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Thread Statistics | Show CCP posts - 15 post(s) |

Harliquin's Shadow
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Posted - 2005.09.21 12:57:00 -
[1]
So what in your opinion have been Eve's biggest failures / problems / bad decisions, in any sense?
What have the dev's done which hasn't worked for you, or has made you think "Eve just got a lot worse imo"?
My personal bugbear is the lottery system for Tech II. Whilst I was fortunate to be given an Improved Cloak BPO I still think the way I received it was no in way keeping with the rest of the game.
I worked for some R+D agents a long time ago and then sat back with no effort. The element of luck in the lottery is what annoys me the most, but thats a well discussed topic already! 
Anyway thats just mine.......... |

Mangold
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Posted - 2005.09.21 13:01:00 -
[2]
One word: Lag.
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Meer
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Posted - 2005.09.21 13:07:00 -
[3]
5000 systems of the same thing over and over and over.
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Baleine4Nerver
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Posted - 2005.09.21 13:10:00 -
[4]
Dont get me wrong, I love the game.. am just responding to the question.
1 - Lag
2 - Missile Nerf, just still cant rationalise it my head. A hit with a torp is a hit with a torp, end of story..
3 - Lack of understanding from support staff, saying tough when you lose stuff to lag.. or bug.
4 - The culture to keep adding "content and patches" before getting what we have running stabily.
The above is not in order, I think #2 is my biggest gripe.
===============================================
In the immortal words of Socrates...
"I drank what ? " |

Avon
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Posted - 2005.09.21 13:11:00 -
[5]
Me.
 ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Trinity Trixx
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Posted - 2005.09.21 13:12:00 -
[6]
Avon
;) --
'Though this be madness, yet there is method in 't.' W.S. "Hamlet" |

juduzz
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Posted - 2005.09.21 13:13:00 -
[7]
Bounty system/courier missions ---------------------------------------------- My vid(s) http://www.eve-files.com/media/07/VIDSKIE.wmv |

Winterblink
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Posted - 2005.09.21 13:13:00 -
[8]
Originally by: Meer 5000 systems of the same thing over and over and over.
I would agree with this if we were talking about EVE at launch. But between then and now I think they've gone a long way towards creating regional variations (minerals, agents, complexes, etc). COSMOS has the possibility to vastly change the game, though I think the content is too slow coming. In a perfect world, every single region (or at least the vast majority of them) would have COSMOS content. :)
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Zaakary
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Posted - 2005.09.21 13:21:00 -
[9]
shooting throu objets to get to target.
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Up2 NoGood
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Posted - 2005.09.21 13:27:00 -
[10]
the IGB
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Na'Axin
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Posted - 2005.09.21 13:29:00 -
[11]
R&D, Tech II Insurance, lag, logistic ships, stealth bombers... in particular the non-caldari ones (even though the caldari sucks aswell), etc..
EVE's greatest achievement:
-still going strong after all our *****ing and whining
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Rebecca Hale
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Posted - 2005.09.21 13:29:00 -
[12]
Well i'm new to this game and so far the only thing i dislike and i think needs to change is the 10 hour waiting pierod of character termination.
Character termination should be password protected instead.
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Dreamdancer
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Posted - 2005.09.21 13:35:00 -
[13]
The warping 15km from jump gates. We warp right on top of the dead space gates when missioning so there is no reason for us not to warp right to the jump gates. The programing is already there obviously. The only reason it is left in is for the gate campers. Which is silly. Most people are killed trying to warp away after jumping, not heading to the gate.
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Tyrrax Thorrk
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Posted - 2005.09.21 13:36:00 -
[14]
Hmm I made a pretty bad decision once upon a time.
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Winterblink
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Posted - 2005.09.21 13:39:00 -
[15]
Originally by: Rebecca Hale Well i'm new to this game and so far the only thing i dislike and i think needs to change is the 10 hour waiting pierod of character termination.
Character termination should be password protected instead.
Trust me, it's better than not having a 10 hour waiting period. There is several reasons for it, but I think we can summarize them all with the simple phrase "alt abuse".
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Traxio Nacho
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Posted - 2005.09.21 13:41:00 -
[16]
Tech II ship insurance, putting new stuff in without fixing some of the older problems.
Still a great game though 
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pardux
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Posted - 2005.09.21 13:42:00 -
[17]
Originally by: Tyrrax Thorrk Hmm I made a pretty bad decision once upon a time.
^_^
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Trak Cranker
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Posted - 2005.09.21 13:52:00 -
[18]
1) R&D lottery. Hands down. (I know you said it was debated already, but its still number 1. :) )I just feel helpless and demotivated in regards to that. 2) Lack of options in territorial combat. Where's the fronts? 3) Escrow system. A twin to a region limited market interface that has skill requirements. A twin with bit advantages leading to problems in usability. The market should handle all items and item packs. 4) Lack of time and options in regards to positional tactics in combat. 5) Interface gets more shine than polish, so to speak. Plenty of serious and excellent suggestions for improvements and features. Usability. Clicking in (laggy)space background, to tweak ship movement? Come on!?
But its still a magnificent game. :D
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Natasha Kerensky
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Posted - 2005.09.21 13:53:00 -
[19]
Edited by: Natasha Kerensky on 21/09/2005 13:54:25 Useless skills (i.e. biology), economy inflation, R&D system, bounty system, too many wrecking hits with the nerfbat (see my sig), lack of npc interaction - altough Cosmos was a HUGE leap in the right direction on that one
However despite all of its shortcomings and it may not be for everyone, EVE is the BEST MMORPG experience ANYWHERE. PERIOD. HERES SOME MORE CAPS TO EMPHASIZE MY POINT.
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Remedial
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Posted - 2005.09.21 13:59:00 -
[20]
Players that whine about changes that will ultimately improve the balance of the game because it harms their self-interest.
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Garia666
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Posted - 2005.09.21 14:12:00 -
[21]
1. Lag 2. the petitioning system 3. client support ( they always treat you like its your fault and you try to screw ccp for a free ship ) 4. Bugs 5. The nerfing
---------------------------------------------- CCP [ Cash Collecting Program ] Slogan : The more Skilzz the more Moneh .. ---------------------------------------------- |

Miri Tirzan
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Posted - 2005.09.21 14:15:00 -
[22]
-Biggest single mistake was allowing alts. It destroyed player interaction by allowing a player to use an alt instead of having to deal with other players. This destroyed many roles such as fence and arms dealer.
-R&D has been broken from the beginning, whiile I have been lucky, there is no "science" role in the game.
-The change from open architecture that supports many game play style to pushing play into a single mold.
-Mining is broke. The fact that systems get stripped of roids daily or that all rare ores are deep in 0.0... this does not match the background docs.
-There is no skill involved in finding the good ores. In the background docs, finding and keeping a gooding mining location was more than just going to 0.0.
-Common ores (the devs discription) cannot be found within high sec empire space. In the beginning omber was found 1.0 system. Now you have to go to low sec to find any.
-The map. There is no fog of war. It takes not skill to see what people are doing anywhere in the universe. This pretty much hangs a shoot me sign on anyone trying to do anything in low sec or 0.0 in small groups.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Rod Blaine
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Posted - 2005.09.21 14:23:00 -
[23]
1. alts and how they work.
yes, im against changing them now, but had they never been here or been forced to be in the same corporations as the main the game would have been far different. And in many ways, better.
2. The crappy way the standing system is of such limited use. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

S31Apocalypse
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Posted - 2005.09.21 14:23:00 -
[24]
1. Alts, just seems like to many exploits to me 2. Lag 3. Missle logic is wrong as can be. hit is a hit miss is a miss. hvys should have a hard time hitting small targets.. 4. sometimes way to many jumps.. 5. PvP is almost never fair, witch is a MMO problem in general not just eve.. 6. PvP has to much risk for newer players.. 7. warping though things, but thats just a persional thing..
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Demadred
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Posted - 2005.09.21 14:25:00 -
[25]
Before i started this game i thought i had to explore ,find one solar system after another.
Seeing the map crushed that fun, it was all there no more exploring to do 
And i was hopeing for a little more privateer feeling, using a joystick for flying.
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s4mp3r0r
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Posted - 2005.09.21 14:26:00 -
[26]
drone control lag & still no end in sight with the playerbase growing and growing support staff "reliability" aka petition russian roulette with a revolver and 5 bullets (I¦ve always been helped properly but the things i see happen to corpmembers and fellow Eveans make me sick). support staff denial of known bugs courier system "testing" of the the game on the test server and CCP relying on their customers to do most of the testing stealth nerfs patches that give more problems than solutions loosing ship then lagging "feature" so u get podkilled slow communication when technical things happen to Eve (crashes etc) LATE LATE LATE LATE update on so called "news items" the Gallente presidency, the Ammarian emperor. I mean, don¦t bother if you¦re not able to do anything with events. Blown up Jovian... Wow that was kool... NOT, I was exited when i got the stuff to find out my "empire" would get a standing increase, which to date hasnt helped a bit. CCP saying that theres still use for the bits is also BS, theyve been saying they were gonna use it ever since the Jove blew up etc etc. LATE LATE LATE LATE updates on items in the database, incorrect descriptions, grammatical errors in descriptions, etc etc Not enuf events.
Proud ex-CEO of the official Verone Fanclub.
Convo Mirel yirrin ingame for details on how to join, and a free " I ♥ Verone Ö" Bumpersticker!! |

Winterblink
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Posted - 2005.09.21 14:27:00 -
[27]
Originally by: Miri Tirzan -Biggest single mistake was allowing alts. It destroyed player interaction by allowing a player to use an alt instead of having to deal with other players. This destroyed many roles such as fence and arms dealer.
-R&D has been broken from the beginning, whiile I have been lucky, there is no "science" role in the game.
Agreed, and agreed. :) I can see why people like alts, but I think in the EVE context it's a bad mistake.
And don't get me started on the R&D system. In fact I'd argue it's a worse mistake than alts. :)
Originally by: Miri Tirzan -The change from open architecture that supports many game play style to pushing play into a single mold.
Assuming you're talking about specialization as introduced semi-recently, I'd have to say it's still an open game. You can do whatever you want, it just takes you time to train the skills to do it. Which isn't much different than how it was before, really.
Originally by: Miri Tirzan -The map. There is no fog of war. It takes not skill to see what people are doing anywhere in the universe. This pretty much hangs a shoot me sign on anyone trying to do anything in low sec or 0.0 in small groups.
I've argued for a fog-of-war system as well, it's definitely something that would be beneficial to low sec space pilots. Make things pretty interesting. :) One thing I'd add to it would be a shared fog of war between corp and alliance members, so if I'm scouting and spot someone the rest of my alliance members can know about it on their map. Basically, a time-degrading map blob based on pilot scouting.
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Borys
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Posted - 2005.09.21 14:31:00 -
[28]
Alts. I¦ve seen to many rotten uses of them. Aught to be a huge delay switching characters. I suggest a month... heh. ------------------------- Sunny Iceland, -sland bezt Ý heimi!
How many people can read hex if only you and dead people can read hex? |

Zaakary
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Posted - 2005.09.21 14:33:00 -
[29]
about alts, me too i dont like them very much. but if we did not have alts, the players with enough money to pay for more then one account would have an unfair advantages over the player with a low budget that cant pay for more then one account. is that the reason why we have alts?
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Caeden Nicomachean
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Posted - 2005.09.21 14:39:00 -
[30]
Originally by: Miri Tirzan -Biggest single mistake was allowing alts. It destroyed player interaction by allowing a player to use an alt instead of having to deal with other players. This destroyed many roles such as fence and arms dealer.
-R&D has been broken from the beginning, whiile I have been lucky, there is no "science" role in the game.
-The map. There is no fog of war. It takes not skill to see what people are doing anywhere in the universe. This pretty much hangs a shoot me sign on anyone trying to do anything in low sec or 0.0 in small groups.
I agree with these three strongly. Missions and geography in general could use quite a lot more content/writing done to flesh them out as well.
I wish people would phrase these threads more contructively, I must say. Eve is clearly not a failure. "Areas for improvement" or some such would be a much less negative way to go about these things.
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