Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Zytrel
|
Posted - 2005.09.16 11:40:00 -
[1]
I don't intend to be advertising (which i actually aint as it's a singleplayer game;) But wouldn't we all love to have those kinds of planets in eve?
click
Think it would add a lot to eve's atmosphere. Maybe something to consider for the upcoming kali expansion.
regards, zytrel.
|

Benilopax
|
Posted - 2005.09.16 11:50:00 -
[2]
The man is right we need bigger planets and more varied sizes.
signed
|

Dezzereth
|
Posted - 2005.09.16 13:07:00 -
[3]
Originally by: Zytrel I don't intend to be advertising (which i actually aint as it's a singleplayer game;) But wouldn't we all love to have those kinds of planets in eve?
click
Think it would add a lot to eve's atmosphere. Maybe something to consider for the upcoming kali expansion.
regards, zytrel.
Oh my god.. not again a comparison EVE <-> X3.
Also, the size of a Planet, or any celestial object is dependent on the distance you view it. Look at it that way: in EVE we are farther away from planets.
-- TOSGI Homepage -- |

Zytrel
|
Posted - 2005.09.16 14:40:00 -
[4]
Originally by: Dezzereth Oh my god.. not again a comparison EVE <-> X3.
Also, the size of a Planet, or any celestial object is dependent on the distance you view it. Look at it that way: in EVE we are farther away from planets.
It is not meant to be a comparization. I just used it as an example for how I think planets should look like.  And true, in eve the average station orbits it's planet/moon at about 50000/3000 km - as opposed to our planet where space stations orbit at about 300 km. But why not just change that if it would greatly benefit eve's personality?
regards, zytrel.
|

babyblue
|
Posted - 2005.09.16 15:00:00 -
[5]
If you think the X3 planets look good, check out this guys work. It's "real-time" as well and includes the ability to zoom down to the planet surface - something Eve sorely lacks. x3 doesn't quite go that far, but I expect Elite IV to, if it ever materializes from Brabens studio.
|

Dezzereth
|
Posted - 2005.09.16 15:18:00 -
[6]
Originally by: babyblue If you think the X3 planets look good, check out this guys work. It's "real-time" as well and includes the ability to zoom down to the planet surface - something Eve sorely lacks. x3 doesn't quite go that far, but I expect Elite IV to, if it ever materializes from Brabens studio.
See what you have started Zytrel?
Nothing constructive arises from such discussions, only virtual "look how nice this is" and "hell no THIS is nice" tail length comparisons. There will be always pieces and bits in other games that may look better then in EVE, but imho, especially the sizes of celestial objects, is just fine for EVE atm. It fits the game, also since planets atm are nothing more than background imagery. If and ever CCP decides that planetary landings will be possbile THEN we can talk about planetary scale again.
Also the pictures that babyblue linked to are "too realsitic" for EVE, they wouldn't fit here.
-- TOSGI Homepage -- |

Megadon
|
Posted - 2005.09.16 15:24:00 -
[7]
Ya, the skyboxes and planets look pretty dated in Eve.
Still my favorite game though.
|

babyblue
|
Posted - 2005.09.16 15:32:00 -
[8]
Originally by: Dezzereth
See what you have started Zytrel?
Nothing constructive arises from such discussions....
Discussion of planet rendering, which I have to say is an art in itself, is always interesting. Not every post need to be "constructive" and if you study the forums, you will see that most aren't.
Originally by: Dezzereth
Also the pictures that babyblue linked to are "too realsitic" for EVE, they wouldn't fit here.
I think Eve uses the fixed function pipeline, whereas new engines are going to use pixel shaders (mostly). Eve will I think, start to look very dated in a few years time.
|

Dezzereth
|
Posted - 2005.09.16 15:47:00 -
[9]
Originally by: babyblue Eve will I think, start to look very dated in a few years time.
100% agreed, in a few years :)
Also pixel shader effects are yet too hardware intensive. Displaying a fleet battle, sun system etc. With all those nice effects would kill even high end machines, and if most people would turn them down anways, why bother to include such high end gfx? Programmer resources that can be put to better use. Lets talk about this in a year.
-- TOSGI Homepage -- |

Zytrel
|
Posted - 2005.09.16 15:53:00 -
[10]
Originally by: Dezzereth See what you have started Zytrel?
Nothing constructive arises from such discussions, only virtual "look how nice this is" and "hell no THIS is nice" tail length comparisons. There will be always pieces and bits in other games that may look better then in EVE, but imho, especially the sizes of celestial objects, is just fine for EVE atm. It fits the game, also since planets atm are nothing more than background imagery. If and ever CCP decides that planetary landings will be possbile THEN we can talk about planetary scale again.
Also the pictures that babyblue linked to are "too realsitic" for EVE, they wouldn't fit here.
I can't see anything wrong with pointing out an aspect of the game which is utterly backwards compared to other products.
And btw, i don't care about being able to land on them, i'd just like to have the impression that it's actually a planet i'm looking at and not some oversized lollypop with a missing stick. 
If by any chance a dev happens to come across this thread he might just realize that planets need at least a little love - constructivity will be served.
After all, at least i've created some diversion from those "omg, they're using macros"-threads. 
regards, zytrel.
|

Letouk Mernel
|
Posted - 2005.09.16 16:01:00 -
[11]
Actually it is true, we're far from planets in EVE; it takes a while at MWD speeds (km/s) to reach them. The problem is that as we do, we see the same low-res texture of their surface, which makes them look like crap.
To overhaul the system they'd need to implement atmospheric effects as we approach the surface, along with a rather complex LOD system for the surface itself. It's hard.
The guy that's working on that game (link above), his planets look so good because they're viewed through the atmosphere of some other planet, and thus you have things like haze, and dark-sides being black like the sky (this is what you see when looking at the moon at night too).
|

Dezzereth
|
Posted - 2005.09.16 16:10:00 -
[12]
Originally by: Zytrel After all, at least i've created some diversion from those "omg, they're using macros"-threads. 
I give you that point, true :)
What I don't like about such discussions is the fact there there are too many more important things in EVE that need fixing/adding. Gfx imo is fine as it is. I would play EVE even if it would use sprites (no 3d Objects). I think EVE is THAT good.
-- TOSGI Homepage -- |

Dark Shikari
|
Posted - 2005.09.16 16:11:00 -
[13]
Planets are different sizes. The bigger the planet the farther you warp away from it, so they all look the same from the perspective you're given  -- Proud member of the [23].
Selling Capital Cargo Bays and Kernite Mining Crystal IIs, cheaper than anyone else. |

Letouk Mernel
|
Posted - 2005.09.16 16:21:00 -
[14]
Yeah, ships are different size, too. The bigger the ship, the farther away the camera is from it, so they all look the same size.
It's a trick to hide the poor quality and resolution of the textures on the bigger ships. If you take a shuttle's size, and look at the detail on it, then transfer that detail to a battleship on a cm by cm basis, we should be able to see things on the battleship that we aren't.
|

Brolly
|
Posted - 2005.09.16 17:01:00 -
[15]
I was looking at X's site too and would love an eve gfx update some time in the future as everything is looking a tad blocky and sketchy, on the other hand, eve seems to look pretty good on some vids, maybe I just need a new gfx card 
|

Amataras
|
Posted - 2005.09.16 17:11:00 -
[16]
Originally by: babyblue If you think the X3 planets look good, check out this guys work. It's "real-time" as well and includes the ability to zoom down to the planet surface - something Eve sorely lacks. x3 doesn't quite go that far, but I expect Elite IV to, if it ever materializes from Brabens studio.
The space station in his screenshots is an exact replica of Deep Space 9  -------------- The Eve Diplomacy Table |

Tos' Lavoch
|
Posted - 2005.09.16 17:47:00 -
[17]
Bought X2 not long after buying EVE, as a fan of X-Beyond the frontier and X-Tension I was eager to get stuck in to a new game.
And yet it still sits on my shelf of unplayed games, EVE just takes up too much time.
|

Zaldiri
|
Posted - 2005.09.16 18:08:00 -
[18]
I think the devs can completely overhall eves graphics without having to create a whole new game. The grahpics are all done on the client while almost all the calculations are done on the server.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
|

babyblue
|
Posted - 2005.09.16 18:27:00 -
[19]
Originally by: Amataras
The space station in his screenshots is an exact replica of Deep Space 9 
Yes. He's working on the engine and fx rather than the "artwork". I think that mesh and texture set is available freely on the internet which is probably why it was used.
|

Rusty Bullethole
|
Posted - 2005.09.16 19:09:00 -
[20]
Need i remind everyone of these statments posted under Patch Notes > The Drawingboard:
"Simple Planetary Interaction (Populating, Trading, Manufacturing)
Simple planetary interaction is based on having an Outpost which is based around planets in your Sovereign space. If it's uninhabitable, you need to terraform it, if it's uninhabited, you need to move people there from other planets or systems which they don't want to live. You can do simple upgrades to the infrastructure of the planet and start utilizing the manpower for factories which can make complex reactions and even series of complex reactions. Everything (People, Food, Necessities, Materials, Trade Goods) is demanded through the market in that station and so is the supply from that planet (People, Materials, Garbage). Planets of course have different traits and properties and you need to keep people happy and all that stuff, which can be infinately complex or very simple. In any case, a nice idea. This needs a huge and complex math engine which we'll call Mojo, so there is really nothing simple about this ...
Complex Planetary Interaction (Planetary Flight, Resource Gathering, Combat)
This, in contrast to Simple Planetary Interaction means actually flying around the planet, having encounters which you need to shoot/hack/excavate/mine in. This would take further (and complement) the Simple Planetary Interaction by having already populated planets with infrastructure owned by player Sovereignties which can be attacked. Yay."
sounds good to me!
|

Rexthor Hammerfists
|
Posted - 2005.09.16 22:05:00 -
[21]
i think ccp should watch the market and check the new coming space simulations.
eve will loose a serious amount of players if things stay as they are, and all the wonderful promises, well, stay promises, or come soon..
a complete graphic overhaul would b nice, same for lots of other things, as eve is, after 3~months playing, absolutely missing the "HUGE SPACE" feeling.
ive been everywhere, seen everything..
|

namer5
|
Posted - 2005.09.16 22:38:00 -
[22]
I think those guys that made X3 actually have this goal thing of creating something like eve, of course its been there since X1 and never got anywhere.
I dont think CCP dont want to make the game look like X3, its not hard considering all you need are some updates to textures and some coding for planet effects. But they are not going to do it, why? more people than you think are running EVE on their 2002 computers, if there was to be a graphic update those computers would likely become too old to run the game. They dont want to lose half their subscribers by forcing them to upgrade their computers
I would expect some 2005 graphic technology will be applied to EVE sometimes in 2008, by then if anyones still using 2002 computers they dont deserve to play eve.
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |