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Hedvig
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Posted - 2005.09.27 08:38:00 -
[1]
Hello.
I've been trying to do some complexes recently, after some trying (see below) I got to 3/10 and 4/10 complexes, whice appear nicely balanced (for now ^-^) in difficulty.
But what bugs me is that you have to wait VERY VERY long for some Gate Keeper to appear which drops the Key that allows access to the next level.
I waited 6 hours once in a 3/4 complex, with nothing but small spawn coming occasionally.
Yesterday I tried a 4/10 spawn and it was the same. I waited up to 3 hours once and nothing but some missile launchers and once a light cruiser which did not drop the key.
Is this really the way it's meant to be? I wondered if the key are actually dropped some time or if those complexes are (intentionally?) broken!
Can you tell me about your experiences with the gate keeper spawn?
It can't be really meant to be to wait all day long and get one key... And once you got that one, you are facing the same ordeal in the next level, where you will probably not have luck cause the server down time in which you are thrown out of the complex....
I tried other complexes before:
As i'm well-enough established in 0.0 I tried a 10/10 complex with a friend (both in battleship ofcourse), and fled from the level before last which had 6 battleships. I decided only to try that in a reasonably large fleet. The good thing here is that - at least with the specific one we tried - there was no key needed.
So I went for 5/10. First a drone infestation. I decided I did not like those, so I tried to find an Amarr 5/10 for a friend which is Amarr, and I finally found a hidden one. It was pretty nice, though the last level was a bit hard and we decided to try some other time with better skills and fitting, and probably another guy. Getting in was not that hard after you got the bookmark to it - you need a certain tag which you can buy for under a mil.
After that I want for 3/10 and now 4/10, with this endless waiting.
Morke
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Alinana
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Posted - 2005.09.27 08:45:00 -
[2]
Hey, i just recently tried a few complexes and i think you have to try and activate the gate. Then the gatekeeper appears.. Atleast thats my theory since the keeper appeared twice for me when i did this :P give it a try, and if it doesnt work let me know i was just lucky  |

Hedvig
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Posted - 2005.09.27 08:58:00 -
[3]
I like your idea, but I doubt it works. I tried to activate it several times now and it did not come. I will continue to try though, maybe it helps increasing the chance.
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Danton Marcellus
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Posted - 2005.09.27 10:34:00 -
[4]
I have no problems with there not being a big prize at the end of these most times but ffs don't waste my time waiting around for a lousy gatekeeper! 
I'm Danton Marcellus and I approve of this message. |

Solar Sailor
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Posted - 2005.09.27 10:34:00 -
[5]
Not all keyholders are ships, Look for named structures. ------- Bringer of Squirrelly Wrath - Foaminian Card Cult
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Keta Min
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Posted - 2005.09.27 11:51:00 -
[6]
you just have to catch the people trying to do your complex and keep killing them till they go away :)
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Silvero
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Posted - 2005.09.27 12:37:00 -
[7]
Edited by: Silvero on 27/09/2005 12:38:09 Well im not an expert in the complex field, but i think you should use your scanner to verify that the gate keeper are in the complex before running in with your guns blazing. If he isnŠt there go do another complex and come back later.
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Rafein
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Posted - 2005.09.27 12:39:00 -
[8]
and of course, avoid complexes in empire space, as they are overly camped
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FooB2
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Posted - 2005.09.27 12:51:00 -
[9]
the bosses in complexes have a 12 hour respawn time, to stop people doing them over and over again constantly and getting faction ship BPCs and whatever else makes the complex worth doing in the first place.
if you were allowed to do them over and over again back to back, whatever made the complex worth doing would be so plentiful they would be worthless and therfore the complex being pointless. that being the case, the newly implimented faction ships would be quickly worthless.
if youre only trying them for the fun of ratting, then go do agent missions for deadspace. at least then you get possibly useful standings in the process and you can do them as much as you like. _______________________________________________
"Weyaye like, hinny" |

Willo Vasquez
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Posted - 2005.09.27 13:15:00 -
[10]
I hung around in a 3/10 for 4 hours waiting for the gatekeeper to show up for the final section. I understand the need to keep them scarce, but 4 hours is extacting the urine somewhat.
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Skellibjalla

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Posted - 2005.09.27 14:26:00 -
[11]
Hello my darlings!
There is an exploration/knowledge factor woven into the deadspace complex setup.
There may be ships, structures or simply guarded containers that hold the key (unguarded containers seldomly hold keys). Or there may be no key required and you need to clear the deadspace pocket of enemies... or... /whisper **something else might be needed**
As of now, no key/complex is reported as bugged in this regard. But a lot of people have not discovered how to open some gates. That's just the way we reward explorers and give people something for gathering and preserving information. If you know what to do where - good for you! 
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Wrayeth
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Posted - 2005.09.27 14:30:00 -
[12]
Originally by: Skellibjalla There may be ships, structures or simply guarded containers that hold the key (unguarded containers seldomly hold keys). Or there may be no key required and you need to clear the deadspace pocket of enemies... or... /whisper **something else might be needed**
Hmm...like having exactly one unit of veldspar in your hold, or having a damage control fitted to your ship? -Wrayeth
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Deka Kador
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Posted - 2005.09.27 14:32:00 -
[13]
Originally by: Wrayeth
Originally by: Skellibjalla There may be ships, structures or simply guarded containers that hold the key (unguarded containers seldomly hold keys). Or there may be no key required and you need to clear the deadspace pocket of enemies... or... /whisper **something else might be needed**
Hmm...like having exactly one unit of veldspar in your hold, or having a damage control fitted to your ship?
Or hanging out on IRC long enough.
______________________________________________ Note| This character is for forum posting purposes only. |

Hedvig
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Posted - 2005.09.27 14:33:00 -
[14]
I know definitely that the gate keeper is no structure. I know that you get the keys from structures sometimes, as I've done such one already (but also was stopped on the next level for endles wait).
On the complex I was originally talking about I know that it's definitely a ship named Gate Keeper.
If it's true that it respaws every 12 hours then I think thats really radical.
The complexes I tried recently are in empire space as I want to try the heavier ones later. I'm also not the type to kill those competing with me, unless i'm in 0.0 and it's a neutral or enemy.
I guess I have to continue trying, then...
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FooB2
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Posted - 2005.09.27 14:57:00 -
[15]
i KNOW for a fact 12 hours is the boss respawn time. and its not radical in the slightest. its perfectly fine. complexes giving out faction BPCs twice a day maximum is perfectly alright. i see no reason why they should respawn instantly.
again ill say this, if its instant deadspace you want, go do AGENT MISSIONS. nearly all of the missions handed out now by security agents are deadspace, many with 3+ levels as you get higher. level 3 deadspace often has bonus levels and plenty of enemies. _______________________________________________
"Weyaye like, hinny" |

Fester Addams
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Posted - 2005.09.27 16:47:00 -
[16]
Complexes dont all have the same respawn time, moreover I very much doubt there is any boss that has a 12 hour respawn time... well not anyone I have ever been in anyways.
Usually the respawn rate seems to be between 4 and 6 hours, I have never really bothered to check it exactly but if you really want to see what a complex looks like untouched then go there just after DT, the whole of eve respawns during DT, actually any DT will do and I have several times been very happy to see an unchedualled DT hit the game just qas I have cleared out a particularly profitable complex.
As for the keys, in order to get that info out of me you would first have to tell me wich complex you are trying to do and then loosen my tounge in a suitable way :)
------------ 20. Is it true all pvpers have carebear alts? Yes, of course. I have so much fun looking up who's alt is who's 
kieron Community Manager, EVE Online |

Xelios
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Posted - 2005.09.27 17:11:00 -
[17]
Originally by: Skellibjalla Hello my darlings!
There is an exploration/knowledge factor woven into the deadspace complex setup.
There may be ships, structures or simply guarded containers that hold the key (unguarded containers seldomly hold keys). Or there may be no key required and you need to clear the deadspace pocket of enemies... or... /whisper **something else might be needed**
As of now, no key/complex is reported as bugged in this regard. But a lot of people have not discovered how to open some gates. That's just the way we reward explorers and give people something for gathering and preserving information. If you know what to do where - good for you! 
Ah nice it's good to see explorers have a little reward at least =)
Although I'd really love to see keys stay active on your character for a bit longer, it really sucks to warp to another stage, have to warp out because you made a mistake and then have to wait an hour for another key to show up.  _____________________________________
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Hedvig
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Posted - 2005.09.28 17:06:00 -
[18]
After some thinking and patience I did it. I tried it directly after dt (which took 1 1/2 hours!) and finally there was the Gatekeeper. A friend of mine was with me and looted it.
Later this afternoon, maybe 3 hours later, I checked the complex again, and found another Gatekeeper.
Also I remembered that 3/10 complex. The first stage that nees a key spawned the keeper about once an hour I think. The one below was more rare, and I had no luck with that one.
Anyway, this prooves that they defenitely do not spawn every 12 hours in general, each has its own (average?) spawn time, which depends on luck. I dont think it helps to wait there all the time. Better just check from time to time, or try after downtime.
Cheers!
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Nac MacFeegle
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Posted - 2005.09.28 17:09:00 -
[19]
Originally by: Skellibjalla or... /whisper **something else might be needed**
Yeah. Great. You know, mysteries and puzzles are frustrating, not fun, when there aren't clues to follow on how to solve them.
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Winterblink
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Posted - 2005.09.28 17:22:00 -
[20]
Originally by: Nac MacFeegle Yeah. Great. You know, mysteries and puzzles are frustrating, not fun, when there aren't clues to follow on how to solve them.
EVE Online: Myst Edition
I love puzzles and mysteries. But I'm with you on this one... some clues might be nice. However this leads to one problem: once you figure it out, you can just keep going back and doing it over and over again. Thus, I think one solution would be for the mysteries and puzzles to have some element of dynamicism (is that even a word?) to them.
Just a thought
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Zephirz
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Posted - 2005.09.28 17:23:00 -
[21]
Even worse if u waited 2 hours for a gatekeeper... u finnaly get in... and as u warp into the last stage u lag out of the game.. no way of getting back in...
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Marcus Aurelius
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Posted - 2005.09.28 17:34:00 -
[22]
Well yes, all this is here to make complexes something harder then only the added value of the npc's in them.
Try doing complexes in low sec or 0.0, those are much less used because there people can actually come and stop you from doing them over and over again.
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Hoshi
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Posted - 2005.09.28 17:53:00 -
[23]
Originally by: Marcus Aurelius Well yes, all this is here to make complexes something harder then only the added value of the npc's in them.
Try doing complexes in low sec or 0.0, those are much less used because there people can actually come and stop you from doing them over and over again.
Well even those are hoarded sometimes. Corpmate setup a POS in a system just to use as staging area for a guristas 6/10. He did it all the time, keeping track of keyholder spawn times and logging in just enough to go there and kill them hoarding the keys etc.
He soloed the whole complex with a gistii hawk until last patch (when they upped the difficulty).
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Scorpyn
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Posted - 2005.09.28 18:06:00 -
[24]
Originally by: Skellibjalla /whisper **something else might be needed**
Interesting. I should probably try to find such a complex, since I have some ideas on what "something else" might be. Very good if you actually did what I believe you may have done - but I think very few would be able to figure it out.
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Fedaykin Naib
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Posted - 2005.09.28 19:06:00 -
[25]
Originally by: Winterblink Thus, I think one solution would be for the mysteries and puzzles to have some element of dynamicism (is that even a word?) to them.
"dynamic" is the word u want to use
"Long Live the Fighters!"
"The weak come and go with time. The strong have remained" - v ger
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Sumica
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Posted - 2005.09.28 19:12:00 -
[26]
I have found plenty of complexes that need somthing othere then a key or tag and that thing is called a skill you never thought you would need to open a gate such as lv4 in logic or lv5 in leadership. quite anoying when you make the jump in to a masive fleet of npc's only to find the rest of your gang and most importantly your repair and resuply ships cant actvate that gate.
As for any thing else that might be needed your guess is as good as mine, seeing as the gate will say what you need to actavate it.
Your not stupid just misinformed Ö
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