
Mocam
EVE University Ivy League
259
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Posted - 2013.04.12 16:43:00 -
[1] - Quote
Runeme Shilter wrote:Xen Solarus wrote:So, you already live in the best area of the game, with the best rats, sites and resources, living in the complete safety of the blue donut, making isk hand-over-fist from moon-goo, and you want even more isk?
I'm pretty sure i couldn't disagree more with this thread even if i tried. 1. How much money do you think a tech moon makes per month. A rough estimate is enough. 2. How many people do you think can run anomalies non-stop in a fully upgraded -1.00 truesec system? 3. How many ratters/PvE players do you think get caught ratting each day in the supposed safe space? 4. How many man-hours do you think are needed for keeping the space as safe as it is?
1) Tech moons make empires isk, not their memberships.
Background income like that is pretty important for a major null power to field a strong ship replacement program to keep wars going. Wartime shuts down personal incomes pretty fast as your people are fleeting up vs "ratting". So if you want wars, they need isk to feed those efforts.
That said, when they don't run big wars, they just bloat their wealth and that is where a lot of us find problems with moon goo out there. Bloating empire wealth, then used to fund lulz efforts against other parts of space vs fighting each other.
2) There are not enough exploration sites available to keep even a smaller null SOV group actively earning. As such, belt ratting is the more common form of "stock" income vs sporadic exploration efforts.
3) Actually not that many. 3 less pods were destroyed over 1 weekend in Essence region vs all of TEST's 174 systems (much larger system count than essence). Ship count loss? I had to toss those numbers - too many newbies lose ships to provide a meaningful comparison but pod wise -- that says a bit.
4) Again, not many. Most don't rat that much for income beyond "stuff to do" and "restocking" between roams. Actual wars that cause big shifts happen sporadically and, in general, you have 2+ days to pull enough forces together to respond to threats.
"real" threats also either are met with overwhelming force over a couple hours or are avoided with expensive resources (supers).
As such, claiming vast amounts of effort as groups/gangs roam around doing PvP is like lowsec claiming they spend vast amounts of effort to clean their space -- that is the play style they *CHOSE* and they don't get extra rewards for their chosen play style.
If SOV lands were more volatile with flipping back and forth, requiring more time and effort spent defending and attacking daily - then you might have a leg to stand on but you don't with how things currently work.
It doesn't need more income at either empire nor personal levels while it remains that safe.
Now low or NPC null? I'm open to talking about them but not SOV lands. |