
Tauranon
Weeesearch
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Posted - 2013.05.01 07:58:00 -
[1] - Quote
Todath Narod wrote:
1. The distance from the gate at which a ship enters a new system from a jump has what level of variability? It seems to me that it's around 9 or 10km, meaning the sphere of probability there is around 20km. You have said 24km, a precise figure which indicates certainty and experience, so it seems to me the sphere is 24km.
2. From the center of the sphere, the probability that one would be within range of destabs is very high if, as you said, the campers are at a distance from the gate of 0km. Net : coming into a camp of more than 2 people means that you will be destabbed even if you have 2 stabs. Net : stabilizers really only help if you are dealing either with a solo or 2 ship ganker group.
This information, combined with that in other posts, changes my perspective on the utility of stabilizers somewhat.
If I recall region gates have a larger surface sphere, so there might be 2 sizes.
In any case, moving about 3 jumps away from the lowsec edge is a bit safer per jump than the entry, recognising that space can be categorised as junctions, pipes, detours, sec borders and deadends, and each categorisation affects likelyhood of camp at gate, and therefore odds of loss of per jump for a non-combat, non cloakwarper.
As a risk averse player, I generally jump into lowsec with a viator, covops or recon which all fit covops cloak and even with my horrible australian ping, I can reliably recloak and warp away without being locked. ie loss at lowsec gates for me = 0 in thousands of gates in the 3 classes. If you must, you can also configure a t3 to do same. It is possible to lose them, a couple of gates have ingame debris at them, and people can leave cans or drones or just plain be on top of you, and interceptor groups can keep chasing you and get to the next gate in time (I warp faster during the full speed part of the warp, they align faster) - been forced to ground a few times travelling along a pipe by frigate groups.
If I wanted a procurer in a specific destination - if it packs to less than 10k it goes in the viator, if it won't pack in less than 10k, I buy a bpc, some 425mm railguns and build it at or near the destination, bearing in mind mfg line station + low station traffic. If its beyond getting into a viator than blackfrog. Note that I've moved several cruisers into lowsec, and I just covops over to them, and then use them in situ and leave them there when I'm done. The covops is sufficient to run ammo in and yank rare drops out.
You can however see that mining in lowsec with its bulky output is a specific problem, that you can't really solve as a completely solo pilot. I would only do it if I was using the output in situ.
I occasionally lose covops - nullsec gates + interdictor got me once, and they are not great at breaking out of station camps even if you have an undock insta, (hence station selection for homebase is important). You do have to accept that shiploss is possible.
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