42:00 -
[19] - Quote
Blast x wrote:wondering how does it fair in the meta a 2 point frig sitting at 90km bringing your logi to 11km lock range .
Well for one thing the Maulus has an 89km lock range with leadership skills applied, so 90 would cost it the lock. The Griffin has about half a km lock range advantage, but about a 30 mm scan res deficit if I recall correctly.
That said, you probably fit a sig amp in the lows of a Maulus if you're truly worried about it.
End of the day, that comes down to the meta of selecting the right tool for the job. But as we saw more than once, the Griffins can overcome Maulus if the team is comped properly. AFs or boss frigs like the Merlin can counter ewar frigs easily if the ewar frigs don't focus their ewar on them, and if they do, the same effect is achieved as the main ships in the setup aren't suffering the effects of the ewar.
But I imagine your post was rhetorical and you were making a point. I just felt like splitting hairs. 
As for splitting the tiers out by shiptype Tyrrax, it would be possible to do, but the work for all involved reaches ridiculous levels. You're talking about, for instance, in the case of frigates, 6 non-faction frigates per race for a total of 24 frigates to be individually looked at. Now factor in cruisers, BCs, BS, and tech 2 and 3 variants and you're literally talking probably north of 150 shiptypes. It'd be mind-boggling. As it is, granulating by tier is pushing it. Balancing by individual ship would be insane. End of the day, it's up to CCP to balance the ships by "type" (since "tier" is supposed to be gone). It's enough to say that Griffins, Maulus, and Crucifier are all relatively comparable and thus it makes sense to lump them together. The Vigil may be a half step below them and will get slightly overpriced, but the levels of granularity involved in account for that in the points system would be beyond what I think we want in terms of complexity. It's up to the captains and teams to decide which ships are and are not worth the points, and come up with setups accordingly.
And as we saw in Week 2, some teams are willing to do that. PL brought Sins after everyone underestimated BOBS, and they performed impressively with them, in fact using them in the same way they used the more expensive Golems, and doing so with equal success. |

Admiral Goberius
Sniggerdly Pandemic Legion
10
|
Posted - 2013.04.09 09:59:00 -
[20] - Quote
two ugly ducklings in the current point system are EAF and Bombers
both should be reduced to 4 points imo
eaf: because the 2 point frig is almost as good
bombers: several reasons 1. bomber dps is unreliable and easily matched by gank fitted cruisers for just 1 extra point. In fact most afs can outperform bombers when it comes to applied dps. 2. bombers would make a great counter for tinker setups due to bombs and high ranged dps 3. bombers would also be great against 3x blaster battleship setup, shaking up the meta 4. why are bombers 6 points to begin with is there any case of them shining ever since at7?
|

Seldarine
Mind Games. Suddenly Spaceships.
251
|
Posted - 2013.04.09 10:42:00 -
[21] - Quote
Bacchanalian wrote:Thoughts on the following:
Pirate BS -- 20 Marauders -- 19 (18?) Faction BS -- 18 (17?) T1 BS and Black Ops -- 16
I'm kicking that around. Maybe Black Ops at 17? I think it makes sense to break the BS hulls out into 4/5 tiers anyway, regardless of the exact point values. I'd need to sit down with our entire roster of tweaks to see what it does to various popular comps, but yeah.
Only issue I see with this, is that when the new BS changes go live on the test server we will obviously have to allow their use in the tournament, and the changes make some of the tech1 BS very viable tournament ships imo.
Not as good as Pirate, but quite possibly as powerful as a navy faction.
|

Blast x
Habitual Euthanasia Pandemic Legion
2
|
Posted - 2013.04.09 10:44:00 -
[22] - Quote
Bacchanalian wrote:Blast x wrote:wondering how does it fair in the meta a 2 point frig sitting at 90km bringing your logi to 11km lock range .
I just felt like splitting hairs.
never not +5 Charisma
EAF / Bomberz 4 points Griff/Maulus/Crucifier/vigil 3points
ATM 25points worth of EAF's like frigs valued at 10points
|

Bob Shaftoes
Stimulus Rote Kapelle
9
|
Posted - 2013.04.09 11:31:00 -
[23] - Quote
Seldarine wrote:Bacchanalian wrote:Thoughts on the following:
Pirate BS -- 20 Marauders -- 19 (18?) Faction BS -- 18 (17?) T1 BS and Black Ops -- 16
I'm kicking that around. Maybe Black Ops at 17? I think it makes sense to break the BS hulls out into 4/5 tiers anyway, regardless of the exact point values. I'd need to sit down with our entire roster of tweaks to see what it does to various popular comps, but yeah. Only issue I see with this, is that when the new BS changes go live on the test server we will obviously have to allow their use in the tournament, and the changes make some of the tech1 BS very viable tournament ships imo. Not as good as Pirate, but quite possibly as powerful as a navy faction.
Yep, this is basically as is, in terms for the t1 BS. Once they get rebalanced then I think you are going to have to bump them up a bit to 17/18 points.
|

Bob Shaftoes
Stimulus Rote Kapelle
9
|
Posted - 2013.04.09 11:40:00 -
[24] - Quote
Blast x wrote:wondering how does it fair in the meta a 2 point frig sitting at 90km bringing your logi to 11km lock range . how is that more skill intensive then managing cap chains and or neuts and or ecm and or 15 active modules with 11 reps that need to be keybind and or having ability to heat them in short ammount of time while keeping your t1 hulls alive.
there will always be rock papper scissors unless there are mirror games of rush teams.
Yes because kiting in a 3k a second tech 1 ship in a limited arena with support chasing you, drones aggroing you and pretty much no tank while having to coordinate with 2 other ewar frigs + your own frig support + your dps and logi is clearly easier than orbiting a target at 500 and putting reps on the enemy primary or spreading jams on the 8 enemy ships.
You PL guys are fantastic at the meta game and we got totally outcomped in the final match but please don't sit there and try to claim that your vexor circlejerk is more pilot intensive than our comp as that's a pile of bullshit. |

Blast x
Habitual Euthanasia Pandemic Legion
2
|
Posted - 2013.04.09 12:26:00 -
[25] - Quote
Bob Shaftoes wrote:Blast x wrote:wondering how does it fair in the meta a 2 point frig sitting at 90km bringing your logi to 11km lock range . how is that more skill intensive then managing cap chains and or neuts and or ecm and or 15 active modules with 11 reps that need to be keybind and or having ability to heat them in short ammount of time while keeping your t1 hulls alive.
there will always be rock papper scissors unless there are mirror games of rush teams. Yes because kiting in a 3k a second tech 1 ship in a limited arena with support chasing you, drones aggroing you and pretty much no tank while having to coordinate with 2 other ewar frigs + your own frig support + your dps and logi is clearly easier than orbiting a target at 500 and putting reps on the enemy primary or spreading jams on the 8 enemy ships. You PL guys are fantastic at the meta game and we got totally outcomped in the final match but please don't sit there and try to claim that your vexor circlejerk is more pilot intensive than our comp as that's a pile of bullshit.
tbh we kindda ownd you guys realy badly ..no need to feel bad thou ..maybe next time try something more complex?brawl setups are for tq lowsec as far as i recall as most new players start at 0 range activating all the mods hopeing something die
:D
trolling asside the +5 charma in the previous post wasant my "angry" face the duder was realy nice into tryng to explain why mauluses do this do that but . it was obvious my post no? (i was hopeing didnt have to explain that mauluses DO target past 90km anywho)
didnt come to argue ..hopeing for a balancing of points since atm makes no sence spending 25 when you can have same resuslts with 10 and spend more on other stuff
o7 |

Bob Shaftoes
Stimulus Rote Kapelle
9
|
Posted - 2013.04.09 13:32:00 -
[26] - Quote
Blast x wrote:tbh we kindda ownd you guys realy badly ..no need to feel bad thou ..maybe next time try something more complex?brawl setups are for tq lowsec as far as i recall as most new players start at 0 range activating all the mods hopeing something die. i mean ..atleast a vexor.
:D
trolling asside the +5 charma in the previous post wasant my "angry" face the duder was realy nice into tryng to explain why mauluses do this do that but . it was obvious my post no? (i was hopeing didnt have to explain that mauluses DO target past 90km anywho)
didnt come to argue ..hopeing for a balancing of points since atm makes no sence spending 25 when you can have same resuslts with 10 and spend more on other stuff
o7
Yep, fair enough and I hope Ewar frigs do get points nerfed too even just to keep stuff fresh.
Tyrrax Thorrk wrote:Bob how do you know the sensor strength of the PL Proteus and do you have their permission to publically post specifics about their setup ?
That aside it's not as simple as you're claiming , it's never just rock paper scissors, and fielding neuts / ECM does not automatically make your setup garbage against everything except one type of setup. PL's circle jerk setup beat my circle jerk setup by using ECM, was over quite quickly and onesidedly so I wouldn't call that boring to watch.
Lots of cap xfer can make for a difficult to break setup yes , but doesn't look to me like the people hurf blurfing about it have much of a clue on the subject, anything can be beaten - and those setups that will beat it don't have to be pure counters that won't work against any other lineup. (Setup designer has to be pretty terrible for that to be the case)
I know roughly how the PL proteus was fit by the configuration of the subsystems and by an image that gobbs posted of it during the match. Someone on my team calculated that with the diso sub + 2 local eccm + 2 remote eccm + max skilled would bring the sensor strength to something like 350 before heat and therefore around 400+ with heat. 2 info war linked ( proteus, max skills + electronic sup link ) griffins with 4 multispecs each and optimized for max jamming only jammed the logi proteus once, and even then the griffin died mid jam cycle.
I have no idea what you mean about "not having permission" to disclose the PL fit. I was the team captain of the rep cartel team and I can pretty much do whatever I want.
Its true that a neut /smartbomb heavy setup might not be garbage, but one that is focused heavily on defeating circlejerking is leaving itself quite vulnerable to almost all dps kiting / rush setups. Its not going to stop me from going back to the drawing board and figuring out how to beat these things while keeping a decent team together but it certainly isnt going to be easy.
Again i need to reiterate I am not mad about the outcome. ( although some members of my team are quite angry about it ) I simply want EVE esports to expand and gain viewers by creating interesting content for people to watch. it would be cool if my team and I could live off this stuff ( IRL and in eve ) if it suddenly takes off and teams get major sponsorship. Circlejerks are simply not interesting to watch and drive away viewers
|

Cavalira
The Greater Goon Clockwork Pineapple
97
|
Posted - 2013.04.09 13:46:00 -
[27] - Quote
Bumping EWAR frigs to 3 points...
Why not exchange all the ewar frigs out for sabres? They can be double damp fit and apply fine dps. |

Anaphylacti
SniggWaffe YOUR VOTES DON'T COUNT
5
|
Posted - 2013.04.09 16:20:00 -
[28] - Quote
So, Logi frigates are almost completely nonexistent in this meta. Perhaps with the team sizes being what they are this wouldn't make sense but what if there was a cumulative points total for logistics ships rather than 1 single ship per team.
The idea being that given this option you could tinker with setups that have 1 t1 cruiser logi and 1 t1 frig logi and the frigates and other ships can be two separate, more independent squads or multiple frig logis. Of course, I don't have the entire idea fully fleshed out but some basic thoughts would be :
- making sure that teams are only capable of fielding a single t3 or t2 logi. - giving enough points to allow at least 1 t1 cruiser logi and 1 t1 frig logi
So, for the current rule set the rule would be:
-teams are allowed one logistics ship or a combination of logistics ships that equal a cumulative value of no more than 12 points
also +1 nerf ewar frigs |

penifSMASH
ElitistOps Pandemic Legion
160
|
Posted - 2013.04.09 17:02:00 -
[29] - Quote
Bob Shaftoes wrote:Blast x wrote:tbh we kindda ownd you guys realy badly ..no need to feel bad thou ..maybe next time try something more complex?brawl setups are for tq lowsec as far as i recall as most new players start at 0 range activating all the mods hopeing something die. i mean ..atleast a vexor.
:D
trolling asside the +5 charma in the previous post wasant my "angry" face the duder was realy nice into tryng to explain why mauluses do this do that but . it was obvious my post no? (i was hopeing didnt have to explain that mauluses DO target past 90km anywho)
didnt come to argue ..hopeing for a balancing of points since atm makes no sence spending 25 when you can have same resuslts with 10 and spend more on other stuff
o7 Yep, fair enough and I hope Ewar frigs do get points nerfed too even just to keep stuff fresh. Tyrrax Thorrk wrote:Bob how do you know the sensor strength of the PL Proteus and do you have their permission to publically post specifics about their setup ?
That aside it's not as simple as you're claiming , it's never just rock paper scissors, and fielding neuts / ECM does not automatically make your setup garbage against everything except one type of setup. PL's circle jerk setup beat my circle jerk setup by using ECM, was over quite quickly and onesidedly so I wouldn't call that boring to watch.
Lots of cap xfer can make for a difficult to break setup yes , but doesn't look to me like the people hurf blurfing about it have much of a clue on the subject, anything can be beaten - and those setups that will beat it don't have to be pure counters that won't work against any other lineup. (Setup designer has to be pretty terrible for that to be the case) I know roughly how the PL proteus was fit by the configuration of the subsystems and by an image that gobbs posted of it during the match. Someone on my team calculated that with the diso sub + 2 local eccm + 2 remote eccm + max skilled would bring the sensor strength to something like 350 before heat and therefore around 400+ with heat. 2 info war linked ( proteus, max skills + electronic sup link ) griffins with 4 multispecs each and optimized for max jamming only jammed the logi proteus once, and even then the griffin died mid jam cycle. I have no idea what you mean about "not having permission" to disclose the PL fit. I was the team captain of the rep cartel team and I can pretty much do whatever I want. Its true that a neut /smartbomb heavy setup might not be garbage, but one that is focused heavily on defeating circlejerking is leaving itself quite vulnerable to almost all dps kiting / rush setups. Its not going to stop me from going back to the drawing board and figuring out how to beat these things while keeping a decent team together but it certainly isnt going to be easy. Again i need to reiterate I am not mad about the outcome. ( although some members of my team are quite angry about it ) I simply want EVE esports to expand and gain viewers by creating interesting content for people to watch. it would be cool if my team and I could live off this stuff ( IRL and in eve ) if it suddenly takes off and teams get major sponsorship. Circlejerks are simply not interesting to watch and drive away viewers
Everyone played with the same set of rules, points system, arena, etc so conditions were even and you are complaining about PL not playing "the right way". This is why you are stuck in low-sec or something, whoever Rote Kapelle is |

Bacchanalian
Stimulus Rote Kapelle
193
|
Posted - 2013.04.09 18:06:00 -
[30] - Quote
Seldarine wrote:Bacchanalian wrote:Thoughts on the following:
Pirate BS -- 20 Marauders -- 19 (18?) Faction BS -- 18 (17?) T1 BS and Black Ops -- 16
I'm kicking that around. Maybe Black Ops at 17? I think it makes sense to break the BS hulls out into 4/5 tiers anyway, regardless of the exact point values. I'd need to sit down with our entire roster of tweaks to see what it does to various popular comps, but yeah. Only issue I see with this, is that when the new BS changes go live on the test server we will obviously have to allow their use in the tournament, and the changes make some of the tech1 BS very viable tournament ships imo. Not as good as Pirate, but quite possibly as powerful as a navy faction.
Absolutely, but AFAIK we won't see that on Sisi until after our next iteration in May. If that changes, you're obviously correct we'll have to adjust. |
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