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Author |
Thread Statistics | Show CCP posts - 63 post(s) |

gfldex
9
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Posted - 2011.10.18 20:24:00 -
[1] - Quote
How do the figures look like anyway? How much PI stuff is mined in lowsec compared to highsec?
Anyway, you may want to reconsider the requirements to build named capital guns. It's a bit odd to pay as much for 3 guns then for the hull.
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gfldex
9
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Posted - 2011.10.18 20:31:00 -
[2] - Quote
Phoenix IV wrote:PI [...] technetium moon
Could you kindly put that can of worms away?
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gfldex
9
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Posted - 2011.10.18 21:54:00 -
[3] - Quote
VaMei wrote:With the BPC only comming from the FW & Concord LP stores, we're going to need some serious time to get the supply chain filled with enough units to meet the early demand.
I have 700kLP with concord right now. Have me a mail, I can set you up.
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gfldex
9
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Posted - 2011.10.18 22:05:00 -
[4] - Quote
Andrea Griffin wrote:The problem with a HP-only target is that you can drop a bob on the CO, reinforce it in 5 minutes, and move on. Plus, the HP is large enough to discourage small gang activity.
It's basically a large POS without any hardeners. Have 5 dreads for 5 minutes and the job is done. What exactly do you want to have a blob for?
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gfldex
9
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Posted - 2011.10.19 16:39:00 -
[5] - Quote
Meldan Anstian wrote:PCO's don't make economic sense. It takes 13,333 robotics units to pay for 1 PCO, at 100% tax. Thats 4444 hours of production, just turning consumer electronics and mechanical parts into robotics, not making the electronics or mechanical parts. Thats over 6 advanced industrial facilities going 24/7 for a month. I don't think there are many planets that can produce that much, month after month.
You imply that the only thing that can be launched from a planet is PI products. I somehow doubt it will stay that way. |

gfldex
361
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Posted - 2011.10.27 00:19:00 -
[6] - Quote
Max O'Deel wrote: POINT 3. If these BPCGÇÖs are only available via DED/Concord stores have you thought about those who canGÇÖt access them thus leaving corp POSGÇÖs unable to obtain the items to function. At least give them a fighting chance and seed them at most stations in EVE even if they cost a bit more there.
How many do you want?
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
361
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Posted - 2011.10.30 21:27:00 -
[7] - Quote
So lets see a little further down the road. COs in lowsec went wrong because a) there is not enough tax generated per individual colony and b) smallish empire corps don't want to protect COs all over the map.
How about allowing more then 1 Command Center per planet in lowsec? I'm a big fan of the vast networks one can build in openttd. It's a little saddening that you can't do that in EVE. With combining the power of 6 CCs on a single planet you could. On top of that the output per single planet could greatly increase and thus the export tax would raise.
There is a trap for the greedy in there as well. If you put all your eggs into the same basket it's more likely somebody wants to stomp it. You depends more on other players via the market or your corp if you want to make POS fuel. What can go either way.
This change might enrich PI more then the introduction of ECUs did. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |
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