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Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
321
|
Posted - 2013.04.28 03:33:00 -
[1] - Quote
I would very much like to vent about the recent changes to Eve audio. I am not going to do that as I realize that I am not the only player and that everyone has different tastes. But for the love of God please lower the jump bridge volume. I have my environmental turned down so that I can barely hear it and still the JB sounds like my computer is exploding. If I use a headset for voice then I just have to turn audio off.
I enjoy the environmental sounds and very much miss them, please tell me that this is something that is going to be fixed. Slavery is self choosen, only the unclaimed are not free.
...Book of Reclaiming: Hall of the Goat
|

Ckra Trald
Stellar Essence STELLAR CONSTELLATION
152
|
Posted - 2013.04.28 03:48:00 -
[2] - Quote
even better: allow us to turn off/turn down individual sounds...
^^ poorly made blunt forum post above ^^ |

Trendon Evenstar
GoonWaffe Goonswarm Federation
170
|
Posted - 2013.04.28 04:07:00 -
[3] - Quote
My wife thought a gas line exploded the first time I ever Titan bridged with 250 other dudes
true story |
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CCP WhiteNoiseTrash
C C P C C P Alliance
93

|
Posted - 2013.04.28 11:19:00 -
[4] - Quote
Corey Fumimasa wrote:I would very much like to vent about the recent changes to Eve audio. I am not going to do that as I realize that I am not the only player and that everyone has different tastes. But for the love of God please lower the jump bridge volume. I have my environmental turned down so that I can barely hear it and still the JB sounds like my computer is exploding. If I use a headset for voice then I just have to turn audio off.
I enjoy the environmental sounds and very much miss them, please tell me that this is something that is going to be fixed.
sorry about this, but we just recently became aware of this. It's not supposed to be louder and none positional in space. It may sound cool so loud the first time, but after 500 jumps, not so much - as someone pointed out at the audio roundtable at FF2013.
This will definitely be fixed for Odyssey. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
|

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
321
|
Posted - 2013.04.28 11:40:00 -
[5] - Quote
CCP WhiteNoiseTrash wrote:
sorry about this, but we just recently became aware of this. It's not supposed to be louder and none positional in space. It may sound cool so loud the first time, but after 500 jumps, not so much - as someone pointed out at the audio roundtable at FF2013.
This will definitely be fixed for Odyssey.
Awesome TY. Sorry to be so grumpy in the OP, we were chasing a gang around Provi last night and I must have gone through 20 bridges in an hour +half. I really do like Eve sound, both the choices for background music and the environmental sounds. Although I am on the "bring back the JB bandwagon." At any rate I like to keep it on, so thanks for making it interesting. Slavery is self choosen, only the unclaimed are not free.
...Book of Reclaiming: Hall of the Goat
|
|

CCP WhiteNoiseTrash
C C P C C P Alliance
101

|
Posted - 2013.04.28 12:12:00 -
[6] - Quote
Corey Fumimasa wrote:CCP WhiteNoiseTrash wrote:
sorry about this, but we just recently became aware of this. It's not supposed to be louder and none positional in space. It may sound cool so loud the first time, but after 500 jumps, not so much - as someone pointed out at the audio roundtable at FF2013.
This will definitely be fixed for Odyssey.
Awesome TY. Sorry to be so grumpy in the OP, we were chasing a gang around Provi last night and I must have gone through 20 bridges in an hour +half. I really do like Eve sound, both the choices for background music and the environmental sounds. Although I am on the "bring back the JB bandwagon." At any rate I like to keep it on, so thanks for making it interesting.
Thanks. we as a team and me as a designer are really working hard to get EVE back on the right audio track. Too bad there isn't a recording of the roundtable, but let me go over a few of the things mentioned for our future plans.
CCP Baldur, the audio director, said that the JB ain't coming back and it's gone for good. The music in EVE is now system and danger specific. - the ability to turn off the music and play your own music in a seperate player or play the EVE music from our soundcloud page is the solution.
Playing without sound is always an option, but one of my personal goals will be to make EVE a game, where playing with sound will be an advantage. Not a disadvantage to turn it off, but with it on you will be able to get information that you otherwise would not have.
Personally I would like to make the game audio - AFK friendly. I'm not saying that I want people to play AFK necessarily, but I would like players to be able to walk away from the computer and then just by listening, be able to tell when they need to react or not and come back to the action.
With some of the new features coming for Odyssey, like the scanner and the crypto hacking sequence, you will be able to - just by listening - slightly be able to "before you click" decipher what is behind the various results. Like with the scanner, you will be able to hoover over the results and hear a "distress" signal - very faint. but by knowing which of them is which, it will give you , maybe, just the help you need to not suddenly fly into a situation that you can't handle or perhaps into the situation that you specifically want.
The same with the hacking sequence. you can hoover the nodes and be able to tell what is under it. which nodes, which scanner results that sound like what, you will have to figure out yourself.
But sound is becoming a tool. not just a luxury. it may take a while to get everything done, but for the future and every new feature coming, will have stuff like this in it.
and you are not grumpy. :) at least I didn't get the impression. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
|

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
34
|
Posted - 2013.04.28 16:06:00 -
[7] - Quote
Hey WhiteNoise, bit offtopic but;
Could you tell us more about the turret audio you're revamping again? Any hints? |

Vera Algaert
Republic University Minmatar Republic
880
|
Posted - 2013.04.28 23:36:00 -
[8] - Quote
CCP WhiteNoiseTrash wrote: With some of the new features coming for Odyssey, like the scanner and the crypto hacking sequence, you will be able to - just by listening - slightly be able to "before you click" decipher what is behind the various results.
"Nobody is playing EVE with sound enabled." "Let's incentivize playing EVE with sound by giving some sort of in-game advantage."
perfectly logical right?
not really because this view ignores that people don't just turn sound off because the sound is useless (and I would rather watch & listen to a TV series rather than listen to useless sound) but that there are other reasons why people don't use sound.
* EVE has been a pretty deaf-friendly game so far. Once important information starts to get conveyed via sound only that will change (and cause problems for players who don't hear well or not at all).
* Multiboxing is a fact of life in EVE. The current sound system is blissfully unaware of the number of clients that are running on my computer. Good luck trying to run just 3-4 clients with sound enabled without losing your sanity... It's certainly possible to design a sound system that would do well with multiboxing (and not descend into pandemonium by duplicating music, environment sounds, ... across clients) but I doubt we'll see any such thing in time for Odyssey.
* You never get the distance calculations right. I've been playing EVE for almost 5 years, I have tried countless variations of the sound system (turret effects seem to get changed every other patch) and I can't remember any time during which it was just fine. Currently the assumption seems to be that all players play zoomed in at default camera settings. I can only speak for myself but my zoom level usually represents the range of my ship, if I fly a frigate I might be able to see a radius of 15km on my tactical overlay, if I fly a battleship I might see 50-70km radius, If I fly a sniping ship I zoom out so I can see ~150km radius. The current system means that I have to trade situational awareness for sound - unless I am zoomed in so close that my battleship fills 3/4 of my screen I don't get any turret sounds at all (similar for environment sounds). There have also been incarnations of the sound system that featured obnoxious "infinite" sound that didn't seem to depend on distance at all. My hopes that you will ever be able to deliver a working system for scaling sound with distance are extremely slim. TEST alt - don't trust. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4782
|
Posted - 2013.04.28 23:55:00 -
[9] - Quote
Can we PLEASE get the titan bridge bug fixed as well? This has been ongoing for as long as I can remember, and many people have filed many bug reports about this problem, and yet nothing has been done for what's a pretty game-breaking defect. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
168
|
Posted - 2013.04.29 00:02:00 -
[10] - Quote
CCP WhiteNoiseTrash wrote:Corey Fumimasa wrote:CCP WhiteNoiseTrash wrote:
sorry about this, but we just recently became aware of this. It's not supposed to be louder and none positional in space. It may sound cool so loud the first time, but after 500 jumps, not so much - as someone pointed out at the audio roundtable at FF2013.
This will definitely be fixed for Odyssey.
Awesome TY. Sorry to be so grumpy in the OP, we were chasing a gang around Provi last night and I must have gone through 20 bridges in an hour +half. I really do like Eve sound, both the choices for background music and the environmental sounds. Although I am on the "bring back the JB bandwagon." At any rate I like to keep it on, so thanks for making it interesting. Thanks. we as a team and me as a designer are really working hard to get EVE back on the right audio track. Too bad there isn't a recording of the roundtable, but let me go over a few of the things mentioned for our future plans. CCP Baldur, the audio director, said that the JB ain't coming back and it's gone for good. The music in EVE is now system and danger specific. - the ability to turn off the music and play your own music in a seperate player or play the EVE music from our soundcloud page is the solution. Playing without sound is always an option, but one of my personal goals will be to make EVE a game, where playing with sound will be an advantage. Not a disadvantage to turn it off, but with it on you will be able to get information that you otherwise would not have. Personally I would like to make the game audio - AFK friendly. I'm not saying that I want people to play AFK necessarily, but I would like players to be able to walk away from the computer and then just by listening, be able to tell when they need to react or not and come back to the action. With some of the new features coming for Odyssey, like the scanner and the crypto hacking sequence, you will be able to - just by listening - slightly be able to "before you click" decipher what is behind the various results. Like with the scanner, you will be able to hoover over the results and hear a "distress" signal - very faint. but by knowing which of them is which, it will give you , maybe, just the help you need to not suddenly fly into a situation that you can't handle or perhaps into the situation that you specifically want. The same with the hacking sequence. you can hoover the nodes and be able to tell what is under it. which nodes, which scanner results that sound like what, you will have to figure out yourself. But sound is becoming a tool. not just a luxury. it may take a while to get everything done, but for the future and every new feature coming, will have stuff like this in it. and you are not grumpy. :) at least I didn't get the impression. this is f*king amazing i hope this comes true |

Lady Areola Fappington
New Order Logistics CODE.
103
|
Posted - 2013.04.29 00:06:00 -
[11] - Quote
I've gotta say, I agree with Vera up there. Eve is one of the few games that doesn't force you to be able to hear well to play. I lost a lot of my hearing from a roadside bomb in Iraq, and it still amazes me how much you really depend on audio for subconscious clues and such.
CCP, I hope you can keep EVE "deaf friendly", while still giving cool new features. Don't worry miners, I'm here to help!
|

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
149
|
Posted - 2013.04.29 01:32:00 -
[12] - Quote
So glad this is getting fixed.
I like to keep my sound on in EVE [eventhough some people would go as far as to berate me for this, specifically due to things like jump bridges.]
when Im going through a jumpbridge myself its no problem, but if Im in a 200+ man fleet, not only is the sound completely deafening and enough to wake up everyone in the house, I can no longer hear my fleet commander give his orders over voicecoms until the majority of the fleet has jumped
Edit: it seems a fellow CVA member has made this topic, either Provi has too many JBs or the providence nebula has a strange chemical reaction with the JB fuel that causes it to make an extra boom. :P |

Astrid Stjerna
Underking Family
796
|
Posted - 2013.04.29 07:24:00 -
[13] - Quote
Lady Areola Fappington wrote:I've gotta say, I agree with Vera up there. Eve is one of the few games that doesn't force you to be able to hear well to play. I lost a lot of my hearing from a roadside bomb in Iraq, and it still amazes me how much you really depend on audio for subconscious clues and such.
CCP, I hope you can keep EVE "deaf friendly", while still giving cool new features.
It seems as though the sound adjustment is going to provide a new way to assess your tactical environment. From what I understand, it'll be one more tool available if the pilot wishes to make use of it, but it won't be a 'must-use' tool. I can't get rid of my darn signature!-á Oh, wait.... |
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CCP WhiteNoiseTrash
C C P C C P Alliance
149

|
Posted - 2013.04.29 08:30:00 -
[14] - Quote
Pertuabo Enkidgan wrote:Hey WhiteNoise, bit offtopic but;
Could you tell us more about the turret audio you're revamping again? Any hints?
for now it's all the hybrids that has gotten a make over. after some time in the game we decided that they definitely needed some space.
At the roundtable we went over this quite a bit, trying to explain the differences between them and one of our main problems is that the "smallest" turret, is by the size of a Volvo, which kind of makes the smallest gun having to sound rather big and gives a lot of problems when it comes to mixing them all together in the EVE universe to sound so different.
but we are working on them. with the new audio stuff going on, they will be under constant review and not getting changed every 10 years as happened so far. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
149

|
Posted - 2013.04.29 08:33:00 -
[15] - Quote
Vera Algaert wrote:CCP WhiteNoiseTrash wrote: With some of the new features coming for Odyssey, like the scanner and the crypto hacking sequence, you will be able to - just by listening - slightly be able to "before you click" decipher what is behind the various results.
"Nobody is playing EVE with sound enabled." "Let's incentivize playing EVE with sound by giving some sort of in-game advantage." perfectly logical right? not really because this view ignores that people don't just turn sound off because the sound is useless (and I would rather watch & listen to a TV series rather than listen to useless sound) but that there are other reasons why people don't use sound. * EVE has been a pretty deaf-friendly game so far. Once important information starts to get conveyed via sound only that will change (and cause problems for players who don't hear well or not at all). * Multiboxing is a fact of life in EVE. The current sound system is blissfully unaware of the number of clients that are running on my computer. Good luck trying to run just 3-4 clients with sound enabled without losing your sanity... It's certainly possible to design a sound system that would do well with multiboxing (and not descend into pandemonium by duplicating music, environment sounds, ... across clients) but I doubt we'll see any such thing in time for Odyssey. * You never get the distance calculations right. I've been playing EVE for almost 5 years, I have tried countless variations of the sound system (turret effects seem to get changed every other patch) and I can't remember any time during which it was just fine. Currently the assumption seems to be that all players play zoomed in at default camera settings. I can only speak for myself but my zoom level usually represents the range of my ship, if I fly a frigate I might be able to see a radius of 15km on my tactical overlay, if I fly a battleship I might see 50-70km radius, If I fly a sniping ship I zoom out so I can see ~150km radius. The current system means that I have to trade situational awareness for sound - unless I am zoomed in so close that my battleship fills 3/4 of my screen I don't get any turret sounds at all (similar for environment sounds). There have also been incarnations of the sound system that featured obnoxious "infinite" sound that didn't seem to depend on distance at all. My hopes that you will ever be able to deliver a working system for scaling sound with distance are extremely slim.
A lot of people play with sound on, we got some statistics and they don't really play along with the "EVE has sound" pun.
multiboxing is one of our biggest challenges, but it takes quite a while to re-write an entire audio system, but we will get there and multiboxing will be equally a great experience as to one boxing.
You have to be within the range of the sound to hear it, if you zoom out, then there is none. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
149

|
Posted - 2013.04.29 08:34:00 -
[16] - Quote
James Amril-Kesh wrote:Can we PLEASE get the titan bridge bug fixed as well? This has been ongoing for as long as I can remember, and many people have filed many bug reports about this problem, and yet nothing has been done for what's a pretty game-breaking defect.
not to my knowledge. we were informed about this just the other day. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
|
|

CCP WhiteNoiseTrash
C C P C C P Alliance
149

|
Posted - 2013.04.29 08:37:00 -
[17] - Quote
Lady Areola Fappington wrote:I've gotta say, I agree with Vera up there. Eve is one of the few games that doesn't force you to be able to hear well to play. I lost a lot of my hearing from a roadside bomb in Iraq, and it still amazes me how much you really depend on audio for subconscious clues and such.
CCP, I hope you can keep EVE "deaf friendly", while still giving cool new features.
I never said that. EVE is still deaf friendly. what I am saying is that sound in EVE will be a "good thing" to have on instead of something people joke about or turn off because they see it as useless. Having sound on should be an advantage and not a piece of something annoying. playing with sound off should be a choice to take, but have in mind that you then remove a layer of information.
the fact that some people are deaf and that some are blind, is really not something we can build a game around, we can take these individuals into our considerations about make our game friendly to them, but certainly that shouldn't ruin it for the majority of people who can hear and see perfectly well. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
|

Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
44
|
Posted - 2013.04.29 08:46:00 -
[18] - Quote
Here's hoping the new nullsec music mentioned at fanfest is good, I'd like to turn my music back on. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2412
|
Posted - 2013.04.29 08:56:00 -
[19] - Quote
Nyancat Audeles wrote: this is f*king amazing i hope this comes true
Yup. I don't always play with the sound on. I remember back in 2007 finishing a mission and thinking I won the game and then remembering I had some ambient internet radio station on but man it felt like a big win (seriously thought it was eve music). There should be different environments. Just from remembering barely being able to skill into a T-1 cruiser... null is somewhere else and it should feel that way...
|

Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
2304
|
Posted - 2013.04.29 09:24:00 -
[20] - Quote
Definatly please try to incorporate being able to manage seperate volumes of sound when everything is implimented. An example if there really is going to be subtle hints to hacking/scanning ect i'd rather have those turned up and then all the other 'rubbish' that doesn't affect my gameplay turned completly off. Another example would be having wold volume turned on so that I can hear stargate jumps and such but then docking up and not wanting to hear the unbearable station effects.
/P
GÖÑ FANFEST Lottery |

James Amril-Kesh
4S Corporation RAZOR Alliance
4804
|
Posted - 2013.04.29 11:03:00 -
[21] - Quote
CCP WhiteNoiseTrash wrote:James Amril-Kesh wrote:Can we PLEASE get the titan bridge bug fixed as well? This has been ongoing for as long as I can remember, and many people have filed many bug reports about this problem, and yet nothing has been done for what's a pretty game-breaking defect. not to my knowledge. we were informed about this just the other day. O_O
I have a hard time believing the tens of thousands of players who have experienced this problem either first or second-hand either wrote absolutely no bug reports whatsoever, or that the dozens of bug reports that were likely written somehow didn't show up on your radar.
Either this is a problem with players not bug reporting properly/at all, or it's a problem with your defect tracking. I'd have reported it myself but having only experienced it second-hand I'm not exactly a good source. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
324
|
Posted - 2013.04.29 11:26:00 -
[22] - Quote
I sort of like the Bridge bug. I think it accurately represents potential failures and complications of such a strange event. If the "fix" it I hope it gets replaced with a random element; perhaps only a certain % of the ships jump, or maybe they don't all land on the same grid or even the same system! Lulz, makes me laugh just thinking about it.
But having 2-5% of ships in a jump suffer some sort of random event seems like great fun to me. =-) Slavery is self choosen, only the unclaimed are not free.
...Book of Reclaiming: Hall of the Goat
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4804
|
Posted - 2013.04.29 11:32:00 -
[23] - Quote
I'm just going to pretend you didn't say that. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
324
|
Posted - 2013.04.29 11:37:00 -
[24] - Quote
CCP WhiteNoiseTrash wrote: Thanks. we as a team and me as a designer are really working hard to get EVE back on the right audio track. Too bad there isn't a recording of the roundtable, but let me go over a few of the things mentioned for our future plans.
Playing without sound is always an option, but one of my personal goals will be to make EVE a game, where playing with sound will be an advantage. Not a disadvantage to turn it off, but with it on you will be able to get information that you otherwise would not have.
Personally I would like to make the game audio - AFK friendly. I'm not saying that I want people to play AFK necessarily, but I would like players to be able to walk away from the computer and then just by listening, be able to tell when they need to react or not and come back to the action.
...Edited for space CFM .
I love this direction, great ideas. We can get only so much info from visuals, adding important and sometimes subtle audio ques will very much help to engage with the game. And not so much actual AFK players but sometimes I have a chat window or inventory window covering most of the screen, waiting for voice to say something or something to flash on the OV. More actual audio que's would allow more time to be spent chatting and theorycrafting while waiting for e certain event or trigger, which would be great for my playstyle.
And audio que's as hints and clues to your surroundings in game is fascinating. I loved Myst and Riven for exactly that reason.
I can live without the JB, sigh. =-)
Anyway thanks for the response WNT, I look forward to seeing these ideas take shape, or sound. Slavery is self choosen, only the unclaimed are not free.
...Book of Reclaiming: Hall of the Goat
|

Pak Narhoo
Splinter Foundation
939
|
Posted - 2013.04.29 11:47:00 -
[25] - Quote
CCP WhiteNoiseTrash wrote:Lady Areola Fappington wrote:I've gotta say, I agree with Vera up there. Eve is one of the few games that doesn't force you to be able to hear well to play. I lost a lot of my hearing from a roadside bomb in Iraq, and it still amazes me how much you really depend on audio for subconscious clues and such.
CCP, I hope you can keep EVE "deaf friendly", while still giving cool new features. I never said that. EVE is still deaf friendly. what I am saying is that sound in EVE will be a "good thing" to have on instead of something people joke about or turn off because they see it as useless. Having sound on should be an advantage and not a piece of something annoying. playing with sound off should be a choice to take, but have in mind that you then remove a layer of information. the fact that some people are deaf and that some are blind, is really not something we can build a game around, we can take these individuals into our considerations about make our game friendly to them, but certainly that shouldn't ruin it for the majority of people who can hear and see perfectly well.
Well you could, maybe, add another window to the client which "converts" the sounds to a graph. With some experience, again maybe, those with hearing trouble will be able to figure out what to watch for like we have to learn how to interpret the sounds? |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
324
|
Posted - 2013.04.29 11:55:00 -
[26] - Quote
Vera dropped the handicap card?! Vera is the nastiest troll I have ever met on a forum. Nothing but obfuscation and derailment in order to get attention. I was hoping that she would go over the SOE forums in order to attack Screegs there, ahh well, good for Screegs, no worse for us. Slavery is self choosen, only the unclaimed are not free.
...Book of Reclaiming: Hall of the Goat
|

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
324
|
Posted - 2013.04.29 12:04:00 -
[27] - Quote
We have at least two deaf players in alliance; there is always someone happy to relay commands in fleet. Its kind of fun and allows the relayer to see the game from a different perspective.
Eve is an MMO and part of that is interacting with other players, assisting in a different play style is a great way to see the game in a new light. Bringing more sounds will create more opportunity for interaction, this is not a bad thing for anyone regardless of their hardware. Slavery is self choosen, only the unclaimed are not free.
...Book of Reclaiming: Hall of the Goat
|

Jessica Danikov
Ubuntu Inc. The Fourth District
83
|
Posted - 2013.04.29 12:39:00 -
[28] - Quote
I poked three of the sound Devs at the Music/Sound round table and they said they'd get on it, so it might even get patched as a bug before Odyssee. |

Banshee Screech
State War Academy Caldari State
2
|
Posted - 2013.04.29 13:00:00 -
[29] - Quote
CCP WhiteNoiseTrash wrote:James Amril-Kesh wrote:Can we PLEASE get the titan bridge bug fixed as well? This has been ongoing for as long as I can remember, and many people have filed many bug reports about this problem, and yet nothing has been done for what's a pretty game-breaking defect. not to my knowledge. we were informed about this just the other day. Very strange - there's been many many bug reports in-game and threads in the Issues forum for years on this issue, it's more or less the main reason why null people play with sound off alot of the time.
The explanations have been pretty spot on too - no distance on the sound (always full volume) and each additional jumper (titan or jump bridge, same problem) adds to the amplitude of the sound into complete distortion. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
329
|
Posted - 2013.04.29 13:40:00 -
[30] - Quote
Banshee Screech wrote:CCP WhiteNoiseTrash wrote:James Amril-Kesh wrote:Can we PLEASE get the titan bridge bug fixed as well? This has been ongoing for as long as I can remember, and many people have filed many bug reports about this problem, and yet nothing has been done for what's a pretty game-breaking defect. not to my knowledge. we were informed about this just the other day. Very strange - there's been many many bug reports in-game and threads in the Issues forum for years on this issue, it's more or less the main reason why null people play with sound off alot of the time. The explanations have been pretty spot on too - no distance on the sound (always full volume) and each additional jumper (titan or jump bridge, same problem) adds to the amplitude of the sound into complete distortion.
I believe that the Titan bridge bug James was referring to, and the question that CCP WNT was answering, is one that prevents you from using the bridge if you go through a session change while the bridge is open. It is an old bug that has caused a lot of grief for people over the years. I kind of like it myself and I think maybe it makes the Devs smile a bit to.
Re the volume issue with the Titan Bridge, I'm pretty sure that is included with WhiteNoise's statement that 'Bridge volume is supposed to be on par with other sounds and It is going to be fixed next xpac.'
Slavery is self choosen, only the unclaimed are not free.
...Book of Reclaiming: Hall of the Goat
|

Random Majere
Epsilon Lyr Nulli Secunda
67
|
Posted - 2013.04.29 13:55:00 -
[31] - Quote
CCP WhiteNoiseTrash wrote:Corey Fumimasa wrote:I would very much like to vent about the recent changes to Eve audio. I am not going to do that as I realize that I am not the only player and that everyone has different tastes. But for the love of God please lower the jump bridge volume. I have my environmental turned down so that I can barely hear it and still the JB sounds like my computer is exploding. If I use a headset for voice then I just have to turn audio off.
I enjoy the environmental sounds and very much miss them, please tell me that this is something that is going to be fixed. sorry about this, but we just recently became aware of this. It's not supposed to be louder and none positional in space. It may sound cool so loud the first time, but after 500 jumps, not so much - as someone pointed out at the audio roundtable at FF2013. This will definitely be fixed for Odyssey.
This issue probably explains why I was starting to have tinnitus. I to had to lower my environmental lvl all the way down to zero to make sure I would not hear the whole fleet titan bridge.
I am happy to see this will get resolved. Thanks |

Logan LaMort
Screaming Hayabusa
1318
|
Posted - 2013.04.29 15:03:00 -
[32] - Quote
CCP WhiteNoiseTrash wrote:Corey Fumimasa wrote:CCP WhiteNoiseTrash wrote:
sorry about this, but we just recently became aware of this. It's not supposed to be louder and none positional in space. It may sound cool so loud the first time, but after 500 jumps, not so much - as someone pointed out at the audio roundtable at FF2013.
This will definitely be fixed for Odyssey.
Awesome TY. Sorry to be so grumpy in the OP, we were chasing a gang around Provi last night and I must have gone through 20 bridges in an hour +half. I really do like Eve sound, both the choices for background music and the environmental sounds. Although I am on the "bring back the JB bandwagon." At any rate I like to keep it on, so thanks for making it interesting. Thanks. we as a team and me as a designer are really working hard to get EVE back on the right audio track. Too bad there isn't a recording of the roundtable, but let me go over a few of the things mentioned for our future plans. CCP Baldur, the audio director, said that the JB ain't coming back and it's gone for good. The music in EVE is now system and danger specific. - the ability to turn off the music and play your own music in a seperate player or play the EVE music from our soundcloud page is the solution. Playing without sound is always an option, but one of my personal goals will be to make EVE a game, where playing with sound will be an advantage. Not a disadvantage to turn it off, but with it on you will be able to get information that you otherwise would not have. Personally I would like to make the game audio - AFK friendly. I'm not saying that I want people to play AFK necessarily, but I would like players to be able to walk away from the computer and then just by listening, be able to tell when they need to react or not and come back to the action. With some of the new features coming for Odyssey, like the scanner and the crypto hacking sequence, you will be able to - just by listening - slightly be able to "before you click" decipher what is behind the various results. Like with the scanner, you will be able to hoover over the results and hear a "distress" signal - very faint. but by knowing which of them is which, it will give you , maybe, just the help you need to not suddenly fly into a situation that you can't handle or perhaps into the situation that you specifically want. The same with the hacking sequence. you can hoover the nodes and be able to tell what is under it. which nodes, which scanner results that sound like what, you will have to figure out yourself. But sound is becoming a tool. not just a luxury. it may take a while to get everything done, but for the future and every new feature coming, will have stuff like this in it. and you are not grumpy. :) at least I didn't get the impression.
This is exactly the type of stuff I want to see- uhh, hear, in the future of EVE. It's about time this game got upgraded to the audio visual experience of a truly amazing sci fi and it pleases me with each expansion since Crucible that puts focus back on this.
I mean visual and audio go hand in hand, they complement each other and it's really good to know that the audio in EVE is receiving this kind of upgrade 
|

mkint
1002
|
Posted - 2013.04.29 16:37:00 -
[33] - Quote
The "EVE has sound?" meme is a meme because *competent* players turn it off. Players who actually fleet up and participate and create memes. We turn it off because *any* sound will disrupt fleets. We turn it off because so much of EVE works well as a passive game while you're doing something else, listening to something else, watching something else. And when we experiment to see "hmm, what's changed in the past 5 years since I turned the sound off?" we find it's grating and obnoxious after roughly 30 seconds.
Hiding critical information in sound is like hiding critical information in menus 4 levels deep. Actually, no, that's literally what it is. Making EVE require sound will be antagonizing your players who don't suck, who interact, who spend the most hours with the game. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Astrid Stjerna
Underking Family
799
|
Posted - 2013.04.29 21:37:00 -
[34] - Quote
mkint wrote:The "EVE has sound?" meme is a meme because *competent* players turn it off. Players who actually fleet up and participate and create memes. We turn it off because *any* sound will disrupt fleets. We turn it off because so much of EVE works well as a passive game while you're doing something else, listening to something else, watching something else. And when we experiment to see "hmm, what's changed in the past 5 years since I turned the sound off?" we find it's grating and obnoxious after roughly 30 seconds.
Hiding critical information in sound is like hiding critical information in menus 4 levels deep. Actually, no, that's literally what it is. Making EVE require sound will be antagonizing your players who don't suck, who interact, who spend the most hours with the game.
I hope you realize that your entire argument boils down to 'I don't want to hear anything'.
You didn't read deeply enough: there will be no 'hiding' of critical information. What was relayed was a plan to make sound relevant to the game environment. You'll still be able to sit in silence while YouTube plays the latest clips of Britney Spears and LiLo making fools of themselves, but if you play with the sound on, you'll get a bit more of an idea about what's going on in the Cluster.
(Oh, and good job insulting half of EvE's population. That'll win you loads of support, I'm sure.) I can't get rid of my darn signature!-á Oh, wait.... |

James Amril-Kesh
4S Corporation RAZOR Alliance
4820
|
Posted - 2013.04.29 23:00:00 -
[35] - Quote
He's also wrong about competent players. Many of us do leave sound on. I personally do because I find having sound off to be rather disorienting. |
|

CCP WhiteNoiseTrash
C C P C C P Alliance
163

|
Posted - 2013.04.30 08:40:00 -
[36] - Quote
Princess Saskia wrote:Definatly please try to incorporate being able to manage seperate volumes of sound when everything is implimented. An example if there really is going to be subtle hints to hacking/scanning ect i'd rather have those turned up and then all the other 'rubbish' that doesn't affect my gameplay turned completly off. Another example would be having wold volume turned on so that I can hear stargate jumps and such but then docking up and not wanting to hear the unbearable station effects.
/P
GÖÑ
when we are done, there won't be any "rubbish". the whole point is to get rid of that too. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
|
|

CCP WhiteNoiseTrash
C C P C C P Alliance
163

|
Posted - 2013.04.30 08:42:00 -
[37] - Quote
mkint wrote:The "EVE has sound?" meme is a meme because *competent* players turn it off. Players who actually fleet up and participate and create memes. We turn it off because *any* sound will disrupt fleets. We turn it off because so much of EVE works well as a passive game while you're doing something else, listening to something else, watching something else. And when we experiment to see "hmm, what's changed in the past 5 years since I turned the sound off?" we find it's grating and obnoxious after roughly 30 seconds.
Hiding critical information in sound is like hiding critical information in menus 4 levels deep. Actually, no, that's literally what it is. Making EVE require sound will be antagonizing your players who don't suck, who interact, who spend the most hours with the game.
who said anything about hiding critical information? I only mentioned giving "hints" in the sound of what might come - you might as well play without the graphics then, in a text based universe if you really want to create your own stories.
you clearly didn't get my point.
my point is that it still won't be a disadvantage to turn it on, but a slight advantage to keep it on and that sound will give you better gameplay. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
|

Max Teranous
Teranous Productions
47
|
Posted - 2013.04.30 08:51:00 -
[38] - Quote
CCP WhiteNoiseTrash wrote:mkint wrote:The "EVE has sound?" meme is a meme because *competent* players turn it off. Players who actually fleet up and participate and create memes. We turn it off because *any* sound will disrupt fleets. We turn it off because so much of EVE works well as a passive game while you're doing something else, listening to something else, watching something else. And when we experiment to see "hmm, what's changed in the past 5 years since I turned the sound off?" we find it's grating and obnoxious after roughly 30 seconds.
Hiding critical information in sound is like hiding critical information in menus 4 levels deep. Actually, no, that's literally what it is. Making EVE require sound will be antagonizing your players who don't suck, who interact, who spend the most hours with the game. who said anything about hiding critical information? I only mentioned giving "hints" in the sound of what might come - you might as well play without the graphics then, in a text based universe if you really want to create your own stories. you clearly didn't get my point. my point is that it still won't be a disadvantage to turn it on, but a slight advantage to keep it on and that sound will give you better gameplay.
I think mkint's point is that *any* slight advantage of using sound by definition means that not using sound puts you at a disadvantage, when compared to those using sound. this is a PVP interactive game after all, so any advantage to one group disadvantages the other group as they are directly interacting.
Personally i'm cool with adding better sound stuff, but i understand where mkint is coming from also. |

Reiisha
Evolution The Retirement Club
264
|
Posted - 2013.04.30 09:03:00 -
[39] - Quote
mkint wrote:The "EVE has sound?" meme is a meme because *competent* players turn it off. Players who actually fleet up and participate and create memes. We turn it off because *any* sound will disrupt fleets. We turn it off because so much of EVE works well as a passive game while you're doing something else, listening to something else, watching something else. And when we experiment to see "hmm, what's changed in the past 5 years since I turned the sound off?" we find it's grating and obnoxious after roughly 30 seconds.
Hiding critical information in sound is like hiding critical information in menus 4 levels deep. Actually, no, that's literally what it is. Making EVE require sound will be antagonizing your players who don't suck, who interact, who spend the most hours with the game.
Games like Counter-Strike and, to a certain extent, League of Legends, both team games where communication is critical, also place a lot of emphasis on sound.
Playing CS without sound is a death sentence, even though you have to communicate on voice comms aswell.
I don't see how making sound irrelevant in EVE is any different from making it irrelevant in CS.
Adding to that, why would you want to play a game that's only visuals and no sound? Sound is an integral part of a video game, whether you'd like it to be or not. If you want to handicap yourself by completely turning it off instead of just putting it on a low volume, go ahead, but some of us actually want the complete package.
If you do things right, people won't be sure you've done anything at all... |

James Amril-Kesh
4S Corporation RAZOR Alliance
4828
|
Posted - 2013.04.30 09:06:00 -
[40] - Quote
I wonder how long it'll be before someone starts making accusations of ableism. |

Reiisha
Evolution The Retirement Club
264
|
Posted - 2013.04.30 09:08:00 -
[41] - Quote
Max Teranous wrote:CCP WhiteNoiseTrash wrote:mkint wrote:The "EVE has sound?" meme is a meme because *competent* players turn it off. Players who actually fleet up and participate and create memes. We turn it off because *any* sound will disrupt fleets. We turn it off because so much of EVE works well as a passive game while you're doing something else, listening to something else, watching something else. And when we experiment to see "hmm, what's changed in the past 5 years since I turned the sound off?" we find it's grating and obnoxious after roughly 30 seconds.
Hiding critical information in sound is like hiding critical information in menus 4 levels deep. Actually, no, that's literally what it is. Making EVE require sound will be antagonizing your players who don't suck, who interact, who spend the most hours with the game. who said anything about hiding critical information? I only mentioned giving "hints" in the sound of what might come - you might as well play without the graphics then, in a text based universe if you really want to create your own stories. you clearly didn't get my point. my point is that it still won't be a disadvantage to turn it on, but a slight advantage to keep it on and that sound will give you better gameplay. I think mkint's point is that *any* slight advantage of using sound by definition means that not using sound puts you at a disadvantage, when compared to those using sound. this is a PVP interactive game after all, so any advantage to one group disadvantages the other group as they are directly interacting. Personally i'm cool with adding better sound stuff, but i understand where mkint is coming from also.
That's a slippery slope.
Should all the graphics be removed so people trying to play eve on a phone via teamviewer or whatever won't be at a disadvantage?
Should all keyboard shortcuts be removed so people who are only playing with the mouse won't be at a disadvantage?
Should the radial menu be removed so people who are only playing with right click menu's won't be at a disadvantage?
Turning off sound is your choice, it's not necessary by any stretch of imagination. Please do not force your choice on everyone.
There is a volume control in EVE. Instead of turning it off and on, try putting it at 10% or something. In my experience this is more than enough to hear everything you need or want to hear without drowning out comms chatter.
If you do things right, people won't be sure you've done anything at all... |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3336
|
Posted - 2013.04.30 09:27:00 -
[42] - Quote
Here is how you can have game sound without it interfering with voice comms:
- Play game sound through decent quality speakers while voice comms are on headphones. This allows positional discernment since comms come from inside your head, game sound comes from outside,
- Have other sounds quieted when your voice comms is sending or receiving
If game sound interferes with voice comms, you are doing it wrong (and you are probably incompetent).
Day 0 advice for new players: Day 0 Advice for New Players |

James Amril-Kesh
4S Corporation RAZOR Alliance
4828
|
Posted - 2013.04.30 10:00:00 -
[43] - Quote
Really the only time I have a problem with this is with the jump drive sound, since it's so much louder than pretty much any other sound in the game. |

Cebraio
4S Corporation RAZOR Alliance
295
|
Posted - 2013.04.30 10:13:00 -
[44] - Quote
Vera Algaert wrote: "Nobody is playing EVE with sound enabled."
Speak for yourself. I play with sound on and I find some of the informational sounds quite useful.
But yes, CCP should consider that not everyone can hear (we have at least one deaf guy in alliance) and they should not have a disadvantage because of new sound developments. Also having two clients open is a pain. I usually disable audio on one of them.
Ninja bug report: When I disable sound in both clients and then later try to re-enable sound in one, it often does not work. The check-box is set, but the sound stays disabled.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4828
|
Posted - 2013.04.30 10:13:00 -
[45] - Quote
Cebraio wrote:Ninja bug report: When I disable sound in both clients and then later try to re-enable sound in one, it often does not work. The check-box is set, but the sound stays disabled.
Confirming this happens to me as well. |

Lady Areola Fappington
New Order Logistics CODE.
107
|
Posted - 2013.04.30 10:16:00 -
[46] - Quote
CCP WhiteNoiseTrash wrote:Lady Areola Fappington wrote:I've gotta say, I agree with Vera up there. Eve is one of the few games that doesn't force you to be able to hear well to play. I lost a lot of my hearing from a roadside bomb in Iraq, and it still amazes me how much you really depend on audio for subconscious clues and such.
CCP, I hope you can keep EVE "deaf friendly", while still giving cool new features. I never said that. EVE is still deaf friendly. what I am saying is that sound in EVE will be a "good thing" to have on instead of something people joke about or turn off because they see it as useless. Having sound on should be an advantage and not a piece of something annoying. playing with sound off should be a choice to take, but have in mind that you then remove a layer of information. the fact that some people are deaf and that some are blind, is really not something we can build a game around, we can take these individuals into our considerations about make our game friendly to them, but certainly that shouldn't ruin it for the majority of people who can hear and see perfectly well.
Don't get me wrong, I don't expect anything to be built around an "edge case" such as disability. CCP has always been great about presenting information via multiple senses. I don't know if that's been intentional or not, but it's a great way to have set up the game.
In fact, with the new chirps and beeps, a blind friend of mine has been able to get into EVE, so kudos for that one, sound team!
As long as you get the vital information across (which EVE does quite well), I'm all for you guys making any sorts of extras others can experience and have fun with. Hope you guys can dev up something cool, good luck! Don't worry miners, I'm here to help!
|
|

CCP WhiteNoiseTrash
C C P C C P Alliance
168

|
Posted - 2013.04.30 10:19:00 -
[47] - Quote
Lady Areola Fappington wrote:CCP WhiteNoiseTrash wrote:Lady Areola Fappington wrote:I've gotta say, I agree with Vera up there. Eve is one of the few games that doesn't force you to be able to hear well to play. I lost a lot of my hearing from a roadside bomb in Iraq, and it still amazes me how much you really depend on audio for subconscious clues and such.
CCP, I hope you can keep EVE "deaf friendly", while still giving cool new features. I never said that. EVE is still deaf friendly. what I am saying is that sound in EVE will be a "good thing" to have on instead of something people joke about or turn off because they see it as useless. Having sound on should be an advantage and not a piece of something annoying. playing with sound off should be a choice to take, but have in mind that you then remove a layer of information. the fact that some people are deaf and that some are blind, is really not something we can build a game around, we can take these individuals into our considerations about make our game friendly to them, but certainly that shouldn't ruin it for the majority of people who can hear and see perfectly well. Don't get me wrong, I don't expect anything to be built around an "edge case" such as disability. CCP has always been great about presenting information via multiple senses. I don't know if that's been intentional or not, but it's a great way to have set up the game. In fact, with the new chirps and beeps, a blind friend of mine has been able to get into EVE, so kudos for that one, sound team! As long as you get the vital information across (which EVE does quite well), I'm all for you guys making any sorts of extras others can experience and have fun with. Hope you guys can dev up something cool, good luck!
we'll see. :) Sound in EVE has come a long way over the past year and we are trying to take it further, but it's gonna take a while to get everything in place :) Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
|

Cebraio
4S Corporation RAZOR Alliance
295
|
Posted - 2013.04.30 10:22:00 -
[48] - Quote
mkint wrote:The "EVE has sound?" meme is a meme because *competent* players turn it off. Players who actually fleet up and participate and create memes. We turn it off because *any* sound will disrupt fleets. We turn it off because so much of EVE works well as a passive game while you're doing something else, listening to something else, watching something else. And when we experiment to see "hmm, what's changed in the past 5 years since I turned the sound off?" we find it's grating and obnoxious after roughly 30 seconds.
Hiding critical information in sound is like hiding critical information in menus 4 levels deep. Actually, no, that's literally what it is. Making EVE require sound will be antagonizing your players who don't suck, who interact, who spend the most hours with the game. Another "speak for yourself". I play EVE for 10 years almost, I participate in fleets and I still use EVE sound when I fleet up. If you can't handle sound and comms at the same time, it may be your personal problem.
There are sounds that tell you about certain events in game already. Low shields, low cap etc. If you chose to ignore this feature, it's your choice. Just don't brag about being more competent than people who like to use the tools they are given.
|

Ruskarn Andedare
Lion Investments
159
|
Posted - 2013.04.30 10:22:00 -
[49] - Quote
James Amril-Kesh wrote:Cebraio wrote:Ninja bug report: When I disable sound in both clients and then later try to re-enable sound in one, it often does not work. The check-box is set, but the sound stays disabled.
Confirming this happens to me as well.
Same here, the impression I got was it's due to sharing the same client install. Restarting the client seems to bring it back. |

Ruskarn Andedare
Lion Investments
159
|
Posted - 2013.04.30 10:25:00 -
[50] - Quote
Cebraio wrote:mkint wrote:The "EVE has sound?" meme is a meme because *competent* players turn it off. Players who actually fleet up and participate and create memes. We turn it off because *any* sound will disrupt fleets. We turn it off because so much of EVE works well as a passive game while you're doing something else, listening to something else, watching something else. And when we experiment to see "hmm, what's changed in the past 5 years since I turned the sound off?" we find it's grating and obnoxious after roughly 30 seconds.
Hiding critical information in sound is like hiding critical information in menus 4 levels deep. Actually, no, that's literally what it is. Making EVE require sound will be antagonizing your players who don't suck, who interact, who spend the most hours with the game. Another "speak for yourself". I play EVE for 10 years almost, I participate in fleets and I still use EVE sound when I fleet up. If you can't handle sound and comms at the same time, it may be your personal problem. There are sounds that tell you about certain events in game already. Low shields, low cap etc. If you chose to ignore this feature, it's your choice. Just don't brag about being more competent than people who like to use the tools they are given.
Some people react better to visual clues, others to aural.
I very rarely realise how low my shields are prior to hearing the warning sound  |

James Amril-Kesh
4S Corporation RAZOR Alliance
4828
|
Posted - 2013.04.30 10:30:00 -
[51] - Quote
Ruskarn Andedare wrote:James Amril-Kesh wrote:Cebraio wrote:Ninja bug report: When I disable sound in both clients and then later try to re-enable sound in one, it often does not work. The check-box is set, but the sound stays disabled.
Confirming this happens to me as well. Same here, the impression I got was it's due to sharing the same client install. Restarting the client seems to bring it back. Actually I should clarify that it happens to me with a single client open as well. |

Nicen Jehr
Swarm Federation
190
|
Posted - 2013.04.30 11:40:00 -
[52] - Quote
I too wish that the volume of background noise in stations was independently adjustable from gates/wormholes/other world sounds. I often leave my client open for hours while I work on something else and the station noise is unbearable. And your sliders are still from 2003 so it is a fairly substantial PITA to adjust those levels. So I never have world sounds turn on, I am probably missing out on a bunch of them! Little Things to improve GëíGïüGëí-á| My Little Things posts |

mkint
1010
|
Posted - 2013.04.30 13:04:00 -
[53] - Quote
CCP WhiteNoiseTrash wrote:mkint wrote:The "EVE has sound?" meme is a meme because *competent* players turn it off. Players who actually fleet up and participate and create memes. We turn it off because *any* sound will disrupt fleets. We turn it off because so much of EVE works well as a passive game while you're doing something else, listening to something else, watching something else. And when we experiment to see "hmm, what's changed in the past 5 years since I turned the sound off?" we find it's grating and obnoxious after roughly 30 seconds.
Hiding critical information in sound is like hiding critical information in menus 4 levels deep. Actually, no, that's literally what it is. Making EVE require sound will be antagonizing your players who don't suck, who interact, who spend the most hours with the game. who said anything about hiding critical information? I only mentioned giving "hints" in the sound of what might come - you might as well play without the graphics then, in a text based universe if you really want to create your own stories. you clearly didn't get my point. my point is that it still won't be a disadvantage to turn it on, but a slight advantage to keep it on and that sound will give you better gameplay. If I could play with only brackets, I would. :P Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Athena Maldoran
Special Nymphs On A Mission
2118
|
Posted - 2013.04.30 13:10:00 -
[54] - Quote
+1, this sound is breaking my mojo! |
|

CCP WhiteNoiseTrash
C C P C C P Alliance
174

|
Posted - 2013.04.30 14:13:00 -
[55] - Quote
Nicen Jehr wrote:I too wish that the volume of background noise in stations was independently adjustable from gates/wormholes/other world sounds. I often leave my client open for hours while I work on something else and the station noise is unbearable. And your sliders are still from 2003 so it is a fairly substantial PITA to adjust those levels. So I never have world sounds turn on, I am probably missing out on a bunch of them!
Yea. world sounds and many of the other things are a bit tricky. Don't expect to get full control of each sound and be able to set individual volumes, you will always have groups.
BUT! here is the problem on our end, the audio engine and a few other things have some problems because of the old system, mixed with new systems, code wrappers and API's --> so there are a few deep down code things that needs to be fixed before something like this can be done - I know it sounds like easy to do, but then we would shoot ourselves in the foot if we did so, and we are trying to create a whole new re-writing of the audio system, it will on the other hand take a while to get fully operational.
There are many things here that needs adjusting, preferably every player would play with the same settings, but they don't - and we are aware. :) Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
|

Vera Algaert
Republic University Minmatar Republic
893
|
Posted - 2013.04.30 14:42:00 -
[56] - Quote
In the mind of CCP:
Give audio hint -> softly push players towards enabling sound (and reward those players who have learned to distinguish the hints).
In reality:
Odyssey includes audio hints -> activate sound -> "**** this ****" -> turn sound off and monitor active file handles to see what sound file the EVE client is playing on mouse-over, print the "hint" in big letters on my screen.
(yeah, the audio is probably all in one big resource file... I am too lazy to check and I don't care as it doesn't affect the point I am trying to make;
nope I am not telling you that you should violate the EULA I am saying that people will violate the EULA rather than use sound. Why? mostly because they are running several clients and using sound with multiple clients is completely unfeasible.) TEST alt - don't trust. |
|

CCP WhiteNoiseTrash
C C P C C P Alliance
174

|
Posted - 2013.04.30 14:44:00 -
[57] - Quote
Vera Algaert wrote:In the mind of CCP:
Give audio hint -> softly push players towards enabling sound (and reward those players who have learned to distinguish the hints).
In reality:
Odyssey includes audio hints -> activate sound -> "**** this ****" -> turn sound off and monitor active file handles to see what sound file the EVE client is playing on mouse-over, print the "hint" in big letters on my screen.
(yeah, the audio is probably all in one big resource file... I am too lazy to check and I don't care as it doesn't affect the point I am trying to make;
nope I am not telling you that you should violate the EULA I am saying that people will violate the EULA rather than use sound. Why? mostly because they are running several clients and using sound is completely unfeasible.)
you seem quite interested in the subject, for a person who doesn't care. :D Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
|

Vera Algaert
Republic University Minmatar Republic
893
|
Posted - 2013.04.30 14:45:00 -
[58] - Quote
CCP WhiteNoiseTrash wrote:
you seem quite interested in the subject, for a person who doesn't care. :D
I care about sound.
I don't care about finding out how I could monitor what sounds the EVE client is playing. TEST alt - don't trust. |

Vera Algaert
Republic University Minmatar Republic
893
|
Posted - 2013.04.30 14:51:00 -
[59] - Quote
Actually in case it didn't come across in my post above:
I really like that your idea opens the possibility for players to become experienced in a somewhat fuzzy problem (the fuzzier you make it the better).
For someone who does probing for the first time the sound clues might be meaningless but for someone who has collected a lot of experience they might be very valuable. That's a great concept (and you deserve massive kudos for it) ... if only there weren't bad people(TM) and if it didn't require me to turn on sound ((( TEST alt - don't trust. |

Captain Tardbar
NEWB ALERT
349
|
Posted - 2013.04.30 14:51:00 -
[60] - Quote
CCP WhiteNoiseTrash wrote:Personally I would like to make the game audio - AFK friendly. I'm not saying that I want people to play AFK necessarily, but I would like players to be able to walk away from the computer and then just by listening, be able to tell when they need to react or not and come back to the action.
You know what would be awesome. A sound that happens when somone enters local. Now this wouldn't be practical for hi-sec, but for low and null it would be very useful. Make it togable for when you want it to happen.
Though why I afk in low and null is beyond me. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
348
|
Posted - 2013.04.30 15:06:00 -
[61] - Quote
Captain Tardbar wrote:CCP WhiteNoiseTrash wrote:Personally I would like to make the game audio - AFK friendly. I'm not saying that I want people to play AFK necessarily, but I would like players to be able to walk away from the computer and then just by listening, be able to tell when they need to react or not and come back to the action. You know what would be awesome. A sound that happens when somone enters local. Now this wouldn't be practical for hi-sec, but for low and null it would be very useful. Make it togable for when you want it to happen. Though why I afk in low and null is beyond me.
Well it would be good not for full bore AFK, rather you could be in a dangerous situation but still feel confident concentrating on a single chat window or taking care of some market orders, or reading GD! =-P
Slavery is self choosen, only the unclaimed are not free.
...Book of Reclaiming: Hall of the Goat
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Vera Algaert
Republic University Minmatar Republic
893
|
Posted - 2013.04.30 15:39:00 -
[62] - Quote
So I thought about why I feel about sound the way I do. And I thought the results are interesting enough to share:
First of all I don't hate sound in EVE as such. After watching the EVE keynote on the livestream I actually enabled sound in EVE for the rest of the evening because ohmygod all these feels. The next day I disabled sound again because it seemed to assume an unrealistically close zoom level (I don't want the view of my battleship to block half my screen in order to hear turret sounds and environmental effects) and because it doesn't play well with multiple clients. I give sound a try once or twice a year and on some level I want sound in EVE to be good enough that I can actually use it all the time.
Second, the question is ultimately whether you want EVE to be a high impact/immersion or a low immersion game. As a customer I don't really care - I currently play EVE as a low immersion game and as a result run multiple clients simultaneously, play a completely different game (e.g. Civilization V) while running missions, watch the 4th season of The West Wing during pvp, ... but in games like WoW, RIFT, GW2 I have never run more than a single client or switched our of fullscreen mode and I did/do greatly enjoy them. As an artist you are probably strongly prejudiced towards making EVE a high immersion game - which artist doesn't want people to pay as much attention to his work as possible? From a business POV making EVE a high immersion game is difficult. E.g. I have one (inactive) WoW account, one GW2 account, ... and five active EVE accounts. That may partly be due to the skill training system of EVE but it is also due to me running 2-4 accounts a lot of the time (as a single EVE client just doesn't fill my attention). On the other hand new players will try EVE with a single account in fullscreen mode and many of them probably say "this game is so boring ... it doesn't manage to capture my attention at all ... and the IGB is a poor substitute for engaging gameplay". So making EVE more engaging/immersive would probably help with retaining them.
The question of sound is very much a question of immersion.
The problem is that sound alone is not enough (which is not entirely true - if I listen to some symphony or opera the music requires my entire attention - but hiring Beethoven to do some EVE soundtracks is probably out of the question), nice game sound isn't enough when the gameplay just isn't there. Sound is super important to support the immersive properties of the gameplay but it can't create immersion from nothing.
If you encourage/force me to run single client with sound I am not only left asking myself why I pay for the ability to run 5 clients simultaneously, you also leave me bored and dissatisfied because the gameplay doesn't (imho) support the level of single-minded attention that comes with running just one client.
Yeah, as a sound dev you can't do anything about gameplay requiring my attention for only two seconds out of every ten. But that's at the core of my anger. TEST alt - don't trust. |

Astrid Stjerna
Underking Family
800
|
Posted - 2013.04.30 18:33:00 -
[63] - Quote
CCP WhiteNoiseTrash wrote:
BUT! here is the problem on our end, the audio engine and a few other things have some problems because of the old system, mixed with new systems, code wrappers and API's
Ooph...legacy code. I know how much of a pain it can be to sort that kind of thing out. Good luck, and you have my sympathies! :)
I personally like the idea of having a 'radio officer' in the fleet that interprets all of the miscellaneous sounds...
'Sounds like a couple of frigates carrying.....I dunno, are those autocannons or railguns?' I can't get rid of my darn signature!-á Oh, wait.... |

Ackemi
Senex Legio Get Off My Lawn
3
|
Posted - 2013.05.02 13:15:00 -
[64] - Quote
I'd just be happy if the "Audio Enable" checkbox actually worked...
Checking out the new sounds for a day every month or so would be much easier!

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Banshee Screech
State War Academy Caldari State
3
|
Posted - 2013.06.05 19:25:00 -
[65] - Quote
So, Odyssey has come, and I had to rip my headset off again when jumping through a titan bridge and then through a jump bridge in a ~130 strong fleet.
The sound distance on the jump audio seems to be fixed somewhat, but what does that help when the camera now will auto-zoom in on the jump bridge and titan and put you at zero sound distance?
Also, the sound still amplifies itself into total distortion so it just sounds like an extremely loud clipped noise. |

Sexy Cakes
Have A Seat
316
|
Posted - 2013.06.05 19:55:00 -
[66] - Quote
Banshee Screech wrote:The sound distance on the jump audio seems to be fixed somewhat, but what does that help when the camera now will auto-zoom in on the jump bridge and titan and put you at zero sound distance?
LOL that sounds about right
f'ing CCP you guys are like the stupid blonde chick that is so fun to f*ck you won't get rid of her but my god does she do some stupid sh!t sometimes
I still love you long time though Not today spaghetti. |

Banshee Screech
State War Academy Caldari State
3
|
Posted - 2013.06.06 13:20:00 -
[67] - Quote
CCP WhiteNoiseTrash wrote:Corey Fumimasa wrote:I would very much like to vent about the recent changes to Eve audio. I am not going to do that as I realize that I am not the only player and that everyone has different tastes. But for the love of God please lower the jump bridge volume. I have my environmental turned down so that I can barely hear it and still the JB sounds like my computer is exploding. If I use a headset for voice then I just have to turn audio off.
I enjoy the environmental sounds and very much miss them, please tell me that this is something that is going to be fixed. sorry about this, but we just recently became aware of this. It's not supposed to be louder and none positional in space. It may sound cool so loud the first time, but after 500 jumps, not so much - as someone pointed out at the audio roundtable at FF2013. This will definitely be fixed for Odyssey.
None positional has been fixed, stacking and clipping has not (and positional no longer matters since you're always zoomed in close on jumping). It is still deafening and distorts when jumping, and on a couple of occasions it completely maxes out everything while in the tunnel (white noise).
Please give it a few tests with 100 or more (simulated) persons jumping at the same time just to understand :( It's incredibly long standing and makes people keep audio off. |

Erotica 1
Krypteia Operations
193
|
Posted - 2013.06.06 13:47:00 -
[68] - Quote
Regarding having sound give an advantage, here's an idea:
Allow us to attach to a ship, let's say an afk miner, and cut open their ship to physically go in there and kill the pilot (perhaps with a Dust merc). If they have their sound on and are not afk, they can break free and fly away. If not, well, their loss  See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5461
|
Posted - 2013.06.06 13:54:00 -
[69] - Quote
Congratulations CCP. You fixed one sound and added another broken and obscenely loud one. -áMy (mostly boring) Youtube channel. |

Banshee Screech
State War Academy Caldari State
4
|
Posted - 2013.06.07 07:31:00 -
[70] - Quote
So we waited a few years to have the bug acknowledged in the first place, then just a few weeks for a fix that didn't work... Hope the next iteration will be a bit faster. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
205

|
Posted - 2013.06.10 13:53:00 -
[71] - Quote
Sexy Cakes wrote:Banshee Screech wrote:The sound distance on the jump audio seems to be fixed somewhat, but what does that help when the camera now will auto-zoom in on the jump bridge and titan and put you at zero sound distance? LOL that sounds about right f'ing CCP you guys are like the stupid blonde chick that is so fun to f*ck you won't get rid of her but my god does she do some stupid sh!t sometimes I still love you long time though
well, love you too. I guess.
one of the things here, is that this camera effect was not in effect whenever this was tested out, so we didn't know about it - so therefore of course we couldn't have known.
but if this is still broken, then it requires more testing - as it's supposed to be fixed. the sounds shouldn't stack and cause for distortion whenever several players are jumping. It could be a code issue, which I cannot fix myself - but it's on my fix list, but trust me, the "fix list" is pretty long already; since EVE and Audio have had it's problems over time and until now there hasn't been the manpower or will to fix a lot of this, which is what I am trying to do with the rest of the team. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
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Ranger 1
Ranger Corp
4248
|
Posted - 2013.06.10 14:02:00 -
[72] - Quote
CCP WhiteNoiseTrash wrote:Sexy Cakes wrote:Banshee Screech wrote:The sound distance on the jump audio seems to be fixed somewhat, but what does that help when the camera now will auto-zoom in on the jump bridge and titan and put you at zero sound distance? LOL that sounds about right f'ing CCP you guys are like the stupid blonde chick that is so fun to f*ck you won't get rid of her but my god does she do some stupid sh!t sometimes I still love you long time though well, love you too. I guess. one of the things here, is that this camera effect was not in effect whenever this was tested out, so we didn't know about it - so therefore of course we couldn't have known. but if this is still broken, then it requires more testing - as it's supposed to be fixed. the sounds shouldn't stack and cause for distortion whenever several players are jumping. It could be a code issue, which I cannot fix myself - but it's on my fix list, but trust me, the "fix list" is pretty long already; since EVE and Audio have had it's problems over time and until now there hasn't been the manpower or will to fix a lot of this, which is what I am trying to do with the rest of the team. Your efforts are appreciated, and I'm pretty sure that most of us realize that sound is EvE has been snarled up so long it's going to be tricky to sort it all out permanently. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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