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Thread Statistics | Show CCP posts - 63 post(s) |

Bloodpetal
Mimidae Risk Solutions
85
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Posted - 2011.10.18 13:54:00 -
[1] - Quote
Holy ****.
I love it.
NOSTRO AURUM NON EST AURUM VULGI |

Bloodpetal
Mimidae Risk Solutions
85
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Posted - 2011.10.18 13:59:00 -
[2] - Quote
I'm using the precious real estate immediately under the Dev Comment for what I was going to say here. :)
Refer to my post above under the Dev Comment. NOSTRO AURUM NON EST AURUM VULGI |

Bloodpetal
Mimidae Risk Solutions
85
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Posted - 2011.10.18 14:08:00 -
[3] - Quote
CCP Omen wrote: You will have to defend your customs office with space ships, (beside the reinforcement). From comments to the blog, we realize there is a worry that all customs offices will be griefed all the time. I promise we will keep an eye on this, but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.
To continue to emphasize this Blob factor with a tangible example :
Little tiny alliance of 100 people puts up Customs Offices in one low sec system. Goonswarm with 500 people goes and reinforces all the planetary timers in System X. Who is the tiny little alliance going to hire that is going to stop goonswarm? PL? Ya, ok. No way taxes are going to make up for hiring a major merc alliance to stop Goons.
I also thought you were going to move away form the "Shooting Structures" bit? How long does it take to take a Customs Office down? Why not bring 500 people and 100 supercaps to do this? Because faster is better. How can anyone stop a mega-blob if they're not already mega-blob capable? Noone wants to shoot structures, so they just develop ways of shooting structures FASTER. So more supercaps and more death on the field. Low Sec is already screwed up with a boring Null Sec, that PL is living in Amamake and other null sec alliances have been trolling through low sec with super caps on stand by.
Shooting structures is bad, do you have plans to change this as we go forward, just as has been mentioned for Null Sec sov changes?
So, it becomes a population issue, the more populated areas will be more valuable, for more throughput for more taxes. But who can and will contest with the major alliances in low sec, if the major alliances want to take that all over?
NOSTRO AURUM NON EST AURUM VULGI |

Bloodpetal
Mimidae Risk Solutions
85
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Posted - 2011.10.18 14:11:00 -
[4] - Quote
CCP Omen wrote:David Carel wrote:a) Will it be possible to set a tax rate for different standings/groups? Say, Alliance has 0%, +10 has 0% too, +5 has 10%, +0 has 20%, -5 has 50% and -10 has 100%?
b) Can you anchor a Customs Office next to a station/outpost? Wow, that was a good idea but it's not the case. If the time fairy smiles, then maybe...but don't count on it. The Customs Office can be anchored a certain distance from a planet, it doesn't perform any more checks than that. So I guess you can have it close by an Outpost but not by a POS, since they are around moons.
I'm pretty sure I've seen moons closer than 100k from a planet. I might be wrong.
NOSTRO AURUM NON EST AURUM VULGI |

Bloodpetal
Mimidae Risk Solutions
85
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Posted - 2011.10.18 14:14:00 -
[5] - Quote
Nalha Saldana wrote:Bloodpetal wrote: Without some control on the BLOB factor, there is no way that you're going to stop griefing from happening. I think you're going to have to rethink that carefully, especially for Null Sec.
HEY< WE"RE ALL BORED< LET"S GO SHOOT SOME CUSTOMS OFFICES IN NPC PLANET SPACE.
You forget one thing, everyone in nullsec is bored out of thier skull of shooting structures, maybe some lone super will reinforce your office (depending on hp) but no one will get a big fleet together too shoot these without a big chance to get a fight.
Knowing your leaders, I'd say it's the other way.
I'd take over all the planets that I could and wait for the fight to come to us. Then trounce the hell out of anyone who wanted your planets. NOSTRO AURUM NON EST AURUM VULGI |

Bloodpetal
Mimidae Risk Solutions
89
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Posted - 2011.10.18 16:31:00 -
[6] - Quote
CCP Omen wrote:We are avoiding "shooting at structures" but it's a catch 22. If you introduce a structure, nature sort of demands that it can be destroyed  Our goal is that people will show up and fight around the structures, but it's a tough one. Your concern is duly noted, but it's a much larger issue than just this, and we are thinking about it.
I understand it's a not an easy challenge, I'm definitely not trying to "ride you" about it.
My productive commentary is to consider this ::
Structure Reinforcement - Can be easily done with a small crew generally (by design) on short notice to instigate a notification for a larger fight.
Structure Vulnerable - Gives notice and time to build up a defensive army to protect said asset. In some cases there is also POS defenses (when relevant) to assist.
Now, i don't have an issue with the "bigger guy" winning, but there needs to be a balancing act against this to some degree. Who can and will do so? How can you fight back without always having the bigger numbers? In a universe like EVE especially, bigger should NOT be better - look at the traditional failure of "traditional" armies against smaller guerrilla style units in asymmetric warfare. How can that be applied to EVE without destroying the sensation of balance and natural consequence (meaning, not artificial "mini-games" in the "game" and other frivolities that take away from EVE as an open sandbox), etc.
The ability to subvert a larger force should be available, as an open sandbox too. The tools simply aren't there and we need more of those kinds of tools across the whole spectrum.
I've basically been promoting the idea that there should be multiple ways to take down installations - not just 1. That means people can cater to a strategy that works for them. Not necessarily focusing on shooting only. How that works in practice to balance out skill vs quantity vs quality is something to be refined. Also, requiring non-combat prerequisites to actually making things vulnerable in general. Rather than reinforcing the POCO/POS/etc by shooting it, require alternate ways to make it vulnerable... (I feel you may be doing this with DUST?) Or some other alternatives in general.
- Questions :
What happens to PI materials stored on the POCO when it is destroyed? They get dumped out? SO you get mad lootz? That would be incentive to just do reinforcement and destruction in some cases if you know it's being used for storage.
Do you think the double tax incentive is enough to push people out to lower sec to get their manufacturing established out there instead? Especially if people start putting higher tax rates on lower sec planets...
Does this remove a potential ISK Sink, and attribute to inflation by simply shuffling money around rather than removing it from the system? Any balance for that?
How much can you not tell us about how Dust will not interact with PI Customs Offices? (I'll infer the rest of everything you say from what you don't tell me, so you might as well just fess up now. ) NOSTRO AURUM NON EST AURUM VULGI |

Bloodpetal
Mimidae Risk Solutions
93
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Posted - 2011.10.18 18:08:00 -
[7] - Quote
If you launch items from a container at the command center (not using customs office) can you evade the taxes?
How does that work? NOSTRO AURUM NON EST AURUM VULGI |

Bloodpetal
Mimidae Risk Solutions
97
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Posted - 2011.10.18 22:33:00 -
[8] - Quote
CCP Nullarbor wrote:You gota flip your picture port around. Your Dev banner covers your entire face 
Probably for the best.[/quote]
You kinda look like the Blade Runner Dude (Not Han Solo )
Blade Runner Dude NOSTRO AURUM NON EST AURUM VULGI |

Bloodpetal
Mimidae Risk Solutions
99
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Posted - 2011.10.19 04:27:00 -
[9] - Quote
What is actually missing is the DECISION tree element of the Sov Warfare.
You can attack, or as the defender you decide to attack and pre-empt the attack. In this case, there is no such balancing act, but there needs to be. The ability to CHOOSE to defend in a manner other than showing up for the timer needs to be presented.
Also, an overall solution to the "Shooting Structures" thing needs to be figured out by Team BFF. I know it's not easy.
NOSTRO AURUM NON EST AURUM VULGI |

Bloodpetal
Mimidae Risk Solutions
102
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Posted - 2011.10.19 22:05:00 -
[10] - Quote
DECISION TREE
There needs to be a decision tree for these POCO's that's greater than simply "Attack" and then come back in x hours and "Defend".
Do this :
The attacker, if he wants to take the POCO is required to deploy a "Administrative Task Force Shuttle" (I'm having fun here) - that's full of politicians that infiltrate and make the POCO vulnerable to attack. More realistically, some kind of "Planetary Blockade Unit".
It takes 30 minutes from that moment of deploying the Unit for the POCO to become vulnerable to Phase 1 attack. This 30 minute buffer alerts the defenders and allows them to scramble a quick force to defend the POCO, and also forces the attackers to do more than "Drive by" attacks on multiple planets. They have to WANT the POCO down.
Once the POCO is vulnerable to the first attack, it can get taken down to 25% shields and reinforced for the timer the next day. This way the DEFENDERS have a decision and an option to scramble and defend their POCO's, and it forces the attackers to bring assets and an INTENT to "disturb" the Customs offices. There is absolutely no reason that "Pirates" won't just bash POCO's for fun on a boring afternoon. Forcing the attacker to deploy assets and waiting for the time limit to expire limits how much can be "disturbed".
My biggest concern is random Pirates bashing POCO's for fun, getting all the defenders to come defend the next day and not care to show up even - but "Griefing" and "crying wolf" repeatedly just because they can. NOSTRO AURUM NON EST AURUM VULGI |
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Bloodpetal
Mimidae Risk Solutions
499
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Posted - 2011.10.21 14:46:00 -
[11] - Quote
@CCP Phantom
Can you please add the "Adds more Shooting at Structures to a system already bored TO TEARS with Shooting at structures."
Even if profitability and the rest of the issues are resolved taking sovereignty will now involved destroying ANOTHER 10 STRUCTURES on top of the existing structures people are BORED WITH.
Can't they make a system that involves something other than shooting? Make it the test-bed for larger sovereignty ownership style capture of the future so that they can learn from what may or may not work in SOV! Mimidae Risk Solutions Recruiting |
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