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Thread Statistics | Show CCP posts - 27 post(s) |

Soko99
Repercussus RAZOR Alliance
13
|
Posted - 2013.04.28 02:43:00 -
[1] - Quote
Considering how easy it will be to find mining ships in WHs after the changes to Grav sites being anomalies found on Dscan, is thijs a stealth nerf in order to reduce the desirability of WH living? Or what reasoning does CCP have in making it so that mining in WHs is now a game of russian roulette.
Even if multiple anoms spawn instead of a single Grav site. With the new tracking camera, it is still easy as hell to locate a ship that's on any of the selectable locations such as anoms, pocos, planets etc. With the ability to select your anom in space instead of using the old align to method, you're indirectly speeding up the ability of an aggressor to locate a ship. |

Soko99
Repercussus RAZOR Alliance
13
|
Posted - 2013.04.28 04:33:00 -
[2] - Quote
Nitrogen Isotopes wrote: A 2-hour-uptime 4-hour-downtime schedule would just be tedious. Ice mining is tedious enough.
I'd have to disagree.. There's NOTHING tedious about warping 10 alts to a belt in mackinaws, targetting the same ice rock that doesn't deplete.. and then going afk for an hour while the hold fills. |

Soko99
Repercussus RAZOR Alliance
13
|
Posted - 2013.04.28 04:38:00 -
[3] - Quote
GeeShizzle MacCloud wrote:
i think that was the plan all along, one of the main selling points for aggressors when referring to the 'no local' thing was to catch people relatively unawares after jumping in and scanning. i believe this change is to better get the higher speed of the process to more people to show the current system isnt that bad.
plus the mining in WH's thing i think has been nerfed due to their ability to easy (albeit awkwardly) get minerals to highsec markets.
i remember that being one of the bug bears of CSM7 that had never been resolved.
But with this system, even a player that's sitting at his keyboard mining will be caught since it takes mere seconds to be able to locate the right anomaly and player, while the align time on the mining ships is crap.. And don't forget, CCP was trying to ENCOURAGE mining in low/null. This way it's just going to be way more rare to see miners in low.
As for the ABC thing from WH to HS markets, that's hardly a valid argument. With the mass amounts and the amount of space the ore took up, there wasn't a lot of WH dwellers EXPORTING their products to the market. Using the refinery is pretty much useless as you're basically just throwing away 1/4 of the materials by using it. I would say majority uses it locally to build stuff and avoid the hassle of importing it instead. Personally, I don't see anything wrong with that.
In all honesty, it makes no difference to me, since even my WH dweller never mines because of the hassle associated with it. |

Soko99
Repercussus RAZOR Alliance
13
|
Posted - 2013.04.28 04:39:00 -
[4] - Quote
Nitrogen Isotopes wrote:Soko99 wrote:Nitrogen Isotopes wrote: A 2-hour-uptime 4-hour-downtime schedule would just be tedious. Ice mining is tedious enough.
I'd have to disagree.. There's NOTHING tedious about warping 10 alts to a belt in mackinaws, targetting the same ice rock that doesn't deplete.. and then going afk for an hour while the hold fills. Wrong choice of words... not so much tedium, but more brain numbing.
But it would mean that people would be forced to be near their computers to make the moves and to find the new locations for ice mining. |

Soko99
Repercussus RAZOR Alliance
14
|
Posted - 2013.04.30 22:36:00 -
[5] - Quote
Chris Winter wrote:CCP Fozzie wrote:We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable. Are wormholes getting the +5%/+10% asteroids, since their truesec is -1? If so, I'll lean towards agreeing. If not, I still need to lean towards disagreeing. Adding more low-ends to the belts might increase the on-paper value of the belt, but the low-ends present logistics difficulties for wormhole dwellers that might make them not worth it to ship. Even if the reward doubles (doubtful), the risk has far more than doubled, since there is nothing a miner can do to avoid getting ganked by a new arrival to the wormhole system, unless they gimp their yield by using a probe launcher to continuously scan for new sigs--at which point the reward has gone way down. I guess at this point there are still too many variables to determine if it will actually be worth it: - Will low-end mineral prices remain high enough for the additional low-end yield to be a significant contributor to the value? - Will ice prices be low enough to make rorqual compression worth it? - Will people end up moving out of the low- and medium-class WHs due to increased ice prices? If so, mining in a C1 will still be "relatively" safe since there will be fewer opportunities for people to get wormholes into your system. I'll wait and see, but I'm not hopeful for the future of mining in wormholes.
I think this will pretty much kill WH mining for any low-medium sized corps. All but the big boys who are constantly fielding fleets will be able to mine secured now. I'm quite sure this will take c1-c3 people off the mining path since those tend to have the smaller corps and the risk vs reward is really not worth it anymore. It was still fairly shifty to mine in a WH since you had to actually pay attention with your Dscan and couldn't just AFK like you do in HS, (or even in some areas of null). Now with it not only being just 1 click, but also instant (if the auto scanning that the fanfest video showed is in fact true) and your opponent hasn't even broken WH cloak before he has you on his Dscan pinpointed on which belt. Add to that the TEDIOUSNESS with which ore is dealt with in the smaller class WHs that do NOT have rorquals to compress their ore, and like I said before. Will just kill the industry there. Having another 5%-10% yield will not offset the ease with which you can get ganked after the changes in a WH.
Perhaps if CCP would tell us what their end game is for WHs. I know they said before it wasn't INTENDED to be lived in permanently.. but now that it's oppened up another whole new world of combat, industry etc. Perhaps they should re-evaluate their intent. |

Soko99
Repercussus RAZOR Alliance
14
|
Posted - 2013.04.30 22:43:00 -
[6] - Quote
EvilweaselSA wrote:Vaerah Vahrokha wrote:EvilweaselSA wrote:plus, the ice will become much more valuable so the "small miner" that people complaining about their 10 account mining setup are supposedly championing will earn far more in the period he can get at the ice anom than he would otherwise The small miner will only find a respawn timer, not a piece of the now more valuable pie. the small miner will find an ice anom given the amount of time he is logged in the exact same percentage of the time the 10 account "small miner" does for the amount of time he is logged in
True.. but the 10 account miner will pull in 10 times more in that few minutes the belt is actually alive. |

Soko99
Repercussus RAZOR Alliance
16
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Posted - 2013.05.02 13:27:00 -
[7] - Quote
deleted see below |

Soko99
Repercussus RAZOR Alliance
16
|
Posted - 2013.05.02 13:28:00 -
[8] - Quote
OK I think I got it to actually show the post too now.
Skex Relbore wrote:
The difference if any between the attitude of null sec residents and high seccers is that most of us in null, rather than stamp our feet and cry in protest to said changes, we will find ways to operate and function in the new reality.
That doesn't change the fact that many of these changes are ill conceived and if history is any guide will be poorly executed nor does it prevent us from pointing out how they are flawed, we just won't be making empty threats about cancelling our subscriptions in protest.
Right up to this point.. You had a very good post.. However, this is where the prevalent false ego of null sec dwellers comes out. For some strange reason, a lot of Null seccers have this false belief that they are somehow better than those living in HS. If that was the case, then why is it, that even thousand man alliances get locked out of HS when decced with <10 man corps. Why does nullsec leadership loose their **** when a JF (or 4) gets lost to a war target in HS and instead of fighting, they give the direction to stay out? Simple, because the other side is playing on their terms, and when the engagement is not in their favour, they blue ball you. Just like null does to each other all the time. HS players will adapt and overcome any changes thrown their way, just as NullL does. Sure, SOME players in null are better than SOME players in HS. but the same can be said about every aspect of the game. There's just as many idiots and noobs playing in nullsec/HS/LS/WH this ego trip that we're better cause we're in nulll is just plain stupid.
So instead of trying to point out why YOUR space is better than the other guys, why don't we look at the changes and discuss how that AFFECTS the area you live, and what the repercussions of that to the rest of the game are. And leave all this BS crap about I'm better because I live in Null out of this thread. |

Soko99
Repercussus RAZOR Alliance
17
|
Posted - 2013.05.02 13:51:00 -
[9] - Quote
Deathwing Reborn wrote:And I would respond to you with you really don't understand what it takes to live in Nullsec.
Unless your in an alliance that has its Sov borders along low sec a Null sec convoy normally has to jump 2-5 jump freightor jumps away to get to a low sec staging system. That is capital jumps. To get a fleet to protect the convoy beyond carriers jumping along with the JF can take up to 50 stargate jumps to get to the same staging system or a jump clone to high sec. Many times these stargate jumps could be through hostile alliance Sov space with gate camps which slow down the progress to the staging system.
It is just easier to not give easy kills to people that prey solely on ships that you can not even put modules on. And besides if we did come up to low sec to fight you all you would do is Blueball us and drop the wardec until we went back into our Null Sov and you could attack defensless ships again.
To which I say you're missing the whole point of the post. |

Soko99
Repercussus RAZOR Alliance
17
|
Posted - 2013.05.02 13:53:00 -
[10] - Quote
Varius Xeral wrote:Soko99 wrote:If that was the case, then why is it, that even thousand man alliances get locked out of HS when decced with <10 man corps. Why does nullsec leadership loose their **** when a JF (or 4) gets lost to a war target in HS and instead of fighting, they give the direction to stay out? because you just made that up (or rzr have fallen far further than we thought(which was already pretty low))
Sure.. whatever makes you sleep at night. |

Soko99
Repercussus RAZOR Alliance
17
|
Posted - 2013.05.02 15:24:00 -
[11] - Quote
Varius Xeral wrote:EvilweaselSA wrote:paying a subscription fee doesn't entitle you to success, it entitles you to the exact same thing it entitles anyone else: the ability to log in and create your own success Exactly. If people want to complain about fun stuff to DO for casual players, then scream bloody murder. I'd actually tend to agree with respect to all areas of space, not just hisec. I think time spent developing quick, cooperative and competitive gameplay that doesn't feel too "instancey" would be a huge boon for all areas of space and the game as a whole. However, crying about people who put in less time and less effort getting less raw in-game rewards, not the actual gameplay involved, is a dead-end. CCP are balancing risk-reward to keep the game healthy as a whole. If the entitlement crowd, who feel they should get as much as people who play more, risk more, play harder, play smarter, and so on, think they can turn back that development path now, they're in for a lot more ineffective foot-stamping and breath-holding over the next year or two.
Well Said |

Soko99
Repercussus RAZOR Alliance
17
|
Posted - 2013.05.02 17:41:00 -
[12] - Quote
Bugsy VanHalen wrote:Frying Doom wrote: You have a better risk vs reward than a WH miner, they dont even get a warning in local.
I take it you have no clue what risk vs reward is. WHers do have higher risk. no argument there. But the rewards are much higher. It is easy for a WHers to make 500M/hr. If I was making 500M/hr like WHers do the added risk would be offset by the reward. when talking about WH life you can not compare it to null sec mining. In a worm hole you do what ever sites are available, some times they are grav sites, but WH mining is not a career, just one of many activities you do to max your income. A WHer does have higher risk than a null secer, but also has much higher rewards. Null sec miners do not have those high rewards to off set the higher risk. Also I ask any WH miners out there. Will anyone continue to mine in W-space if the grav sites are changed to anomalies that do not need probes to scan down? Not that every invading ship in W-Space does not already have a probe launcher, but at least the probes showing on D-scan gives you some warning. With this change you will not know there is even anyone there until they show up on grid, then it is to late. Seems to me like this change will hit W-space miners even more than null sec miners.
You are assuming that running sites in a WH is guaranteed income. Unlike the null sec sites WH sites do not respawn. In fact you can have days with no more than 1-2 combat sites to run. Which will not translate to your 500m/h unless you only count the time you ran the site. Signatures are the same as everywhere else a crap shoot so I did leave those out. But anoms are very random and are not a steady income. What bigger corps do is raid the neighboring whs which is open to anyone to do so you can't really count that into the reward risk ratio either. |

Soko99
Repercussus RAZOR Alliance
17
|
Posted - 2013.05.02 19:17:00 -
[13] - Quote
Bugsy VanHalen wrote: Mining in W-space after this change will make grav sites the highest risk, lowest reward of all W-Space activities. If you are mining in an anomaly you will have zero warning of a coming attacker unless you managed to catch them at the hole on there way in. A cloaky ship in your hole will be able to find the belt you are in, using the basic ship scanner and warp right to the site, while cloaked, no probes on D-scan, no ship on D-scan, as they are cloaked. Zero warning. D-scan will be useless.
Any ship capable of using a cov-ops cloak will be able to land on grid and tackle your mining ship before that mining ship can even think about warping off. In fact any cloaky ship will land on grid cloaked and not decloak until they are within tackle range. You will have zero chance of escaping any cloaky ship. You will not know they are there until they decloak and tackle you. Cloaked ships do not show up on D-scan only there probes do. Since they will no longer need probes to find the site you are mining in you will have no security. If you mine in W-space you will be a sitting duck for anyone that can get into your hole undetected.
Considering the most common roaming ship in W-space is a cloaky T3, this will be the most common scenario.
You get no arguments from me on this account.. I said as much like 20 pages ago. Yet CCP has failed to reply to why they feel the need to change it in Wspace as well.
Your last point there.. The reason T3s are the most common, is because due to mass limits, it's the most bang for your hull size. A game mechanic CCP will address in the future I'm sure. (and probably in the form of nerfing them.. but that's a WHOLE different topic) |

Soko99
Repercussus RAZOR Alliance
17
|
Posted - 2013.05.04 15:13:00 -
[14] - Quote
EvilweaselSA wrote:Vaerah Vahrokha wrote: CCP are neither changing the absolutely craptastic AFK-bot-friendly game mechanic nor introducing any incentive for PvPers to waste hours and hours playing watch on something that will never come or - if it'll come - it'll have scanned them and will bring in enough to crush them anyway.
The "static caravans / sitting ducks staying pinned down there" whole concept is wrong. Who's so stupid to accept sitting in a defensless ship if there's consistent risk being popped?
anyone who can do math and figure out the expected rate of return is quite high, who does not soil themselves in fear of losing a ship
Except most people will not mine if it becomes a risky profession. Since the return at current prices, is NOT high enough for the risk. With less miners, will mean less minerals on the market, means higher mineral prices, will mean HIGHER prices for EVERYTHING including mining ships. So then the question will come down to.. How high will mineral prices rise in order to make it worth while for miners to actually mine it in null/low/WH space. Not a guarantee that it will result in more mining, what is guaranteed is that prices will rise on EVERYTHING.
Mining is a boring ass job. People do it because they can semi-afk it. (and whether you like to admit or not, it is a NECESSITY in a game where items are supplied by players). The proposed changes, will make it so that people will NOT be able to mine in the "dangerous" areas of space without actually CONSTANTLY paying attention to their client. Which is a VERY VERY BORING endeavor considering all you do is watch your lazers cycle. (and maybe empty your hold). Before you say that so they should NOT be reaping the benefits for being AFK, mining is not nearly as lucrative a business as running anoms, sites etc. So do you really think that all those guys mining in null/low/WH will continue to do so with the GREATLY increased risk to their safety and LITTLE increase in reward vice moving on to the more lucrative activities. (which in turn will increase the competition amongst THOSE activities as well causing even more people to be annoyed since they won't be making their 3-6bil per couple days of scanning anymore) |

Soko99
Repercussus RAZOR Alliance
18
|
Posted - 2013.05.04 15:36:00 -
[15] - Quote
Varius Xeral wrote:Ahhh the sweet waterfall of AFK multiboxing tears.
Prices will rise until players who distinguish little between shooting space rocks and shooting red crosses switch between them.
Eve will continue to reward activity over inactivity, so might as well get used to it.
I wonder if you'll be saying this in 4-5 months when prices double for your precious ships and modules. You guys can put down carebearing all you want, but it's the only thing keeping ships in your hangar bay and modules in your inventory to fly those ships. |

Soko99
Repercussus RAZOR Alliance
18
|
Posted - 2013.05.04 15:48:00 -
[16] - Quote
Lurifax wrote:Soko99 wrote:Varius Xeral wrote:Ahhh the sweet waterfall of AFK multiboxing tears.
Prices will rise until players who distinguish little between shooting space rocks and shooting red crosses switch between them.
Eve will continue to reward activity over inactivity, so might as well get used to it. I wonder if you'll be saying this in 4-5 months when prices double for your precious ships and modules. You guys can put down carebearing all you want, but it's the only thing keeping ships in your hangar bay and modules in your inventory to fly those ships. I do not see any facts for the price of ships doubling. Sadly this thread has been derailed by a few ppl who are afraid that their AFK highsec ice mining fleets would actually require them to interact with the game. They have played the usually cards like unsubbing, eve is dying, this will break the game etc.
I am not talking about ice mining.. I'm talking about changing current grav sites, into anomalies. \
As for prices, I'm merely guestimating, Considering that with a profit of say 20 mil an HOUR for mining Bistot, (if the prices I saw for the new changes are accurate) it will take 10-15 hours of constant mining to make up for the price of your ship, (not counting crystal use) and the chances in a WH that without the early warning probes gave miners, they'll be loosing their ships much more often than before. At a certain point, they'll get bored of being blown up for the pennies when they can just get into their combat ships and run anoms instead and make 3-4 times that with much less risk. |

Soko99
Repercussus RAZOR Alliance
18
|
Posted - 2013.05.04 15:53:00 -
[17] - Quote
Lurifax wrote: I do not see the anomily change as a thread. Unless your afk, you should have enough time to get away. If your close to the gate bubble it use sling bubbles. If your afk you deserver to die. The grav site is only a false safety since you can be probed there.
In a WH you don't have local, and that's my point.. The PROBES gave you a headsup to GTFO.. In Odyssey, a fast tackle can jump into a system, scan down the grav site and warp there BEFORE whoever is in that belt will be able to align to warp out. (and that's in a regular system where the miner has the warning of local) in WHs,,. your only warning will be the guy decloaking and scramming you. |

Soko99
Repercussus RAZOR Alliance
18
|
Posted - 2013.05.04 16:02:00 -
[18] - Quote
Varius Xeral wrote:Soko99 wrote:In a WH you don't have local, and that's my point.. The PROBES gave you a headsup to GTFO.. In Odyssey, a fast tackle can jump into a system, scan down the grav site and warp there BEFORE whoever is in that belt will be able to align to warp out. (and that's in a regular system where the miner has the warning of local) in WHs,,. your only warning will be the guy decloaking and scramming you. waitwaitwait, a drop in WH mining is going to double prices across the board?
No.. but makign mining in the dangerous areas of space, become even more of a turkey shoot. will cause a drop in those spaces being used for mining.. Which in turn will reduce supply, and thus drive prices. |

Soko99
Repercussus RAZOR Alliance
18
|
Posted - 2013.05.04 16:13:00 -
[19] - Quote
Varius Xeral wrote:Soko99 wrote:No.. but makign mining in the dangerous areas of space, become even more of a turkey shoot. will cause a drop in those spaces being used for mining.. Which in turn will reduce supply, and thus drive prices. And with that you've crossed from the terrible to the ridiculous. Good day.
So you seriously don't think that turning grav sites in low/null/WH will cause people to stop mining in them? Considering, that when someone jumps into a system, they still needed to SCAN you down with probes before they could warp to you. Which gave you enough time to align your ships and bounce to a pos/safe/etc. All for a HUGE profit boost of an extra 10 mil an hour? |

Soko99
Repercussus RAZOR Alliance
18
|
Posted - 2013.05.04 16:15:00 -
[20] - Quote
Lurifax wrote:Soko99 wrote:Varius Xeral wrote:Soko99 wrote:In a WH you don't have local, and that's my point.. The PROBES gave you a headsup to GTFO.. In Odyssey, a fast tackle can jump into a system, scan down the grav site and warp there BEFORE whoever is in that belt will be able to align to warp out. (and that's in a regular system where the miner has the warning of local) in WHs,,. your only warning will be the guy decloaking and scramming you. waitwaitwait, a drop in WH mining is going to double prices across the board? No.. but makign mining in the dangerous areas of space, become even more of a turkey shoot. will cause a drop in those spaces being used for mining.. Which in turn will reduce supply, and thus drive prices. So are you talking about 0.0 mining again? Which really wont be impacted in regards to safety or are just trolling ?
I am talking about ALL mining.. but not ICE mining. since the issue I'm discussing is the changing of sites to anoms.
|

Soko99
Repercussus RAZOR Alliance
18
|
Posted - 2013.05.04 16:31:00 -
[21] - Quote
Lurifax wrote:
The changes means that ppl mining are now found the same way as you find ppl in forsaken hubs. Ppl are still running does. I do not see ppl stop mining in 0.0 becuase of this. In regards to WH I will not comment on that since I do not know anything about the WH mechanics or how much of the total ore they supply.
Yeah.. but you're not sitting in the same forsaken hub for a full day, also, at least with a ship that can run combat anoms you stand a bit of a chance in fighting back versus your attacker. (small chance since the pve vs pvp fitting is very different, but you still stand more of a chance than you do with a mining ship) Not to mention, most ships running sites, are WAY faster at aligning than mining ships. |

Soko99
Repercussus RAZOR Alliance
19
|
Posted - 2013.05.04 17:54:00 -
[22] - Quote
Lurifax wrote:Soko99 wrote:Lurifax wrote:
The changes means that ppl mining are now found the same way as you find ppl in forsaken hubs. Ppl are still running does. I do not see ppl stop mining in 0.0 becuase of this. In regards to WH I will not comment on that since I do not know anything about the WH mechanics or how much of the total ore they supply.
Yeah.. but you're not sitting in the same forsaken hub for a full day, also, at least with a ship that can run combat anoms you stand a bit of a chance in fighting back versus your attacker. (small chance since the pve vs pvp fitting is very different, but you still stand more of a chance than you do with a mining ship) Not to mention, most ships running sites, are WAY faster at aligning than mining ships. So here we are talking about 0.0 mining. I alredy talked about the use of bubbles. You could align your mining ship? With these changes mining will become a bit like ratting. If they caught you it is because you were bad/afk. edit:spelling
have you tried mining while aligned? it's a real PITA. Aside from making constant BMS to make sure that the roid you're mining is actually in range of the 2 BMs so you can go back and forth, AND assuming you don't get stuck on rocks along your path. You still have to deal with the issue of dumping your cans which will VERY quickly be out of range for you to actual put your minerals in. (unless you suggest an ORCA or rorqual follows you into the belt and sits with you there just chugging along with your miners picking up their cans as they go) |

Soko99
Repercussus RAZOR Alliance
20
|
Posted - 2013.05.04 17:57:00 -
[23] - Quote
Flash Phoenix wrote:
how about CCP take care of the botters and and PvP look for some interactive kills instead of ganks. CCP has stated nothing in this upgrade is about botting
that's the problem.. This change will do nothing for the botters since their responses are automatic and do not suffer from human delay. But it will mess up the humans a LOT since they're now having even less reaction time to be safe. |

Soko99
Repercussus RAZOR Alliance
20
|
Posted - 2013.05.04 18:00:00 -
[24] - Quote
OldWolf69 wrote:Let's do a cloaky alt in your ice anom. And gank the haulers, orcas and whatever. Loot with neutral alts, rinse and repeat. Then extorcate.After a time, go back to ganking. Rinse and repeat. Miners will sing best gospel and bluegrass ever heard in this world, after a time. And i'm affraid there will be no Abe Lincoln for them. Just a James. 
oh and don't forget that gankers will now be able to get rid of their flashyness by just spending isk on tags.
I'm starting to worry here.. I'm agreeing with spacemonkeys.. :D guess the end is nigh.. :) |

Soko99
Repercussus RAZOR Alliance
22
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Posted - 2013.05.05 15:40:00 -
[25] - Quote
Varius Xeral wrote:Cygnet Lythanea wrote:However, not in sufficient amounts to meet demand. Demand fell by 40% remember? That means that almost half the POS operators involved decided it was in their best interests to give up and go elsewhere than to continue to produce T2. Or to shut down operations during a known temporary price shift. Or to switch tower types.
Why do people pose switching tower types as a solution? All that will do is create greater demand on the other isotopes and drive those prices up. Which in turn will still affect the rest of the production chain. |

Soko99
Repercussus RAZOR Alliance
22
|
Posted - 2013.05.05 15:48:00 -
[26] - Quote
Varius Xeral wrote:Soko99 wrote:Why do people pose switching tower types as a solution? All that will do is create greater demand on the other isotopes and drive those prices up. Which in turn will still affect the rest of the production chain. Follow the conversation if you're going to attempt to partake. He suggested that the events of the ice interdiction were a precursor for odyssey change in terms of t2 manufacturing, when a few key factors are different. One of those being that the drop in demand could indicate people switching towers instead of dropping t2 manufacturing altogether.
I'm merely pointing out something that has been said often as a reply to the doomsayers. Not a specific reply to his thread. In reality, it doesn't matter if the reduction in ice is a player driven or CCP driven process. The point being is that switching from A type to B type, when ALL types are limited will not solve the issue of high prices. |

Soko99
Repercussus RAZOR Alliance
22
|
Posted - 2013.05.05 15:54:00 -
[27] - Quote
Varius Xeral wrote:No, you were replying directly to me because you misunderstood what was being said.
Nobody cares about your response to an argument that you invented yourself from your own misunderstanding.
I was using YOUR quote.. but notice how the message started with. "Why do people" as opposed to "why do YOU"
in the last 50 pages of this thread, switching tower types has been said quite a few times as a way to adapt to the higher prices. So sorry to dissapoint, but it is not an invented argument.. Nor is it an argument. merely a question. |

Soko99
Repercussus RAZOR Alliance
22
|
Posted - 2013.05.05 18:33:00 -
[28] - Quote
Varius Xeral wrote: Changes in t2 prices and manufacturing has no special effect on new people.
I guess that really depends on what you consider new.. 1 week, 1 month, 3 months? In a complex game, you can play for 6 months and still be fairly new at it. So to generalize that higher t2 prices won't affect new players IMHO is quite wrong. |

Soko99
Repercussus RAZOR Alliance
22
|
Posted - 2013.05.05 18:51:00 -
[29] - Quote
Varius Xeral wrote:Soko99 wrote:I guess that really depends on what you consider new.. 1 week, 1 month, 3 months? In a complex game, you can play for 6 months and still be fairly new at it. So to generalize that higher t2 prices won't affect new players IMHO is quite wrong. No, to generalize that it will is wrong based on that reasoning. All you've done is further refute the initial argument by adding another point of failure. Thanks for playing, again.
how could it not affect them? if I have to pay higher prices, so does a 2 week old toon.. Now my earning potential is way higher than a new players. So in all honesty, T2 prices will have a greater effect to new pilots as opposed to the older pilots who are not as hard up for isk to make their monthly plex payments etc. |

Soko99
Repercussus RAZOR Alliance
22
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Posted - 2013.05.05 18:54:00 -
[30] - Quote
EvilweaselSA wrote:t2 prices going up would be good for the game, burn a little more of that bittervet money
but only those that have money can afford to burn those.. ie. the older vets. the trillionaires. newer players will feel the bite a lot more. Making them even more risk averse since now instead of saving X.. they'll have to save X + Y to be able to afford to fit that ship they want to fly. The thing with eve, is that to make isk takes isk. so the bittervets won't have any trouble recouping their added costs. |

Soko99
Repercussus RAZOR Alliance
22
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Posted - 2013.05.05 19:06:00 -
[31] - Quote
Varius Xeral wrote:Soko99 wrote:how could it not affect them? if I have to pay higher prices, so does a 2 week old toon.. Now my earning potential is way higher than a new players. So in all honesty, T2 prices will have a greater effect to new pilots as opposed to the older pilots who are not as hard up for isk to make their monthly plex payments etc. Who said it doesn't affect them? I said there is no added effect that harms new players because they're new. Explain how t2 is in any way integral to the new player experience? It's not. All you have is "newbies buy stuff, and t2 is stuff". By that line of reasoning, we should never enact any change that might raise the price of something a new player might buy. "Weak" would be too generous an adjective to describe such an argument; "pathetic" would be more appropriate. You guys keep grasping at straws though. Maybe if you fling enough garbage at the wall, something might stick. It works in the music industry.
nice troll.. you win. I guess in your world. new players aren't allowed to fly anything than t1 fitted rifters and play tackle for ya. |

Soko99
Repercussus RAZOR Alliance
22
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Posted - 2013.05.05 19:22:00 -
[32] - Quote
Varius Xeral wrote:Keep whacking those strawmen, champ. They put up much less of a fight than real arguments.
FYI..
YOUR quote. "Changes in t2 prices and manufacturing has no special effect on new people"
my reply. " So to generalize that higher t2 prices won't affect new players IMHO is quite wrong."
yours. "No, to generalize that it will is wrong based on that reasoning."
my reply elaborating on said reasoning "how could it not affect them? if I have to pay higher prices, so does a 2 week old toon.. Now my earning potential is way higher than a new players. So in all honesty, T2 prices will have a greater effect to new pilots as opposed to the older pilots who are not as hard up for isk to make their monthly plex payments etc."
Your reply " Who said it doesn't affect them? I said there is no added effect that harms new players because they're new... Explain how t2 is in any way integral to the new player experience? "
and I'm grasping at straws?
In your world, a guy that can afford 50mil spending cash has no added affect now having to pay extra for his mods. (an amount we don't know yet since prices are still in speculating stage)
So in your world. If your mortgage rates/rent goes up another 10-15%. it won't have any added effect on your life either right?
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Soko99
Repercussus RAZOR Alliance
22
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Posted - 2013.05.05 19:31:00 -
[33] - Quote
Varius Xeral wrote:Nope, reduced access to t2 in no way further hampers new players than it does anyone else. You can keep repeating your empty point about relative incomes, but it is irrelevant because the ownership of t2 itself is irrelevant.
And, yes, you are grasping at straws. Crying crocodile tears over imagined harm to new players after all the blatantly selfish arguments have been trounced repeatedly is most definitely grasping at straws.
How the **** are my arguments selfish?
If anything, it's your emphasis that newbies reduced access to t2 is irrelevant. I'm sorry.. but a t2 fitted ship has a better survival, better dps etc than a t1 fitted one. means more isk/hr. means easier access to ships, means more disposable income, means more willingness to part with said iskies in activities that might loose said isk. But of course.. none of that is INTEGRAL to a newbie..
so then in your wisdom.. WHAT is integral to a newbie? Or better yet.. Please define what you consider a newbie.. |

Soko99
Repercussus RAZOR Alliance
22
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Posted - 2013.05.05 19:41:00 -
[34] - Quote
Varius Xeral wrote:Soko99 wrote:so then in your wisdom.. WHAT is integral to a newbie? Or better yet.. Please define what you consider a newbie.. Hey, it's your argument that new players will be particularly "harmed" here, so you define your terms and what the actual impact will be.
I thought I made it pretty clear that having less disposable income (ie. more isk you now have to pay for modules and ships) will harm the new player experience. I can't really put a time limit on the new player because it is also effected by whether or not said player is plexing or paying a monthly fee. But let's say a character moving from a BC to a BS will feel the hit of raised t2 prices quite a bit, especially if said character is trying to PLEX his account as well. |

Soko99
Repercussus RAZOR Alliance
22
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Posted - 2013.05.05 19:49:00 -
[35] - Quote
Varius Xeral wrote:Soko99 wrote:[I thought I made it pretty clear that having less disposable income (ie. more isk you now have to pay for modules and ships) will harm the new player experience. I can't really put a time limit on the new player because it is also effected by whether or not said player is plexing or paying a monthly fee. But let's say a character moving from a BC to a BS will feel the hit of raised t2 prices quite a bit, especially if said character is trying to PLEX his account as well. A very compelling argument, especially the need for new players to afford PLEX.
It's not.. but it is something a lot of people that are new to the game want to do. Personally, I paid for both my accounts for the first year and a half because I found the grinding for the plex to be too boring and take away from the enjoyment. But there are a lot of questions on Reddit and e-uni forums about what it takes for noobs to plex the game. After all.. a big draw for new players is the ability to be able to pay for game time with in game currency. Out of the 2-3 players I've managed to recruit into the game through different means their major questions once they learned that PLEX exists was what it takes for them to get it.
EDIT: As for your time based highlighting.. Since expertise at the game is not only based on game skills. (Ie. are you actually able to fly said ship/module with your skills.. which are based on time) but also on how much time you spent in game learning the ropes of the game. One can't really set a time limit on what a new player is. I have a character from 03 that has less than 1 mil SP. under a time definition said toon would be a vet, yet the guy can't even fly a decent fitted frigate. |

Soko99
Repercussus RAZOR Alliance
23
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Posted - 2013.05.06 01:43:00 -
[36] - Quote
Cygnet Lythanea wrote:Vaerah Vahrokha wrote: Past patch WHs won't have local (so no neuts warning) and the grav sites will be easily found with no probes. I think WH mining will become even riskier than non FW low sec.
Mine two jumps from Amamake or out in Molden Heath some time. If you finish a cycle without random prats jumping in, you're having a good day.
Waiting to finish a cycle before bouncing when someone jumps into the system is FAR different than not knowing if anyone is in your system. |

Soko99
Repercussus RAZOR Alliance
27
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Posted - 2013.05.06 14:33:00 -
[37] - Quote
Cygnet Lythanea wrote:Soko99 wrote: Waiting to finish a cycle before bouncing when someone jumps into the system is FAR different than not knowing if anyone is in your system.
You sort of missed my point: in those places you don't need to know if someone is already in system because pirate patrols are so plentiful that you will always have at least one in system with you. You will very rarely finish a single cycle before some asshat is jumping in to try and kill you.
I get your point on that, but you're using a couple of busy systems.. there are plenty of low sec systems out there that have grav sites and are next to empty with barely any visitors. Sure getting out there could be a logistical nightmare on the short run, but it's no different than trying to bring your mining ship/hauler whatever into a WH that doesn't have it's own direct connection to HS.
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Soko99
Repercussus RAZOR Alliance
33
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Posted - 2013.05.12 13:34:00 -
[38] - Quote
TijsseN wrote:As an PVP player i see opportunities for more fights if more mining is done in unsafe space. instead of the lonely miner or ratter, which is pos'ed up when a roaming gang arrives, would love to engage an organized mining op with backup. At least I know where the fights will be post odyssey.
We would all love to see that.. except there won't be organized mining ops with backup.. Just how often has your own corp assigned 10-15 pilots to guard the miners in null?
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Soko99
Repercussus RAZOR Alliance
33
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Posted - 2013.05.14 13:17:00 -
[39] - Quote
CCP Fozzie wrote:MT Sackett wrote:Ok I think I have read every post in dozens and dozens of pages in several threads, I have yet to see a CCP comment or reason on making the grav sites into anoms. There are plenty of ores in belts to mine in all but wormholes, so its not a lack of mining areas. Wanting to make wormhole mining easier ? Worm hole life is supposed to be hard. Wanting to make more parts of game easy to acess? Well if that is the reason, wow. How about putting on a probing module and go look. Exploring is supposed to be a bigger deal ? Now the grav sites will be on your screen and one click away ? That is not exploring.
What is the purpose of the change of grav sites to anoms ?
Thanks
We'd rather have the challenge provided by other players than by us.
How is making it easier to find a defenseless mining ship in a WH supposed to provide a challenge? Or better yet, how is the miner supposed to provide the challenge? If all the grav site generations is the same code in the game, whether it's low/null/WH then I understand the change since you can't separate it into an anom in 1 space type and a signature in another. Otherwise, this change in a WH is just a plain "We don't want you guys to mine in WHs" |

Soko99
Repercussus RAZOR Alliance
33
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Posted - 2013.05.15 13:53:00 -
[40] - Quote
Vaju Enki wrote:Risk vs Reward, carebears just want the reward. Anyway the more you cry the more EvE Online grows, so keep on crying.
Didn't your momma ever teach you to either say something constructive or not bother?
Care to enlighten us in HOW exactly was null sec mining and WH mining as it is now, a JUST reward based system with no risk? And while at it, explain if you could oh wise one, on how post changes mining will provide INCREASED risk to a literally no warning gank in WH space. (You do know what WH space is like right? ) |

Soko99
Repercussus RAZOR Alliance
33
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Posted - 2013.05.15 23:31:00 -
[41] - Quote
Vaju Enki wrote:Soko99 wrote:Vaju Enki wrote:Risk vs Reward, carebears just want the reward. Anyway the more you cry the more EvE Online grows, so keep on crying. Didn't your momma ever teach you to either say something constructive or not bother? Care to enlighten us in HOW exactly was null sec mining and WH mining as it is now, a JUST reward based system with no risk? And while at it, explain if you could oh wise one, on how post changes mining will provide INCREASED risk to a literally no warning gank in WH space. (You do know what WH space is like right? ) Typical diarrhea post from a member of the double digit IQ club. It's really too bad you have the need to take a dump on the forum.
I see.. yet you still haven't given any evidence to your post about the risk vs reward you raised.. Whereas throughout the thread I have given proof on my stance..
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