Wacktopia
Noir. Noir. Mercenary Group
505
|
Posted - 2013.05.02 08:27:00 -
[1] - Quote
Davis TetrisKing wrote:Recently I've noticed a bit more emphasis on the forums about players who play eve 'solo'. From my impression from the forums people tend to dislike soloers (I've read 'eve is a multiplayer game, go back to...' quite a few times lately) so I'm interested to get a bit of a feedback as to what people do and don't like about soloers or solo activities in the game.
I think there is a clear distinction that needs to be made here. Playing solo in a multiplayer game can mean two things;
1) Playing on your own with other people around that can affect your game play
2) Playing on your own with no other people around or only people that cannot affect your game play.
For EVE, I think most people refer to solo-play as "1" above. However, sometimes people bring up discussions and ideas that fall more into the "2" category above and it is these people that are often told "this is a multiplayer game".
'Multiplayer' does not mean you have to play with other players but it does not necessarily mean you can play the game devoid of their presence and affects. Looks like the yellow quafe shirt is more popular than I thought ;) |
Wacktopia
Noir. Noir. Mercenary Group
507
|
Posted - 2013.05.02 12:45:00 -
[2] - Quote
Rayzilla Zaraki wrote:About the only "play style" I begrudge is gate camping. No matter what game you play, sitting on spawn points surprising players before they can react is just a cheap and easy kill. But, even then, there are those who do the same in real life so I just see it as a hazard to either avoid or try to work around.
I like your post but there are a couple of points I'd like to come back on. The first is the above comment about gate camping. It is a valid tactic for protecting or locking down a system or just getting kills but there are many ways to combat gate camping.
- The EVE in game map tells you about jumps/pilots/kills/podding in the last hour, it can help you avoid many camps.
- You can plan routes to avoid common entry points to lawless space. It's often the obvious ones that are camped.
- You can use sites like zkillboard and dotlan for intel
- You can use the cloak+wmd trick to avoid all but the most well put together high-war/low sec camps.
- You can crash the gate and jump back through - though I don't claim this to be a failsafe gate camp exist strategy
- Certain ships (covops, T3+cloak+interdictionnulli) are designed to pass gatecamps more easily
- You can scout yourself in an interceptor to look for camps and return in a different ship, character or account
- You can fit a bunch of warp core stabilisers (high-war/low sec)
Rayzilla Zaraki wrote: I also think, though, that the transition from 0.5 space to 0.4 is too drastic. When I started I figured that being in 1.0 space would be like living in a super-safe part of the city or suburbs while getting down into 0.1 space is more like the most dangerous parts of the inner city. Anything 0.0 or below is just the wild, lawless frontier. I'd like to see CONCORD all the way down to 0.1 but its force size and response time would be such that clever players would easily get away with their "crime". I guess you could look at it as in 1.0 space, it is a 100% certainty you will pay for a crime while in 0.1 you have a 90% chance you'd get away with it. Raise the difficulty in hisec while adjusting it in lowsec would make a more logical progression.
I don't agree with CONCORD to 0.1 but you have raised an interesting point. There is somewhat of a hard line between 0.5 and 0.4. Part of this is by design to help players clearly see where they can be attacked without concord intervention. Of course there are other factors like the response time of CONCORD dropping from 1.0>0.5 and the reduction of sentry guns from 0.4>0.1.
Making 0.4 'safer' would disaffect one group of people whereas making 0.5 more 'dangerous' would disaffect another. I'm not sure what could realistically be done. Lower CONCORD response time in 0.5 even further and increase sentry guns in 0.4 more? I dunno, you'd really have too look very carefully at the map and how systems are used before making that kind of change. Looks like the yellow quafe shirt is more popular than I thought ;) |