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Thread Statistics | Show CCP posts - 27 post(s) |

Tippia
Sunshine and Lollipops
13837
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Posted - 2013.04.26 19:11:00 -
[1] - Quote
One question and one immediate observation:
How much ice will actually be in the new belts? On of the main problem with the current design is that they simply are too large GÇö even at a decent depletion rate, they'd stick around forever.
Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
13837
|
Posted - 2013.04.26 19:18:00 -
[2] - Quote
CCP Fozzie wrote:Ice anom sizes are tuned so that high sec is capable of providing about 80% of the ice needs of New Eden right now, if fully mined. GÇ£Fully minedGÇ¥ meaning 23.5/7, and every anomaly sucked dry, presumably?
Sounds reasonably scarce. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
13838
|
Posted - 2013.04.26 19:52:00 -
[3] - Quote
Lord Haur wrote:Callic Veratar wrote:James Amril-Kesh wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. This. I haven't done the analysis myself but I know that Tippia understands these things a lot better than I do. I get 410 on an Amarr Factory Outpost (50 + 6*60). I get 230 max manufacturing slots. 50 (base) + 2*20 (basics) + 2*40 (standard) + 1*60 (improved). Some suchGǪ and then you have to sacrifice one of those slots for an improved refinery, and another one to get a few more corp offices in there so all slots can be put to full use. So realistically, it's 150ish, when it should be three or four times that.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
13838
|
Posted - 2013.04.26 20:00:00 -
[4] - Quote
Captain Tardbar wrote:Exscuse my ignorance of the POS sytems, but why does the Ammar have quite a bit more manufacturing capabilities than the other races? Because theirs is the Gǣfactory outpostGǥ. The Gallente get an administrative outpost (mainly tons of offices), the Caldari get research outosts (science slots), and Minmatar can refine oreGǪ 
They all need to be removed and redone. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
13842
|
Posted - 2013.04.27 11:13:00 -
[5] - Quote
Felsusguy wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value. Enough for a single nullsec system to be comparable with a single highsec system. It's an excellent idea. Alternatively, we can slash the number of highsec indy slots byGǪ ohGǪ 80% or so. Would that be a better solution? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
13842
|
Posted - 2013.04.27 11:56:00 -
[6] - Quote
Frying Doom wrote:How many Hi-sec systems have 500-700 manufacturing slots? Far more than there would be nullsec systems that had the same.
Quote:500-700 slots per station would give just Goonswarm more manufacturing slots than all of Hi-sec and then you have everyone elses outpost on top of that. No, it wouldn't, because it would be an economic and logistical clusterfuck to put a fully upgraded industry-only station in every system. Also, so what? If any alliance really wanted to build 140 outposts, fully upgrade them for this one task (and nothing else), then they bloody well should get all that capacity, so what's the problem with that?
Of course, in reality, there's no reason for them to since not even all the highsec slots are occupied at the moment, so it makes no sense to do that GÇö they'd be a complete waste of ISK. What they could do is offer capacity that lets their industrialists work at home rather than in highsec, and for that they need highsec-like capacity. There's still the issue of highsec being free and easy, and that problem can't be fixed by altering nullGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
13843
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Posted - 2013.04.27 13:37:00 -
[7] - Quote
Frying Doom wrote:Why do you believe Goonswarm should have more manufacturing capability than all of high sec? They won't. Even if they did, so what?
They should have it because they choose to and because they can. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
13849
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Posted - 2013.04.27 14:26:00 -
[8] - Quote
Frying Doom wrote:Malcanis wrote: 2) How about, because they actually earned them?
You are proposing a massive shift in game balance Not particularly, no. We're proposing a shift in where nullsec industrialists do their industry. The slots already exist. They're just not placed where they should be.
Quote:Maybe you could elaborate on how you believed they earned the right to between 36,000 and 50,400 manufacturing slots? By conquering and developing the 140 systems required to "out-slot" highsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
13855
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Posted - 2013.04.27 15:21:00 -
[9] - Quote
Frying Doom wrote:No as I said they do deserve more than what they have been given but 500-700 is just way too much. How so? Why should they not be allowed to have it if they're willing to pay for it (and suffer the consequnces) when others get it for free and without consequence?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
13866
|
Posted - 2013.04.27 18:02:00 -
[10] - Quote
Alice Katsuko wrote: Please do not add more slots to outposts, except perhaps for additional corporate office slots. Industry in null should take place in POSes, not in outposts. POS industry is better from a game design perspective than outpost industry. First, POSes require fuel, so increased POS use stimulates PI and ice mining; more POSes means more PvE, which means a more active economy, more ISK in player pockets, AND more targets in space to shoot at. Second, POSes are objectives to fight over. Third, a POS is a stake in the ground, and creates a sense of ownership. Fourth, POS industry encourages cooperation between corp members, and creates openings for corp thieves. That would make sense if POSes were actually in any way useful for large-scale industry, which would require a complete revamp of everything POS related. Moreover, POSes don't solve the problem of highsec since a) the same POSes are available there and b) since we still have the highsec stations, which are the real problem to be solved.
So no, add craptons of slots to outposts, and then GÇö should POSes ever be reimplemented GÇö maybe it would be time to scale back station and outpost slots. But certainly not before then. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
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