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babylonstew
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Posted - 2005.09.19 10:34:00 -
[31]
Originally by: Jim Raynor
Anyways for the "vote", the proper bonuses for a Cerberus should be:
Caldari Cruiser: 10% Missile Velocity and 5% ALL Missile Damage Per Level.
Heavy Assault Ships: 5% Launcher ROF and 5% Kinetic Missile Damage Per Level.
looks like jim hit the nail on the head, id go for that
at least it would be worth testing on sisi right?
Quoted From MouseOnMars Especially the Machariel, which can cast level 1 sh*t your pants upon appearing on the battlefield |

Nafri
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Posted - 2005.09.19 10:41:00 -
[32]
Implent finally more then 1 cruiser sized missle
We need:
Frigates: Rockets - light missles
Cruisers: Heavy rockets - heavy missles - light cruise missles
Battlecruisers: light cruise missles
Battleships: cruise missles - torpedos
Rockets: 40 Damage - high ROF - DPS slightly under medium pulses - 7km range
light missles: 100 damage - low ROF - DPS under other long range frigate guns - 20km Range
Heavy rockets: 80 damage - 8km range - good DPS
heavy misses: 150 damage - 40km range - medium DPS
light cruise: 250 damage - 80km range - low DPS, high burst
cruise and torps are fine
Basicly this would give missle pilots lots of more choices
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Put your panties on your head! |

Mr Raine
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Posted - 2005.09.19 12:42:00 -
[33]
Originally by: Messerschmitt facility Cerberus is very good, It does up to 400 damage at some NPC's from over 100km... no other HAC can do that. Should get nerfed to be honest...
are u actualy playing the same game, your on the eve-online forums mate,
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Hugh Ruka
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Posted - 2005.09.19 14:15:00 -
[34]
Originally by: Nafri Implent finally more then 1 cruiser sized missle
We need:
Frigates: Rockets - light missles
Cruisers: Heavy rockets - heavy missles - light cruise missles
Battlecruisers: light cruise missles
Battleships: cruise missles - torpedos
Rockets: 40 Damage - high ROF - DPS slightly under medium pulses - 7km range
light missles: 100 damage - low ROF - DPS under other long range frigate guns - 20km Range
Heavy rockets: 80 damage - 8km range - good DPS
heavy misses: 150 damage - 40km range - medium DPS
light cruise: 250 damage - 80km range - low DPS, high burst
cruise and torps are fine
Basicly this would give missle pilots lots of more choices

basic difference between rockets and missiles should be flight time and max velocity
rockets - high velocity, low flight time missiles - medium velocity, high flight time
also the launchers are OK, just there should be more missiles in the same class with different damage/flight time ratio (same hull but more fuel or bigger warhead).
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Admiral Keyes
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Posted - 2005.09.19 15:44:00 -
[35]
Edited by: Admiral Keyes on 19/09/2005 15:45:09
Originally by: Nafri
heavy misses: 150 damage - 40km range - medium DPS
Calling the misses heavy is the fastest way to die 
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Deadzone
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Posted - 2005.09.19 17:59:00 -
[36]
Originally by: Jim Raynor Anyways for the "vote", the proper bonuses for a Cerberus should be:
Caldari Cruiser: 10% Missile Velocity and 5% ALL Missile Damage Per Level.
Heavy Assault Ships: 5% Launcher ROF and 5% Kinetic Missile Damage Per Level.
1 + 7 definatly and this above idea is perfect.
As for whomever stated about 400DPS with gurista mods, when you do DOT on ANY ship, you need to do it from a base statistics level. You can't sit there and balance anything while you have top-tier mods on your ship as MOST people will not be having the chance to get those. 
Vice-Admiral
Executive Commanding Officer Military Command Phoenix Propulsion Laboratories |

Ethan Tomlinson
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Posted - 2005.09.19 20:12:00 -
[37]
Jim Raynors idea is a lovely one indeed... i just wish it would come soon along with the cruiser nerfPWNage
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Megadon
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Posted - 2005.09.19 20:41:00 -
[38]
Originally by: Admiral Keyes
Originally by: Jim Raynor
Anyways for the "vote", the proper bonuses for a Cerberus should be:
Caldari Cruiser: 10% Missile Velocity and 5% ALL Missile Damage Per Level.
Heavy Assault Ships: 5% Launcher ROF and 5% Kinetic Missile Damage Per Level.
Spot on.
Spot on the spot. Signed sealed and delivered.
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Denrace
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Posted - 2005.09.19 23:21:00 -
[39]
Originally by: Jim Raynor Anyways for the "vote", the proper bonuses for a Cerberus should be:
Caldari Cruiser: 10% Missile Velocity and 5% ALL Missile Damage Per Level.
Heavy Assault Ships: 5% Launcher ROF and 5% Kinetic Missile Damage Per Level.
fantastic idea. Mr. raynor, i love you 
p.s: cerb is nice with 4x racial jammers, one of each flavour, a sensor booster and a cloak, packing heavies :)
____________________________________________
Sacrilege > Everything |

Xharky
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Posted - 2005.09.20 05:02:00 -
[40]
Raynor's idea is good 
I think a missile explosion velocity bonus would be nice too -------------------- (IRC EVE-Online Coldfront) <%t20> you know me GeromeDoutrande :) <%t20> i need a little stroke from time to time, non heart-attack related. <%t20> ****, omgrawr material |

Motec
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Posted - 2005.09.20 19:14:00 -
[41]
Devs give cerberus the respect to be called a hac, new bonus. Thx
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EVENFLOW
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Posted - 2005.09.20 20:09:00 -
[42]
I once killed 32 bs's w/ only 2 rockets. My RoF was .32secs and the dmg from one of the rockets was almost 3 million. I don't think they should change it at all, its teh pwnzor.
PS: Roxanna, does your sig actually say Rapid Lunch?
Kidding aside, make it pump missles out like an Nasty Missle Spewing Ass Kicking Caldari Badass it should be.
Or an extra launcher.
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xenorx
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Posted - 2005.09.20 20:14:00 -
[43]
Quote: Caldari Cruiser: 10% Missile Velocity and 5% ALL Missile Damage Per Level.
Heavy Assault Ships: 5% Launcher ROF and 5% Kinetic Missile Damage Per Level.
add in #7 for another launcher slot with the bonuses I quoted and you have a ship that would actually be on par with the other Heavy Assault Ships.
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Deadzone
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Posted - 2005.09.21 08:27:00 -
[44]
Keeping this thread fresh 
Vice-Admiral
Executive Commanding Officer Military Command Phoenix Propulsion Laboratories |

Rexthor Hammerfists
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Posted - 2005.09.21 08:41:00 -
[45]
Edited by: Rexthor Hammerfists on 21/09/2005 08:50:14 for the sake of all cruiser sized launcher slots, like sacrileges, caracals blackbirds etc. have them.
make somethin like a medium sized torps with a new launcher for them.
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Jim Raynor
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Posted - 2005.09.21 08:43:00 -
[46]
Originally by: EVENFLOW I once killed 32 bs's w/ only 2 rockets. My RoF was .32secs and the dmg from one of the rockets was almost 3 million. I don't think they should change it at all, its teh pwnzor.
Now imagine the damage you'd do if CCP took the on the HUGE UNGODLY TIME CONSUMING task of adding tech2 ballistic mods to the game!!! ------
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Nafri
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Posted - 2005.09.21 09:06:00 -
[47]
Originally by: Rexthor Hammerfists Edited by: Rexthor Hammerfists on 21/09/2005 08:51:55 for the sake of all cruiser sized launcher slots, like sacrileges, caracals blackbirds etc. have them.
make somethin like a medium sized torps with a new launcher for them.
so signed  --------------------------------------------------------------------------------
Put your panties on your head! |

Jim Raynor
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Posted - 2005.09.21 09:10:00 -
[48]
missiles are only really balanced at the battleship level, torpedoes are why.
they are pretty much crap otherwise.. i want cruiser "torps"
cerberus fails at DPS, and it fails at tanking, its okay at EW but thats strictly cause its caldari and has 5 mids, other than that its really nothing special
its by far the most damaging caldari cruiser in the game but that is so very much not saying much at all since they all suck at damage dealing :\ ------
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TuRtLe HeAd
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Posted - 2005.09.21 09:35:00 -
[49]
1-Damage to all missile damage 2%-5% or even 10% so it can fall in line with the HAC world NO - its inline with the HAC world already 2-Targetting range 5% NO - Its already got silly range 3-Velocity Bonus NO - Its a missile boat. 4-Target prediction or missile precision YES - Makes sense its a missile boat. 5-shield boost bonus YES only if its a bonus to sheild boosters 6-missile velocity bonus would actually be better No 7-or jstu add an extra Luncher No 8-mayebe an extra low slot for dmg mods. No. |

YoYonis
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Posted - 2005.09.21 10:14:00 -
[50]
I vote 1 and 7.
Who desided only scourge and why?
"PPL building it's way to greatness one ship at a time."
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Roxanna Kell
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Posted - 2005.09.21 11:06:00 -
[51]
well. Apparently scourge, KENETIC is our race damage,
why do other races get 2 damages and we get just one. at least make it for 2 type of damages.
so most votes are 1+4+7 in order.
aight. good deal, kinda predictable.
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Denrace
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Posted - 2005.09.21 11:23:00 -
[52]
Originally by: TuRtLe HeAd 1-Damage to all missile damage 2%-5% or even 10% so it can fall in line with the HAC world NO - its inline with the HAC world already 2-Targetting range 5% NO - Its already got silly range 3-Velocity Bonus NO - Its a missile boat. 4-Target prediction or missile precision YES - Makes sense its a missile boat. 5-shield boost bonus YES only if its a bonus to sheild boosters 6-missile velocity bonus would actually be better No 7-or jstu add an extra Luncher No 8-mayebe an extra low slot for dmg mods. No.
lmao...you obviously aint flown the cerberus
it needs exactly what jim raynor suggested doing to to it.
jim ftw
____________________________________________
Sacrilege > Everything |

Rex Martell
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Posted - 2005.09.21 11:25:00 -
[53]
4 all damage dealing HAC's get a tracking bonus
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

Roxanna Kell
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Posted - 2005.09.22 01:52:00 -
[54]
Originally by: Denrace
Originally by: TuRtLe HeAd 1-Damage to all missile damage 2%-5% or even 10% so it can fall in line with the HAC world NO - its inline with the HAC world already 2-Targetting range 5% NO - Its already got silly range 3-Velocity Bonus NO - Its a missile boat. 4-Target prediction or missile precision YES - Makes sense its a missile boat. 5-shield boost bonus YES only if its a bonus to sheild boosters 6-missile velocity bonus would actually be better No 7-or jstu add an extra Luncher No 8-mayebe an extra low slot for dmg mods. No.
lmao...you obviously aint flown the cerberus
it needs exactly what jim raynor suggested doing to to it.
jim ftw
i aint flown a cerberus?? lol
i was one of the few first to get one when it came out at 90-120 mills and flew nothing since than, i created this charachter to be a ceptor pilot, than changed my mind when i saw the cerberus, in the test server it was displayed so i said hell iam getting one of those |

Malthros Zenobia
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Posted - 2005.09.22 04:07:00 -
[55]
1, 4, 6 & 7. Seriously, from what i've seen of them in action, and how people talk about cerbs, they sound like the biggest letdown I've had so far (was focusing to use them, now I'm working towards harpies).
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Tevaghn Darklight
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Posted - 2005.09.22 04:09:00 -
[56]
Bump
Hopefully the devs will take some of these much needed ideas. |

Deadzone
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Posted - 2005.09.24 19:23:00 -
[57]
While the Devs are on a nerfing mood...bump.
Vice-Admiral
Executive Commanding Officer Military Command Phoenix Propulsion Laboratories |

Shreven Bulks
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Posted - 2005.09.24 23:34:00 -
[58]
1 and 7 or 1 and 4.
I'd trade the eagle's boost bonus for a missle/rail rof bonus too.
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JoCool
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Posted - 2005.09.24 23:52:00 -
[59]
Originally by: Jim Raynor Caldari Cruiser: 10% Missile Velocity and 5% ALL Missile Damage Per Level.
Heavy Assault Ships: 5% Launcher ROF and 5% Kinetic Missile Damage Per Level.
Hmmmmm... DIRKA DIRKA!
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Ravenge
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Posted - 2005.09.25 01:14:00 -
[60]
Edited by: Ravenge on 25/09/2005 01:14:15
Originally by: Roxanna Kell well. Apparently scourge, KENETIC is our race damage,
why do other races get 2 damages and we get just one. at least make it for 2 type of damages.
so most votes are 1+4+7 in order.
Thats because many moons ago, both the gallente and caldari was hybrid users.. the gallente in favour of blasters with their specialist damage bening thermal damage.. and the caldari being rail users with kinetic being their specialist damage.
Some where in between then and now, the caldari became mainly a missle user race, with rails as a secondary weapon.. as seen in the ferox, harpy and moa. Now had they stayed a rail race, things would be a whole lot different and easier.
(another reflection in this, is that the gallente (intaki) was supposed to be the ecm and sensor dampening masters.. and the caldari was suppoed to be the eccm sensor boosting masters. But somewhere between beta and now ecm and dampeners was moved from being high slot to mid slot items.)
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