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Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
263
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Posted - 2013.04.14 17:10:00 -
[1] - Quote
I would like one that allowed me to hack into jump gate systems and see what type of ships passed through and what direction they went over the past few hours. It could be set up like a cargo or ship scanner so that you wouldn't always get 100% accurate information.
Any other ideas? -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
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Abrazzar
Vardaugas Family
1282
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Posted - 2013.04.14 17:26:00 -
[2] - Quote
Cargohold Administration
+5% to cargohold increase from Expanded Cargohold modules and Cargohold Optimisation Rigs per level. Mining Overhaul Nothing changed since 2008. |
Vito Tattaglia
Shinigami Miners Insidious Associates
75
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Posted - 2013.04.14 17:29:00 -
[3] - Quote
Quick Loader (x4) -10% to weapon reload times per level.
Quick Cap Loader (x5) -3% to Cap Booster or Ancillary Shield Booster reload times per level. |
George Wilkes Hill
Science and Trade Institute Caldari State
10
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Posted - 2013.04.14 17:33:00 -
[4] - Quote
Vito Tattaglia wrote:Quick Loader (x4) -10% to weapon reload times per level.
Quick Cap Loader (x5) -3% to Cap Booster or Ancillary Shield Booster reload times per level.
+1 to reloading skill. |
Daimon Kaiera
179
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Posted - 2013.04.14 17:43:00 -
[5] - Quote
Why did I choose to fly Amarr? (x3)
- 5% increase to CPU, powergrid, and Capacitor output per skill level on all Amarr ships.
Didn't you learn the first time? FLY CALADARI ALREADY. (x4)
- 2% increase to CPU, powergrid, and Capacitor output per skill level on all Amarr ships. Requires "Why did I choose to fly Amarr?" V Here by talk start if go able? |
Katarina Reid
Deep Core Mining Inc. Caldari State
266
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Posted - 2013.04.14 17:56:00 -
[6] - Quote
A rank 100 skill that for each level you unlock a new forum title. |
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Chribba
Otherworld Enterprises Otherworld Empire
7728
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Posted - 2013.04.14 18:00:00 -
[7] - Quote
Ladder Climbing - +10% to the speed of climbing ladders!
oh wait that's DUST... for EVE... Factory Job Management - +2 stacked jobs per blueprint installation per level (to install multiple blueprints with the same settings in one go).
/c
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Ottersmacker
Genos Occidere HYDRA RELOADED
355
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Posted - 2013.04.14 18:06:00 -
[8] - Quote
forensic evaluation i just locked an open door.. strange, yet symbolically compelling. |
Karl Hobb
Stellar Ore Refinery and Crematorium
1537
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Posted - 2013.04.14 18:06:00 -
[9] - Quote
Forum Warrioring (x3): 5% reduction in ban duration per level. Elite Forum Warrioring (x5): Reduces ban severity by one level per level (minimum 14 day suspension) Manifesto Posting (x8): 10% bonus to character limit per level. Professional bad guys were unfortunately not available so instead they sent me. Voter response is quite good this time around: http://4.bp.blogspot.com/-qCaz2OlMecY/UWhTTh_NfFI/AAAAAAAAPOE/ryjfQkApycs/s1600/05.jpg |
Eli Green
The Arrow Project
611
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Posted - 2013.04.14 18:09:00 -
[10] - Quote
Chribba wrote:Ladder Climbing - +10% to the speed of climbing ladders!
oh wait that's DUST... for EVE... Factory Job Management - +2 stacked jobs per blueprint installation per level (to install multiple blueprints with the same settings in one go).
/c
definitely need that ladder one
not sure for the EVE side of things though, maybe make some sort of Drone Tracking Skill, or an overheating boost skillbook? wumbo |
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Indahmawar Fazmarai
1496
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Posted - 2013.04.14 18:15:00 -
[11] - Quote
Damage reflection. Shield reflects 15% of incoming damage back to the agressor ship per level.
+ Reflection piercing. 20% chance of piercing through damage reflection per level. Works only in systems with security of 0.4 or lower. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Xen Solarus
Inner 5phere
365
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Posted - 2013.04.14 18:37:00 -
[12] - Quote
A skillbook for a NEW SHIP! Post with your main, like a BOSS! |
Tippia
Sunshine and Lollipops
13585
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Posted - 2013.04.14 18:41:00 -
[13] - Quote
GÇ£Rescind CONCORDGÇ¥ GÇö turns off CrimeWatch for the system for 1 minute at lvl I, doubled for every level thereafter. Vote Malcanis for CSM8. |
Lady Zarrina
Republic Military School Minmatar Republic
84
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Posted - 2013.04.14 18:54:00 -
[14] - Quote
3 rank 100 skills. For each point trained, 1 low, medium or high slot for a freighter.
Edit: maybe it needs to be a rank 1000 skill? Allocate resources to POS improvement |
Dread SinJin
Dark Energy.
1
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Posted - 2013.04.14 18:55:00 -
[15] - Quote
ability to detect cloaking field disruption within x ammount per skill level |
Rovinia
Exotic Dancers Union SONS of BANE
59
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Posted - 2013.04.14 19:12:00 -
[16] - Quote
Psychical rehabilitation - Eases the traumata when your consciousness gets transfered to another clone. Decreases the time between clonejumps by 1 hour / level. So at level 5, you could perform a Clonejump every 19 hours. |
Felicity Love
STARKRAFT Joint Venture Conglomerate
443
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Posted - 2013.04.14 20:28:00 -
[17] - Quote
"Advanced Planetary Consolidation".... more planets per pilot for PI tycoons.
and
"Shuttle Jockey"... +10% to all shuttle stats, per level trained... just 'cuz.
Proud Beta Tester for "Bumping Uglies for Dummies" |
Karl Hobb
Stellar Ore Refinery and Crematorium
1540
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Posted - 2013.04.14 20:32:00 -
[18] - Quote
Felicity Love wrote:"Shuttle Jockey"... +10% to all shuttle stats, per level trained... just 'cuz. I'd train that. Professional bad guys were unfortunately not available so instead they sent me. Voter response is quite good this time around: http://4.bp.blogspot.com/-qCaz2OlMecY/UWhTTh_NfFI/AAAAAAAAPOE/ryjfQkApycs/s1600/05.jpg |
Alexa Coates
Federation Navy Assembly Group LLC
387
|
Posted - 2013.04.14 20:34:00 -
[19] - Quote
Invulnerability- Adds 5% resists to your base ship resists on hull, armor, and shield per level. Stacking penalty does not affect this skill.
That's a Templar, an Amarr fighter used by carriers. |
Daimon Kaiera
179
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Posted - 2013.04.14 20:34:00 -
[20] - Quote
Extended Training (x10) - Allows training on another character on the same account. Only becomes in effect once the skill reaches level V. Here by talk start if go able? |
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DeMichael Crimson
Republic University Minmatar Republic
6611
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Posted - 2013.04.14 20:36:00 -
[21] - Quote
Personally, I think CCP should add a new skill to the game so players could sue scam contracts for False Advertisement. I'm talking about contracts that say 'Full set of +5 Implants' when there's actually only +3's contained in the contract. Or contracts that say 'Faction Ship' when it's actually a T1 ship, etc.
Quote:Legal Proceedings: This skill allows a Lawyer to sue one previously flagged contract once every 24 hours for False Advertisement per level. Each level trained would allow the ability to sue another previously flagged contract plus add another 10% to the settlement fee. The settlement fee is a percentage of the contract price to be removed from the wallet of the contract owner. If the owner of the flagged contract doesn't have enough isk to pay the settlement fee, any remaining isk in the contract owners wallet is removed as settlement fee and the contract is then removed from public view. Level 1 = ability to sue 1 previously flagged contract every 24 hours for 10% of the contract price. Level 2 = ability to sue 2 previously flagged contracts every 24 hours for 20% of the contract price. Level 3 = ability to sue 3 previously flagged contracts every 24 hours for 30% of the contract price. Level 4 = ability to sue 4 previously flagged contracts every 24 hours for 40% of the contract price. Level 5 = ability to sue 5 previously flagged contracts every 24 hours for 50% of the contract price and special ability. Special Ability: Legal Proceedings Level 5 promotes the Lawyer into Judge, Jury and Executioner allowing him to 'Flag' one different contract every 24 hours for False Advertisement. That contract would then need to be ratified or flagged by 2 other level 5 Lawyers to enable Legal Proceedings against the contract, thus invoking the 3 strike rule. Joseph 'Judge' Dread = ' I am...the LAW'.
*DeMichael Crimson silently embarks on the "long walk" from Mega-City One , a tradition in which a retiring Judge ventures into the "Cursed Earth" wasteland "to bring law to the lawless". |
Shao Huang
University of Caille Gallente Federation
56
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Posted - 2013.04.14 20:58:00 -
[22] - Quote
Let the noob crushing commence.
The trend in MMO's for two decades has been to vertically integrate third party profiteers into the business model of the developer: gear, versions of rmt, character sales, etc. all originally eBay and 3rd party, now in game and contributing to the developmental resource pool.
I propose an AI skill through which CCP vertically integrates and regulates botting. After all it is a sci if game and no real consideration of AI singularity has been included. What? Create a skill tree that allows botting in game, but creates appropriate risk and in game investment associated with it. Make the bots visible and more attractive than third party vendor alternatives. Remove the profit motive for third party profiteers, etc. no real idea about the mechanics exactly, but that is probably the easy part, as has been shown in the parallel forms of integration.
I am fully ready to be crushed about this idea, but that will be no different than my in game experience as I try to learn to PvP. :) "Those you see over there, with their long arms. Some of them have arms well nigh two leagues in length."-á"Take care, sir," cried Sancho. "Those over there are not giants but windmills." |
Terranid Meester
Tactical Assault and Recon Unit
141
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Posted - 2013.04.14 21:56:00 -
[23] - Quote
You should have to actually read skillbooks and then have a test at the end, to see if you remember what you read. If you fail the test, then you don't get the new skill. For every level new pages are revealed to you and you retake the test |
Katran Luftschreck
Royal Ammatar Engineering Corps
1341
|
Posted - 2013.04.14 23:46:00 -
[24] - Quote
Spin Doctor (Social): Mitigates the standings loss when doing things other factions don't approve of, 10% per level.
Example: Storyline mission, +5.0 Gallente, -3.0 Caldari. At Spin Doctor 5 it would become +5.0 Gallente and -1.5 Caldari.
"That shipment of viral agents was going to be used make vaccines, honest!" Live Events are neither. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1341
|
Posted - 2013.04.14 23:50:00 -
[25] - Quote
Jedi Mind Trick (Social): Each level reduces the chance of AI targeting your drones by 20%.
"These are not the drones you're looking for." Live Events are neither. |
Savnire Jacitu
Black Rabbits Inc Krispy Kritters Alliance
132
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Posted - 2013.04.14 23:52:00 -
[26] - Quote
Kamehameha Skill-
Once podded you have one final attack, the Kamehameha. Your piolet will exit his/her pod and perform the attack upon the nearest ship killing it instantly or missing it.
I-10% chance of hit II- 15% chance of hit III- 20% chance of hit IV-25% chance of hit V-30% chance of hit VI- You're a god damn super saiyan and everything always dies 100% of the time. <corrupt> |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
264
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Posted - 2013.04.15 00:20:00 -
[27] - Quote
Savnire Jacitu wrote:Kamehameha Skill-
Once podded you have one final attack, the Kamehameha. Your piolet will exit his/her pod and perform the attack upon the nearest ship killing it instantly or missing it.
I-10% chance of hit II- 15% chance of hit III- 20% chance of hit IV-25% chance of hit V-30% chance of hit VI- You're a god damn super saiyan and everything always dies 100% of the time. I would cut those % back by a factor of 100, but I love the concept. -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
|
Christopher AET
Segmentum Solar Nulli Legio
360
|
Posted - 2013.04.15 00:28:00 -
[28] - Quote
Fleet MOTD reading.
25% reduction in stupid questions already listed in the motd per level. I drain ducks of their moisture for sustenance. |
Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
141
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Posted - 2013.04.15 00:32:00 -
[29] - Quote
Daimon Kaiera wrote:Extended Training (x10) - Allows training on another character on the same account. Only becomes in effect once the skill reaches level V.
Advance Extended Training (x10) [Cha/Int] [Social V, Science V, Cybernetics V, Extended training V] - Allows training for a third character on the same account Only becomes active once the skill reaches V |
ACE McFACE
Radical Astronauts Plundering Eve Hopeless Addiction
1171
|
Posted - 2013.04.15 00:34:00 -
[30] - Quote
Savnire Jacitu wrote:Kamehameha Skill-
Once podded you have one final attack, the Kamehameha. Your piolet will exit his/her pod and perform the attack upon the nearest ship killing it instantly or missing it.
I-10% chance of hit II- 15% chance of hit III- 20% chance of hit IV-25% chance of hit V-30% chance of hit VI- You're a god damn super saiyan and everything always dies 100% of the time. I would imagine corps and alliances telling their members not to train this just in case the closest ship is friendly DUST514 isn't on PC because CCP wants 2 different communities influencing each other, not people tabbing out to give themselves Orbital Strikes. (Also they don't want to cannibalise their existing playerbase) |
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EvEa Deva
State War Academy Caldari State
243
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Posted - 2013.04.15 03:34:00 -
[31] - Quote
neck beard skill, with every lvl your neck beard grows and your BO acts like ECM making your pod harder to lock. |
Rhedea
Rhedea Corp Of Mordor
14
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Posted - 2013.04.15 04:03:00 -
[32] - Quote
Auto-pilot engine control skill
Turns on engine mod 3 km from gate for each level when on auto-pilot. |
Sishen Gzi
Hellion Support Services
8
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Posted - 2013.04.15 04:42:00 -
[33] - Quote
Autopsy! Skill at removing implants without damage from the Heads of my enemies (or more likely random lovers...ahem... I mean corpses... I've picked up over the years...) |
Drunken Bum
105
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Posted - 2013.04.15 05:09:00 -
[34] - Quote
Rovinia wrote:Psychical rehabilitation - Eases the traumata when your consciousness gets transfered to another clone. Decreases the time between clonejumps by 1 hour / level. So at level 5, you could perform a Clonejump every 19 hours. this one should be implemented. Spare some change?-á |
Sishen Gzi
Hellion Support Services
10
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Posted - 2013.04.15 06:49:00 -
[35] - Quote
Drunken Bum wrote:Rovinia wrote:Psychical rehabilitation - Eases the traumata when your consciousness gets transfered to another clone. Decreases the time between clonejumps by 1 hour / level. So at level 5, you could perform a Clonejump every 19 hours. this one should be implemented. Totally not worth training with anything less then a 4 hour interval per level and a advanced follower that decreases it another 10% per level |
Roime
Shiva Furnace
2524
|
Posted - 2013.04.15 07:09:00 -
[36] - Quote
Under Mechanics:
Repair System Management: Advanced operation of armor/hull repair modules. 5% increase in local repair systems efficiency and 10% reduction in capacitor need of local repair modules per skill level.
Training time multiplier: 3x Primary Skill Required: Mechanics V Secondary Skill Required: Repair Systems III
-á- All I really wanted was to build a castle among the stars - |
Degren
Dreddit Test Alliance Please Ignore
2400
|
Posted - 2013.04.15 07:16:00 -
[37] - Quote
What the hell kind of alternate universe is this?
I actually kind of liked the first two ideas. Hello, hello again. |
Hannott Thanos
Notorious Legion
547
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Posted - 2013.04.15 07:31:00 -
[38] - Quote
Vito Tattaglia wrote:Quick Loader (x4) -10% to weapon reload times per level.
Too high bonuses imo.
2.5 sec reload for Gallente and 5 for Minmatar and Caldari. This effectively nerfs the Energy turrets advantage of insta reload.
5% pr level should be max |
Sentient Blade
Walk It Off
894
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Posted - 2013.04.15 08:39:00 -
[39] - Quote
Degren wrote:What the hell kind of alternate universe is this?.
I was thinking the same myself. There's been some great ideas posted here. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3205
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Posted - 2013.04.15 08:52:00 -
[40] - Quote
Door Opening: At V, allows you to turn the knob on the Cabin door.
Button Pressing: At V, allows you to unlock the Cabin Door. Requires Door Opening V.
Prybar: At V, allows you to force the door open in spite of the barricade on the other side. Requires Button Pressing V and Jove Frigate I. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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Mocam
EVE University Ivy League
259
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Posted - 2013.04.15 09:05:00 -
[41] - Quote
Fireships (hellburner being a variant) are an old "ships of the line" era concept where you'd load a boat up with flammables and explosives, pilot the ship into an enemy fleet and it would explode, setting nearby enemy ships on fire. They were used offensively as well as by defenders with things like clearing a blockade at a harbor.
Hellburner Piloting.
Allows fitting of a Hellburner cargo container and module ( highslot module - not usable in empire space). Only what fits in the cargo counts for effect but different sizes could be made (BP research option)
Allows for the cargo container to be filled with ammunition, converting the ship into a flying frag grenade with a fairly close ranged area of effect.
Each level improves placement of ordinance for effect, increasing the area of effect by 2%.
Upon initiation it cannot be canceled by the pilot, all modules and steering is locked. At the end of a single 1 minute cycle, the ship will explode. Note that it will explode even without a pilot in the ship (can eject pod prior to exploding).
So you make it possible to quickly assemble a fireship with the right modules and because nothing can be activated/deactivated once the timer starts, no "titan bridge" hot-drop with seconds left on the count down or the like (though getting one through then having it arm - doable.) |
Azrael Dinn
The 20th Legion Mildly Sober
82
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Posted - 2013.04.15 09:11:00 -
[42] - Quote
Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3206
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Posted - 2013.04.15 09:45:00 -
[43] - Quote
Azrael Dinn wrote:Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve
Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
ctx2007
Wychwood and Wells Beer needs you
283
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Posted - 2013.04.15 09:49:00 -
[44] - Quote
Fart bomb skillbook (x5) +1 metre blast radius affected and 10% increase of smell per level, on reaching level V intake of beer, beans and curry adds to potency and meaness You only-árealise you life has been a waste of time, when you wake up dead. |
Azrael Dinn
The 20th Legion Mildly Sober
82
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Posted - 2013.04.15 10:33:00 -
[45] - Quote
RubyPorto wrote:Azrael Dinn wrote:Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions.
Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3206
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Posted - 2013.04.15 10:36:00 -
[46] - Quote
Azrael Dinn wrote:RubyPorto wrote:Azrael Dinn wrote:Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions. Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you
You already get CONCORD assistance when shooting all of CONCORD's legal targets. CONCORD doesn't shoot Outlaws or Suspects (which you can shoot freely). So you're really asking for a nerf to your abilities by limiting your legal targets to Criminals. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Anunzi
High House Of Shadows Tribal Band
93
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Posted - 2013.04.15 11:01:00 -
[47] - Quote
GÇ£Good PostingGÇ¥ (x8)
20% increase per level in your ability to post an argument involving the mythical creature GÇ£factsGÇ¥ as apposed to opinion and hyperbole in place of said facts.
Malcanis for CSM8, Its about damn time.
A vote for Malcanis is a vote for bacon! |
Demica Diaz
The Scope Gallente Federation
13
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Posted - 2013.04.15 13:29:00 -
[48] - Quote
Advanced Tractor Beam:
Pulls enemy ships towards you.
Suggestion has nothing to do that I am Gallente and love Blasters! *cough* |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
269
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Posted - 2013.04.15 13:34:00 -
[49] - Quote
Astrometric Deployment: +1 Probe Launched per probe launcher activation.
@ level 5 = 6 probes launched simultaneously
Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
266
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Posted - 2013.04.15 13:50:00 -
[50] - Quote
RubyPorto wrote:Azrael Dinn wrote:RubyPorto wrote:Azrael Dinn wrote:Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions. Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you You already get CONCORD assistance when shooting all of CONCORD's legal targets. CONCORD doesn't shoot Outlaws or Suspects (which you can shoot freely). So you're really asking for a nerf to your abilities by limiting your legal targets to Criminals. It would be interesting to have a concord beacon light for people with this skill so that they could warp right to the scene, maybe before Concord. Or to get on a Concord intel channel that would let you know if a pilot who had been previously concorded was in system or maybe constellation. I kind of like the idea of white knights getting buffs rather than barges getting them. -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3210
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Posted - 2013.04.15 14:00:00 -
[51] - Quote
Corey Fumimasa wrote:It would be interesting to have a concord beacon light for people with this skill so that they could warp right to the scene, maybe before Concord. Or to get on a Concord intel channel that would let you know if a pilot who had been previously concorded was in system or maybe constellation. I kind of like the idea of white knights getting buffs rather than barges getting them.
Absolutely. Let the white knights arrive before CONCORD. Now, it takes about 9 seconds for my Impairor to get to maximum warp speed (3 AU/s) and another 10s to cross a 30 AU system (a reasonable, medium size system to base our new response times on), and another 5-10 seconds to land on grid. Now we also want the white knights to have a few seconds alone with the offender, so they can do their damage, so lets add say 5 seconds?
That's (carry the 2) 29-34s before CONCORD can respond, and then we should probably adjust for security, so: 30s before real CONCORD in a 1.0 45s before real CONCORD in a 0.5
I mean, otherwise, all the "White Knights" are doing is showing up to ***** on KMs.
Looking them up in a killboard (or the fact that they're outlaws) will most likely inform you when someone who has ganked someone is in system. You want to be Police? Do Police work. That means running plates. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
266
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Posted - 2013.04.15 14:21:00 -
[52] - Quote
They are gonna die anyway Ruby, damned criminals! So what if someone wants to ***** on the KM's. As for concord intel channels warning that hostiles are in the area, that would be no different from null sec, player operated intel channels. It could even be made less effective; not all reds being reported and maybe with some red hearings thrown in! But the effect would be the same, AFK miners would still be subject to gankage and active miners would need to make the choice whether or not to dock up or continue mining.
I'm all for AI interaction that mimics PC systems, especially when it indoctrinates non PvPers to the ways of nulsec safety. Perhaps they will eventually see the light! -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
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Charlie Jacobson
68
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Posted - 2013.04.15 14:25:00 -
[53] - Quote
Autopilot Efficiency Lets you land 3km closer to the target per level when warping with autopilot. (lands at 0 when maxed) |
Debra Scully
Royal Amarr Institute Amarr Empire
0
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Posted - 2013.04.15 14:31:00 -
[54] - Quote
Advanced Hull Upgrades (6x) Pre req: Hull Upgrades V Increases armor and adds passive armor regeneration.
Lvl 1 - 1% armor bonus, 1 hp/sec passive armor regen Lvl 2 - 2% armor bonus, 2 hp/sec passive armor regen Lvl 3 - 3% armor bonus, 3 hp/sec passive armor regen Lvl 4 - 5% armor bonus, 5 hp/sec passive armor regen Lvl 5 - 8% armor bonus, 8 hp/sec passive armor regen |
Knot'Kul Sun
Novaku Inc Rebel Alliance of New Eden
87
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Posted - 2013.04.15 14:47:00 -
[55] - Quote
Monocle or Sunglasses, 2x skill. 5% reduction to brightness of the bright POS star you have to look at during mining/ratting per lvl.
Huge Knockers, 8x skill, females only. 10% bonus to mission rewards per lvl.
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Acac Sunflyier
Burning Star L.L.C.
567
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Posted - 2013.04.15 14:50:00 -
[56] - Quote
1) Special Management- Allow pos operators to anchor and un-anchor more than one module at a time.
2) Time reducer- Shortens the duration of online/offline/anchor/un-anchoring CCP don't make us wait another decade for a drone overhaul; DRONE OVERHAUL NOW! |
highonpop
Eve Liberation Force Fatal Ascension
473
|
Posted - 2013.04.15 14:54:00 -
[57] - Quote
Learning, so you could improve your character's ability to learn new skills faster without taking up implant space..
oh wait.... http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya
The best advice I can give any Eve player, new or old, is to never ever ever read the general discussion subforum. It is a cancer on this game and should just be deleted. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3210
|
Posted - 2013.04.15 14:55:00 -
[58] - Quote
Corey Fumimasa wrote:They are gonna die anyway Ruby, damned criminals! So what if someone wants to ***** on the KM's. As for concord intel channels warning that hostiles are in the area, that would be no different from null sec, player operated intel channels. It could even be made less effective; not all reds being reported and maybe with some red hearings thrown in! But the effect would be the same, AFK miners would still be subject to gankage and active miners would need to make the choice whether or not to dock up or continue mining.
I'm all for AI interaction that mimics PC systems, especially when it indoctrinates non PvPers to the ways of nulsec safety. Perhaps they will eventually see the light!
Hey, you're the one calling for White Knights to arrive before CONCORD. I'm just pointing out the logical ramifications of that.
Except for the whole "player operated" part. There is nothing stopping you from running a HS intel channel (I know for a fact some miners do exactly that). Those are actually no different from nullsec player operated intel channels. A big part of being in an intel channel is learning h This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Abrazzar
Vardaugas Family
1299
|
Posted - 2013.04.15 15:00:00 -
[59] - Quote
Coolface
Requires Fast Talk V
5% chance per level to avoid a security or faction standing hit. Mining Overhaul Nothing changed since 2008. |
Avalon Champion
Aliastra Gallente Federation
0
|
Posted - 2013.04.15 16:14:00 -
[60] - Quote
Id set up the skill Rig Removal,
- fitting screen has a new feature with a base 10% chance.
- 10%/Level chance of safely removing a fitted rig
Pre-requisits would be Jury Rigging 5, with training time with a x5 multiplier.
Fully skilled you would have a 60% chance of removing a rig without damaging it, failure and the rig is damaged beyond use as per the current mechinism. |
|
Fractal Muse
Sebiestor Tribe Minmatar Republic
260
|
Posted - 2013.04.15 16:23:00 -
[61] - Quote
Advanced Salvaging:
Proficiency at salvaging modules from other ships. Required skill for the use of ship salvagers. 2% increase in chance of salvage retrieval per level.
Extended desc:
Allows a ship with advanced salvagers to target ships and attempt to obtain salvage from them directly. Salvage possibilities include fittings, items in cargo hold, or bits of the opposing ship's hull (damaging the ship in the process).
|
Xonus Calimar
CaeIum Incognitum
4
|
Posted - 2013.04.15 16:28:00 -
[62] - Quote
Avalon Champion wrote:Id set up the skill Rig Removal,
- fitting screen has a new feature with a base 10% chance.
- 10%/Level chance of safely removing a fitted rig
Pre-requisits would be Jury Rigging 5, with training time with a x5 multiplier. Fully skilled you would have a 60% chance of removing a rig without damaging it, failure and the rig is damaged beyond use as per the current mechinism.
Personally, I would rather have it work like reprocessing. Removing a rig gives you salvage as if you reprocessed it from your hangar. The Rig Removal skill would be used in place of the reprocessing skills if a rig is removed from your ship.
|
Avalon Champion
Aliastra Gallente Federation
0
|
Posted - 2013.04.15 17:58:00 -
[63] - Quote
Xonus Calimar wrote:Avalon Champion wrote:Id set up the skill Rig Removal,
- fitting screen has a new feature with a base 10% chance.
- 10%/Level chance of safely removing a fitted rig
Pre-requisits would be Jury Rigging 5, with training time with a x5 multiplier. Fully skilled you would have a 60% chance of removing a rig without damaging it, failure and the rig is damaged beyond use as per the current mechinism. Personally, I would rather have it work like reprocessing. Removing a rig gives you salvage as if you reprocessed it from your hangar. The Rig Removal skill would be used in place of the reprocessing skills if a rig is removed from your ship.
Actually, thats a very good idea, I did think of a rig reprocessing skill but that wouldnt work if you couldnt remove them in the first place. Your idea though is a best of both worlds. |
Rain6639
Team Evil
243
|
Posted - 2013.04.15 17:59:00 -
[64] - Quote
Learning
it is new in the sense that the skill is not in anyone's head and you have to re-train it once its made
wait, how did I end up in GD I meant to click OOPE.
disregard this post EDM? you mean EFM |
Christopher AET
Segmentum Solar Nulli Legio
365
|
Posted - 2013.04.15 22:46:00 -
[65] - Quote
RubyPorto wrote:Door Opening: At V, allows you to turn the knob on the Cabin door.
Button Pressing: At V, allows you to unlock the Cabin Door. Requires Door Opening V.
Prybar: At V, allows you to force the door open in spite of the barricade on the other side. Requires Button Pressing V and Jove Frigate I.
And behind the door is another door. I drain ducks of their moisture for sustenance. |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
268
|
Posted - 2013.04.16 00:16:00 -
[66] - Quote
RubyPorto wrote:
Hey, you're the one calling for White Knights to arrive before CONCORD (something required for them to actually be doing something productive). I'm just pointing out the logical ramifications of that.
Except for the whole "player operated" part. There is nothing stopping you from running a HS intel channel (I know for a fact some miners do exactly that). Those are actually no different from nullsec player operated intel channels. A big part of being in an intel channel is learning h
They wouldn't have to use warp dynamics. There could be a Concord titan or a station somewhere that the would be hero's had to muster at. If someone is agresed then a bridge opens and they can cyno in, just like a hot drop.
Concord response times are a pretty standard thing, no reason to change them.
-áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
|
zaminia
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2013.04.16 00:49:00 -
[67] - Quote
This one is easy -
Warp to 0 on auto pilot. :) |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3211
|
Posted - 2013.04.16 01:17:00 -
[68] - Quote
Corey Fumimasa wrote:They wouldn't have to use warp dynamics. There could be a Concord titan or a station somewhere that the would be hero's had to muster at. If someone is agresed then a bridge opens and they can cyno in, just like a hot drop.
Concord response times are a pretty standard thing, no reason to change them.
So, if the white knights are just going to show up at the same time as CONCORD (and their insta-all-flavor-super-EWAR-powah-mehameha), what use are they?
Second, you were saying something about wanting protection to be more player provided. If the players are meant to shoulder more of the security burden, shouldn't NPCs shoulder less?
Third, there's a term for mechanic suggestions that need this many workarounds to fix problems the proposer did not consider.
Finally, White Knights can already engage gankers long before CONCORD arrives. They just have to plan ahead. Why should CCP have to spoonfeed the "good guys" everything to get them to fight the "bad guys"?
Let's count what you're asking for: 1. Free Titan bridge to targets that you will suffer no consequences for killing whatsoever. (And probably the ability to have the computer activate it for you because of 1.0 space response times.) 2. A guarantee that said targets cannot escape. 3. Unbeatable EWAR support. 4. Insta-death for the target some 10s after you've landed. 5. All in HS where you can just wander away safely when you're done. 6. All without affecting CONCORD's normal operation, so there's not even an aspect of "we need to stay in range of the player CONCORD death squad to stay safe(er)." CCP said something about their feelings toward entirely opt-in mechanics when they released Incursion.
I'm beginning to think the old aphorism, "Evil wins because Good is Stupid" needs to be modified for EVE. "Evil wins because Good is Lazy." This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Frostys Virpio
Lame Corp Name
369
|
Posted - 2013.04.16 02:56:00 -
[69] - Quote
Christopher AET wrote:RubyPorto wrote:Door Opening: At V, allows you to turn the knob on the Cabin door.
Button Pressing: At V, allows you to unlock the Cabin Door. Requires Door Opening V.
Prybar: At V, allows you to force the door open in spite of the barricade on the other side. Requires Button Pressing V and Jove Frigate I. And behind the door is another door.
Time to pull out the T2 prybar. |
Garresh
Tribal Liberation Force Minmatar Republic
100
|
Posted - 2013.04.16 03:11:00 -
[70] - Quote
Signature limiting: Extends cloaking duration whenever cloak would break due to movement or collision. Adds .5 seconds to duration per level. This Space Intentionally Left Blank |
|
Herzog Wolfhammer
Sigma Special Tactics Group
2617
|
Posted - 2013.04.16 03:15:00 -
[71] - Quote
Skills I would want... should probably not be for like a new feature, just for a feature that already exists, but for doing it better...
D-Scanning skill: extra AU for D-Scan depending on skill, like 2 AU more per level or something like that.
Reloading Skill: less time to reload turrets and/or bays per skill level.
A "Tactical Armor Manipulation" like what we have for shields.
|
Fredfredbug4
Eve Defence Force Tribal Band
697
|
Posted - 2013.04.16 03:21:00 -
[72] - Quote
Spin Cycle
Increases the entertainment from ship spinning by 5% per skill level I accidentally my assets, is this bad?-á |
Shao Huang
University of Caille Gallente Federation
79
|
Posted - 2013.04.16 03:21:00 -
[73] - Quote
INRE: white knights
First this sounds like Vigilantes and not white knights. Second, as has been argued its is by no means a level playing field you are suggesting.
Instead: You get a Vigilante mission from a security agent. When a gank occurs you get zapped to the scene of the crime in normal CONCORD response time. If you refuse you lose LP points or some such.
If there is Vigilante response then CONCORD does not show. You are there with the gank crew, maybe by yourself, maybe you can bring a gang.
If you kill them, that's that. If they kill you they get to flee the system.
Of course it would never work in great part because the ability to exploit it using alts, but that would be a level playing field.
Miners would hate you since there would be a good chance the Gank crew would kill you and get away. Without all the advantages you are wanting it is unlikely that many people would do it, even if the exploit potential could be mitigated.
Would you? I am inclined to think not, but that is a broad generalization based on absolutely nothing. "Those you see over there, with their long arms. Some of them have arms well nigh two leagues in length."-á"Take care, sir," cried Sancho. "Those over there are not giants but windmills." |
Stegas Tyrano
glu canu Open Space Consultancy
367
|
Posted - 2013.04.16 03:24:00 -
[74] - Quote
Procrastination Defence - Reduces duration of procrastination by 20% per level trained. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
270
|
Posted - 2013.04.16 04:18:00 -
[75] - Quote
RubyPorto wrote:
So, if the white knights are just going to show up at the same time as CONCORD (and their insta-all-flavor-super-EWAR-powah-mehameha), what use are they?
No, they show up before Concord via the cyno. This forces the gankers to account for an unknown quantity which is something that I think is lacking in the current dynamic.
RubyPorto wrote: Second, you were saying something about wanting protection to be more player provided. If the players are meant to shoulder more of the security burden, shouldn't NPCs shoulder less?
No
RubyPorto wrote: Third, there's a term for mechanic suggestions that need this many workarounds to fix problems the proposer did not consider.
There's no "workarounds" here. This is a new dynamic that mimics existing player created dynamics for new and casual players. It creates variables and opportunity for interaction that did not exist before.
RubyPorto wrote: Finally, White Knights can already engage gankers long before CONCORD arrives. They just have to plan ahead. Why should CCP have to spoonfeed the "good guys" everything to get them to fight the "bad guys"?
This contradicts your first statement. Beyond that its not "spoon feeding", it is NPC interaction that prepares players for the more serious matter of player V player interaction.
RubyPorto wrote: Let's count what you're asking for: 1. Free Titan bridge to targets that you will suffer no consequences for killing whatsoever. (And probably the ability to have the computer activate it for you because of 1.0 space response times.) 2. A guarantee that said targets cannot escape. 3. Unbeatable EWAR support. 4. Insta-death for the target some 10s after you've landed. 5. All in HS where you can just wander away safely when you're done. 6. All without affecting CONCORD's normal operation, so there's not even an aspect of "we need to stay in range of the player CONCORD death squad to stay safe(er)." CCP said something about their feelings toward entirely opt-in mechanics when they released Incursion.
I'm beginning to think the old aphorism, "Evil wins because Good is Stupid" needs to be modified for EVE. "Evil wins because Good is Lazy."
1. They do not have to be free bridges, the cost of the skill book can be set at whatever CCP deems appropriate. 1a. No, players on the Concord titan have to activate the bridge in the same way that player owned bridges are activated.
2. They get to ***** on the KM for a disposable ship! Boy that's gonna really throw the kill boards off! No it wont.
3. The gankers are going to die anyway, the only question this creates is will they manage to kill their target.
4. Yup, they are going to get blown up. The only question is...just reread 3.
5. Yup
6. The only difference is that the gankers have a significant variable added to the equation, whether it be a retriever or an freighter. Would this end freighter ganking? Only if there were enough people willing to stay at the Concord titan and to jump when the gate opened.
CCP has been pretty good at balancing new in game dynamics, I'm sure they could make this fair to, maybe they could use this to balance doing away with local or getting rid of faction police. -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
|
Thor Kerrigan
Guardians of Asceticism
577
|
Posted - 2013.04.16 04:21:00 -
[76] - Quote
Local Mastery
20% chance of ignoring a response in local chat per level.
At level V local chat becomes what it really is. "I do want to point out one "abuse" thing I did see however. *snipped* Please do not post details of possible exploits on the forums. - CCP Eterne" ... Because of Falcon. |
DeMichael Crimson
Republic University Minmatar Republic
6654
|
Posted - 2013.04.16 04:44:00 -
[77] - Quote
Judicial Reprieve : For each level trained, this skill will rescind a set percentage of any Bounty amount placed on a character with a +5.00 Security Status.
Level 1 = 20% of Bounty rescinded Level 2 = 30% of Bounty rescinded Level 3 = 40% of Bounty rescinded Level 4 = 50% of Bounty rescinded Level 5 = 60% of Bounty rescinded
Prerequisite : Character must have Security Status of +5.00 or higher to enable this skill.
Example : If a 100 mill Bounty is placed on a character who has Level 5 trained, only 40 mill of the 100 mill Bounty amount will actually be placed on the character, provided the character has a +5.00 or higher Security Status. If the character's Security Status is lower than +5.00, then the full amount of Bounty is placed on the character.
DMC
|
Azrael Dinn
The 20th Legion Mildly Sober
84
|
Posted - 2013.04.16 05:20:00 -
[78] - Quote
RubyPorto wrote:Azrael Dinn wrote:RubyPorto wrote:Azrael Dinn wrote:Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions. Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you You already get CONCORD assistance when shooting all of CONCORD's legal targets. CONCORD doesn't shoot Outlaws or Suspects (which you can shoot freely). So you're really asking for a nerf to your abilities by limiting your legal targets to Criminals.
Don't try to change my words. If you want to be and idiot fine by me but stop commenting like an idiot. OP wanted to know what kinds of skills people would want to have I wanted something like this and if your too thick not to understand what behind it then be an idiot I don't mind, but just don't try to twist my words.
And just for you last try. I'll make out from iron, mayby you understand it this time.
The skill allows you to engage ANY suspected / outlaw / criminal targets in space and concord will come into your aid. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1382
|
Posted - 2013.04.16 06:19:00 -
[79] - Quote
Advanced Anchoring: (Requires Anchoring 5)
Allows even more anchoring options...
1 - Normal containers can now be anchored in 0.7 and below (they're still unsecure, however, and can be stolen from).
2 - Unmanned ships can now be anchored in place to prevent theft (though not necessarily destruction, for example lowsec).
3 - Normal jetcans can be anchored as Secure Containers (but still die in 2 hours if not picked up). Cannot be opened without password.
4 - Wrecks that you create are now considered personal/company property and salvaging them by outside parties will be considered theft.
5 - Can now perform all anchoring functions in 1/2 the normal time. Live Events are neither. |
Barrogh Habalu
Imperial Shipment Amarr Empire
431
|
Posted - 2013.04.16 08:11:00 -
[80] - Quote
Herzog Wolfhammer wrote:A "Tactical Armor Manipulation" like what we have for shields. Khe-he
Ahem, sorry, it's just my wild imagination showing me pictures of you running across your ship's hull with a crowbar trying to tactically manipulate those 1600 mm plates |
|
lollerwaffle
Clandestine Vector THE SPACE P0LICE
39
|
Posted - 2013.04.16 12:15:00 -
[81] - Quote
Azrael Dinn wrote:RubyPorto wrote:Azrael Dinn wrote:RubyPorto wrote:Azrael Dinn wrote:Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions. Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you You already get CONCORD assistance when shooting all of CONCORD's legal targets. CONCORD doesn't shoot Outlaws or Suspects (which you can shoot freely). So you're really asking for a nerf to your abilities by limiting your legal targets to Criminals. Don't try to change my words. If you want to be and idiot fine by me but stop commenting like an idiot. OP wanted to know what kinds of skills people would want to have I wanted something like this and if your too thick not to understand what behind it then be an idiot I don't mind, but just don't try to twist my words. And just for you last try. I'll make out from iron, mayby you understand it this time. The skill allows you to engage ANY suspected / outlaw / criminal targets in space and concord will come into your aid.
So, you're saying that any suspect/outlaw/criminal should be taken down by Concord, including in 0.0, low, and W-space? Seriously?
Actually, that's a good idea. As a counter point, I would like to have:
Law Breaker - Allows you to aid NPC pirates, NPC pirates do not attack you.
Everytime a rat gets shot in a mission, a belt, or a plex, a beacon comes up on overview which you can warp to and legally shoot whoever is slaughtering those poor defenceless NPCs.
|
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3215
|
Posted - 2013.04.16 14:46:00 -
[82] - Quote
Corey Fumimasa wrote:No, they show up before Concord via the cyno. This forces the gankers to account for an unknown quantity which is something that I think is lacking in the current dynamic. Sit a couple of cloaked bombers by some likely gank targets. No targeting delay means you can start torping the gankers as soon as they start shooting (or land on grid). The only reason the gankers don't have to account for unknowns is that the "white knights" are lazy. Why in the world not?Quote:There's no "workarounds" here. This is a new dynamic that mimics existing player created dynamics for new and casual players. It creates variables and opportunity for interaction that did not exist before. In what other part of the game do you get automatically bridged to targets that are absolutely prevented from escaping, who will momentarily be subject to overwhelming EWAR provided by NPCs, and will be destroyed in short order regardless of player actions?Quote:This contradicts your first statement. Beyond that its not "spoon feeding", it is NPC interaction that prepares players for the more serious matter of player V player interaction. You're asking for CONCORD to automatically warp you to gank sites for the sole purpose of KM whoring. If you want to ***** on ganker killmails, hang around in belts. If you want to actually be helpful, hang around in belts in an AC Tornado near miners or an Arty Nado if you want to cover more ground.
Quote:1. They do not have to be free bridges, the cost of the skill book can be set at whatever CCP deems appropriate. 1a. No, players on the Concord titan have to activate the bridge in the same way that player owned bridges are activated.
2. They get to ***** on the KM for a disposable ship! Boy that's gonna really throw the kill boards off! No it wont.
3. The gankers are going to die anyway, the only question this creates is will they manage to kill their target.
4. Yup, they are going to get blown up. The only question is...just reread 3.
5. Yup
6. The only difference is that the gankers have a significant variable added to the equation, whether it be a retriever or an freighter. Would this end freighter ganking? Only if there were enough people willing to stay at the Concord titan and to jump when the gate opened.
CCP has been pretty good at balancing new in game dynamics, I'm sure they could make this fair to, maybe they could use this to balance doing away with local or getting rid of faction police.
1. So, you're going to be paying CONCORD for fuel as well? Ok. Give me an Ibis and I'll just drain your wallets before heading out for my night of ganking. 1a. So you're not going to be doing anything for ganks occuring in higher security bands. Ok. 2. Your whole premise was that these "White Knights" would be doing something useful. Whoring on killmails when CONCORD is already on scene is not useful. 3. And you'll be showing up after that's decided, so.... 4. See 3. 5. So what're you risking to "help" the miners? Clearly you see these killmails as a reward. What are you willing to risk? 6. So sit in belts and countergank. Sit on popular HS gates and Countergank. You say you want protection to come from people willing to spend time providing it? The mechanics already exist to allow you to do that. Hop to.
How in the world does this have anything to do with Local? Faction Police have nothing to do with responding to criminal actions.
How about we "balance" this suggestion of yours with the elimination of the CONCORD cruisers? CONCORD will still kill you some 10s after they land, but you'll be free to do things until then, unless players happen to arrive on scene to actually be useful. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3215
|
Posted - 2013.04.16 14:49:00 -
[83] - Quote
Azrael Dinn wrote:Don't try to change my words. If you want to be and idiot fine by me but stop commenting like an idiot. OP wanted to know what kinds of skills people would want to have I wanted something like this and if your too thick not to understand what behind it then be an idiot I don't mind, but just don't try to twist my words.
And just for you last try. I'll make out from iron, mayby you understand it this time.
The skill allows you to engage ANY suspected / outlaw / criminal targets in space and concord will come into your aid.
So you want to kill Lowsec?
CONCORD has only ever shot Criminals in High Sec. That is their entire purpose.
Why do you feel the need to have literally unbeatable, NPC provided backup come to your aid as soon as you take a potshot with your civvy railgun? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
270
|
Posted - 2013.04.16 15:48:00 -
[84] - Quote
You win Ruby! Its a terrible idea and my threditing are just not up to the task! No concord law enforcement skill books! -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
|
Aston Martin DB5
Republic Military School Minmatar Republic
14
|
Posted - 2013.04.16 18:19:00 -
[85] - Quote
A Portal. Summon fleet members to your location. |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
270
|
Posted - 2013.04.16 19:46:00 -
[86] - Quote
Aston Martin DB5 wrote:A Portal. Summon fleet members to your location.
Man I could really use this one, I get lost all the time
-áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
|
Makoto Priano
Priano Trans-Stellar State Services
123
|
Posted - 2013.04.16 20:15:00 -
[87] - Quote
I may've missed some of the recommendations, but from my end:
"Projected propulsion jamming" +5% propulsion jamming range per level. At V? Suddenly that 24km T2 point becomes 30km, unheated. :D
"Warp field modulation" +10% warp speed per level
"Anomaly signature identification" Lowers threshold for site identification -10% per level. So instead of getting that cursed wormhole to 70% signal strength to realize you've scanned down yet another K162, at V, you're warned at 35%
|
Avalon Champion
Aliastra Gallente Federation
2
|
Posted - 2013.04.16 20:46:00 -
[88] - Quote
Makoto Priano wrote:I may've missed some of the recommendations, but from my end:
"Projected propulsion jamming" +5% propulsion jamming range per level. At V? Suddenly that 24km T2 point becomes 30km, unheated. :D
The problem with this is that someone with an Arazu would get a huge boost on the Point, at the moment the ship gives a 20%/level boost. That would then give a fully skilled Recon pilot about a 56KM range on the T2 point.
Use a faction (Republic Fleet/Domination) 30KM point and its going to be close on 72KM.
Thats a hell of a range for a point. Consider also the Other recon pilots could start to feel a little inadequat, especally the huggin pilots, who would have a range of about 40-50KM on thier webs, |
DeMichael Crimson
Republic University Minmatar Republic
6675
|
Posted - 2013.04.17 02:41:00 -
[89] - Quote
Corey Fumimasa wrote:You win Ruby! Its a terrible idea and my threditing are just not up to the task. No concord law enforcement skill books! No, it's actually a good idea, especially the part of having a muster point with an auto bridge connecting to the area where Empire Law was broken. The only thing Ruby wins is badgering others into submission.
Just ignore him. Nothing in the OP said anything about submitting skill ideas that are based on reality and maintain the balance of game mechanics.
Case in point :
RubyPorto wrote:Door Opening: At V, allows you to turn the knob on the Cabin door.
Button Pressing: At V, allows you to unlock the Cabin Door. Requires Door Opening V.
Prybar: At V, allows you to force the door open in spite of the barricade on the other side. Requires Button Pressing V and Jove Frigate I.
Frankly the first 2 skills are worthless and a big waste of time due to them not opening 'The Door'.
The 3rd skill can never be trained due to the prerequisite of needing 'Jove Frigate 1'.
DMC |
ZAKURELL0 LINDA
Arkhon Industries Solarmark Coalition
4
|
Posted - 2013.04.17 02:56:00 -
[90] - Quote
Trolling - +1 font size in chat box per level
together with
Scamming - +5% more isk in successful scams (in Scamville) RIP Iron Lady |
|
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3231
|
Posted - 2013.04.17 03:30:00 -
[91] - Quote
DeMichael Crimson wrote:No, it's actually a good idea, especially the part of having a muster point with an auto bridge connecting to the area where Empire Law was broken. The only thing Ruby wins is badgering others into submission.
Just what ganking needs. Yet another nerf. (P.S. It doesn't add anything more "unknown" than the fitting slots or cargohold of the ship do. One scout on the muster point and you know exactly what's coming and can plan accordingly.) How many nerfs until you're satisfied?
Quote:Just ignore him. Nothing in the OP said anything about submitting skill ideas that are based on reality and maintain the balance of game mechanics.
I humbly apologize for pulling an interesting discussion in a content-free thread.
Quote:Frankly the first 2 skills are worthless and a big waste of time due to them not opening 'The Door'.
The 3rd skill can never be trained due to the prerequisite of needing 'Jove Frigate 1'.
DMC
I'm glad someone got the joke. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
ASadOldGit
School of Applied Knowledge
193
|
Posted - 2013.04.17 04:26:00 -
[92] - Quote
Stegas Tyrano wrote:Procrastination Defence - Reduces duration of procrastination by 20% per level trained.
Real Incentive: Each level provides an actual incentive to leave highsec.
Prerequisite: Procrastination Defence to level 4
(Sorry, CCP, not seeing anything of interest out there...)
My containers have been imploding for 2 years now. Why does CCP dislike my containers? |
Katran Luftschreck
Royal Ammatar Engineering Corps
1396
|
Posted - 2013.04.17 04:29:00 -
[93] - Quote
PI Harvester Efficiency
Increases harvester output by 5% per level.
PI Factory Efficiency
Decrease manufacturing cycle times by 5% per level.
PI Warehouse Manager
Increase all PI storage space by 10% per level.
PI Launch Physics
Decrease all transport fees on NPC custom stations by 5% per level. Q: Just how bad were missiles and drones nerfed?-á A: They're adding them to Amarr ships now. |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
277
|
Posted - 2013.04.17 04:53:00 -
[94] - Quote
RubyPorto wrote: Just what ganking needs. Yet another nerf. (P.S. It doesn't add anything more "unknown" than the fitting slots or cargohold of the ship do. One scout on the muster point and you know exactly what's coming and can plan accordingly.) How many nerfs until you're satisfied?
Your endless ability to treat a vague idea as something specific and well defined is astounding. You started by assuming that regular warp mechanics would have to be used and now your here assuming that the bridge point has to be an open rally when it could just as easily be done from station dock.
I think the core of your "argument" is actually that you don't like this idea because you see it as another nerf to gankers. I don't know why you just can't say that rather than make up all these none existent problems. I saw 2 cats take down a Mackinaw a few weeks ago, and the numbers on freighter ganking havn't changed much at all. Ganking is alive and well.
RubyPorto wrote: I humbly apologize for pulling an interesting discussion in a content-free thread.
This has been a great thread with a lot of interesting ideas and thoughts. It's not a serious discussion about game balance or future planning, just talk about ideas that come to mind while playing.
Your portrait looked better before the eye piece. -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
|
ASadOldGit
School of Applied Knowledge
193
|
Posted - 2013.04.17 05:46:00 -
[95] - Quote
Corey Fumimasa wrote:RubyPorto wrote: Just what ganking needs. Yet another nerf. (P.S. It doesn't add anything more "unknown" than the fitting slots or cargohold of the ship do. One scout on the muster point and you know exactly what's coming and can plan accordingly.) How many nerfs until you're satisfied?
Your endless ability to treat a vague idea as something specific and well defined is astounding. You started by assuming that regular warp mechanics would have to be used and now your here assuming that the bridge point has to be an open rally when it could just as easily be done from station dock. I think the core of your "argument" is actually that you don't like this idea because you see it as another nerf to gankers. I don't know why you just can't say that rather than make up all these none existent problems. I saw 2 cats take down a Mackinaw a few weeks ago, and the numbers on freighter ganking havn't changed much at all. Ganking is alive and well. RubyPorto wrote: I humbly apologize for pulling an interesting discussion in a content-free thread.
This has been a great thread with a lot of interesting ideas and thoughts. It's not a serious discussion about game balance or future planning, just talk about ideas that come to mind while playing. Your portrait looked better before the eye piece.
Regardless of the arguments used, or the mechanics changed, I don't see how this would work. With the assumption that gankers would fit their ships, and choose their targets, with the goal of killing it within 1-3 gun cycles, the first "concordable" action that would be detected is likely to be them firing their guns. Target half dead.
You then get the "pop-up" or "concord-bridge" appearing, and 1-2 seconds later, you make the decision to go to it. By the time the grid loads (even worse if you're docked), they're firing their guns again - target dead or in deep hull.
Once you recover from the shock of landing on grid with 6 Talos's, you start to lock them, they start to lock you (since they would very quickly learn to expect intervention), their guns fire again, killing the target if it wasn't already dead, you get a lucky shot off and kill one of them, and then they all turn their attention towards you.
You die. The "victim" you were hoping to rescue dies. They die when the real Concord shows up. Their salvager then salvages your wreck as well. What have you gained?
Mechanics aren't the issue - it's human reaction time that would make this impractical.
My containers have been imploding for 2 years now. Why does CCP dislike my containers? |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3232
|
Posted - 2013.04.17 06:21:00 -
[96] - Quote
Corey Fumimasa wrote:Your endless ability to treat a vague idea as something specific and well defined is astounding. You started by assuming that regular warp mechanics would have to be used and now your here assuming that the bridge point has to be an open rally when it could just as easily be done from station dock.
Sure, I assumed warp. Because there is no current HS-applicable mechanic that allows you to ignore warp time.
I assume a bridge point in space because you said "Titan" and "Cyno."
So now you're adding the only mechanic in the game (short of CCP's dev tools that they break out for the AT) that moves you from a station to somewhere else in space because "oh gosh, the gankers might be able to adapt to my new nerf to ganking, and we can't have that."
Quote:I think the core of your "argument" is actually that you don't like this idea because you see it as another nerf to gankers. I don't know why you just can't say that rather than make up all these none existent problems. I saw 2 cats take down a Mackinaw a few weeks ago, and the numbers on freighter ganking havn't changed much at all. Ganking is alive and well.
I know "it's a nerf to ganking" is not a persuasive argument to people who propose things like this. So I try not to use it.
If you want to talk about hiding intentions, you initially tried to hide the fact that you were aiming for a straight nerf to ganking, claiming that you just wanted to create "variables and opportunity for interaction that did not exist before."
The number of ganks happening has dropped precipitously since last summer (and is down since before HAG). Ganking has gotten well over a dozen nerfs in the past few years. Gankers have adapted, but the nerfs have had a very noticeable effect. When is enough enough?
The funny thing is that appeasing people who want to see ganking nerfed simply results more whining. As ganking gets rarer, each gank is a bigger shock because the illusion of safety has more time to set before it's shattered, and the more set the illusion, the bigger the reaction when it's broken. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
278
|
Posted - 2013.04.17 11:56:00 -
[97] - Quote
I can live with that argument Ruby, its on point and clear because its what you want to say. "Arguments" that seek specific end results always seem to come across as contrived to me. Emphasis on hidden agenda's destroy any possibility for the debate process to lead somewhere truthful.
The tools are in game already for people to defend themselves. Failure to understand those tools is indeed a handicap, and for the sake of having all players on the same server there should be allowances made for the less capable. But the end prizes should reflect the different level of difficulty, those players requiring Concord protection to play the game should not have the same, or in many cases, better tools for creating in game wealth.
Will this happen? I don't think so.
Should this happen? Again, I don't think so. Much of the dynamic that drives Eve and makes it interesting is the conflict between the two camps. The real fight over resource and meta game development is part of what creates that in game conflict.
The problem with this, and a part of CCP's negative image, is their active dissolution of the social border that allows people to buffer the emotional bleed through from in-game activities. This same thing makes the game great. Whether games should be designed and implemented this way is actually a significant question with very far reaching implications.
But to come back to ganker nerfs; you will continue to see them because it upsets people and fuels engagement with the game. And as you so correctly point out;
RubyPorto wrote: The funny thing is that appeasing people who want to see ganking nerfed simply results more whining. As ganking gets rarer, each gank is a bigger shock because the illusion of safety has more time to set before it's shattered, and the more set the illusion, the bigger the reaction when it's broken.
Very cool dynamic actually. -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
|
Muad 'dib
The Imperial Fedaykin Amarrian Commandos
859
|
Posted - 2013.04.17 12:25:00 -
[98] - Quote
I like a skill that would enable me to look out of a station window.
ATM its just the biggest damned prison eva, me wanty some ruddy windows!
Can you imagine eating in a restaurant by the hull, in a station near the sun and not have a window to enjoy gazing out from while eating?! Apparently not. Not a single window in the whole damned place! http://img299.imageshack.us/img299/4375/mynewsig2.jpg
Cosmic signature detected. . . . |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
278
|
Posted - 2013.04.17 12:30:00 -
[99] - Quote
Muad 'dib wrote:I like a skill that would enable me to look out of a station window.
ATM its just the biggest damned prison eva, me wanty some ruddy windows!
Can you imagine eating in a restaurant by the hull, in a station near the sun and not have a window to enjoy gazing out from while eating?! Apparently not. Not a single window in the whole damned place!
I think they should just do away with stations. POS shields are a fine place to store things and you can see out in any direction
-áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
|
camdrom
Caldari Provisions Caldari State
0
|
Posted - 2013.04.17 14:41:00 -
[100] - Quote
Frag skillbook.
The ability to shoot blues without it showing up on the kill mail. Each level adds a round of fire that is undetected. |
|
Complex Potential
Blackstar Privateer Consortium Enigma Project
247
|
Posted - 2013.04.17 16:17:00 -
[101] - Quote
Wormhole Dynamics - Science Skill
Through intense study of these phenomena you are able to more accurately predict their behaviour.
Level 1 gives an estimated time to collapse for any end of life wormhole accurate to within 120 minutes Level 2 gives an estimated time to collapse for any end of life wormhole accurate to within 90 minutes Level 3 gives an estimated time to collapse for any end of life wormhole accurate to within 60 minutes Level 4 gives an estimated time to collapse for any end of life wormhole accurate to within 30 minutes Level 5 gives an estimated time to collapse for any end of life wormhole accurate to within 15 minutes |
Remiel Pollard
Intergalactic Trade and Harm
1457
|
Posted - 2013.04.17 16:39:00 -
[102] - Quote
Bumping. 10% bonus to energy transfer between vessels per level You don't scare me. I've been to Jita. |
Mercedes Chance
GDC Enterprises
0
|
Posted - 2013.04.17 19:17:00 -
[103] - Quote
Rhedea wrote:Auto-pilot engine control skill
Turns on engine mod 3 km from gate for each level when on auto-pilot.
I like this in essence, though I am not a fan of my fittings being autostarted for me. I would be even more supportive of the simple concept of the skill placing you an additional 1-2 km closer per level of skill but not completely to zero therefore still leaving a little play area. |
IrJosy
Club 1621 Goonswarm Federation
45
|
Posted - 2013.04.17 23:36:00 -
[104] - Quote
advanced drones - allows for the use of 1 more drone per level |
NEONOVUS
Saablast Followers
416
|
Posted - 2013.04.18 00:03:00 -
[105] - Quote
IrJosy wrote:advanced drones - allows for the use of 1 more drone per level NO BAD HORRIBLE PLAN!!!! You are an evil person and an abuser of hamsters. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1407
|
Posted - 2013.04.18 02:29:00 -
[106] - Quote
Remiel Pollard wrote:Bumping. 10% bonus to energy transfer between vessels per level
Realistic Physics (Science) 20% chance per level of a frigate bumping into freighter resulting in the freighter wiping a tiny smudge off it's windscreen before continuing along with speed and vector nearly unchanged. Q: Just how bad were missiles and drones nerfed?-á A: They're adding them to Amarr ships now. |
Zenos Ebeth
People Who Don't Like People
78
|
Posted - 2013.04.18 02:51:00 -
[107] - Quote
Realism (x12)
Level 1 : you can now only go forward because most ship only have thrusters at the back.Ships like the moa or the exequror spin out of control du to unbalanced thruster position. Also you can't lose speed as you are in a vaccum and have no retro thrusters.
Level 2: No more bumping , ramming another ship or object causes damage to the armor and hull based on size difference , ramming something that is much bigger then you may result in instant death.
level 3: Every weapon system excluding laser gain travel time , artillery , autocannons and raillgun gain infinite range because they are projectile based. (missile too but they cannot change course anymore once they run out of propellant)
Level 4: Oil-like environment replaced by an accurate depiction of vaccum , you have to manage your course and make shure you aren't headed directly for a planet , you can orbit bodies , not managing that orbit properly could lead you to crash into a planet.
Level 5: Warp drive removed because not realistic enough , instead the player has to manage his trajectory and change his course to meet up with whatever object he wishes to reach. , it takes Days/months/years to travel anywhere within a solar system , gates are removed too , it is now virtually impossible for you to reach another solar sytem within a human lifespan. |
Sishen Gzi
Hellion Support Services
12
|
Posted - 2013.04.18 05:23:00 -
[108] - Quote
EVE IS REAL!!!!! KILL THE INFIDEL!!!! |
Fey Ivory
Center for Advanced Studies Gallente Federation
89
|
Posted - 2013.04.18 10:38:00 -
[109] - Quote
Jove ship class skills, hopefully we will get jove ships with it as well ;P |
Cebraio
4S Corporation RAZOR Alliance
287
|
Posted - 2013.04.18 11:33:00 -
[110] - Quote
This thread had a good start but lost quality quite rapidly. Needs more good ideas!
Personally, I'd like to have a skill that reduces clone jump cooldown (but this has been mentioned already.)
Additionally I could imagine one for reducing the neural remapping cooldown. Let's say:
"Neural Remap Proficiency" Int Will (5x)
Reduces the cooldown for neural remaps.
Level 1: -10 days Level 2: -20 days Level 3: -40 days Level 4: -80 days Level 5: -160 days |
|
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3237
|
Posted - 2013.04.19 01:43:00 -
[111] - Quote
Corey Fumimasa wrote:I can live with that argument Ruby, its on point and clear because its what you want to say. "Arguments" that seek specific end results always seem to come across as contrived to me. Emphasis on hidden agenda's destroy any possibility for the debate process to lead somewhere truthful.
Different forms of debate are useful in different forums and for different questions. The big question of what EVE should look for is not a debate where you're looking to find "truth," it's a debate of value judgments, where truth is a useful tool in framing (arguments based on facts are good, based on lies are probably not), but not the object.
Quote:The tools are in game already for people to defend themselves. Failure to understand those tools is indeed a handicap, and for the sake of having all players on the same server there should be allowances made for the less capable. However in order for our sense of justice to remain unruffled the end prizes should reflect the different level of difficulty, those players requiring Concord protection to play the game should not have the same, or in many cases, better tools for creating in game wealth.
Will this happen? I don't think so.
Aside from trade (where the risk comes from aspects of the game unaffected by CONCORD), I think CCP is looking for ways to make lower security space a more attractive place to live (as in earn money). I suspect they know that in some cases, that'll be impossible without nerfing HS (Hi Industry). I'm not quite so pessimistic on the probability of CCP fixing the current imbalances.
Quote:Should this happen? Again, I don't think so. Much of the dynamic that drives Eve and makes it interesting is the conflict between the two camps. The real fight over resource and meta game development is part of what creates that in game conflict.
The problem with this, and a part of CCP's negative image, is their active dissolution of the social border that allows people to buffer the emotional bleed through from in-game activities. This same thing makes the game great. Whether games should be designed and implemented this way is actually a significant question with very far reaching implications.
Huh?
Quote:But to come back to ganker nerfs; you will continue to see them because it upsets people and fuels engagement with the game. And as you so correctly point out; RubyPorto wrote: The funny thing is that appeasing people who want to see ganking nerfed simply results more whining. As ganking gets rarer, each gank is a bigger shock because the illusion of safety has more time to set before it's shattered, and the more set the illusion, the bigger the reaction when it's broken.
Very cool dynamic actually.
The same effect is visible in real life. Compare the media reaction to a plane crash (117 crashes killing 828 people worldwide in 2011) and the reaction to vehicular accidents every day (2011 was about 90 people per day in the US).
The human mind is not wired to deal with statistics. "What if you're that one in ten-million" your brain tells you. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
dark heartt
I Own Four Sheep The Methodical Alliance
101
|
Posted - 2013.04.19 06:24:00 -
[112] - Quote
Zenos Ebeth wrote:Realism (x12)
Level 1 : you can now only go forward because most ship only have thrusters at the back.Ships like the moa or the exequror spin out of control du to unbalanced thruster position. Also you can't lose speed as you are in a vaccum and have no retro thrusters.
Level 2: No more bumping , ramming another ship or object causes damage to the armor and hull based on size difference , ramming something that is much bigger then you may result in instant death.
level 3: Every weapon system excluding laser gain travel time , artillery , autocannons and raillgun gain infinite range because they are projectile based. (missile too but they cannot change course anymore once they run out of propellant)
Level 4: Oil-like environment replaced by an accurate depiction of vaccum , you have to manage your course and make shure you aren't headed directly for a planet , you can orbit bodies , not managing that orbit properly could lead you to crash into a planet.
Level 5: Warp drive removed because not realistic enough , instead the player has to manage his trajectory and change his course to meet up with whatever object he wishes to reach. , it takes Days/months/years to travel anywhere within a solar system , gates are removed too , it is now virtually impossible for you to reach another solar sytem within a human lifespan.
Well if Eve was real then the ships would need propellers as this is 'liquid space' after all. |
Azrael Dinn
The 20th Legion Mildly Sober
89
|
Posted - 2013.04.20 05:27:00 -
[113] - Quote
RubyPorto wrote:Azrael Dinn wrote:Don't try to change my words. If you want to be and idiot fine by me but stop commenting like an idiot. OP wanted to know what kinds of skills people would want to have I wanted something like this and if your too thick not to understand what behind it then be an idiot I don't mind, but just don't try to twist my words.
And just for you last try. I'll make out from iron, mayby you understand it this time.
The skill allows you to engage ANY suspected / outlaw / criminal targets in space and concord will come into your aid. So you want to kill Lowsec? CONCORD has only ever shot Criminals in High Sec. That is their entire purpose. Why do you feel the need to have literally unbeatable, NPC provided backup come to your aid as soon as you take a potshot with your civvy railgun?
Why not? I don't like pirates or gangers or nerds so why not. Makes me feel good when they blow up and if I have an unstopable police force behind doing it then why not
The threat was that IF YOU COULD... so IF I COULD i would do this skill even if it would ruin your game. No need to talk about that any further. |
Erotica 1
Krypteia Operations
38
|
Posted - 2013.04.20 16:33:00 -
[114] - Quote
A gambling skillbook.
For instance.
Level 1 20% reduced chance of sending isk to a scammer Level 2 40% reduced chance of sending isk to a scammer Level 3 60% reduced chance of sending isk to a scammer Level 4 80% reduced chance of sending isk to a scammer Level 5 Can only send isk to legit operations such as Erotica 1 See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |
MarketSpy001
Project Dorsai Galactic Republic Alliance
0
|
Posted - 2013.04.20 18:12:00 -
[115] - Quote
Katran Luftschreck wrote:PI Harvester Efficiency
Increases harvester output by 5% per level.
PI Factory Efficiency
Decrease manufacturing cycle times by 5% per level.
PI Warehouse Manager
Increase all PI storage space by 10% per level.
PI Launch Physics
Decrease all transport fees on NPC custom stations by 5% per level.
These. ^
and maybe:
Cloak penetration: 5% per level chance to be able to detect a cloaked target.
Cloak counter: 10% per level chance to LOCK a detected cloaked/cloaking target
|
Sirinda
Ekchuah's Shrine Comporium Kill It With Fire
165
|
Posted - 2013.04.20 20:31:00 -
[116] - Quote
Forumposting. |
Luc Chastot
Gentleman's Corp
326
|
Posted - 2013.04.20 21:22:00 -
[117] - Quote
I would write one that allowed me to kill Azrael Dinn without CONCORD intervetion, any and every time I want. Make it idiot-proof and someone will make a better idiot. |
NEONOVUS
Saablast Followers
416
|
Posted - 2013.04.20 22:07:00 -
[118] - Quote
Erotica 1 wrote: A gambling skillbook.
For instance.
Level 1 20% reduced chance of sending isk to a scammer Level 2 40% reduced chance of sending isk to a scammer Level 3 60% reduced chance of sending isk to a scammer Level 4 80% reduced chance of sending isk to a scammer Level 5 Can only send isk to legit operations such as Erotica 1
But I love my tear stories. I mean sure you would work but if this was done wouldnt you run out of money from all the doubling? Also why cant more games allow scamming? Its fun. |
Azrael Dinn
The 20th Legion Mildly Sober
92
|
Posted - 2013.04.21 05:19:00 -
[119] - Quote
Luc Chastot wrote:I would write one that allowed me to kill Azrael Dinn without CONCORD intervetion, any and every time I want.
oooo... is that foul odour from a raging and sweating nerd? |
Lands Alot
Caldari NonProvisions
1
|
Posted - 2013.04.21 08:34:00 -
[120] - Quote
Ethics........... |
|
Octoven
Phoenix Productions Headshot Gaming
74
|
Posted - 2013.04.21 08:39:00 -
[121] - Quote
Id like to see the skill book Polaris added to the market seeds |
Barrogh Habalu
Imperial Shipment Amarr Empire
440
|
Posted - 2013.04.21 10:32:00 -
[122] - Quote
Zenos Ebeth wrote:Level 1 : you can now only go forward because most ship only have thrusters at the back.Ships like the moa or the exequror spin out of control du to unbalanced thruster position. Also you can't lose speed as you are in a vaccum and have no retro thrusters. Commenting onto another stealth "remodel Moa" post. |
StrongSmartSexy
Caldari Provisions Caldari State
10
|
Posted - 2013.04.21 13:41:00 -
[123] - Quote
Barrel Stabilising Decreases the Signature Resolution of all turrets by 5% per level. |
Daimon Kaiera
Kraken.
230
|
Posted - 2013.04.21 13:44:00 -
[124] - Quote
Mental preparedness (x6) Reduces the cooldown on jump clones by 3 hours per level. Here by talk start if go able? |
stoicfaux
2604
|
Posted - 2013.04.21 14:27:00 -
[125] - Quote
Party Favors Manufacturing- Allows for the creation of fireworks, snowballs, etc..
Prereqs: Thermodynamics V Thermic Shield Compensation V High Energy Physics V Doomsday Operation V
|
Dring Dingle
Polaris Rising Gentlemen's Agreement
10
|
Posted - 2013.04.21 15:08:00 -
[126] - Quote
Ship Security x4
- Allows you to lock and anchor/make stationary (cant bump) a ship in space per level to a max of 5 ships. - Penalty resists to 0 can't have anything in cargo. |
Tasha Saisima
State War Academy Caldari State
8
|
Posted - 2013.04.21 15:15:00 -
[127] - Quote
Forums DoomsDay
Being able to doomsday people off this forum forver |
Zimmy Zeta
Red Federation RvB - RED Federation
16022
|
Posted - 2013.04.21 15:18:00 -
[128] - Quote
Karl Hobb wrote:Forum Warrioring (x3): 5% reduction in ban duration per level. Elite Forum Warrioring (x5): Reduces ban severity by one level per level (minimum 14 day suspension) Manifesto Posting (x8): 10% bonus to character limit per level.
I like this idea a lot. But you should add:
Like-whoring (x5): increases your total forum likes by 5% per level
Just think of how bad an average post by me is, and then realize half of them are even worse |
Karl Hobb
Stellar Ore Refinery and Crematorium
1645
|
Posted - 2013.04.21 15:23:00 -
[129] - Quote
Zimmy Zeta wrote:Karl Hobb wrote:Forum Warrioring (x3): 5% reduction in ban duration per level. Elite Forum Warrioring (x5): Reduces ban severity by one level per level (minimum 14 day suspension) Manifesto Posting (x8): 10% bonus to character limit per level. I like this idea a lot. But you should add: Like-whoring (x5): increases your total forum likes by 5% per level I just "liked" your post. Professional bad guys were unfortunately not available so instead they sent me. Voter response is quite good this time around: http://4.bp.blogspot.com/-qCaz2OlMecY/UWhTTh_NfFI/AAAAAAAAPOE/ryjfQkApycs/s1600/05.jpg |
Arduemont
Rotten Legion Ops
1341
|
Posted - 2013.04.21 15:26:00 -
[130] - Quote
Door Opening. "In the age of information, ignorance is a choice." |
|
Zimmy Zeta
Red Federation RvB - RED Federation
16025
|
Posted - 2013.04.21 15:26:00 -
[131] - Quote
Karl Hobb wrote:Zimmy Zeta wrote:Karl Hobb wrote:Forum Warrioring (x3): 5% reduction in ban duration per level. Elite Forum Warrioring (x5): Reduces ban severity by one level per level (minimum 14 day suspension) Manifesto Posting (x8): 10% bonus to character limit per level. I like this idea a lot. But you should add: Like-whoring (x5): increases your total forum likes by 5% per level I just "liked" your post.
I like your like and returned the favour, thank you very much, kind sir.
Just think of how bad an average post by me is, and then realize half of them are even worse |
Angelique Duchemin
Serenity Prime Kraken.
490
|
Posted - 2013.04.21 16:27:00 -
[132] - Quote
Daimon Kaiera wrote:Mental preparedness (x6) Reduces the cooldown on jump clones by 3 hours per level.
You miss high sec already?
We miss you Saede. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
724
|
Posted - 2013.04.21 17:05:00 -
[133] - Quote
"Forum trolling idiots": x12 of course
After lvl5 -60D training with op skills/implants!!- Concord delivers you a cup with tities so you can drink forum tears with pleasure, the title of "Master Troll" is delivered by FEEDX (expect to never get it, it will be lost for you but not for everyone), and you become imune to ISD's trolling.
*removed inappropriate ASCII art signature* - CCP Eterne |
Barrogh Habalu
Imperial Shipment Amarr Empire
440
|
Posted - 2013.04.21 19:56:00 -
[134] - Quote
Daimon Kaiera wrote:Mental preparedness (x6)... For a moment I though this was about reducing the time being mad after ship loss by 50% per level. |
Daimon Kaiera
Kraken.
232
|
Posted - 2013.04.21 20:06:00 -
[135] - Quote
Angelique Duchemin wrote:Daimon Kaiera wrote:Mental preparedness (x6) Reduces the cooldown on jump clones by 3 hours per level. You miss high sec already?
I'm staying here from Monday -> Friday because I don't want my training to be completely **** for an entire week. Also, I can at least get some skill books etc.
Here by talk start if go able? |
0wl
Sebiestor Tribe Minmatar Republic
30
|
Posted - 2013.04.21 22:46:00 -
[136] - Quote
10% Range increase per level to Capsule Micro Jump Drive distance. |
stoicfaux
2607
|
Posted - 2013.04.21 23:26:00 -
[137] - Quote
ISD Moderator skill. Instead of the normal I-V range, it only has a skill level of zero.
/apologies
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Krakhen
Praetors of Orpheus
8
|
Posted - 2013.04.22 00:11:00 -
[138] - Quote
*insert system* Burning
Each level adds 10% of tears of the burnt. But I digress. |
Zestril
Ministry of War Amarr Empire
0
|
Posted - 2013.04.22 00:26:00 -
[139] - Quote
Positronic Gaydar Inversion.
20% reversal of an individuals perceived sexual orientation per level.
lvl V = total androgyny |
Angelique Duchemin
Serenity Prime Kraken.
494
|
Posted - 2013.04.23 03:28:00 -
[140] - Quote
Daimon Kaiera wrote:Angelique Duchemin wrote:Daimon Kaiera wrote:Mental preparedness (x6) Reduces the cooldown on jump clones by 3 hours per level. You miss high sec already? I'm staying here from Monday -> Friday because I don't want my training to be completely **** for an entire week. Also, I can at least get some skill books etc.
I think you miss mining We miss you Saede. |
|
Carribean Queen
Vadimus Quarrier Works The Big Dirty
19
|
Posted - 2013.04.23 03:34:00 -
[141] - Quote
Advanced Infomorph Psychology (5x)
Allows 1 Additional Jump Clone Per Level
Pre-Reqs - Infomorph Pyschology Level 5 |
Gnoshia
State War Academy Caldari State
22
|
Posted - 2013.04.23 06:23:00 -
[142] - Quote
Advanced Interplanetary Consolidation.
Further allows the installation of additional command centers on planets for a maximum of 12 planets. |
Baracuda
FinFleet Raiden.
29
|
Posted - 2013.04.23 07:49:00 -
[143] - Quote
Damage Focussing for Goon Carnage (x1) +500% Damage increase for all Weapons and Drones if the target is a Goon |
Anyura
Ministry of War Amarr Empire
35
|
Posted - 2013.04.23 12:07:00 -
[144] - Quote
Self Compensation
Causes the pointy bit on your Incursus to be 10% longer than the next guy's per skill level
And a couple of serious ones:
Micro Jump Drive Calibration
Reduces the cool down on jumping by 10% per level.
Micro Jump Drive Efficacy
Increases range of jumps by 10km per level. |
Angelique Duchemin
Serenity Prime Kraken.
494
|
Posted - 2013.04.23 13:11:00 -
[145] - Quote
Anyura wrote: And a couple of serious ones:
Micro Jump Drive Calibration
Reduces the cool down on jumping by 10% per level.
Micro Jump Drive Efficacy
Increases range of jumps by 10km per level.
These would have to be added within the current balance though. Hence the MJD would have to be nerfed to the point were these two skills would be required at max to get the jump drive at where it is now.
As for me. I would say some contracting skills would be great. I don't see what's so imbalanced about being able to place multiple contracts that they need to be so severely limited by skills but when placing Alliance contracts we have to use a dozen alts just made for that purpose to get out all the contracts which seems ridiculous.
We miss you Saede. |
chopper14
Emo Rage Quit
4
|
Posted - 2013.04.24 02:37:00 -
[146] - Quote
Awesomeness, would be my only skill. Level 5 would take 10 minuts. And the rest would be up to you. |
Loan--Wolf
Ace's And 8's
3
|
Posted - 2013.04.24 02:59:00 -
[147] - Quote
WH what ever the name and advanced
better understanding of how whs form and why they are open ofr what ever time and mass skill would alow better controle of the mass of the whs |
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