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Doug Dredd
The Piddlez Legion
11
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Posted - 2013.04.15 10:28:00 -
[1] - Quote
Anyone ever suggest a high slot module that would transfer one ship's shields to another?
So say a BS can target a barge and activate the high slot shield transfer module, which will drain all shields from the BS and give a partial percent, say 25%, of the BS's current shield hit points before activation to the barge. While the module is active the shields of the giver (the BS in this example) do not regenerate (active or passively).
Make it so that the partial percent is relatively low so that in fleet warfare the trade-off to protecting an alpha'd ship using this module would result in shield-crippled ships. Also if the module deactivates then none of the transferred shield returns to the BS, but regeneration can happen.
I am always for suicide ganking but I never have a problem looking for more tools that the victims can use without any hard nerfs to everyone else.
Anyway just an idea that popped in my head. I figured I would let it get roasted here before I would think to throw it in the ideas section of the forums. |

Djana Libra
The Black Ops S2N Citizens
140
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Posted - 2013.04.15 10:30:00 -
[2] - Quote
you could actually have posted this in features and ideas discussion |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3206
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Posted - 2013.04.15 10:45:00 -
[3] - Quote
Maybe something like this: http://games.chruker.dk/eve_online/item.php?type_id=4284
Perhaps combined with this: http://games.chruker.dk/eve_online/item.php?type_id=4280 and this http://games.chruker.dk/eve_online/item.php?type_id=3608
with a barge fitting this: http://games.chruker.dk/eve_online/item.php?type_id=3831 and this: http://games.chruker.dk/eve_online/item.php?type_id=2048
I think that should do what you want (and more).
You can fit more than enough local tank on any Exhumer (or Barge) to survive until shield reps land, and a Scimitar (heck, a Scythe) ready to rep will be more than enough to dissuade any ganker trying for any semblance of efficiency (because breaking reps or Alphaing you is fairly expensive).
No need for a tool that serves as an AFK replacement for Logi. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

pussnheels
The Fiction Factory
1127
|
Posted - 2013.04.15 11:00:00 -
[4] - Quote
shame on you for demanding thet CCP holds your hand against ganks
95% of all gnks can be avoided if people would pay attention and or use common sense
Do not afk pilot in a freighter while at war Do not afk mine in a untanker mining barge Do not fly afk in a untanked hauler carrying several billions in goods Use alternative routes Do not run missions in a officer fitted faction ship in the most populair misson hubs
and the list goes on and on I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Sobaan Tali
Caldari Quick Reaction Force
154
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Posted - 2013.04.15 11:03:00 -
[5] - Quote
So a remote shield transfer cousin of sorts. Aside from merely operating differently, how is this any better or needed than the current logistics modules? Not trying to bash, just not seeing the reason for something like this. |

Anunzi
High House Of Shadows Tribal Band
93
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Posted - 2013.04.15 11:03:00 -
[6] - Quote
pussnheels wrote:shame on you for demanding thet CCP holds your hand against ganks
95% of all gnks can be avoided if people would pay attention and or use common sense
Do not afk pilot in a freighter while at war Do not afk mine in a untanker mining barge Do not fly afk in a untanked hauler carrying several billions in goods Use alternative routes Do not run missions in a officer fitted faction ship in the most populair misson hubs
and the list goes on and on
I would say probably 99.99% of ganks, but well said anyway!
Malcanis for CSM8, Its about damn time.
A vote for Malcanis is a vote for bacon! |

Samillian
Angry Mustellid Iron Oxide.
205
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Posted - 2013.04.15 11:09:00 -
[7] - Quote
Logistics
Just a thought. NBSI shall be the whole of the Law |

TheGunslinger42
All Web Investigations
1221
|
Posted - 2013.04.15 11:14:00 -
[8] - Quote
so like a remote shield extender?
why not just fit a shield extender (or other tank modules) locally?
or would that interfere with the max-yield fit ... |

Grunanca
Sickology
1
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Posted - 2013.04.15 11:21:00 -
[9] - Quote
I would have a vigilant sitting on a station with a carrier shield on then Would be impossble to kill and the carrier is armour tanked and not really in danger...
So that idea prob wont work. There is an anti-gank module already. Its called directional scanner and it works just fine. Set it to full range and GTFO when you see 3 or more dessies at any time. |

Dave Stark
2588
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Posted - 2013.04.15 11:28:00 -
[10] - Quote
TheGunslinger42 wrote:so like a remote shield extender?
why not just fit a shield extender (or other tank modules) locally?
or would that interfere with the max-yield fit ...
no, because shield modules go in mids and yield module go in lows. |
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Miilla
Hulkageddon Orphanage
451
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Posted - 2013.04.15 12:01:00 -
[11] - Quote
There is an implant for anti-gank.
It is called a brain.
Evolution spent millions of years getting it inside your skull, it wouldn't be a bad idea to use it.
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Mocam
EVE University Ivy League
261
|
Posted - 2013.04.15 12:24:00 -
[12] - Quote
Closest I've come to an actual deal like this was an armor rig/module that would ping back 1hp damage to the hitting ship.
Why? So lulz gankers/kb fluff types take KB hits from being concorded. If they really don't care about that then it won't even phase them but you do have a batch of lulz types that do it because they can get away with it and nobody can see they failed when they do.
This way you might find some Industrial pilots showing 30 kills, 1 loss due to all the failed attempts to gank them -- a handy warning for profit type guys to load heavier.
Even better, a good laugh finding a braggart trade-hub camper showing 1 in 3 attempts succeeds as they keep failing their ganks (which is currently hidden with how most KB's record stuff). "Fear my gank skills!" - lol! I don't think so with *THAT* record showing... Currently, it'd show a 100% success rate - far from accurate. |

Arrs Grazznic
Poena Executive Solutions
118
|
Posted - 2013.04.15 12:29:00 -
[13] - Quote
Mocam wrote:Closest I've come to an actual deal like this was an armor rig/module that would ping back 1hp damage to the hitting ship.
Why? So lulz gankers/kb fluff types take KB hits from being concorded. If they really don't care about that then it won't even phase them but you do have a batch of lulz types that do it because they can get away with it and nobody can see they failed when they do.
This way you might find some Industrial pilots showing 30 kills, 1 loss due to all the failed attempts to gank them -- a handy warning for profit type guys to load heavier.
Even better, a good laugh finding a braggart trade-hub camper showing 1 in 3 attempts succeeds as they keep failing their ganks (which is currently hidden with how most KB's record stuff). "Fear my gank skills!" - lol! I don't think so with *THAT* record showing... Currently, it'd show a 100% success rate - far from accurate. How about CONCORD just post their kills? |

Vincent Gaines
Cold Moon Destruction Transmission Lost
359
|
Posted - 2013.04.15 12:34:00 -
[14] - Quote
Doug Dredd wrote:Anyone ever suggest a high slot module that would transfer one ship's shields to another?
So say a BS can target a barge and activate the high slot shield transfer module, which will drain all shields from the BS and give a partial percent, say 25%, of the BS's current shield hit points before activation to the barge. While the module is active the shields of the giver (the BS in this example) do not regenerate (active or passively).
Make it so that the partial percent is relatively low so that in fleet warfare the trade-off to protecting an alpha'd ship using this module would result in shield-crippled ships. Also if the module deactivates then none of the transferred shield returns to the BS, but regeneration can happen.
I am always for suicide ganking but I never have a problem looking for more tools that the victims can use without any hard nerfs to everyone else.
Anyway just an idea that popped in my head. I figured I would let it get roasted here before I would think to throw it in the ideas section of the forums.
Or, you can just have a friend in an osprey sitting next to you transferring shields.
Not a diplo.-á
The above post was edited for spelling. |

Haedonism Bot
Revolutionary Front New Creation Collective
280
|
Posted - 2013.04.15 12:40:00 -
[15] - Quote
CCP has already given you all the modules you need to prevent ganks. Join the Revolutionary Front and liberate New Eden from it's stuff.
|

Azami Nevinyrall
Carbon Circle Tactical Narcotics Team
815
|
Posted - 2013.04.15 12:46:00 -
[16] - Quote
Wait wait wait wait.............wait
Let me get this straight, you want a High slot module to be added into the game that transfers shields from one ship to another?
Are you ******* kidding??!?!?!
You are either a troll or a ******* moron.
Train logistics! I'm not entirely clear on the point of this, but I do have a sudden urge to jump in a catalyst and blow up a miner. Twitter! - @AzamiNevinyrall I'm half expecting a ban for this post. |

Mocam
EVE University Ivy League
262
|
Posted - 2013.04.15 13:05:00 -
[17] - Quote
Arrs Grazznic wrote:Mocam wrote:Closest I've come to an actual deal like this was an armor rig/module that would ping back 1hp damage to the hitting ship.
Why? So lulz gankers/kb fluff types take KB hits from being concorded. If they really don't care about that then it won't even phase them but you do have a batch of lulz types that do it because they can get away with it and nobody can see they failed when they do.
This way you might find some Industrial pilots showing 30 kills, 1 loss due to all the failed attempts to gank them -- a handy warning for profit type guys to load heavier.
Even better, a good laugh finding a braggart trade-hub camper showing 1 in 3 attempts succeeds as they keep failing their ganks (which is currently hidden with how most KB's record stuff). "Fear my gank skills!" - lol! I don't think so with *THAT* record showing... Currently, it'd show a 100% success rate - far from accurate. How about CONCORD just post their kills?
There was an suggestion on something like that. Have CCP publish an NPC based killboard so all kills involving NPC groups showed - pirate factions, empire factions and concord.
It didn't go anywhere but I remember some discussions on it... there are a lot of killmails out that show NPC's on them so it might impact some things about player run KB's and such.
My idea was more ... well... I wonder if there's a freighter pilot with 40+ battleships dead from trying to gank them but having never succeeded...
Not so much who died to what NPC group but who the target was and how many had failed how many times at trying to gank them. |

Jenn aSide
STK Scientific Initiative Mercenaries
1628
|
Posted - 2013.04.15 13:13:00 -
[18] - Quote
Haedonism Bot wrote:CCP has already given you all the modules you need to prevent ganks.
Yea, but they are lies, like that INVULNERABILITY Field. I put on one (and nothing else) and i was far from invulnerable.
(That's right , I went all 2004 up in this piece).
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3209
|
Posted - 2013.04.15 13:21:00 -
[19] - Quote
Mocam wrote:Closest I've come to an actual deal like this was an armor rig/module that would ping back 1hp damage to the hitting ship.
You mean like drones can if you're ATK?
Why else do Exhumers and Barges have silly high scan res? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vincent Athena
V.I.C.E.
1758
|
Posted - 2013.04.15 13:23:00 -
[20] - Quote
No, not like any of that.
Right now gankers can increase their alpha damage by bringing more ships. But the defender cannot increase their EHP by bringing ever more ships. What is being suggested is some way the defender can add more ships and keep getting a higher EHP. The shield harmonizing link only works for one ship, it does not scale up. You cannot bring 10 ships with shield harmonizing and get a really strong tank.
Now an attack based on DPS as opposed to alpha, remote rep does scale and having more friends supporting the defender works.. But we do not have a similar way of scaling up defense vs an alpha strike, or a gank thats faster then one RR cycle. http://vincentoneve.wordpress.com/ |
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Felicity Love
STARKRAFT Joint Venture Conglomerate
462
|
Posted - 2013.04.15 13:24:00 -
[21] - Quote
To engage the "Ultimate Anti-Gank Module", place both hands over your ears, close eyes and repeat after me: "La la la la la... I can't see you.... "

Proud Beta Tester for "Bumping Uglies for Dummies" |

Akiyo Mayaki
161
|
Posted - 2013.04.15 13:24:00 -
[22] - Quote
Use d-scan and tank your ship. You can even bring logi if you're super paranoid. No |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3210
|
Posted - 2013.04.15 13:32:00 -
[23] - Quote
Vincent Athena wrote:No, not like any of that.
Right now gankers can increase their alpha damage by bringing more ships. But the defender cannot increase their EHP by bringing ever more ships. What is being suggested is some way the defender can add more ships and keep getting a higher EHP. The shield harmonizing link only works for one ship, it does not scale up. You cannot bring 10 ships with shield harmonizing and get a really strong tank.
Now an attack based on DPS as opposed to alpha, remote rep does scale and having more friends supporting the defender works.. But we do not have a similar way of scaling up defense vs an alpha strike, or a gank thats faster then one RR cycle.
Alpha is really expensive. To kill a RRed, Tanked Mack, you need about 4 Tornados working together perfectly (or a rep cycle might land in between the volleys landing). That's around 300m ISK they're pissing away just to kill you. Without RR, in .7 and below, you can do it with 2 Nados because they get a second shot. That's still around 150m
The numbers are worse with a Retriever. 2 to gank in the face of RR, and 1 without RR. In both cases, the cost is far more than the value of the ganked ship, let alone trying to make a profit.
Your defense against alpha is to be alert and don't **** off someone so much that they're willing to shell out hundreds of millions of ISK to inconvenience you. In other words, while they can bring more ships, just like they can gank a Freighter for ~10m ISK with ~150 Velators, they're not likely to. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Akiyo Mayaki
161
|
Posted - 2013.04.15 13:33:00 -
[24] - Quote
Just use D-scan and they won't even be on grid with you. No |

Mocam
EVE University Ivy League
264
|
Posted - 2013.04.15 13:46:00 -
[25] - Quote
RubyPorto wrote:Mocam wrote:Closest I've come to an actual deal like this was an armor rig/module that would ping back 1hp damage to the hitting ship. You mean like drones can if you're ATK? Why else do Exhumers and Barges have silly high scan res? (Unfit Hulk locks a Destroyer in under 2s.) Hey, a TD, some ECM, or ECM drones will all get you on their killmails, and could even prevent the gank from succeeding.
Drones aren't so easy and don't always work well with ECM - this I'm fairly certain you are aware of.
Example: Drones on an interceptor that tackles you, in comes gang that ECM jams you, you recall your drones being as that interceptor handed off the tackle to a heavy tackler and headed off for a tour of the system - your drones in tow. Being as you are ECM jammed, you cannot send them out to attack anything else, they'll just orbit you until you do target another ship and then send them to attack - even if they are set on "aggressive", that is canceled the first time you recall them. If you don't recall them, they'll happily chase that interceptor.
Also drones aren't carried by many classes of ships - namely industrials and the like, which are favored gank targets. These ships also tend to have longer lock times than the ships attacking them and this also doesn't work so well when you come out of warp at a gate with them in your drone bay. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3210
|
Posted - 2013.04.15 14:07:00 -
[26] - Quote
Mocam wrote:Drones aren't so easy and don't always work well with ECM - this I'm fairly certain you are aware of.
Who brings ECM for jamming the primary on a Suicide gank OP?
Quote:Example: Drones on an interceptor that tackles you, in comes gang that ECM jams you, you recall your drones being as that interceptor handed off the tackle to a heavy tackler and headed off for a tour of the system - your drones in tow. Being as you are ECM jammed, you cannot send them out to attack anything else, they'll just orbit you until you do target another ship and then send them to attack - even if they are set on "aggressive", that is canceled the first time you recall them. If you don't recall them, they'll happily chase that interceptor.
Again, the topic is Suicide ganking
Quote:Also drones aren't carried by many classes of ships - namely industrials and the like, which are favored gank targets. These ships also tend to have longer lock times than the ships attacking them and this also doesn't work so well when you come out of warp at a gate with them in your drone bay.
Primarily of Mining Barges/Exhumers. Transports have other methods of avoiding ganks that are equally effective.
What works for one kind of ship does not necessarily work for others. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Olf Barrenbur
Guardians of Asceticism
23
|
Posted - 2013.04.15 18:17:00 -
[27] - Quote
There is a barge called the "Procurer" and an Exhumer the "Skiff"
You want more EHP? Undock in one of those and you won't need any half-baked counter-measures.
/thread |

silens vesica
Corsair Cartel
1300
|
Posted - 2013.04.15 18:22:00 -
[28] - Quote
Olf Barrenbur wrote:There is a barge called the "Procurer" and an Exhumer the "Skiff"
You want more EHP? Undock in one of those and you won't need any half-baked counter-measures.
/thread Provided it isn't LOL-fit, like the one I found drifing in our WH. I think the poor thing ejected its pilot in shame. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

Mocam
EVE University Ivy League
264
|
Posted - 2013.04.16 08:17:00 -
[29] - Quote
RubyPorto wrote:Mocam wrote:Drones aren't so easy and don't always work well with ECM - this I'm fairly certain you are aware of. Who brings ECM for jamming the primary on a Suicide gank OP? Quote:Example: Drones on an interceptor that tackles you, in comes gang that ECM jams you, you recall your drones being as that interceptor handed off the tackle to a heavy tackler and headed off for a tour of the system - your drones in tow. Being as you are ECM jammed, you cannot send them out to attack anything else, they'll just orbit you until you do target another ship and then send them to attack - even if they are set on "aggressive", that is canceled the first time you recall them. If you don't recall them, they'll happily chase that interceptor. Again, the topic is Suicide ganking... Quote:Also drones aren't carried by many classes of ships - namely industrials and the like, which are favored gank targets. These ships also tend to have longer lock times than the ships attacking them and this also doesn't work so well when you come out of warp at a gate with them in your drone bay. ...Primarily of Mining Barges/Exhumers. Transports have other methods of avoiding ganks that are equally effective. What works for one kind of ship does not necessarily work for others.
Back to the topic - true. My bad there. General stuff I tossed on from reading your ECM type statements.
As you say only mining barges and exhumers who are currently mining and have the drones out.
ECM drones are silly in this situation being as you'll be popping rats and recall + launch new doesn't work well while being ganked, now does it? Also drones can take a bit to switch targets if they are busy with rats at a given time and if on aggressive, it's already set to work this way - and doesn't do much now does it?
Transports have no other methods of effect unless you are going with T2 transports vs indy style haulers. Not even close and T2 transports are fairly uncommon compared to T1 haulers and not that popular a gank target due to their abilities.
I have a blockade runner and it's agility & cloak puts it a tad better than my Arazu for align times & cloak use - no it doesn't get ganked even when I pack a couple billion worth of cargo in it - but it's also a fairly expensive hull and a "specialized" style of training that vets can take advantage of - but that excludes a large portion of the community without gutting their training plans. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3215
|
Posted - 2013.04.16 15:01:00 -
[30] - Quote
Mocam wrote:As you say only mining barges and exhumers who are currently mining and have the drones out.
ECM drones are silly in this situation being as you'll be popping rats and recall + launch new doesn't work well while being ganked, now does it? Also drones can take a bit to switch targets if they are busy with rats at a given time and if on aggressive, it's already set to work this way - and doesn't do much now does it?
Recall + Launch as soon as the rats are dead instead of waiting around for an incoming gank. Or don't use a full flight of drones to kill rats. You have 5 drones and 2 sources of danger.
Or just accept that no solution is perfect and ***** on your ganker's killmail with your DPS drones. You have 10-20 seconds for an efficient gank, and drones aren't that slow.
Or, since you're atk, just be in a fleet with a buddy, webbing each other down and fleetwarp when there's trouble. No need to even be there when the gankers land. (A Hulk can be fully aligned at 7m/s with 4 webs on it. A hulk has 4 midslots.)
Quote:Transports have no other methods of effect unless you are going with T2 transports vs indy style haulers. Not even close and T2 transports are fairly uncommon compared to T1 haulers and not that popular a gank target due to their abilities.
Sure they do. Don't haul more ISK in one trip than your tank can protect. Sometimes this means taking more than one trip. Or have a buddy/alt in a webbing ship. Both options are highly effective (with the duel system, setting up to accept webbing support is super easy, even in an NPC corp).
Quote:I have a blockade runner and it's agility & cloak puts it a tad better than my Arazu for align times & cloak use - no it doesn't get ganked even when I pack a couple billion worth of cargo in it - but it's also a fairly expensive hull and a "specialized" style of training that vets can take advantage of - but that excludes a large portion of the community without gutting their training plans.
Yep. A ship designed for hauling mid-sized, high value cargo is good for hauling mid-sized, high value cargo. News at 11.
Getting specialist abilities is meant to take some training time. That's how the entire skill system is designed. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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