
Sebben
Republic University Minmatar Republic
1
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Posted - 2013.04.13 17:21:00 -
[1] - Quote
Yokomaki wrote:I'll skip the intro as fast as possible and get to the good stuff. Our background:- Myself and friends formed a corp awhile back and moved into C4-C4 WH. We love WH space.
- Several of us, myself included have experience in nullsec alliances and some pvp experience in fleets.
- We have been growing in confidence and experience to the point we don't hole up every time a K162 opens and now think of it as an opportunity.
- We have 8 players, 4 of which are WoW transfers and 2m or less SP players but very competent and quick learners.
- We dualbox
What we are doing:- To get our new players up to speed as quickly as possible we all focus on Amarr specific ships.
- We get our newbros into Augorors and within 2 weeks of starting can be effective and useful in PvE and PvP.
- Every day it seems we want to run sites less and find fights more, but we can't seem to find them.
- We want to stay a small corp and learn from our own mistakes rather than join a large pvp corp/alliance where we just ride on the coattails of someone else's hard work.
We would like to keep individual ships to less than 100m each so that we can go out, blow stuff up and learn without having to run sites for a few days to replace an expensive fleet. Currently we are putting together a fleet comp of Augs, Prophecys, and Harbingers. Our fleet comp would look something like this: Augoror x3 Prophecy x3 Harbinger x2 Malediction x1 Prophecy (boosting) x1 So here is where I am seeking advice. We are focusing our fleet on defense and we are quite light on offense. The majority of our damage comes from drone damage at ~200-300 dps for each prophecy and ~150dps for each harbinger. We are training up for sentries but we are still talking less than 400 dps per prophecy. Aside from getting rolled by 30 T3's with support, how would this hold up from say 5-10 T3's with no logi? Are there small gangs such as our own we could roll into or do we just need to scan down to lowsec to get small fleet engagements? I often try to contact locals in our chain to see if they are interested in small gang stuff but have never been taken up on the offer. Is there something that is low skillpoint/low ISK for dps that we could swap out to? Thanks much for any input.
I see your asking 2 questions.
1) What should your fleet be 2) How do you deal with roaving T3's.
Do NOT start rolling into T2's and T3's to try to counter T3 gangs.
If you can, focus on keeping your ships around 40 to 60 million isk (Yes you can fit out a Mega Tank Prophecy of 100,000 ehp for around that much.
Make sure you get your tank up to T2 standards (fit T2 Tank, try to fit T2 Guns).
The reason your probably doing low damage is 1) Tracking, Skills, and 2) Weapon type. T3's generally will have a speed advantage over you, so they will dictate range more often.
If you really want to deal with gangs larger than 2 or 3 people, you will need some-type of Ewar. Your tanks and repairers won't hold up once the gang starts targetting your Augoror's. Bring either Celestis or Blackbirds (T1 Sensor Dampeners, and T1 ECM). If you can drop their range advantage, you can dictate much more, if you can break their locks, you can also do the same. Once Tracking Disruption starts to apply to missiles, the Amarr ships will become MUCH more beneficial also.
Also, the Arbirator and the Prophecy are droneboats, treat them as such. The missiles/blasters on the prophecy will not do much damage, BUT if you want to deal with faster ships, don't fit Heavy Missiles, Fit Rockets and Light Missiles (Your fighting Cruisers, focus on what hurts them). The proph specifically can fit a RIDICULOUS tank, land them first, dictate from there.
Yes your Gang can hold off 10 T3's, if you specify targets and know who to go for, Especially if you can dictate the fight, and especially if you have sometype of Ewar.
Understand that once you get involved with a T3 bash, expect more T3's to show up :-). Enjoy.
Also, get used to moving the gang out of your c4, and get used to roaming 4, 5 or even 6 holes deep. |