
AMirrorDarkly
Ekchuah's Shrine Comporium
4
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Posted - 2011.10.18 17:10:00 -
[1] - Quote
While I think this is a great improvement and iteration in general, there is one or two things that concern me slightly.
I too am worried about inflation, I see all the arguments and I guess it is a suck and see kind of thing however.
1.) costs of running a tower will increase, a lot, this market sector is already seeing huge cost increases and now they are in line for more increases. How many items are produced in POS's rather than in Stations? Something only CCP can judge the effect of how many "businesses" will cease to run a tower as cost efficiency goes out the window. Squeezing middle industry and possibly causing hyper inflation as availability on the market sinks.
If this is the way forward then perhaps you may consider equalising the resources availability on planets in hisec so that low level indy corps still have access to materials at a decent level, this helps counteract the 2x fee from concord.
2.) I'm intrigued about low-sec, allowing corps to anchor their own is a bold step, and will either work really well, or as I suspect knowing how fellow eve pilots play in the sand box, really badly....
Forget the RP element of the empires having planets under the control of capsuleers (is there to be a tax by the empires for use of the orbital body in low-sec, like a POS charter in Hi-sec?)
I am all for Player control of the customs offices, reaping the rewards of taxes, gaining income from them, not sure I would vindicate corps and alliances being able to block access to the structures in low-sec, 0.0 I understand. I'm a PVP character by nature, but I do know several indy players who are worried and currently a good number of them do their PI in lowsec, and it is the only time they go into low-sec.
I can see, Pirate Corps and old 0.0 alliances displaced by the DRF dominance taking over the Low-sec Customs, just to make themselves feel better, if the DRF goons etc don't want them of course, looking at who's giving them tax in their corp wallet, adding the biggest yield players to their watch lists and ganking them anyway, don't have a huge problem with that persay, you are in low-sec you should have risk. But then also being able to cut off the lowsec planets from all but alliance members is asking for trouble, small time industrialists will not be able to compete with even a small PVP corp in putting their own office in place, so huge sections of the market will be isolated to who has the biggest stick. I hear you say, but it is in their own interests to keep these open so they can make profit on the exports, but we all know how force esclation works, someone somewhere will cut off a planet from anyone who isn't blue, next day everyone will have to do the same and, it won't be long before nearly all planet are set to +10 access only and these indy players will have no choice but to retreat back into hisec, basically you will be forcing more industry and players back into hisec, not enticing them to take more risks out in the wilderness, like is so desperatly needed.
Basically there seems to be little penalty/cost attributable to keeping the structures and a lot of benefits, how will you stop them becoming like ihub/station bashes (ie who can bring the biggest blob and attrision warfare) now just moved to lowsec?
In summary, I think the idea is great, but there will be several knock on effect on industry and market that may be undesirable. |