Despite the fact that both, caldari and gallente share the same weapon system, there is something really odd about Hybrids:
The technology from Rail-guns and from blasters are completely different from each other, they shoot completely different things, and from engineering point of View they should even shoot different types of t1 ammo for damage.
So, I'm gonna give some explanation on How this weapon systems works and what would be the long/close range variation of them should be like.
Caldari Long Range.
RailgunRailguns are weapons that shots dense magnetic materials slugs using strong magnetic fields,
SEE PICTURE, The most interesting fact is that for reduced energy consumption and weapon cost the projectile should have a small section with the heaviest weight. This means that the perfect projectile shape would be a Rod or an Arrow. The damage caused by this slug is mostly "Kinetic Damage". As the Electromagnetic field can be easily computer controlled and shaped, this makes the railgun an awesome long distance precision weapon, but due to its size, mass and the electromagnetic fields inside of it, it should have a really poor "tracking speed".
There are some speculation about the best speed for the projectiles, some says that the ideal would be 1/4 of the speed of light, to have the best energy cost/damage ratio.
Since this weapon it the state of art of precision and control. It suits perfectly into Caldari.
The in-game ammo for rail-guns should be bolts. with some warheads variations, with mostly the similar technology as missiles.
In game mechanics it should have more range and more DPS then artiliary, but with less tracking speed and Alpha.
Gallente Short Range
BlastersBlasters are basically a thermal energy weapon, It uses strong and persistent magnetic fields to contain extremely heated materials in plasma state and drive them to the target. The most important thing in this weapon is how far the "contained blast" have to travel until it reaches the target, as the radiation heat emission from the blast is
[Emission constant of the material]x[5.67x10^-8]x[temperature^4]. So the hotter the faster it cools.
The material of the plasma determinate the emission level, therefore how far the blast can go. It also determinate how much thermal energy it can store and deliver to the target.
The ammo used by this weapons should be plasma charges.
Caldari Short Range
Mass Driver.
It works Pretty much like a rail gun but instead of Creating a Magnetic pulse to propel the bolt, it have a constant magnetic field weaker but always active, so it can shot
continuously bolt after bolt.
Differently from the Railgun that rely on the speed of a single projectile, this weapon system rely on the quantity of projectiles and their warheads.
In game mechanics it would be something between Auto-canons and blasters. with a good balance between DPS and alpha.
Gallente Long Range
Stream WeaponThe Plasma Stream Weapon works with almost the same physics as a blaster, but instead of shooting the plasma into the target, It creates a magnetic duct between the target and the weapon, When shot, the plasma flows trough this duct and get smashed directly into the target.
This weapon have a slow rate of fire (Bigger alpha with good Dps) but only apply the damage in the end of the weapon cycle.
The big drown-back of this weapon is that it clearly announces the target before it shots. (Probably Concord would kill your ship before the weapons fires in Hi-sec)
Every one knows thisThis weapon system would consume more energy then the normal blasters would but the same charges.
I think that this changes into the weapon system By Splitting the Hybrids into Magnetic and Plasma weapons would be positive making further differentiation between Caldari and Gallente. Then Caldari ships could get Magnectic weapons system bonus, while gallente gets the Plasma Bonuses.
This would probably take many man/hours to be done, but it is as good as adding a new class of ships.
Also this Add More Features to the game making it much richer! And with this, probably making The balance between the races easier to CCP. Because now gallente and Caldari are affected by the same changes in the Hybrids. Making it a Poor weapon for Both.
Also, This weapons for orbital Strike would be awesome on Dust514!