
Totalrx
NA No Assholes
93
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Posted - 2013.04.09 15:46:00 -
[1] - Quote
When people ask me about Eve, I give them a very broad, generic overview of what there is to do. This includes the types of mining, mission types, NPC corps, ratting, exploration, trading, market pvp, player corps, pirating, sov space, POS's, etc
I then tell them that you go through the tutorial and are basically told:
"Here is space - go do something"
Many of them hear that short overview and decide right then that the game is too much for them.
Many of those who sign up and actually make it through the tutorial, quit at the "Here is space..." part.
Some of them have gone and joined a player corp to go PVP. At little over half of them quit the game shortly after. They went out, they got blown up time and time again and just didn't find that enjoyable. For many of them, it was being reliant on the corp to replace and refit their ship. They felt it was a "Use this & do this" situation as they did not have the financial independence to make any decisions on their own. The vet members, already knowing more about the game, basically had a "shut up & do what we say and that's how you learn" attitude. Becoming a repeat version of the person who mentored them wasn't exactly what they wanted, they wanted to be themselves.
Eve is like that though. It's not for everyone.
Not every player is going to have the ability to figure out what direction to take and what they want on their own. Even if a direction is handed to them, they may still quit simply because they realize the game was played for them by somebody else.
There's still a few high sec corps that will help a new player out simply by answering questions, but not by steering the player into one direction or another. Help them out, but don't carry them. Ensure they contribute to the corp, but don't make it so their actions need to be corp dedicated. Not that many guidance corps left. They've been war dec'ed into obscurity lol!
New players coming and going. Old players complaining....
This is Eve is and has been that way since I started playing in 2003. As much as it has changed, the fact that many new players simply quit the game because it's not linear enough for them, has remained unchanged. |