
ShahFluffers
Ice Fire Warriors Late Night Alliance
2295
|
Posted - 2013.04.26 07:19:00 -
[1] - Quote
Nicola Arman wrote:Being a criminal in Eve Online doesn't seem to have any real consequences. It does. If you suicide gank, automatic loss of your ship... low sec status complicates logisticals and some combat ops... and the current intention with the the tag4sec system it is to make it cost VERY pretty penny (CCP is aiming for the cost to be 25 bil to go fom -10 to 0).
Nicola Arman wrote:Maintaining a criminal free life in the game doesn't seem to have any real benefits. I know that this is in poor taste... but yeah, the same applies to real life.
Nicola Arman wrote:Doesn't it seem like a silly world where pirates and carebears are essentially one in the same? I know this has essentially been going on since the dawn of Eve but I would like to see some kind of differential between the two. Criminal History perhaps? A little symbol next to someone's Avatar that symbolizes past criminal acts? What's wrong with this? EVE Online just plays like everyone's the bad guy and it just feels wrong... Why? EVE is based on the idea that everything is a "shade of grey"... a dystopian world where good and evil are more relative than straightforward (remember the phrase, "one person's terrorist is another's freedom fighter?"). CCP Sounwave explained this a bit during one of his presentations... that one of the reasons that bounties were allowed to be applied to everyone was because sec status is not a reliable metric for the evil things people do. Some crimes simply can't be penalized mechanically because they are so meta (ex. corp/alliance thefts, spying, giving warp ins to gankers, bumping (New Order anyone?), being a mouth piece for a group, etc) and it better to allow players to make that distinction (up to a point).
Also remember two things...
- these tags will only be dropped in low-sec... where outlaws lurk. - null-seccers who go to empire to gank already "circumvent" the system by ratting/plexing in their alliance systems. It's not uncommon for them to go from -8 to positive 2.5 or something in a month and earn a few billion at the same time. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2300
|
Posted - 2013.04.26 19:13:00 -
[2] - Quote
Fatbear wrote:ShahFluffers wrote: (CCP is aiming for the cost to be 25 bil to go fom -10 to 0... they will adjust drop rates accordingly).
Million, not billion, big difference. Sorry... was on beer number 5 around that time. The letters and numbers were becoming a bit fuzzy. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |