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j0sephine
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Posted - 2005.09.22 17:45:00 -
[1]
Edited by: j0sephine on 22/09/2005 17:45:08
"- Ballistic Controls (..) (We're starting to drop the II's in case you were wondering)"
w00t, w00t, w00t :o
(sorry for new thread, couldn't find the original one about them on first ten pages or so :/
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aeti
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Posted - 2005.09.22 17:46:00 -
[2]
\o/ \o/ \o/
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Darmed Khan
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Posted - 2005.09.22 17:50:00 -
[3]
Hmm, hope they remember to add them to the market browser in the next downtime...
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Krolas
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Posted - 2005.09.22 17:50:00 -
[4]
I can`t believe what I¦m reading there
And i will start believeing when i have the first of these babys fitted on my Cerberus :) seems to me that the server is up and down more often than the damsel's knickers in that brothel
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Kyoko Sakoda
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Posted - 2005.09.22 17:51:00 -
[5]
Awesome, and long overdue 
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siim
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Posted - 2005.09.22 17:53:00 -
[6]
the prices at first will be ³ber for them :)
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HippoKing
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Posted - 2005.09.22 18:01:00 -
[7]
but they are here. w000000000000t --
This Zig. For great justice! |

HippoKing
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Posted - 2005.09.22 18:04:00 -
[8]
and i am i the only one who found the shield booster to armor rep numbers strange when compared?
--
This Zig. For great justice! |

j0sephine
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Posted - 2005.09.22 18:10:00 -
[9]
"and i am i the only one who found the shield booster to armor rep numbers strange when compared?"
Aye; but then there's apparently nearly 100k damage control mods fitted out there, too... 'tis a strange world o.O;
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Ampoliros
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Posted - 2005.09.22 18:15:00 -
[10]
Originally by: j0sephine Aye; but then there's apparently nearly 100k damage control mods fitted out there, too... 'tis a strange world o.O;
I think you get a free damage control with your first newbie ship, so that might explain it. :P ------------------------------------
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Stormfront
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Posted - 2005.09.22 18:17:00 -
[11]
skill requirements for bcu IIs? I have stopped my alt from amarr spec and moved over to Caldari W00T \o/
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The Wizz117
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Posted - 2005.09.22 18:18:00 -
[12]
Edited by: The Wizz117 on 22/09/2005 18:20:56 "- Ballistic Controls (..) (We're starting to drop the II's in case you were wondering)"
where do you actualy read that?
nvm found it   YEA! WE WANT MORE! make someting like a target painter then for missiles( yes TP are useles for missiles and designed for turrets)  
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Dimitri Forgroth
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Posted - 2005.09.22 18:20:00 -
[13]
"- Ballistic Controls (all), 66.390 (We're starting to drop the II's in case you were wondering)"
on that page? o.0
Originally by: DrunkenOne Ahhh yes the ECM Apoc, very deadly.
Oh wait... wtf...
DPS Sheet |

j0sephine
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Posted - 2005.09.22 18:20:00 -
[14]
"skill requirements for bcu IIs?"
The Item Inventory thingie says they use Weapon Upgrades 4... hopefully that didn't change ^^;;;
Wizz, the quote is link to dev blog entry... just click on it ^^
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Jezala
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Posted - 2005.09.22 18:25:00 -
[15]
Originally by: siim
the prices at first will be ³ber for them :)
and they'll drive down the costs of the T1 varients
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Jim Raynor
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Posted - 2005.09.22 18:58:00 -
[16]
about time ------
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Denrace
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Posted - 2005.09.22 19:06:00 -
[17]
Edited by: Denrace on 22/09/2005 19:06:26 FINALLY!
/me grabs some BCU II's and whacks them on his Cerberus
maybe these will redeem this otherwise mediocre HAC
\o/ \o/ \o/ \o/ ____________________________________________ Custom Sigs Made. Convo in-game for details http://photobucket.com/albums/b4/Denrace/ |

Jim Raynor
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Posted - 2005.09.22 19:11:00 -
[18]
Originally by: Denrace Edited by: Denrace on 22/09/2005 19:06:26 FINALLY!
/me grabs some BCU II's and whacks them on his Cerberus
maybe these will redeem this otherwise mediocre HAC
\o/ \o/ \o/ \o/
it wont, you'll be able to reach 300dps though ------
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keepiru
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Posted - 2005.09.22 19:34:00 -
[19]
Originally by: Jim Raynor
Originally by: Denrace Edited by: Denrace on 22/09/2005 19:06:26 FINALLY!
/me grabs some BCU II's and whacks them on his Cerberus
maybe these will redeem this otherwise mediocre HAC
\o/ \o/ \o/ \o/
it wont, you'll be able to reach 300dps though
Well, that might not be "good", but its certainly "better".
I for one welcome our new bcu overlords. 
Now i just have to wait 2 months for the price to stop being ridiculous. ------------- Axe the Thorax's drone bay.
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Dimitri Forgroth
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Posted - 2005.09.22 19:35:00 -
[20]
Originally by: keepiru I for one welcome our new bcu overlords. 
Simpsons ftw.
Oh, and i forgot to say in my previous post. YAY!
Originally by: DrunkenOne Ahhh yes the ECM Apoc, very deadly.
Oh wait... wtf...
DPS Sheet |

Wrayeth
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Posted - 2005.09.22 19:40:00 -
[21]
Hell yeah! 
Now all I have to do is figure out how to fit 'em on my raven since I've only got .5 CPU free atm.  -Wrayeth
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HippoKing
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Posted - 2005.09.22 19:43:00 -
[22]
/me looks at his 2000 LP in rocket science... 
i can but hope 
--
This Zig. For great justice! |

Jim Raynor
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Posted - 2005.09.22 19:54:00 -
[23]
Originally by: HippoKing /me looks at his 2000 LP in rocket science... 
i can but hope 
sometimes i think the devs tranq chars and their friends are the only ones who win t2 bpos =P ------
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Jim Raynor
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Posted - 2005.09.22 19:55:00 -
[24]
Originally by: Wrayeth Hell yeah! 
Now all I have to do is figure out how to fit 'em on my raven since I've only got .5 CPU free atm. 
the problem is ballistics use too much CPU
mag stab/gryo/heatsink all use 5 less than bcu :|
+5 adds up.. :( ------
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Wrayeth
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Posted - 2005.09.22 20:00:00 -
[25]
Originally by: HippoKing /me looks at his 2000 LP in rocket science... 
i can but hope 
Same here. I got a level 4 rocket science agent specifically in hopes of getting a tech 2 siege BPO, but no luck. Hopefully I'll do better with the tech 2 BCU BPO...but probably not. -Wrayeth
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Wrayeth
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Posted - 2005.09.22 20:00:00 -
[26]
Originally by: Jim Raynor
the problem is ballistics use too much CPU
mag stab/gryo/heatsink all use 5 less than bcu :|
+5 adds up.. :(
Damned straight.  -Wrayeth
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Turin
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Posted - 2005.09.22 20:24:00 -
[27]
Originally by: The Wizz117 Edited by: The Wizz117 on 22/09/2005 18:20:56 "- Ballistic Controls (..) (We're starting to drop the II's in case you were wondering)"
where do you actualy read that?
nvm found it   YEA! WE WANT MORE! make someting like a target painter then for missiles( yes TP are useles for missiles and designed for turrets)  
I am pretty sure that Target Painters work for missles as well. I fit one and notice a dmg increase when I turn it on. I have seen a few people say they dont work. I have seen a LOT more poeple say they do. From the numbers I see when I turn it off and on, I am inclined to say they are working for missles.
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Wrayeth
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Posted - 2005.09.22 20:42:00 -
[28]
Originally by: Turin
I am pretty sure that Target Painters work for missles as well. I fit one and notice a dmg increase when I turn it on. I have seen a few people say they dont work. I have seen a LOT more poeple say they do. From the numbers I see when I turn it off and on, I am inclined to say they are working for missles.
Problem with target painters is that they're midslot items, which really sucks when your ship is intended to shield tank. If they came out with a highslot target painter module, perhaps one that uses somewhat less CPU, then they would be effective tools for missile users. -Wrayeth
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HippoKing
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Posted - 2005.09.22 21:27:00 -
[29]
yup, and for a dedicated item to help missile users (which is what they were billed as, though it seems that got changed), i dnt like the way they use a midslot and help turrets more than missiles
--
This Zig. For great justice! |

Dreez
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Posted - 2005.09.22 21:36:00 -
[30]
Great, now Blasterthrons will have it even harder to beat Torpravens .
I might have ATUK in my tag, but i have OC in my DNA
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