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1. QUICK AND EASY VOTE +1 or -1 (defender missels) - in Player Features and Ideas Discussion [original thread]
I don't mean to pull ideas directly from other sources, but in this case I must; I think it would be cool if their were high-slot weapons like in the new star-trek film, a fast firing laser battery that was a countermeasure to incoming non-missi...
- by Shisen - at 2011.11.28 13:52:00
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2. Active Tanking (CCP, please read) - in EVE General Discussion [original thread]
like it. Would be nice if active tanking had more of a role. Diversity of fittings is only going to lead to a more interesting, better game!
- by Shisen - at 2011.11.10 16:23:00
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3. Good looking ship, but no shiny explosions? - in EVE General Discussion [original thread]
having moving wrecks would also make the noctis with it's tractor beam bonuses all the more useful!
- by Shisen - at 2011.11.03 16:33:00
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4. Good looking ship, but no shiny explosions? - in EVE General Discussion [original thread]
mkint wrote: Shisen wrote: This idea is probably to resource heavy, but: It would be cool to have a few different types of death animations that occur randomly. Of course explosions, but also maybe something that doesn't explode, like havin...
- by Shisen - at 2011.11.03 16:22:00
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5. Clone pricing to older players. - in Player Features and Ideas Discussion [original thread]
I agree with the OP. There are enough ISK sinks in game currently, and therefore clone prices should be capped. Maybe 20mil per clone max? Seems like a reasonable arbitrary number. I don't agree with the argument that you can take a lower clone to...
- by Shisen - at 2011.11.03 16:20:00
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6. Good looking ship, but no shiny explosions? - in EVE General Discussion [original thread]
This idea is probably to resource heavy, but: It would be cool to have a few different types of death animations that occur randomly. Of course explosions, but also maybe something that doesn't explode, like having the ship crack open into two pi...
- by Shisen - at 2011.11.03 16:06:00
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7. Battle Simulator - in Player Features and Ideas Discussion [original thread]
Idea: Add an in-station "battle simulator". It would look like a pod, but would link you to an arena that is universe wide (to make sure the arena was populated at all times). Obviously while in the arena, you wouldn't lose ships, and obviously a...
- by Shisen - at 2011.10.25 17:01:00
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8. Quick Customs Office Confirmation Question - in Science and Industry [original thread]
Have the Dev's stated definitively if they want to keep single-player EVE possible? It seems as though they are trying to make a single-player experience more difficult with changes like this. I have found PI to be a great way for single-player pi...
- by Shisen - at 2011.10.19 12:22:00
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9. Quick Customs Office Confirmation Question - in Science and Industry [original thread]
I would imagine NPC space will remain NPC customs right? I wouldn't imagine they would allow players to tax in a system they don't own (I'm thinking about NPC 0.0). Maybe this is designed to reduce the number of PI active players? There have bee...
- by Shisen - at 2011.10.18 20:07:00
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10. Quick Customs Office Confirmation Question - in Science and Industry [original thread]
Hello EVE Community! To my fellow PI governors (our title?)! I have been doing some research and searching of the forums and have seemed to confirm that the custom's office is a private extension of the launchpad, meaning it can be used for stor...
- by Shisen - at 2011.10.18 12:42:00
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11. Gravitational lensing addition to EVE - in Player Features and Ideas Discussion [original thread]
Gravitational lensing in RL, is the effect of a large mass object (like a galaxy) bending photons of light around the gravitational source, causing a ring of light around the gravitational body. (http://en.wikipedia.org/wiki/Einstein_ring) NOW- h...
- by Shisen - at 2011.10.05 13:05:00
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12. ISK Idea - in EVE General Discussion [original thread]
People have been making great points about this, and I want to address a few of them, in no particular order; I agree that this hypothetical isk faucet should not be a welfare system (something for nothing), what I was trying to express in the ...
- by Shisen - at 2011.09.29 16:39:00
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13. ISK Idea - in EVE General Discussion [original thread]
So this isn't a finalized argument, rather, an idea I've been bantering around in my own head trying to figure out if it's a good idea or a bad one. The idea is adding to the game some type of EVE universe wide ISK generating system, maybe around...
- by Shisen - at 2011.09.26 17:25:00
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14. Trinity 1.1: Boost Patch Deployment Complete - in EVE Information Portal [original thread]
So why isn't CCP giving our money back for one day? I don't mean to complain but it would seem the moral high ground to give the members a free day because of the down time. Yes I know that its only worth about 50 cents and no i wont cancel my sub...
- by Shisen - at 2008.03.13 05:01:00
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15. Please CCP, update the Itemdatabase. - in Ships and Modules [original thread]
~Signed
- by Shisen - at 2008.03.10 00:17:00
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16. Minmatar and You - in Ships and Modules [original thread]
Alright, I got a game plan now for how to approach speed combat. Guns though... is it better to hit fast but light (refering to 180mms and the alike) or harder but less frequently (like 425s) Of course I am talking purely autos. And any tactics to...
- by Shisen - at 2008.02.02 01:51:00
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17. Minmatar and You - in Ships and Modules [original thread]
How do PvP pirates survive without any type of defensive equipment then. Do you really just get going that fast in orbit to prevent damage? Also, what skills will reduce your orbit distence at max speed? I find that orbiting with my AB on brings m...
- by Shisen - at 2008.02.02 00:57:00
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18. Minmatar and You - in Ships and Modules [original thread]
alright... What kind of fittings should I use. Whats the consenous about Shield boosters? I would like to have my major defense be in my shields and speed.. so to accomplish that maybe have damage control+extender+recharger?
- by Shisen - at 2008.02.02 00:36:00
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19. Minmatar and You - in Ships and Modules [original thread]
I am a new player to the Minmatar and no matter how hard I look on the fourms I can never find a good posting about the strengths and weaknesses of our ships. From what I have read, I have gathered that the Minmatar are great for almost anything -...
- by Shisen - at 2008.02.01 23:32:00
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