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EvEa Deva
State War Academy Caldari State
243
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Posted - 2013.04.15 03:34:00 -
[31] - Quote
neck beard skill, with every lvl your neck beard grows and your BO acts like ECM making your pod harder to lock. |
Rhedea
Rhedea Corp Of Mordor
14
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Posted - 2013.04.15 04:03:00 -
[32] - Quote
Auto-pilot engine control skill
Turns on engine mod 3 km from gate for each level when on auto-pilot. |
Sishen Gzi
Hellion Support Services
8
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Posted - 2013.04.15 04:42:00 -
[33] - Quote
Autopsy! Skill at removing implants without damage from the Heads of my enemies (or more likely random lovers...ahem... I mean corpses... I've picked up over the years...) |
Drunken Bum
105
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Posted - 2013.04.15 05:09:00 -
[34] - Quote
Rovinia wrote:Psychical rehabilitation - Eases the traumata when your consciousness gets transfered to another clone. Decreases the time between clonejumps by 1 hour / level. So at level 5, you could perform a Clonejump every 19 hours. this one should be implemented. Spare some change?-á |
Sishen Gzi
Hellion Support Services
10
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Posted - 2013.04.15 06:49:00 -
[35] - Quote
Drunken Bum wrote:Rovinia wrote:Psychical rehabilitation - Eases the traumata when your consciousness gets transfered to another clone. Decreases the time between clonejumps by 1 hour / level. So at level 5, you could perform a Clonejump every 19 hours. this one should be implemented. Totally not worth training with anything less then a 4 hour interval per level and a advanced follower that decreases it another 10% per level |
Roime
Shiva Furnace
2524
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Posted - 2013.04.15 07:09:00 -
[36] - Quote
Under Mechanics:
Repair System Management: Advanced operation of armor/hull repair modules. 5% increase in local repair systems efficiency and 10% reduction in capacitor need of local repair modules per skill level.
Training time multiplier: 3x Primary Skill Required: Mechanics V Secondary Skill Required: Repair Systems III
-á- All I really wanted was to build a castle among the stars - |
Degren
Dreddit Test Alliance Please Ignore
2400
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Posted - 2013.04.15 07:16:00 -
[37] - Quote
What the hell kind of alternate universe is this?
I actually kind of liked the first two ideas. Hello, hello again. |
Hannott Thanos
Notorious Legion
547
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Posted - 2013.04.15 07:31:00 -
[38] - Quote
Vito Tattaglia wrote:Quick Loader (x4) -10% to weapon reload times per level.
Too high bonuses imo.
2.5 sec reload for Gallente and 5 for Minmatar and Caldari. This effectively nerfs the Energy turrets advantage of insta reload.
5% pr level should be max |
Sentient Blade
Walk It Off
894
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Posted - 2013.04.15 08:39:00 -
[39] - Quote
Degren wrote:What the hell kind of alternate universe is this?.
I was thinking the same myself. There's been some great ideas posted here. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3205
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Posted - 2013.04.15 08:52:00 -
[40] - Quote
Door Opening: At V, allows you to turn the knob on the Cabin door.
Button Pressing: At V, allows you to unlock the Cabin Door. Requires Door Opening V.
Prybar: At V, allows you to force the door open in spite of the barricade on the other side. Requires Button Pressing V and Jove Frigate I. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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Mocam
EVE University Ivy League
259
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Posted - 2013.04.15 09:05:00 -
[41] - Quote
Fireships (hellburner being a variant) are an old "ships of the line" era concept where you'd load a boat up with flammables and explosives, pilot the ship into an enemy fleet and it would explode, setting nearby enemy ships on fire. They were used offensively as well as by defenders with things like clearing a blockade at a harbor.
Hellburner Piloting.
Allows fitting of a Hellburner cargo container and module ( highslot module - not usable in empire space). Only what fits in the cargo counts for effect but different sizes could be made (BP research option)
Allows for the cargo container to be filled with ammunition, converting the ship into a flying frag grenade with a fairly close ranged area of effect.
Each level improves placement of ordinance for effect, increasing the area of effect by 2%.
Upon initiation it cannot be canceled by the pilot, all modules and steering is locked. At the end of a single 1 minute cycle, the ship will explode. Note that it will explode even without a pilot in the ship (can eject pod prior to exploding).
So you make it possible to quickly assemble a fireship with the right modules and because nothing can be activated/deactivated once the timer starts, no "titan bridge" hot-drop with seconds left on the count down or the like (though getting one through then having it arm - doable.) |
Azrael Dinn
The 20th Legion Mildly Sober
82
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Posted - 2013.04.15 09:11:00 -
[42] - Quote
Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3206
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Posted - 2013.04.15 09:45:00 -
[43] - Quote
Azrael Dinn wrote:Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve
Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
ctx2007
Wychwood and Wells Beer needs you
283
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Posted - 2013.04.15 09:49:00 -
[44] - Quote
Fart bomb skillbook (x5) +1 metre blast radius affected and 10% increase of smell per level, on reaching level V intake of beer, beans and curry adds to potency and meaness You only-árealise you life has been a waste of time, when you wake up dead. |
Azrael Dinn
The 20th Legion Mildly Sober
82
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Posted - 2013.04.15 10:33:00 -
[45] - Quote
RubyPorto wrote:Azrael Dinn wrote:Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions.
Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3206
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Posted - 2013.04.15 10:36:00 -
[46] - Quote
Azrael Dinn wrote:RubyPorto wrote:Azrael Dinn wrote:Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions. Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you
You already get CONCORD assistance when shooting all of CONCORD's legal targets. CONCORD doesn't shoot Outlaws or Suspects (which you can shoot freely). So you're really asking for a nerf to your abilities by limiting your legal targets to Criminals. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Anunzi
High House Of Shadows Tribal Band
93
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Posted - 2013.04.15 11:01:00 -
[47] - Quote
GÇ£Good PostingGÇ¥ (x8)
20% increase per level in your ability to post an argument involving the mythical creature GÇ£factsGÇ¥ as apposed to opinion and hyperbole in place of said facts.
Malcanis for CSM8, Its about damn time.
A vote for Malcanis is a vote for bacon! |
Demica Diaz
The Scope Gallente Federation
13
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Posted - 2013.04.15 13:29:00 -
[48] - Quote
Advanced Tractor Beam:
Pulls enemy ships towards you.
Suggestion has nothing to do that I am Gallente and love Blasters! *cough* |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
269
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Posted - 2013.04.15 13:34:00 -
[49] - Quote
Astrometric Deployment: +1 Probe Launched per probe launcher activation.
@ level 5 = 6 probes launched simultaneously
Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
266
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Posted - 2013.04.15 13:50:00 -
[50] - Quote
RubyPorto wrote:Azrael Dinn wrote:RubyPorto wrote:Azrael Dinn wrote:Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions. Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you You already get CONCORD assistance when shooting all of CONCORD's legal targets. CONCORD doesn't shoot Outlaws or Suspects (which you can shoot freely). So you're really asking for a nerf to your abilities by limiting your legal targets to Criminals. It would be interesting to have a concord beacon light for people with this skill so that they could warp right to the scene, maybe before Concord. Or to get on a Concord intel channel that would let you know if a pilot who had been previously concorded was in system or maybe constellation. I kind of like the idea of white knights getting buffs rather than barges getting them. -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3210
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Posted - 2013.04.15 14:00:00 -
[51] - Quote
Corey Fumimasa wrote:It would be interesting to have a concord beacon light for people with this skill so that they could warp right to the scene, maybe before Concord. Or to get on a Concord intel channel that would let you know if a pilot who had been previously concorded was in system or maybe constellation. I kind of like the idea of white knights getting buffs rather than barges getting them.
Absolutely. Let the white knights arrive before CONCORD. Now, it takes about 9 seconds for my Impairor to get to maximum warp speed (3 AU/s) and another 10s to cross a 30 AU system (a reasonable, medium size system to base our new response times on), and another 5-10 seconds to land on grid. Now we also want the white knights to have a few seconds alone with the offender, so they can do their damage, so lets add say 5 seconds?
That's (carry the 2) 29-34s before CONCORD can respond, and then we should probably adjust for security, so: 30s before real CONCORD in a 1.0 45s before real CONCORD in a 0.5
I mean, otherwise, all the "White Knights" are doing is showing up to ***** on KMs.
Looking them up in a killboard (or the fact that they're outlaws) will most likely inform you when someone who has ganked someone is in system. You want to be Police? Do Police work. That means running plates. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
266
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Posted - 2013.04.15 14:21:00 -
[52] - Quote
They are gonna die anyway Ruby, damned criminals! So what if someone wants to ***** on the KM's. As for concord intel channels warning that hostiles are in the area, that would be no different from null sec, player operated intel channels. It could even be made less effective; not all reds being reported and maybe with some red hearings thrown in! But the effect would be the same, AFK miners would still be subject to gankage and active miners would need to make the choice whether or not to dock up or continue mining.
I'm all for AI interaction that mimics PC systems, especially when it indoctrinates non PvPers to the ways of nulsec safety. Perhaps they will eventually see the light! -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
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Charlie Jacobson
68
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Posted - 2013.04.15 14:25:00 -
[53] - Quote
Autopilot Efficiency Lets you land 3km closer to the target per level when warping with autopilot. (lands at 0 when maxed) |
Debra Scully
Royal Amarr Institute Amarr Empire
0
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Posted - 2013.04.15 14:31:00 -
[54] - Quote
Advanced Hull Upgrades (6x) Pre req: Hull Upgrades V Increases armor and adds passive armor regeneration.
Lvl 1 - 1% armor bonus, 1 hp/sec passive armor regen Lvl 2 - 2% armor bonus, 2 hp/sec passive armor regen Lvl 3 - 3% armor bonus, 3 hp/sec passive armor regen Lvl 4 - 5% armor bonus, 5 hp/sec passive armor regen Lvl 5 - 8% armor bonus, 8 hp/sec passive armor regen |
Knot'Kul Sun
Novaku Inc Rebel Alliance of New Eden
87
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Posted - 2013.04.15 14:47:00 -
[55] - Quote
Monocle or Sunglasses, 2x skill. 5% reduction to brightness of the bright POS star you have to look at during mining/ratting per lvl.
Huge Knockers, 8x skill, females only. 10% bonus to mission rewards per lvl.
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Acac Sunflyier
Burning Star L.L.C.
567
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Posted - 2013.04.15 14:50:00 -
[56] - Quote
1) Special Management- Allow pos operators to anchor and un-anchor more than one module at a time.
2) Time reducer- Shortens the duration of online/offline/anchor/un-anchoring CCP don't make us wait another decade for a drone overhaul; DRONE OVERHAUL NOW! |
highonpop
Eve Liberation Force Fatal Ascension
473
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Posted - 2013.04.15 14:54:00 -
[57] - Quote
Learning, so you could improve your character's ability to learn new skills faster without taking up implant space..
oh wait.... http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya
The best advice I can give any Eve player, new or old, is to never ever ever read the general discussion subforum. It is a cancer on this game and should just be deleted. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3210
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Posted - 2013.04.15 14:55:00 -
[58] - Quote
Corey Fumimasa wrote:They are gonna die anyway Ruby, damned criminals! So what if someone wants to ***** on the KM's. As for concord intel channels warning that hostiles are in the area, that would be no different from null sec, player operated intel channels. It could even be made less effective; not all reds being reported and maybe with some red hearings thrown in! But the effect would be the same, AFK miners would still be subject to gankage and active miners would need to make the choice whether or not to dock up or continue mining.
I'm all for AI interaction that mimics PC systems, especially when it indoctrinates non PvPers to the ways of nulsec safety. Perhaps they will eventually see the light!
Hey, you're the one calling for White Knights to arrive before CONCORD. I'm just pointing out the logical ramifications of that.
Except for the whole "player operated" part. There is nothing stopping you from running a HS intel channel (I know for a fact some miners do exactly that). Those are actually no different from nullsec player operated intel channels. A big part of being in an intel channel is learning h This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Abrazzar
Vardaugas Family
1299
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Posted - 2013.04.15 15:00:00 -
[59] - Quote
Coolface
Requires Fast Talk V
5% chance per level to avoid a security or faction standing hit. Mining Overhaul Nothing changed since 2008. |
Avalon Champion
Aliastra Gallente Federation
0
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Posted - 2013.04.15 16:14:00 -
[60] - Quote
Id set up the skill Rig Removal,
- fitting screen has a new feature with a base 10% chance.
- 10%/Level chance of safely removing a fitted rig
Pre-requisits would be Jury Rigging 5, with training time with a x5 multiplier.
Fully skilled you would have a 60% chance of removing a rig without damaging it, failure and the rig is damaged beyond use as per the current mechinism. |
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