| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lallante
Blue Republic RvB - BLUE Republic
196
|
Posted - 2013.04.18 10:56:00 -
[1] - Quote
Last expansion, CCP revealed that the background starfield in space is a correctly oriented map lining up with the actual systems in the galaxy map in Eve. Autopilot now can highlight the route you are taking through the stars visually, in that starfield.
This shows that our clients know which star in the starfield is which system in eve. With that information, something glorious is possible.
This thread is a petition for CCP to visually align ships jumping to a cyno to the actual star in the starfield, and have them arrive aligned from the system they jumped from. This need not slow down cynoing - the alignment can happen independantly of the cynoing process, and could even be purely client side for the person viewing. The only gameplay change will be providing a little intel to anyone watching ships cyno in or out, but that's actually no bad thing.
To picture this, imagine huge fleets of capital ships cynoing into a system all pointing the same direction, their system of departure clearly identifiable from the direction their engines are pointing. This will add so much visual coherence to Eve capital fleet fights which at present are often a bit of a jumbled mess. Eve players videos will look so much closer to the art-team produced marketting shots. The result would be glorious.
IMO this should be 2013's Engine Trails/Our new cyno effect.
PS: This would also open up the possibility of a new cyno effect which shows the ships accelerating rapidly (perhaps with some kind of physical 'dilation' effect) in that direction. |

ACE McFACE
Radical Astronauts Plundering Eve Hopeless Addiction
1191
|
Posted - 2013.04.18 11:04:00 -
[2] - Quote
Ooh not a bad idea You should be notified if someone quotes your post so you can continue the argument! |

Solstice Project
Sebiestor Tribe Minmatar Republic
3234
|
Posted - 2013.04.18 11:06:00 -
[3] - Quote
Lallante wrote:Last expansion, CCP revealed that the background starfield in space is a correctly oriented map lining up with the actual systems in the galaxy map in Eve. I can't be the only one who knew this before already. |

Shokre O'Corwi
The Squid Squad Slumdogs
65
|
Posted - 2013.04.18 11:24:00 -
[4] - Quote
If you zoom out your camera you'll notice that the "cyno ball" warps off in the direction of the star, so you can, in fact , watch in what direction ships cyno out. |

Lallante
Blue Republic RvB - BLUE Republic
199
|
Posted - 2013.04.18 11:31:00 -
[5] - Quote
Shokre O'Corwi wrote:If you zoom out your camera you'll notice that the "cyno ball" warps off in the direction of the star, so you can, in fact , watch in what direction ships cyno out.
Set your autopilot to an adjacent system and jump there - the direction the cyno ball goes has no correlation with the destination |

Bienator II
madmen of the skies
1664
|
Posted - 2013.04.18 12:17:00 -
[6] - Quote
Lallante wrote:Shokre O'Corwi wrote:If you zoom out your camera you'll notice that the "cyno ball" warps off in the direction of the star, so you can, in fact , watch in what direction ships cyno out. Set your autopilot to an adjacent system and jump there - the direction the cyno ball goes has no correlation with the destination well. yes. Its random. The first iteration even randomized it within fleet which made it look quite funny. IMO the entire jump process needs work. I never liked the pink/brown color or the low quality sound effect. It looks a bit rushed out. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Xearal
Black Thorne Corporation Black Thorne Alliance
557
|
Posted - 2013.04.18 12:18:00 -
[7] - Quote
Nice idea, but I'll raise you one!
How about also highlighting the star where you will be jumping to, just for fleet members, so you know which star is the one your fleet will be dropping in on some poor smuck that attacked your bait ship.
That would also make it possible to 'see' when the beacon goes up and/or down. Aka, if you're in space in your Jump ship, and the other end, someone in your fleet lights a cyno, you see the star where the cyno is light up, and go blinky or something like that. Which ofcourse means that you can jump in before they even say on comms that the cyno is up.
|

pussnheels
The Fiction Factory
1141
|
Posted - 2013.04.18 12:21:00 -
[8] - Quote
will only add more calculations the server needs to peform not a good idea for now I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Concurssi Mellenar
Brave Newbies Inc.
12
|
Posted - 2013.04.18 12:35:00 -
[9] - Quote
The system isn't exactly struggling to keep up, right? I think this is a great idea. |

Velicitia
Nex Exercitus
1389
|
Posted - 2013.04.18 12:49:00 -
[10] - Quote
Xearal wrote:Nice idea, but I'll raise you one!
How about also highlighting the star where you will be jumping to, just for fleet members, so you know which star is the one your fleet will be dropping in on some poor smuck that attacked your bait ship.
That would also make it possible to 'see' when the beacon goes up and/or down. Aka, if you're in space in your Jump ship, and the other end, someone in your fleet lights a cyno, you see the star where the cyno is light up, and go blinky or something like that. Which ofcourse means that you can jump in before they even say on comms that the cyno is up.
+1
Though it could even just be a random spot in the general direction. My experience is that you only "see" about 10 jumps before the stars get too small/dim to be seen. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Lallante
Blue Republic RvB - BLUE Republic
200
|
Posted - 2013.04.18 12:52:00 -
[11] - Quote
pussnheels wrote:will only add more calculations the server needs to peform not a good idea for now
The calcs are already done - this could easily be 100% clientside. |

Lallante
Blue Republic RvB - BLUE Republic
200
|
Posted - 2013.04.18 12:53:00 -
[12] - Quote
A similar idea is to have all stargates be properly aligned ("pointing" to the system they go to) if this isnt already the case |

Nevyn Auscent
Broke Sauce
224
|
Posted - 2013.04.18 13:08:00 -
[13] - Quote
Lallante wrote:A similar idea is to have all stargates be properly aligned ("pointing" to the system they go to) if this isnt already the case Thats been the case for ages. It shows if you have the AP set up that the gate points towards the start of the line. |

Hrothgar Nilsson
Black Core Federation Black Core Alliance
290
|
Posted - 2013.04.18 13:34:00 -
[14] - Quote
Posting in a stealth "bumping ships out of alignment to destination system star prevents them from cynoing out" thread? http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Lallante
Blue Republic RvB - BLUE Republic
202
|
Posted - 2013.04.18 15:07:00 -
[15] - Quote
Hrothgar Nilsson wrote:Posting in a stealth "bumping ships out of alignment to destination system star prevents them from cynoing out" thread?
No, not asking for a new cyno warm up mechanic just a visual cue (could be entirely clientside) |

Vincent Gaines
Cold Moon Destruction Transmission Lost
384
|
Posted - 2013.04.18 15:49:00 -
[16] - Quote
pussnheels wrote:will only add more calculations the server needs to peform not a good idea for now Not really.
Assigned beacon already has a unique value (probably more than one).
If, the client is jumping to that value, do x direction. All clients to that value go in that direction. Determining the direction can easily be determined via the client.
Won't change anything other than how it looks. Not a diplo.-á
The above post was edited for spelling. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
275
|
Posted - 2013.04.18 16:08:00 -
[17] - Quote
YES YES AND A MILLION TIMES YES!
I've been complaining about this since the gates started shooting at neighboring stars. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
197
|
Posted - 2013.04.18 18:14:00 -
[18] - Quote
When you jump you are actually going through a higher dimension, and you land in the direction you land in the correct orientation with respect to the dimension you exited, which may not correlate to the 3D axes of the origin and destination grids.
So, working as intended imo. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1603
|
Posted - 2013.04.18 18:33:00 -
[19] - Quote
pussnheels wrote:will only add more calculations the server needs to peform not a good idea for now It will add like one calculation to determine a vector and then a few updates for each client, which is literally nothing in today's terms. Professional bad guys were unfortunately not available so instead they sent me. Voter response is quite good this time around: http://4.bp.blogspot.com/-qCaz2OlMecY/UWhTTh_NfFI/AAAAAAAAPOE/ryjfQkApycs/s1600/05.jpg |

gnome proper
United Gnome Conglomerate
6
|
Posted - 2013.04.19 23:11:00 -
[20] - Quote
I like the idea, good if it's only visual and not a requirement for cynoing around.
Coherent fleet jump could also be implemented by a new command for the Fleet Commander. "Jump Fleet to CynoBlabla"
Might have some silly side-effects, but I believe it would make things a lot more interesting. :-) |

Lallante
Blue Republic RvB - BLUE Republic
245
|
Posted - 2013.04.22 18:05:00 -
[21] - Quote
gnome proper wrote:I like the idea, good if it's only visual and not a requirement for cynoing around.
Coherent fleet jump could also be implemented by a new command for the Fleet Commander. "Jump Fleet to CynoBlabla"
Might have some silly side-effects, but I believe it would make things a lot more interesting. :-)
That would actually be hilarious and cool (imagine doing it as a spy) |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 18:07:00 -
[22] - Quote
Could I also request that if the cyno dies mid-jump, that we not land at the center of the sun? Being randomly scattered around the system would be great. In the center of the sun is not only ridiculous and makes no sense, but it's a tremendous pain in the ass because you're unable to warp for at least a minute while your ship recovers from being bounced out at several hundred million meters per second.
The first time it happens it's kind of cool, after that it's obnoxious. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 18:10:00 -
[23] - Quote
pussnheels wrote:will only add more calculations the server needs to peform not a good idea for now That doesn't make any sense. Why does the server need to get involved at all? It's purely a graphics thing. The client knows where everything is, doesn't it? So why can't the client itself do it? Module activation timers are buggy. CCP please fix. |

Jassmin Joy
Fairlight Corp Rooks and Kings
100
|
Posted - 2013.04.22 18:12:00 -
[24] - Quote
James Amril-Kesh wrote:Could I also request that if the cyno dies mid-jump, that we not land at the center of the sun? Being randomly scattered around the system would be great. In the center of the sun is not only ridiculous and makes no sense, but it's a tremendous pain in the ass because you're unable to warp for at least a minute while your ship recovers from being bounced out at several hundred million meters per second.
i believe this is only the case for bridges, capitals that jumped while the cyno was alive should still land on grid.
Something else i'd like to see before this though (while this is till a good idea) is the ship models actually being the proper size's, ie. dreads being around the same size as super carriers seems odd. |

GreenSeed
271
|
Posted - 2013.04.22 18:42:00 -
[25] - Quote
the problem is that we don't have a truly interactive mode to identify which star are looking at in game.
the only way to use the jump out information as intel would be if you already had a database. which even if it could be made, it would be too inaccurate (what if he jumped to a nearby system instead of being stupid and aiming straight for sagain?)
i always thought that the hacking proff in game was incredibly simplistic and devoid of any real utility. maybe having a module like a ship scanner to access the target ship's autopilot route, cyno target, some bookmarks maybe? what about wallet information? i wouldn't go as far as hacking to steal some iskies, but obtaining information such as autopilot route could lead to some interesting "emergent gameplay".
i would actually bother to train those hacking skills, and might spend an hour or two scanning people near jita. |

The Gonja Sufi
Garoun Investment Bank Gallente Federation
1
|
Posted - 2013.04.22 18:46:00 -
[26] - Quote
Terrible idea and a waste of dev power. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |