
LordAssasin
Tz Industries BadFellas.
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Posted - 2011.12.13 09:07:00 -
[1] - Quote
Traska Gannel wrote:Questions: (I didn't read the whole thread to see if these were asked already):
1) Will we be able to use spaceports to launch resources into orbit either a) when a customs office is not present b) when we do not have the standings to use the customs office
... operation of on-planet enterprises should not be dictated by the presence or absence of orbital facilities though the transfer of resources can be expedited by a customs office.
2) Roaming fleets wll pop customs offices for giggles and kill mails on a regular basis if there are no other targets available. Folks will do it just for the fun of griefing others.
a) Should customs offices have defences of some sort? Fighters for example? b) Should attacking customs offices be a no-risk activity?
3) For this to be a viable in-game business model ... i.e. why would anyone do this ... it needs to be able to make a profit. So ... based on stated resource requirements for ONE customs office:
BPC = 6000LP + 20 mil ISK ~= 26,000,000 ISK (at 1000ISK/LP) Parts: Manufacturing the Customs Office Gantry: Skill requirement: Industry V Integrity Response Drones: 5 Nano-Factory: 10 Organic Mortar Applicators: 10 Sterile Conduits: 14 Capital Construction Parts: 1 Upgrade to Customs Office: Broadcast Node: 8 Recursive Computing Module: 8 Self-Harmonizing Power Core: 8 Wetware Mainframe: 8 Parts Cost ~= $75,000,000 ISK at current market value
Total cost for one customs office = 100,000,000 ISK.
Personally my current export taxes average about 60,000 ISK/planet/dayt
Assuming that there are 5 people on each planet (which is not typically the case in my experience) - this would be a return of 300k ISK/day assuming that the rates are held about the same as current.
100,000,000/300,000 = 333 days which is close to a year before you show any profit under what I would consider a fairly optimistic estimate of cash flow.
Conclusion: I don't think anyone in their right mind would build one of these given the current costs since the odds of it lasting a year in order to start making a miniscule profit (300k isk/day) compared to other sources of income in the game (even if totally passive) is NOT cost effective.
CCP ... it is a great idea ... but please go back and look at your numbers or you will be putting in another feature that will simply fail.
Tu esti prost la cap, How much did you say, it was 60 k average...have you tried exporting 1 unit of ROBOTICS?? well bro...for like 700 pieces i payed like 8 mils or so ....i was what...but anyway this was until i read what is going on. But i think if you get 1 month of POCO without it being blown up i think you will get back the money invested...cos remember is not only you that is using the POCO, is all the other horde of Alts, so divide the cost for the poco on the nr of players that use the planets, and to think you consider letting anyone use your pocos...hmm...i mean that is your home system boy, how can you do stuff in your home system if there are reds in there doing stuff...first of all i was not allowed to put CC in space that i had no sover....let alone put pocos...If i was allowed to do this ...id make 3 alt each month just to shorten the other guy PI:) and do it in 14 day rations then after 1 day put it up again...so i really screw his planet..... But anyway, of topic, Poco will bring new life to EVE, pvp for defending, competion on the market, tax money in corpwallet not CCP concorde, DUst123:), a lot more.
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