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Sharliar Mori
State War Academy Caldari State
3
|
Posted - 2013.05.01 17:10:00 -
[1] - Quote
How about a caplevel display in the Watchlist?
Example:
http://i.imgur.com/wNwgv8z.png
Only display caplevel of Ships on Watchlist, NO other Ships. |

Sharliar Mori
State War Academy Caldari State
3
|
Posted - 2013.05.14 02:09:00 -
[2] - Quote
Gåæ
Any comment from anyone? A good or a bad idea? Dev? Pilots? |

DeLindsay
Galaxies Fall
116
|
Posted - 2013.05.14 02:22:00 -
[3] - Quote
Sounds good to me +1 That is all. |

Ruze
Next Stage Initiative Trans-Stellar Industries
233
|
Posted - 2013.05.14 02:44:00 -
[4] - Quote
I'd support this, too. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Luc Chastot
Gentleman's Corp
347
|
Posted - 2013.05.14 03:03:00 -
[5] - Quote
I guess this would make the life of a logi easier. Make it idiot-proof and someone will make a better idiot. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
232
|
Posted - 2013.05.14 04:29:00 -
[6] - Quote
Damn, good idea. |

TheSkeptic
Federal Navy Academy Gallente Federation
207
|
Posted - 2013.05.14 07:08:00 -
[7] - Quote
Or just fit a ship scanner ... |

Yelena Fedorova
32
|
Posted - 2013.05.14 08:16:00 -
[8] - Quote
in my opinion this is a feature that has been long overdue! +1
TheSkeptic wrote:Or just fit a ship scanner In other words "waste a mid slot"
|

hmskrecik
TransMine Group German Information Network Alliance
67
|
Posted - 2013.05.14 10:36:00 -
[9] - Quote
The cap bar takes too much space in my opinion, but using different color is nice.
Overall good idea. |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
15
|
Posted - 2013.05.14 13:29:00 -
[10] - Quote
+1
But I would like to have an ability for someone to view a hostiles cap, whether it be a passive thing when you lock the person (the same way you can view their health). The other option would be that you need to have an additional module to view the persons cap level. This would be used for Neuting ships primarily so you can see if you can see if you need to continue to cycle all your neuts or if you can begin to spread them. |

Cameron Cahill
GoonWaffe Goonswarm Federation
222
|
Posted - 2013.05.14 13:42:00 -
[11] - Quote
+1
Also you can use a ship scanner to see a hostiles cap level. |

Velicitia
Nex Exercitus
1527
|
Posted - 2013.05.14 13:44:00 -
[12] - Quote
Hopelesshobo wrote:+1
But I would like to have an ability for someone to view a hostiles cap, whether it be a passive thing when you lock the person (the same way you can view their health). The other option would be that you need to have an additional module to view the persons cap level. This would be used for Neuting ships primarily so you can see if you can see if you need to continue to cycle all your neuts or if you can begin to spread them.
That's called a ship scanner . One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

TheSkeptic
Federal Navy Academy Gallente Federation
207
|
Posted - 2013.05.14 14:12:00 -
[13] - Quote
Yelena Fedorova wrote:TheSkeptic wrote:Or just fit a ship scanner In other words "waste a mid slot"
That's a bit like saying industrials should have more cargo space so they don't have to waste low slots.  ... |

Robert Caldera
Caldera Trading and Investment
526
|
Posted - 2013.05.14 14:17:00 -
[14] - Quote
Yelena Fedorova wrote:in my opinion this is a feature that has been long overdue! +1 TheSkeptic wrote:Or just fit a ship scanner In other words "waste a mid slot"
well why should you get this information for free? you cant see ship fittings and cargo contents without scanners too. |

hmskrecik
TransMine Group German Information Network Alliance
67
|
Posted - 2013.05.15 06:55:00 -
[15] - Quote
Robert Caldera wrote:Yelena Fedorova wrote:in my opinion this is a feature that has been long overdue! +1 TheSkeptic wrote:Or just fit a ship scanner In other words "waste a mid slot" well why should you get this information for free? you cant see ship fittings and cargo contents without scanners too. On the other hand you have no problem with that you can see how much (proportionally) other ship has of shield, armor and hull? ;)
Point is, we already get shedload of information for free. So the discussion is not about the principle but about details: which information can we get for free?
In my opinion it's okay for ships within a fleet to communicate with each other and transfer some vital metrics.
Getting them from neutral and hostile ships should require more effort. |

BlakPhoenix
Veni Vidi Vici Reloaded Darkspawn.
17
|
Posted - 2013.05.15 11:24:00 -
[16] - Quote
i like it. :) |

BlakPhoenix
Veni Vidi Vici Reloaded Darkspawn.
17
|
Posted - 2013.05.15 11:24:00 -
[17] - Quote
Robert Caldera wrote:Yelena Fedorova wrote:in my opinion this is a feature that has been long overdue! +1 TheSkeptic wrote:Or just fit a ship scanner In other words "waste a mid slot" well why should you get this information for free? you cant see ship fittings and cargo contents without scanners too.
This is for friendly ships, you shouldn't have to fit modules to get important information from friendly ships... |

nikon56
UnSkilleD Inc. Reverberation Project
26
|
Posted - 2013.05.15 12:43:00 -
[18] - Quote
TheSkeptic wrote:Or just fit a ship scanner not the same
1- you waste a midslot
2- you can have cap level ONLY for the ppl you have locked, AND only one at a time
i support this, i'm no logi, but the logi i fly with are pretty good to act ahead of broadcast, allowing us, FCs and pilots, to dedicate ourself to combat at 100%, doing the same about cap would be very great, any FC or logi pilot should welcome this, a big +1 from me too |

Linkxsc162534
Ancients Of Destruction
17
|
Posted - 2013.05.15 13:09:00 -
[19] - Quote
Well you're friends are already sending you info on their shields armor and hull, it wouldn't be too hard for them to send cap data as well. Either that or ships REALLY need upgraded data transfer controllers, if that 4th number would be overloading their throughput.
As far as the ship scanner. The hell would you want to run a ship scanner for? Almost worthless module, that only delivers data on a cycle (unless its been changed), and not in real-time. The only time this mod is ever used is in highsec ganking fleets who put it on and (sometimes) a acoustic targeter, so that they can see if its worth downing the target ship. (and even then, virtually none of them use it). Perhaps if it worked like a survey scanner. And would do a pulse, and return the info about EVERY ship in the area. Someone would probably come out with a deciphering tool for it. Copy the report to a website and it would tell you what resists the ship will have and an average DPS readout. That way you could monitor your teammates, as well as the enemy. That would start being borderline overpowered though. (great new FC tool tho) |

Job Valador
Super Moose Defence Force Smug Delinquents
44
|
Posted - 2013.05.15 14:53:00 -
[20] - Quote
Simple. I like it. plus 1 for me and a cookie for the hell of it (^_^)>(:.:) [IMG]http://imageshack.us/a/img836/7059/c00286794da9496e2b391.jpg[/IMG]
Rule 34 ^ |

Xavier Thorm
Dreddit Test Alliance Please Ignore
89
|
Posted - 2013.05.15 15:25:00 -
[21] - Quote
Linkxsc162534 wrote:Well you're friends are already sending you info on their shields armor and hull, it wouldn't be too hard for them to send cap data as well. Either that or ships REALLY need upgraded data transfer controllers, if that 4th number would be overloading their throughput.
This strikes me as a pretty good argument. |

Robert Caldera
Caldera Trading and Investment
532
|
Posted - 2013.05.15 15:29:00 -
[22] - Quote
its all gameplay issues, RP arguments are usually pretty useless |

Xavier Thorm
Dreddit Test Alliance Please Ignore
89
|
Posted - 2013.05.16 15:41:00 -
[23] - Quote
Robert Caldera wrote:its all gameplay issues, RP arguments are usually pretty useless
Well, yes and no. I don't believe being able to see your allies cap levels would be an overpowered mechanic, and I think it's at least somewhat relevant that it would make sense in the fiction. This kind of feature could also open up new uses for command-type ships (including T1 BCs), if they were given a command link or other module that allowed logi to be able to see the cap levels of ships in that wing or something like that. |

Sharliar Mori
State War Academy Caldari State
17
|
Posted - 2013.06.12 12:09:00 -
[24] - Quote
and Gåæ |
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