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DrunkenOne
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Posted - 2005.09.26 00:47:00 -
[31]
Originally by: Jim Raynor ballistic control use 5 more cpu than other damage modules, that is the root of the problem tbh why cant bcu use the same cpu as heatsink, gryo, and mag stab? i dont get it
Wow really? That is really, really stupid then. Definatly should be the same across the board.
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Kyle Caldrel
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Posted - 2005.09.26 00:52:00 -
[32]
Originally by: DrunkenOne
Originally by: Jim Raynor ballistic control use 5 more cpu than other damage modules, that is the root of the problem tbh why cant bcu use the same cpu as heatsink, gryo, and mag stab? i dont get it
Wow really? That is really, really stupid then. Definatly should be the same across the board.
Thats what i thought.... its just penalizing Missile users who shield tank and fit dmg mods... yea :/
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Stormfront
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Posted - 2005.09.26 00:54:00 -
[33]
While you are at it, could you also drop the grid requirements on the armor reps to about 300 a piece?
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Sorja
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Posted - 2005.09.26 00:59:00 -
[34]
Originally by: Jim Raynor
Originally by: RedClaws ow common : 3siege and 3 cruise , full shield tank (with XL and amp) and full BCU isn't enough?
Maybe you want 6 siege , full tank , full bcu AND enough cpu to fit 2 nosses or something like that? How about 6 citadel launchers?
running 3 siege and 3 cruise is like uh.. running 3 pulse and 3 beams, why would you want to do that??
Because if you want to fit BCUs you can't fit sieges that require grid enhancement modules.
I run 3 arbie siege, 3 arbi cruise, 2 x 250mm Tech II (remember how everybody said before nerf we had to fit medium weapons?), Dread Gurista XL + amp, 3 hardeners, cap recharger, 4 BCU, 1 PDS II and my CPU is 0.5tf from the max available (874.5 on 875 if i remember correctly) with some powergrid left (like 900 or so).
Can't fit tech II sieges nor cruises nor BCUs with an already low damage setup, I would have to sacrifice another siege launcher.
Reason why it amazes me some deny the raven the opportunity to have 8 launcher hardpoints, one has to make sacrifices to fit weaponry anyway, like everybody else.
But yes, the raven lacks CPU, but there are nice co-pros out there, which of course means less BCUs, but damage mod stacking should go away, so all is fine (or should be).
Kill mails |

Hellwasp
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Posted - 2005.09.26 01:41:00 -
[35]
yes they need more cap
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Rigsta
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Posted - 2005.09.26 02:12:00 -
[36]
Edited by: Rigsta on 26/09/2005 02:12:53 The Raven's a bloody tough ship if you ask me.
Show me another ship that can fill all of its primary hardpoints with the largest weapons available and still fit a solid (rather than merely adequate) tank, AND damage mods.
Considering damage-enhancing modules seem to have been purposfully designed to share either resources or power slots with tanking modules I think this is a want more than a need. ----------------------------------------------- My Ideas: Drones wish list <-- 2 years old :O
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Megadon
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Posted - 2005.09.26 05:33:00 -
[37]
Originally by: DrunkenOne
Originally by: Jim Raynor ballistic control use 5 more cpu than other damage modules, that is the root of the problem tbh why cant bcu use the same cpu as heatsink, gryo, and mag stab? i dont get it
Wow really? That is really, really stupid then. Definatly should be the same across the board.
Yeap, either fix the BCU's (best solution) or give more CPU...
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Megadon
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Posted - 2005.09.26 05:35:00 -
[38]
Originally by: Stormfront While you are at it, could you also drop the grid requirements on the armor reps to about 300 a piece?
You really aren't a reader are you? That was a great contribution.
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Rahnesch
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Posted - 2005.09.26 07:03:00 -
[39]
Originally by: Admiral IceBlock i disagree!
signed
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Kehmor
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Posted - 2005.09.26 07:31:00 -
[40]
the problem is the fact every single module used by the raven is cpu intensive. even PDU II's have a fair amount. The apoc on the other hand has some cpu intensive modules, and some powergrid ones. For example cap rechargers use next to no powergrid, and armor repairers use comparatively little cpu (compared to shield boosters).
How about we nerf the PG and add some CPU on the raven, would people be happy then? I know I would.
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Deka Kador
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Posted - 2005.09.26 07:37:00 -
[41]
The mods are so strict on moderating everything that could possibly have any need of moderation so why hasn't this thread been moved to the correct forum?
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Deckert
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Posted - 2005.09.26 11:18:00 -
[42]
I agree that the raven needs more cpu. If you are to fit 6 t2 seige and 3 t2 shield hardeners your cpu will be toast big time. But hey people will have to sacrifice isk the best named stuff to even put on the raven to lower the cpu on the mod. You should not have to go searching for named mods when the t2 mod should have the same attributes as its best named counter-part. That is screwed. but hey that is my thoughts. I am sure it will get flammed like everything else that is ever mentioned in these threads!
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Redwolf
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Posted - 2005.09.26 11:33:00 -
[43]
LOL at this thread.
on a side note: The BCU should be brought into cpu line with laser/proj/hybrid damage mods.
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Redwolf
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Posted - 2005.09.26 11:36:00 -
[44]
Originally by: Deckert I agree that the raven needs more cpu. If you are to fit 6 t2 seige and 3 t2 shield hardeners your cpu will be toast big time.
The raven is a t1 ship and was not designed to use a full compliment of t2 gear.
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Amber Barrett
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Posted - 2005.09.27 18:43:00 -
[45]
Originally by: Redwolf
Originally by: Deckert I agree that the raven needs more cpu. If you are to fit 6 t2 seige and 3 t2 shield hardeners your cpu will be toast big time.
The raven is a t1 ship and was not designed to use a full compliment of t2 gear.
...
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Deka Kador
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Posted - 2005.09.27 18:47:00 -
[46]
Originally by: Redwolf
Originally by: Deckert I agree that the raven needs more cpu. If you are to fit 6 t2 seige and 3 t2 shield hardeners your cpu will be toast big time.
The raven is a t1 ship and was not designed to use a full compliment of t2 gear.
Which is true and all except t2 ships themselves appear not to have that much more CPU than their t1 counterparts (check the cpu usage of a t1 setup on a Vexor and check the cpu usage on a t2 setp on an Ishtar [or as close as possible as you can - there aren't t2 versions of all t2 mods yet] and you'll see the amount of cpu given to t2 ships does very little to negate the increase cpu on t2 modules).
Same goes for pg.
______________________________________________ Note| This character is for forum posting purposes only. |

Appetite
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Posted - 2005.09.27 22:40:00 -
[47]
Originally by: RedClaws ow common : 3siege and 3 cruise , full shield tank (with XL and amp) and full BCU isn't enough?
Maybe you want 6 siege , full tank , full bcu AND enough cpu to fit 2 nosses or something like that? How about 6 citadel launchers?
Hmmm, OK! And maybe two more launcher slots with the PG and CPU to use them! Thanks! Long life through superior firepower and excessive guile.
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