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Aamrr
HnL Enterprise
85
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Posted - 2011.10.17 09:54:00 -
[1] - Quote
It looks like something out of 2005. I can't help but think that an Archon would do the job better. That said, this should be using meta-4 energy neutralizers, not storyline. But people already told you that here. |

Aamrr
HnL Enterprise
85
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Posted - 2011.10.17 11:25:00 -
[2] - Quote
Malcorath Sacerdos wrote:edit why would an arcon be better ?
A couple reasons. In no particular order...
- Better slot layout. An Archon gets an extra CPR2 instead of a CR2. This correlates to about a 5.2% more cap/sec.
- Larger capacitor reservoir. Though an Archon regenerates the same base cap/sec as a Thanatos does, its capacitor buffer is larger. This makes you moderately more resistant to energy neutralization.
- Somewhat more reasonable resists. Gallente T1 armor gets a 50-35-35-10 layout, leaving an explosive hole to plug. Amarr gets 50-35-25-20, which I find easier to omni-tank. Minor point, but I mention it all the same.
- More armor hit points. When you get an armor resist bonus and fit loads of armor hardeners, losing a bit of structure hp for more armor is a good deal.
- Better ship bonus. A carrier is first-and-foremost a logistics platform. Giving one a 25% fighter bonus is like giving a Guardian a 25% bonus to its light drone damage. It's utterly inconsequential. A 5% resist bonus, on the other hand, gives you a 33% stronger tank. Definitely worth it.
- Better module range bonuses. If you're armor tanking, everyone else should be too -- so you don't need shield transporter range. On the other hand, energy transfer range is always helpful for running cap chains and the like.
But then, I'm admittedly rather biased. |

Aamrr
HnL Enterprise
85
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Posted - 2011.10.17 17:13:00 -
[3] - Quote
That was changed in a patch. Incursions, perhaps? That guide is out of date. |

Aamrr
HnL Enterprise
85
|
Posted - 2011.10.17 18:18:00 -
[4] - Quote
Well, other than the fact that sleepers actually DO have energy neutralization now (it was bugged) and that escalations only occur in C5 and C6 wormholes, I don't think anything significant has changed. |

Aamrr
HnL Enterprise
91
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Posted - 2011.10.18 10:16:00 -
[5] - Quote
Since you're not using fighters due to budgetary concerns, why did you choose a Thanatos in the first place? Again, it seems like an Archon could do the job better.
Is it simply a matter of where your skillpoints were allocated, or is there a more complicated reason? |

Aamrr
HnL Enterprise
96
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Posted - 2011.10.19 06:28:00 -
[6] - Quote
If you're fitting even a singe cap recharger, that shouldn't be an issue. Just drop it from the mids and add a CPR (if necessary) to the lows.
A sebo'd 4-target painter carrier is pretty lol-fit... |

Aamrr
HnL Enterprise
98
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Posted - 2011.10.21 05:20:00 -
[7] - Quote
Windorian wrote:Regarding the smartbombs, My system is magnetar which bonuses smartbombs by 68% range and DMG. This puts the faction ones out to 12.4km, 654 DMg every 8 seconds. We never even have to lock sleeper frigates, the smartbombs just rip them open. This doesn't work as well in non-magnetar's though, since even with a 7.5km range the frigates will not be inside that range for long. That's a red giant. Not a magnetar. |
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