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Shisen
Brutor Tribe Minmatar Republic
0
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Posted - 2011.10.18 12:42:00 -
[1] - Quote
Hello EVE Community!
To my fellow PI governors (our title?)!
I have been doing some research and searching of the forums and have seemed to confirm that the custom's office is a private extension of the launchpad, meaning it can be used for storage without fear of theft or loss of material due to downtime or whatever. Before I start leaving P4 product up in space though, I want to just double check as no one has definitively stated what the current rules are about this.
Thanks! Shisen |

Chichkata
Legion Enterprises Inc
3
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Posted - 2011.10.18 12:51:00 -
[2] - Quote
Seems to be the case, at least I haven't had any of my stuff stolen the last couple of weeks  |

turbine2
Sphere Industries V0RTEX.
0
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Posted - 2011.10.18 13:27:00 -
[3] - Quote
Stuff you launch into the customs office is available only to the character who launched it into the customs office. Also, stuff you put in the customs office while in space is only available to the character who put it there. Useful when you're in your situation, means a bit more work when you're using an alt though. Hope that helps, |

Mara Villoso
Big Box
12
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Posted - 2011.10.18 14:19:00 -
[4] - Quote
You should all read the new dev blog: http://www.eveonline.com/devblog.asp?a=blog&nbid=2899 |

Derath Ellecon
Washburne Holdings Situation: Normal
5
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Posted - 2011.10.18 14:42:00 -
[5] - Quote
Well F**K me. So now Customs offices will cost isk to buy (who knows how much, but with them being only LP BP's not cheap I bet). More expensive to setup. And another griefer's target.
So let me get this straight, they are going to be targetable and destroyable, but I don't see any mention of being able to setup defenses for it.
Double tax for high sec PI? Those planets are resource poor enough.
So if they move ice to null, implement this, I can only imagine how expensive a POS is going to become to fuel.
/rant off |

Chichkata
Legion Enterprises Inc
3
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Posted - 2011.10.18 14:49:00 -
[6] - Quote
As I understand it only 1 customs office will have to be errected in orbit of a planet and those that build it will dictate the customs regulations for all PI-ers on that planet. That's for low, null and wormholes. High sec offices will remain under CONCORD but with doubled tax.
Seems fairly logical to me - EVE is about cooperation and player to player interactions. Solo players are not a priority. Rookies will still be able to make a dime in high sec though. |

Derath Ellecon
Washburne Holdings Situation: Normal
6
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Posted - 2011.10.18 15:04:00 -
[7] - Quote
Chichkata wrote:As I understand it only 1 customs office will have to be errected in orbit of a planet and those that build it will dictate the customs regulations for all PI-ers on that planet. That's for low, null and wormholes. High sec offices will remain under CONCORD but with doubled tax. Seems fairly logical to me - EVE is about cooperation and player to player interactions. Solo players are not a priority. Rookies will still be able to make a dime in high sec though.
Personally I don't have a huge problem with the general idea. Heck, now Pirates will have a new income stream. Wanna do PI in Pirate controlled space? You will be paying a tax to them if they setup offices.
The problem I have is that these will be destructible objects, but so far I see now option for defense. At least with my POS, I can put up defenses which may prolong the siege or at least deter someone from attacking my POS (important if someone decides to try while all corp members are offline).
But a Customs office will have no deterrent. Attack it at will. Unless you are a big enough corp with members from all timezones there will likely be a big chunk of time that your customs office will be extremely vulnerable to attack.
wanna make them player owned fine. Wanna make them not cheap to build fine. Wanna make them destructible fine. Just give me the ability to add defenses to them to protect my investment. |

Chichkata
Legion Enterprises Inc
3
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Posted - 2011.10.18 15:29:00 -
[8] - Quote
Don't get agitated about that just yet. Until it's live on SISI we wont know all the details. The structure may have enough hp to deter significantly sized fleets, for example. One cool thing though:Quote:...we have increased the bandwidth on all planetary links by a factor of five! |
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CCP Spitfire
C C P C C P Alliance
251

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Posted - 2011.10.18 15:35:00 -
[9] - Quote
Chichkata wrote:Don't get agitated about that just yet. Until it's live on SISI we wont know all the details. The structure may have enough hp to deter significantly sized fleets, for example. One cool thing though: Quote:...we have increased the bandwidth on all planetary links by a factor of five!
The current HP specifications for player-owned customs offices can be found here.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Chichkata
Legion Enterprises Inc
3
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Posted - 2011.10.18 15:39:00 -
[10] - Quote
Thank you, that was quick
CCP Omen wrote: =HP scpecification= * Customs Office Gantry ** Shield: 10,000,000 ** Armor: 500,000 ** Structure: 300,000
* Customs Office ** Shield: 10,000,000 ** Armor: 2,500,000 ** Structure: 2,000,000
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Brego Tralowski
Galactic Extensive Technologies SUB ROSA ALLIANCE
0
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Posted - 2011.10.18 16:02:00 -
[11] - Quote
I am quite looking forward to this, although it might be wise to let the Pirate's glee die down abit before i venture out to put these up. Great idea though CCP. |

Zhilia Mann
Tide Way Out Productions
46
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Posted - 2011.10.18 17:31:00 -
[12] - Quote
Chichkata wrote:Thank you, that was quick  CCP Omen wrote: =HP scpecification= * Customs Office Gantry ** Shield: 10,000,000 ** Armor: 500,000 ** Structure: 300,000
* Customs Office ** Shield: 10,000,000 ** Armor: 2,500,000 ** Structure: 2,000,000
So it would take a single Harbinger approximately 4 hours 10 minutes to reinforce one?
Yeah, I'm seeing a need for some defenses. |

Messoroz
AQUILA INC
38
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Posted - 2011.10.18 18:52:00 -
[13] - Quote
CCP Spitfire wrote:Chichkata wrote:Don't get agitated about that just yet. Until it's live on SISI we wont know all the details. The structure may have enough hp to deter significantly sized fleets, for example. One cool thing though: Quote:...we have increased the bandwidth on all planetary links by a factor of five! The current HP specifications for player-owned customs offices can be found here.
You do realize what you have essentially done is introduce further need for blobs in wspace now right? Players are always moving in and out of holes, if one sets up an customs office for a corp that means new residents must shoot it. Meaning they need a blob to shoot something with the HP of a small tower.
You could at least allow us to online TCUs in wspace now. I mean the TCUs do have about the same amount of HP anyway as well. |

Bernard Schuyler
Aurora Security Transstellar Operations
0
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Posted - 2011.10.18 18:55:00 -
[14] - Quote
Zhilia Mann wrote: So it would take a single Harbinger approximately 4 hours 10 minutes to reinforce one?
Yeah, I'm seeing a need for some defenses.
You don't need defenses, you just need a defense fleet. |

CPT Tar
Badger Securities LLC
0
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Posted - 2011.10.18 19:30:00 -
[15] - Quote
I do not understand the doubling of the Hi Sec tariffs. Raise? Sure, but double? wtf? The rest sounds good for the Low sec and null peeps, but why penalize the hi sec carebears. To each his/her own play style, right? |

Sniped117
Deep Core Mining Inc. Caldari State
4
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Posted - 2011.10.18 19:35:00 -
[16] - Quote
Chichkata wrote:As I understand it only 1 customs office will have to be errected in orbit of a planet and those that build it will dictate the customs regulations for all PI-ers on that planet. That's for low, null and wormholes. High sec offices will remain under CONCORD but with doubled tax. Seems fairly logical to me - EVE is about cooperation and player to player interactions. Solo players are not a priority. Rookies will still be able to make a dime in high sec though.
double taxes great.... |

Chichkata
Legion Enterprises Inc
3
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Posted - 2011.10.18 20:06:00 -
[17] - Quote
Messoroz wrote:Also PI in lowsec may as well be removed. Because 1. Nobody is going to form up an fleet to shoot other corp customs offices if you want to do PI. Because ... ... they will not have to do it since the "governing" corp/alliance will most likely have put a tax on the customs instead of denying access altogether to the planetary industrialists.
Why? Because in low sec you don't have sov upgrades and all other benefits that null offers. You say it's already empty? Well, with a tax increase coming for high sec PI, guess where people might try to venture for higher profits. So a customs office with a healthy tax will benefit the holder corp with income out of other people's pockets and gank/grief opportunities if the owners are pirates. Sounds awesome 
It might also lead to having to contact diplos to negotiate a rent for using customs offices in certain low sec system. And you'd also have another thing to fight over in low sec, where conventional fleets could blob it out between themselves. When more ships go boom, everybody wins. I can't wait to see this. |

Shisen
Brutor Tribe Minmatar Republic
0
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Posted - 2011.10.18 20:07:00 -
[18] - Quote
I would imagine NPC space will remain NPC customs right? I wouldn't imagine they would allow players to tax in a system they don't own (I'm thinking about NPC 0.0).
Maybe this is designed to reduce the number of PI active players? There have been some rants about how "easy" PI is. I see this making perfect sense in sov. 0.0, as currently all the missioners get taxed, as should all the PI people. But I'm concerned about groups locking entire systems out in NPC space with extremely high tax rates!
We will see, but as PI is my major source of ISK generation I'll be paying close attention!
|

bilingi
Ghosts of the Storm
0
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Posted - 2011.10.18 20:35:00 -
[19] - Quote
To bad i cant get my PI skill points back. Because its not worth doing after this unless you have a large blob.
Ah well another section of eve not worth doing unless you want to bow down to RMT allainces |

Zhilia Mann
Tide Way Out Productions
46
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Posted - 2011.10.18 20:50:00 -
[20] - Quote
Shisen wrote:I would imagine NPC space will remain NPC customs right? I wouldn't imagine they would allow players to tax in a system they don't own (I'm thinking about NPC 0.0).
Nope. Everything outside of high sec is (at least currently) slated to be player-controlled.
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Hundo Kay
Great White North Exploration Gryphon League
7
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Posted - 2011.10.18 21:18:00 -
[21] - Quote
When the POCO is destroyed will the PI good in all the player hangers be dropped at the 50% rate of all the other drops? or just magically disappear? |

Thorleck
modro ROMANIAN-LEGION
0
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Posted - 2011.10.19 00:35:00 -
[22] - Quote
magicly disapear i would guess |

Zelena J
Nuclear Arms Exchange Fatal Ascension
0
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Posted - 2011.10.19 02:34:00 -
[23] - Quote
Hundo Kay wrote:When the POCO is destroyed will the PI good in all the player hangers be dropped at the 50% rate of all the other drops? or just magically disappear?
im personally hoping for a drop rate. Tha would give people the incintive to shoot them in low sec. |

pussnheels
Vintage heavy industries
118
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Posted - 2011.10.19 09:15:00 -
[24] - Quote
the concept is ok but like it stands now it is utter useless , it is CCVP telling the 'little man' join a large alliance or F*** off
What will stop a large alliance to blockade all the useful planets between their space and high sec What will stop them blowing up your POCO because you are a little man
And if CCP really believes that others will allow their competitors to use the planets they claim for a low tax tarrif they are utterly wrong and have no clue how players see others in game
plus the fact that the thing will cost you aprox between 80 and 100 mil just to build it , where will be the profit in it
SAY NO to this , this is just giving control away to people who will not use it or will use it to grief others I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Malcorath Sacerdos
ROC Deep Space
4
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Posted - 2011.10.19 10:13:00 -
[25] - Quote
as a wh pi person i think this is wonderfull .
1. it will make the wh corps boost their numbers to defend the pi investments moar ppl in the wh easier to raid nb-¦s and collapse spent wh-¦s .
2. 0 tax for my pi ( the corp can take the isk out in the end product instead or make all t1 and abouve producs a centralised production only buying in the raw materials. ) |

LtCol RTButts
APEX ARDENT COALITION NEM3SIS.
1
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Posted - 2011.10.19 10:27:00 -
[26] - Quote
Chichkata wrote:Don't get agitated about that just yet. Until it's live on SISI we wont know all the details. The structure may have enough hp to deter significantly sized fleets, for example. One cool thing though: Quote:...we have increased the bandwidth on all planetary links by a factor of five!
significantly sized fleets?
i think this and some other upcoming changes are the best boost to have a super carrier. so, you don't need a sized fleet, just some bored guys in a super and the job is done.
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Chichkata
Legion Enterprises Inc
4
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Posted - 2011.10.19 11:24:00 -
[27] - Quote
I can already see more supercaps being baited in low sec then... 
pussnheels wrote:CCP telling the 'little man' join a large alliance or F*** off... I'm a "little man" and I've got to tell ya - each of my low sec planets produces 360m3 worth of product every 24 hours which I think I will easily export through the command center. With the huge buff to the links it's gonna be no problem to connect it to my launchpads and transfer goods to it. In fact, it's gonna be a lot safer for me to collect because there's no danger of warping into an ambush. |

VaMei
Meafi Corp
45
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Posted - 2011.10.19 12:01:00 -
[28] - Quote
Chichkata wrote:I'm a "little man" and I've got to tell ya - each of my low sec planets produces 360m3 worth of product every 24 hours which I think I will easily export through the command center. With the huge buff to the links it's gonna be no problem to connect it to my launchpads and transfer goods to it. In fact, it's gonna be a lot safer for me to collect because there's no danger of warping into an ambush.
^This. If you're a resident of low-sec vs visiting once a week, and you're producing P2s or P3s from scratch, not having a POCO is managable.
OTOH, if you're exporting P1s or running a factory planet... you're going to have issues w/o a POCO.
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Shisen
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.10.19 12:22:00 -
[29] - Quote
Have the Dev's stated definitively if they want to keep single-player EVE possible? It seems as though they are trying to make a single-player experience more difficult with changes like this. I have found PI to be a great way for single-player pilots to get enough ISK flow to be able to play the game. With these proposed changes, it will make that experience that little more difficult.
But good point about just shooting items to space without use of the POCO! But god I hope they allow NPC 0.0 to keep their NPC CO's. (makes sense in my mind) |

Chichkata
Legion Enterprises Inc
4
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Posted - 2011.10.19 12:48:00 -
[30] - Quote
Shisen wrote:...I hope they allow NPC 0.0 to keep their NPC CO's. (makes sense in my mind) Personally I doubt that - in the dev blog it says that CONCORD will keep running high sec COs, not the faction controlling the system. Was in NPC null a long time ago, but I think there's no CONCORD there. |
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