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Thread Statistics | Show CCP posts - 1 post(s) |

Derron Bel
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Posted - 2005.09.20 11:58:00 -
[31]
The thing is, losing the cargo bonus won't make the Exqueror no good as a mini-hauler, it'll just haul less.
For the Amarr, the Omen can haul 1050m3 with lowslots filled with Expanded Cargo Is, and fit drones+ a decent armament on top of it. Or lose one cargo and fit an armor plate for armed hauling, or a repper for mining. Surely the Exqueror with a base 600m3 cargo bay can still fulfill the role adequately. Granted, the Exqueror only has 3 lowslots...
Maybe a compromise? Base 750m3 cargo bay, no cargo bonus? -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Aldelphius
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Posted - 2005.09.20 12:14:00 -
[32]
/signed
leave it as it is. it is an incredibly usefull hauler with the cargo bonus. It is the bridge between normal cruisers and a mwd itty 5. I dont need 7500m3 of cargo in the itty 5 all the time, and when the cargo is less than 1200m3, the Exequror is the best ship for the job. 2 med nos, 2 125mm 2's + light drones is more than enough to get me past a lone inty looking for an easy kill.
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Mack Dorgeans
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Posted - 2005.09.20 15:00:00 -
[33]
Another thing I have used the Exequror for is L3/L4 R&D agent missions. I used to fly one to my agents, and it would be great for those 1,000m3 courier jobs they give you, or for picking up a load of minerals or trade goods they want sometimes. It's also nice for long ratting sessions in secure space to collect loot. I certainly don't use the two I own as often as I used to, but if this change went through, I'd have no reason to keep them at all.
Another point regarding research agents: many R&D corporations don't have combat-focused agents, which makes an armed courier ship great for working up standing with those corps. It's a great first cruiser. If anything I would encourage adding more like it, instead of removing a unique role from the options available.
Thanks to all who've signed so far! Spread the word ...
-------------------
CEO, Lead Scientist Camelot Innovations
Got Science? Seeking interns or experienced pros in research, mining, and production disciplines. |

DTM2752
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Posted - 2005.09.20 15:20:00 -
[34]
*chains himself to exequror in protest*
Save the exequror!!!
/signed
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Grincor
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Posted - 2005.09.20 15:22:00 -
[35]
/Signed
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Chandaris
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Posted - 2005.09.20 15:55:00 -
[36]
I just spent 3 mil on an exqueror wich i plan to outfit with miner II's and cargo expanders so I use it for ninja mining in 0.1 and 0.2 space (mine, fill cargo, deposit the cash at a safespot lockbox farm then pick it up with my Iteron III to haul back to corp HQ for refining.
PLEASE don't nerf the Exquror's cargo ability that's the only reason I bought the damned thing!
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Stribog
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Posted - 2005.09.20 18:03:00 -
[37]
/SAVE IT
Don't take away the great bonus and turn it into a bad logistics.. please.
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Gierling
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Posted - 2005.09.20 18:05:00 -
[38]
leave the cargo bonus and give it the ability to use mines :)
Bastards we are lest Bastards we become. |

The Enslaver
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Posted - 2005.09.20 18:10:00 -
[39]
No...
I like the planned new version :/
As for armed minihaulers, OMGBLOCKADERUNNERINDIES. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Voltron
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Posted - 2005.09.20 18:14:00 -
[40]
Dont nerf the exequerer, its mah tard squad ship of choice, the dmg bonus gives my t2 med ions some nice hits, and the cargo bonus helps me haul loot back if i dont die, or haul if we decide to mine in p3en instead of camp.
Volt
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Isochecker
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Posted - 2005.09.20 18:21:00 -
[41]
Quote: I like the planned new version :/
OMGLOGISTICS, right back at you. |

Hailstorm
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Posted - 2005.09.20 20:28:00 -
[42]
Don't touch the exequror.
*signed*
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Padrean
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Posted - 2005.09.21 01:35:00 -
[43]
Where are the proposed changes listed?
Getting rid of the cargo bonus would ruin the Gallente cruiser that seems to have carved out a unique role for itself.
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Mack Dorgeans
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Posted - 2005.09.21 01:44:00 -
[44]
Originally by: Padrean Where are the proposed changes listed?
Getting rid of the cargo bonus would ruin the Gallente cruiser that seems to have carved out a unique role for itself.
Check out the following thread: http://oldforums.eveonline.com/?a=topic&threadID=224757
-------------------
CEO, Lead Scientist Camelot Innovations
Got Science? Seeking interns or experienced pros in research, mining, and production disciplines. |

Mr Floppyknickers
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Posted - 2005.09.21 04:49:00 -
[45]
Originally by: The Enslaver No...
I like the planned new version :/
As for armed minihaulers, OMGBLOCKADERUNNERINDIES.
to go with the theme presented.
OMGBLOCKADERUNNERSONLYHAVEGRIDANDPOINTSFORONEWEAPONANDCRAPEQUIPMENTWTF!
If you'd like this further explained check previous posts in the thread. The blockade runners, while cool (::drools @ prorator::) are crap comparred to a hauler transport elite with two warp stabs on them and more available space and slots, and regardes both can mount A weapon. Not scaring anyone with those.
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Durin
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Posted - 2005.09.21 09:50:00 -
[46]
I think this ship should stay as it is. great newb cruiser, and fast mini hauler.
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Caliera
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Posted - 2005.09.21 10:47:00 -
[47]
SIGNED !
as a relatively new player i like the hauling capabilities of the ship. please leave it as it is !
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Derron Bel
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Posted - 2005.09.21 10:47:00 -
[48]
Edited by: Derron Bel on 21/09/2005 10:47:20 FloppyKnickers, that's the point. It's superceding the blockade runners.
Besides, with a 600m3 base cargo bay, it will hardly be hurting as a mini hauler even without the cargo bonus. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

N1fty
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Posted - 2005.09.21 12:52:00 -
[49]
Signed! The Augoror is a superb little ship for transporting small amounts of valuable cargo, not to mention the mining possibilities for beginners with 3 hardpoints and space for a couple of drones.
If it aint broke, DONT FIX IT!! .................
N1fty -"CKN Recruiting Sergeant" |

anok
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Posted - 2005.09.21 14:47:00 -
[50]
PLease, leave the cargo bonus.
it's a unique ship atm and i fly it alot
Com
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Comnena
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Posted - 2005.09.21 14:48:00 -
[51]
stupid alt post
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The Enslaver
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Posted - 2005.09.21 16:51:00 -
[52]
Originally by: Mr Floppyknickers
to go with the theme presented.
OMGBLOCKADERUNNERSONLYHAVEGRIDANDPOINTSFORONEWEAPONANDCRAPEQUIPMENTWTF!
If you'd like this further explained check previous posts in the thread. The blockade runners, while cool (::drools @ prorator::) are crap comparred to a hauler transport elite with two warp stabs on them and more available space and slots, and regardes both can mount A weapon. Not scaring anyone with those.
Well, despite what you say, they still have about 3.5k cargo space, have the agility and speed of a frig, and have built in stabs. So, they are the ultimate in fast cargo ships. The minmatar one can also mount a T2 med projectile and a heavy launcher :)
So I don't know what you are on about when you say that they are crap...  --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Mack Dorgeans
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Posted - 2005.09.21 17:21:00 -
[53]
I don't see the Exequror as any sort of replacement for the blockade runner transport ships. It can't haul nearly as much as a blockade runner, and to have the same warp core stability would lower its potential cargo bay even further. You can't, for instance, carry a frigate in an Exequror. The Exequror does, however, excel in a number of situations that make it much more useful in its current incarnation than the proposed logistics version.
-------------------
CEO, Lead Scientist Camelot Innovations
Got Science? Seeking interns or experienced pros in research, mining, and production disciplines. |

Keeorea
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Posted - 2005.09.21 18:02:00 -
[54]
Leave Exequeror, hell if an Inquisitor can fit enough cargo on. Indies are too weakk, transports take too long to train
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Maya Rkell
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Posted - 2005.09.21 18:27:00 -
[55]
signed
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

keepiru
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Posted - 2005.09.21 18:44:00 -
[56]
let my people goo...
err.. leave it as it is, please.
/signed ------------- Axe the Thorax's drone bay.
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Natasha Kerensky
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Posted - 2005.09.21 18:46:00 -
[57]
Originally by: Derron Bel Edited by: Derron Bel on 21/09/2005 10:47:20 FloppyKnickers, that's the point. It's superceding the blockade runners.
Besides, with a 600m3 base cargo bay, it will hardly be hurting as a mini hauler even without the cargo bonus.
i hope you're not suggesting that they nerf the exqueror because CCP couldnt figure out how to make blockade runners good ships. If thats the case, CCP needs to beef up blockade runners and leave the Exqueror alone
I own one of these ships (I call it the "Quartermaster"), its the only gallenete cruiser i won, it served me very well as smaller, faster indy, and i would be very upset if i log in one day and find out that i have to train Caldari Industrials to 5 just to be able to get much more expensive ship to do the same job my Quartermaster was doing.
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Mabelrode
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Posted - 2005.09.21 23:54:00 -
[58]
Signed.
This is a dreadful change. The ship has a role that is actually utilized. Leave it alone.
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Viktur Alarus
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Posted - 2005.09.21 23:59:00 -
[59]
Wow...
What a simply terrible idea this change is. Don't do it please. The Exequror is fine as is.
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Mr Floppyknickers
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Posted - 2005.09.22 01:01:00 -
[60]
Originally by: Derron Bel Edited by: Derron Bel on 21/09/2005 10:47:20 FloppyKnickers, that's the point. It's superceding the blockade runners.
Besides, with a 600m3 base cargo bay, it will hardly be hurting as a mini hauler even without the cargo bonus.
No, because the runner still has at minimum, with no expanders, 4 times the cargo space AND a +2 to warp strength. An exie with one expander and two stabs will be hovering at middle 700's at best depending on skill.
The runner isn't hurt by the exie at all because the exie is a noobin ship used by nubbins starting in the game or by older players who haven't gotten to a point skill or isk wise to use a base 30mil indi. Anyone that has the skills to use a blockade runner is going to use the larger cargo space elite transport over the elite blockade runner anyway due to their abundance of low slots which easily accomodate 4-5 expanders AND 2 warp stabs making the runners bonus useless. The only difference is speed, but when you're talking blockade vs cargo a simple hull mod fixes that so thier one nearly even footing when MWDin' anyway.
If CCP wants to make the blocade runner viable, they should do the following things.
a: up the grid/cpu to near cruiser level.
b: increase high slots to accomidate a possible 3-4 medium weapons/launchers OR add a high slot to each with a Covert Ops skill bonus and skill reqs to allow speedy cloaked movment, say 75%. Or even better allow them to use an ab OR mwd WHILE CLOAKED, and leave them at one high slot. I mean honestly, what good is a 150m rail gun, even the T2 variant, against any threat beyond blood followers? This way the ship can be changed to a real fighting break through the lines blockade runner or be made into a stealthy blockade runner.
c: increase the warp strength bonus to +1 per level with no base. At skill lvl 1 +1, lvl 2 +2 etc... Would this make a lvl 5 transport pilot hard to stopfrom warping, yep. But then someone with level 5 elite transport skill should be hard to stop. Chances are this person knows the ship, and if I'm flying a runner I'm tacking on an extra stab or two anyway, make em work for it ya know. Besides you've got all 15km to the gate to kill him anyway.
These changes would make the runner worth using given it's inferior standing next to standard elite transports who do thier job better since they have more slots and natural cargo space to be flexible with. With the changes I mention it would present an actual choice for elite hauling and the runners would have some benifit to offset thier misserable existing bonus and lack of cargo space.
p.s. BTW, i love your sig text, makes me giggle everytime. 
p.s. part deux: leave the exie as is, i've seen one logistic ships in 4 months of play (oddly, was the elite exie hull), probably a reason for that, why make another barely used class of ship out of a ship that has a use?
p.s. quatro (skipped one ) I'm a fan of runners, though I do wish they were useful, just look at my sig. Supposed to be my favorite ship hull in the game, the proator. Although, I did take some artisitic liberties with it. I would prefer both a combat varinat and cloak variant of blockade runners. Admittedly I'd likely use the cloak one in 0.0 or low lowsec and the weapon intensive one in empire thru .3.
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