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Malcorath Sacerdos
ROC Deep Space
0
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Posted - 2011.10.17 09:43:00 -
[1] - Quote
how would you fit a multi purpose carrier in a c4 ( no way for a carrier to leave system and no chance of having enemy caps jump in on you
this is my thinking
[Thanatos, WH thanatos 1] Damage Control II Energized Adaptive Nano Membrane II Armor Kinetic Hardener II Armor Thermic Hardener II Armor Explosive Hardener II Capital Armor Repairer I
Sensor Booster II Cap Recharger II Omnidirectional Tracking Link I Cap Recharger II Cap Recharger II
Capital Remote Shield Repair System I Capital Remote Armor Repair System I Capital Energy Transfer Array I 'Moat' Heavy Energy Neutralizer I 'Moat' Heavy Energy Neutralizer I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
working in a pair or more this set up shuld be hard to kill
th general idea is to take orth a carrier fir that with as little modifications as possible will ( when paired with a near idetical carrier ) do the following roles
Pos repairs guard duty on Mining ops Sleeper sites home system defence against raiding parties
question can a carrier swap mods without the need for a maintinence array ? |

Aamrr
HnL Enterprise
85
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Posted - 2011.10.17 09:54:00 -
[2] - Quote
It looks like something out of 2005. I can't help but think that an Archon would do the job better. That said, this should be using meta-4 energy neutralizers, not storyline. But people already told you that here. |

Mart Allini
Lead Farmers Kill It With Fire
6
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Posted - 2011.10.17 09:57:00 -
[3] - Quote
As a general rule in Eve, trying a fit a ship to do everything will make it do everything poorly so I wouldn't recommend it. Out of the list of things you want to do it, only the first and the last are a remotely good use for it. A carrier makes a terrible mining fleet guard and there are much better options for site running.
As for your last question, a carrier by itself can't refit without an SMA, however two carriers can use eachothers fitting services. |

Malcorath Sacerdos
ROC Deep Space
0
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Posted - 2011.10.17 10:28:00 -
[4] - Quote
Aamrr wrote:It looks like something out of 2005. I can't help but think that an Archon would do the job better. That said, this should be using meta-4 energy neutralizers, not storyline. But people already told you that here.
just notised . updating acordingly
edit why would an arcon be better ? |

Malcorath Sacerdos
ROC Deep Space
0
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Posted - 2011.10.17 10:33:00 -
[5] - Quote
Mart Allini wrote:As a general rule in Eve, trying a fit a ship to do everything will make it do everything poorly so I wouldn't recommend it. Out of the list of things you want to do it, only the first and the last are a remotely good use for it. A carrier makes a terrible mining fleet guard and there are much better options for site running.
As for your last question, a carrier by itself can't refit without an SMA, however two carriers can use eachothers fitting services.
if im not mistaken c4 will allow capital escalation .
and the defence and pos reps are a given .. abouy mining guard if u have it and ur not fighting off invation or repping a pos and there is no sites to escalate why not hover in it close to the miners :)
shure a hauler or another hulk would make the mining much more effective.
thanks about the answer to my question :) |

Mart Allini
Lead Farmers Kill It With Fire
6
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Posted - 2011.10.17 10:50:00 -
[6] - Quote
Malcorath Sacerdos wrote:Mart Allini wrote:As a general rule in Eve, trying a fit a ship to do everything will make it do everything poorly so I wouldn't recommend it. Out of the list of things you want to do it, only the first and the last are a remotely good use for it. A carrier makes a terrible mining fleet guard and there are much better options for site running.
As for your last question, a carrier by itself can't refit without an SMA, however two carriers can use eachothers fitting services. if im not mistaken c4 will allow capital escalation . and the defence and pos reps are a given .. abouy mining guard if u have it and ur not fighting off invation or repping a pos and there is no sites to escalate why not hover in it close to the miners :) shure a hauler or another hulk would make the mining much more effective. thanks about the answer to my question :)
You are mistaken. Capital escalations only happen in c5/c6.
As for the mining guard idea, if I found a lone carrier in a mining site, I'd call in the rest of the corp and kill your carrier as well as your mining fleet. It might scare off a lone stealth bomber, but I'm not even sure of that.
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Malcorath Sacerdos
ROC Deep Space
0
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Posted - 2011.10.17 11:10:00 -
[7] - Quote
Mart Allini wrote:Malcorath Sacerdos wrote:Mart Allini wrote:As a general rule in Eve, trying a fit a ship to do everything will make it do everything poorly so I wouldn't recommend it. Out of the list of things you want to do it, only the first and the last are a remotely good use for it. A carrier makes a terrible mining fleet guard and there are much better options for site running.
As for your last question, a carrier by itself can't refit without an SMA, however two carriers can use eachothers fitting services. if im not mistaken c4 will allow capital escalation . and the defence and pos reps are a given .. abouy mining guard if u have it and ur not fighting off invation or repping a pos and there is no sites to escalate why not hover in it close to the miners :) shure a hauler or another hulk would make the mining much more effective. thanks about the answer to my question :) You are mistaken. Capital escalations only happen in c5/c6. As for the mining guard idea, if I found a lone carrier in a mining site, I'd call in the rest of the corp and kill your carrier as well as your mining fleet. It might scare off a lone stealth bomber, but I'm not even sure of that.
indeed a lone carrier will die . there fore it is stupid to be a lone carrier . never did say that i would be completly alone with the carrier tho ;)
about escalations thank you
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Mocam
EVE University Ivy League
40
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Posted - 2011.10.17 11:24:00 -
[8] - Quote
Malcorath Sacerdos wrote:[quote=Aamrr]It looks like something out of 2005. I can't help but think that an Archon would do the job better. That said, this should be using meta-4 energy neutralizers, not storyline. But people already told you that.
just notised . updating acordingly
edit why would an arcon be better ?
Archon is seen as better due to a ship bonus: 5% bonus to all armor resistances per level.
In Escalations you want a capital capable of tanking and the armor resists make a nice difference.
As for worrying about it - if a group has the capital/carrier pilots, they'll probably do the task. If they don't, I seriously doubt they'd reject a carrier for use simply due to the ship that can be flown by someone.
It's the old living with what options are available part of the game. |

Aamrr
HnL Enterprise
85
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Posted - 2011.10.17 11:25:00 -
[9] - Quote
Malcorath Sacerdos wrote:edit why would an arcon be better ?
A couple reasons. In no particular order...
- Better slot layout. An Archon gets an extra CPR2 instead of a CR2. This correlates to about a 5.2% more cap/sec.
- Larger capacitor reservoir. Though an Archon regenerates the same base cap/sec as a Thanatos does, its capacitor buffer is larger. This makes you moderately more resistant to energy neutralization.
- Somewhat more reasonable resists. Gallente T1 armor gets a 50-35-35-10 layout, leaving an explosive hole to plug. Amarr gets 50-35-25-20, which I find easier to omni-tank. Minor point, but I mention it all the same.
- More armor hit points. When you get an armor resist bonus and fit loads of armor hardeners, losing a bit of structure hp for more armor is a good deal.
- Better ship bonus. A carrier is first-and-foremost a logistics platform. Giving one a 25% fighter bonus is like giving a Guardian a 25% bonus to its light drone damage. It's utterly inconsequential. A 5% resist bonus, on the other hand, gives you a 33% stronger tank. Definitely worth it.
- Better module range bonuses. If you're armor tanking, everyone else should be too -- so you don't need shield transporter range. On the other hand, energy transfer range is always helpful for running cap chains and the like.
But then, I'm admittedly rather biased. |

Malcorath Sacerdos
ROC Deep Space
0
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Posted - 2011.10.17 17:12:00 -
[10] - Quote
Capital escalation is caused when you warp certain types of capital ships into a site. Capital escalation appears to be tied to two, and only two, classes of capitals (it should be obvious which two), with each having their own escalation chain. For each class, the first capital will spawn 6 Sleepless Guardians, the 2nd capital will spawn 8 Sleepless Guardians, additional capitals will not trigger any further escalation. This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).
from http://eve-survival.org/wikka.php?wakka=WormholeSpace
so c4 will spawn a capital escalations acording to this.
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Aamrr
HnL Enterprise
85
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Posted - 2011.10.17 17:13:00 -
[11] - Quote
That was changed in a patch. Incursions, perhaps? That guide is out of date. |

Malcorath Sacerdos
ROC Deep Space
0
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Posted - 2011.10.17 17:18:00 -
[12] - Quote
is there a non out of date guide. ?
any hard fact about it ?
would like to verify the info ( no insult intended ) |

Aamrr
HnL Enterprise
85
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Posted - 2011.10.17 18:18:00 -
[13] - Quote
Well, other than the fact that sleepers actually DO have energy neutralization now (it was bugged) and that escalations only occur in C5 and C6 wormholes, I don't think anything significant has changed. |

Windorian
The Night Crew The Night Crew Alliance
5
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Posted - 2011.10.18 01:01:00 -
[14] - Quote
I actually use a Thanatos in a C4, so i can give some real-life (eve-life) advice, not just forums quotes.
My thanatos:
High: 2 Cap armor transfer, 1 cap energy transfer, 1 adv drone link (extra fighter) and 2 faction smartbombs Medium: sensor booster with scan res script, rest are cap rechargers Low: 2 faction/deadspace EANM, 1 centum a-type Exp energized, 2 Cap armor reps, 1 damage control T2 Rigs: 2 Cap control circuit T2, 1 CCC T1
This ship can easily tank anything a C4 can throw at it. I have done solo ops with it, but i normally wont since the fighters are costly to lose.
C4 sites DO NOT ESCALATE, believe me, i've done tons of them, and i would have noticed.
With the 2 cap rr's, none of my fleet mates need active reps, they just rely on the RR and fit extra DMG. Watch your overwatch and you shouldn't have issues.
I've never even come close to bein nueted out by the sleepers.
The smartbombs sync up with my systems bonus (magnetar), and with it my fleet never has to target frigates. Smartbombs take them out in 2 cycles. Without the system bonus it'd be much less effective (not just DMG but range). I would reccommend swapping for more drones, or for whatever floats your boat (i know alot who use heavy faction nuets "just in case".
|

Jovan Geldon
Lead Farmers Kill It With Fire
92
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Posted - 2011.10.18 01:56:00 -
[15] - Quote
Malcorath Sacerdos wrote:Capital escalation is caused when you warp certain types of capital ships into a site. Capital escalation appears to be tied to two, and only two, classes of capitals (it should be obvious which two), with each having their own escalation chain. For each class, the first capital will spawn 6 Sleepless Guardians, the 2nd capital will spawn 8 Sleepless Guardians, additional capitals will not trigger any further escalation. This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric). from http://eve-survival.org/wikka.php?wakka=WormholeSpaceso c4 will spawn a capital escalations acording to this.
That's not what it says at all. That quote you picked out mentions literally NOTHING about which classes of wormholes spawn capital escalations.
Here, see for yourself:
C4 combat site - Note the lack of capital escalation listings C5 combat site - Note that the capital escalation waves *are* listed |

Malcorath Sacerdos
ROC Deep Space
3
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Posted - 2011.10.18 05:18:00 -
[16] - Quote
Windorian wrote:I actually use a Thanatos in a C4, so i can give some real-life (eve-life) advice, not just forums quotes.
My thanatos:
High: 2 Cap armor transfer, 1 cap energy transfer, 1 adv drone link (extra fighter) and 2 faction smartbombs Medium: sensor booster with scan res script, rest are cap rechargers Low: 2 faction/deadspace EANM, 1 centum a-type Exp energized, 2 Cap armor reps, 1 damage control T2 Rigs: 2 Cap control circuit T2, 1 CCC T1
This ship can easily tank anything a C4 can throw at it. I have done solo ops with it, but i normally wont since the fighters are costly to lose.
C4 sites DO NOT ESCALATE, believe me, i've done tons of them, and i would have noticed.
With the 2 cap rr's, none of my fleet mates need active reps, they just rely on the RR and fit extra DMG. Watch your overwatch and you shouldn't have issues.
I've never even come close to bein nueted out by the sleepers.
The smartbombs sync up with my systems bonus (magnetar), and with it my fleet never has to target frigates. Smartbombs take them out in 2 cycles. Without the system bonus it'd be much less effective (not just DMG but range). I would reccommend swapping for more drones, or for whatever floats your boat (i know alot who use heavy faction nuets "just in case".
thanks for your input!
in your opinion is it worth having a carrier in a c4 ?
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Malcorath Sacerdos
ROC Deep Space
3
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Posted - 2011.10.18 05:19:00 -
[17] - Quote
Jovan Geldon wrote:Malcorath Sacerdos wrote:Capital escalation is caused when you warp certain types of capital ships into a site. Capital escalation appears to be tied to two, and only two, classes of capitals (it should be obvious which two), with each having their own escalation chain. For each class, the first capital will spawn 6 Sleepless Guardians, the 2nd capital will spawn 8 Sleepless Guardians, additional capitals will not trigger any further escalation. This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric). from http://eve-survival.org/wikka.php?wakka=WormholeSpaceso c4 will spawn a capital escalations acording to this. That's not what it says at all. That quote you picked out mentions literally NOTHING about which classes of wormholes spawn capital escalations. Here, see for yourself: C4 combat site - Note the lack of capital escalation listingsC5 combat site - Note that the capital escalation waves *are* listed
thank you! |

Headerman
Quovis Shadow of xXDEATHXx
233
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Posted - 2011.10.18 05:23:00 -
[18] - Quote
Windorian wrote:I actually use a Thanatos in a C4, so i can give some real-life (eve-life) advice, not just forums quotes.
My thanatos:
High: 2 Cap armor transfer, 1 cap energy transfer, 1 adv drone link (extra fighter) and 2 faction smartbombs Medium: sensor booster with scan res script, rest are cap rechargers Low: 2 faction/deadspace EANM, 1 centum a-type Exp energized, 2 Cap armor reps, 1 damage control T2 Rigs: 2 Cap control circuit T2, 1 CCC T1
This ship can easily tank anything a C4 can throw at it. I have done solo ops with it, but i normally wont since the fighters are costly to lose.
C4 sites DO NOT ESCALATE, believe me, i've done tons of them, and i would have noticed.
With the 2 cap rr's, none of my fleet mates need active reps, they just rely on the RR and fit extra DMG. Watch your overwatch and you shouldn't have issues.
I've never even come close to bein nueted out by the sleepers.
The smartbombs sync up with my systems bonus (magnetar), and with it my fleet never has to target frigates. Smartbombs take them out in 2 cycles. Without the system bonus it'd be much less effective (not just DMG but range). I would reccommend swapping for more drones, or for whatever floats your boat (i know alot who use heavy faction nuets "just in case".
That Thanny fit looks really solid. Do you use faction EM SBs for the 7500m radius? [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Aamrr
HnL Enterprise
91
|
Posted - 2011.10.18 10:16:00 -
[19] - Quote
Since you're not using fighters due to budgetary concerns, why did you choose a Thanatos in the first place? Again, it seems like an Archon could do the job better.
Is it simply a matter of where your skillpoints were allocated, or is there a more complicated reason? |

Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
0
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Posted - 2011.10.19 04:09:00 -
[20] - Quote
Well if you're going to solo some crap, then you're going to need some target painters in mid. Find they're very useful for some small crap (if its just you and your salvager) |
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Aamrr
HnL Enterprise
96
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Posted - 2011.10.19 06:28:00 -
[21] - Quote
If you're fitting even a singe cap recharger, that shouldn't be an issue. Just drop it from the mids and add a CPR (if necessary) to the lows.
A sebo'd 4-target painter carrier is pretty lol-fit... |

Malcorath Sacerdos
ROC Deep Space
4
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Posted - 2011.10.19 09:14:00 -
[22] - Quote
Haniblecter Teg wrote:Well if you're going to solo some crap, then you're going to need some target painters in mid. Find they're very useful for some small crap (if its just you and your salvager)
thank you i will take that into consideration |

Jack Miton
Lapse Of Sanity Narwhals Ate My Duck
0
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Posted - 2011.10.19 12:09:00 -
[23] - Quote
look, like i said on your BC post, your fit is fine for kspace but it has no place in WHs. there are MANY subcap ships that are better (much better) at killing sleepers and for pvp, it needs to be propper triage fit.
as someone initially mentioned, archon is about a million times better than a thanny if you have that option at all.
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Malcorath Sacerdos
ROC Deep Space
4
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Posted - 2011.10.19 12:24:00 -
[24] - Quote
Jack Miton wrote:look, like i said on your BC post, your fit is fine for kspace but it has no place in WHs. there are MANY subcap ships that are better (much better) at killing sleepers and for pvp, it needs to be propper triage fit.
as someone initially mentioned, archon is about a million times better than a thanny if you have that option at all.
i know alot about using tengu-¦s in c4 sites.
well it warms my hearth that it would be ok for k. but why not for wh? ( exept that a whole fleet of t2-¦s and t3-¦s will pwn it ( a fleet like that will pwn anything in a wh ) )
ofc i have the option of archon :) its only a matter of training time really . |

Windorian
The Night Crew The Night Crew Alliance
5
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Posted - 2011.10.21 00:12:00 -
[25] - Quote
Is it worth it to have a carrier in a C4? The carrier serves 2 main purposes in yoru C4, Logistics, and System Defence.
If your fleet canot field T3's and basilisk's/gaurdian's, then the carrier will be your life raft for running C4 sites quickly. We used to use an all BS fleet and the 2 RR from the thanatos was more then enough to make every ship survive the aggro. Once you get into real logistics and spider fleets, this loses it's charm though.
For system defence it's hard to beat a Carrier. Remember, it's an asset your enemies cannot duplicate, not quickly atleast. It gives you alot of utility functions that they will not have (moving ships in it's hangar, allowing fleets to refit on field, dropping extra ships for pilots who have lost there, storage of variable ammo types, not to mention, Logistics of course.)
In any WH, a carrier is a force to be reckoned with, just remember, a solo carrier in PVP is a dead carrier that doesn't know it yet.
Regarding the smartbombs, My system is magnetar which bonuses smartbombs by 68% range and DMG. This puts the faction ones out to 12.4km, 654 DMg every 8 seconds. We never even have to lock sleeper frigates, the smartbombs just rip them open. This doesn't work as well in non-magnetar's though, since even with a 7.5km range the frigates will not be inside that range for long.
Other items you might put in those slots could be: Extra RR energy Xfer, more drones(DPS), faction heavy nuets (they will mess up any tackler in range of you). Whatever tickles your fancy.
As to the solo'ing and fighters and whatnot, i never said that i don't use fighters. What is aid was that i usually dont SOLO because i lose fighters and thye are costly. When in fleets, i normally field 11 fighters, and i LOVE IT.
My fighters can easily go to take on the argos at 100km off while i'm tending to fleet RR, and the fleet is engaging the sleepers. They have incredible range and good DPS.
Hope this information helps. |

Aamrr
HnL Enterprise
98
|
Posted - 2011.10.21 05:20:00 -
[26] - Quote
Windorian wrote:Regarding the smartbombs, My system is magnetar which bonuses smartbombs by 68% range and DMG. This puts the faction ones out to 12.4km, 654 DMg every 8 seconds. We never even have to lock sleeper frigates, the smartbombs just rip them open. This doesn't work as well in non-magnetar's though, since even with a 7.5km range the frigates will not be inside that range for long. That's a red giant. Not a magnetar. |

Tanya Powers
Science and Trade Institute Caldari State
44
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Posted - 2011.10.21 06:14:00 -
[27] - Quote
Windorian wrote:Other items you might put in those slots could be: Extra RR energy Xfer, more drones(DPS), faction heavy nuets (they will mess up any tackler in range of you).
"Wooot triple SD long range point Arazu/LAchesis, I'm dead"
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