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Thread Statistics | Show CCP posts - 9 post(s) |
Ioci
Bad Girl Posse Somethin Awfull Forums
377
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Posted - 2013.05.17 08:14:00 -
[1] - Quote
When you get to where you have capital rigs you can then look at what a rig is supposed to do.
Right now an issue in EVE is, a battleship is not really much more than a really big, slow frigate. Rigs reflect that. They are all identical and enforce the idea that ship class is not that well defined.
Put Capital rigs in but put Capital rigs in that make sense. Example, keeping in mind, Capital ships siege. It would be nice to have a capital rig that influences siege mechanics? R.I.P. Vile Rat |
Ioci
Bad Girl Posse Somethin Awfull Forums
390
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Posted - 2013.05.23 16:12:00 -
[2] - Quote
Admiral Bart Major wrote:Will there be an egress port maximizer capital Rig to effect the Capital Energy Transfer Array/s or does the Large egress maximizer already effect these mods?
Any large will influence a Capital the same as it does a Battle Ship.
I'm sure if CCP had a tool to determine what rigs are on capitals and super capitals they could condense it to less rigs than I have fingers though. Without Capital specific rigs it's an homogenized system. I like that they are adding Capital grade because now they can look at all the Rig BPO's and define from frigate up what modified additions we want for each ship.
I'd like to see Dust oriented rigs as well but I don't expect anyone to rig their Moros for Orbital bombardment short of being forced to do so to hold Sov. Unless you can rig 10 Moros and pretty much insure no Dust incursion will succeed, it won't happen and I don't know if CCP will do that sort of thing for a very long time. They prefer to ignore carnage for at least a year before they 'fix' the bias. R.I.P. Vile Rat |
Ioci
Bad Girl Posse Somethin Awfull Forums
390
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Posted - 2013.05.23 22:18:00 -
[3] - Quote
Ersahi Kir wrote:How did this thread get to 16 pages?
The rigs give the same benefit as the small, medium, and large rigs but take more materials to make.
A few pages of "oh noes the sky is falling" because rig materials will bounce around as supplies stabilize.
A few questions about capital specific rigs, such as rigs that affect siege modules similar to ice and mercoxit medium rigs. Also a few questions about BPO cost and availability.
Boom, thread done in 5 pages. Lock, sticky and move on. There really isn't that much discussion to making cap rigs, how this abomination of a 16 page thread happened escapes me.
Maybe there are 5 or 6 pages of self appointed forum policing... Who knows? R.I.P. Vile Rat |
Ioci
Bad Girl Posse Somethin Awfull Forums
390
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Posted - 2013.05.30 17:33:00 -
[4] - Quote
CCP Fozzie wrote:
The cost is about the same relative to the hull cost as all the other sizes with their T1 ships. Not for everyone, but that's fine.
I under stand what you are saying.
A Geddon is around 100 mill A Redeemer is around 620
A Provi is around 1.4 billion An Ark is around 6.4 billion
Now lets look at Rigs
T1 CCC for a capital around 60 million each T2 CCC for a capital will be around 8 billion - Each
Same for T1 and T2 trimark
Power Circuits, Intact Armor plates, Cap consoles, Intact Shield Emitter and Single-Crystal I-Beams Everything in a military aspect uses one of those 5 components and they regulate T2 rigs. They are the Technetium of rigs.
I don't think 'it's fine' that specific rig configurations are going to run in the 30 billion range and because there are 'cheaper rigs' that can be put together for 60 mill, even at the capital level, I don't see it happening. Unless we start building exploration carriers or E-War titans, most of those configurations are muck. R.I.P. Vile Rat |
Ioci
Bad Girl Posse Somethin Awfull Forums
390
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Posted - 2013.05.30 17:54:00 -
[5] - Quote
amurder Hakomairos wrote: Nobody puts T2 rigs on T1 ships.
You are right but not for the reasons you think.
I'd put T2 e-war on a Maulus. Ignore Jita prices on small Inverted signal field Projector rigs. They are inflated but it doesn't matter. Calibration is 300 per rig so I won't be putting one on anyway. Once you put all factors in place, we really don't have that much choice in what we rig our ships with. R.I.P. Vile Rat |
Ioci
Bad Girl Posse Somethin Awfull Forums
397
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Posted - 2013.05.31 19:13:00 -
[6] - Quote
Veshta Yoshida wrote:Ioci wrote:... T1 CCC for a capital around 60 million each T2 CCC for a capital will be around 8 billion - Each... Where on earth do you get those numbers? Capital rigs will be 5x the price of large rigs. T1 Large CCC = 12M, times five yields your 60M. T2 Large CCC = 200M, times five yields 1/8ths of your 8B ... Can't even be explained away as a typo because 1 is in the other end of the number row .. even if you used a number pad the typo excuse dies in the crib. There will be a slight increase in rig prices across the board due to higher consumption of capital rigs, but they since don't exactly die in droves it will probably barely be noticeable and it will drop a lot once tiericide has run its course and made T2 competitive again thus increasing material availability .. if all else fails, we will lobby CCP for increased drop rates in exploration and from salvaging. Until then, you just have to get used to the idea that capitals are T1 ships and are subject to the same kind of "unfairness" that all non-capitals T1 pilots lives with on a daily basis .. if that thought/reality does not sit well with you then invest in a bunch of replacement capitals and rig them with large (ie. what everyone else is doing at the moment) as CCP are too daft to make the change properly and de-rig everything. PS: The ~10% difference you get from a couple of T2 rigs over T1 has zero impact except in small scale fighting where winners are in flames after every fight .. with capitals not exactly renowned for those kind of engagement this whole debate is rather pointless.
It was based on the T1 numbers X 5 or 500% of current Large.
That number was in fact wrong. T1 use 72 Armor plates but T2 use 20 with the -4 to ME from R&D. So if the 500% for capital is applied, you will need 100 Intact Armor plates to make a T2 Trimark or 100 Cap Consoles for a CCC. Both are floating in te 20 mill each market so it will be 2 billion per rig in that component. Add in the other components that are glutted due to bottle necks on plates and CC, add in the datacores and base 60% success of Rigs with no base items, it will be around 8 to 10 billion to T2 Rig a capital CCC and or Trimark.
The trouble isn't that they want to make capital rigs, the trouble is the optic of rigs in the first place.
Rigs are Job enhancers. They make a ship do something better and none of them were designed to make a capital ship do capital ship jobs, better.
So you now have two points of issue. Why are some Job enhancers given priority over others with mechanical bottlenecks and if they want Capital rigs to be viable, they need to add rigs that actually enhance capital ship jobs. R.I.P. Vile Rat |
Ioci
Bad Girl Posse Somethin Awfull Forums
403
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Posted - 2013.06.10 03:49:00 -
[7] - Quote
Sir Dragon wrote:What of rigs that permit XL, XXL, etc, ships to mount multiple medium turrets.
Who would use it? 1) Let it exists for pity sake, I am sure that someone would eventually use it. Such as, 2) An army of ants facing an giant, the giant has no defence.
How would they work? 1) 1 rig = 8 medium turrets, operated simultaniously via one button.
What has brought me to such a drastic idea? 1) I'm am kind of, green in the face, sick of the linear development of all ships. We keep building ships larger and larger, and now they span multiple miles; you'd think that all that free space on their miles and miles of hull would have at least 1 stinking nest of medium turrets?
Yet, that is somehow unplausible to the mad crowds, that just bark back well dat iz what dreds are for, doo.
This is less to do with not available, more to do with conformity. I use T2 Mediums on the Rokh all the time. If it ever makes it to a killboard I'm sure the trolls will feed but it's a heavy tank with 1.5 cruisers worth of firepower. If I know I am killing cruisers, it's a good fit. R.I.P. Vile Rat |
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