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1. Recommended System Configuration and i7 vs i5 - in Player Features and Ideas Discussion [original thread]
Wrong forum. But depending on model its only like 50-100 more for an I7. So skip on a couple packs of beer over the next week, and go for the I7, cause it will stay relevant for a bit longer than the I5 will.
- by Linkxsc162534 - at 2015.03.04 15:01:43
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2. Projectiles or: How I learned to stop brawling and love EM. - in Player Features and Ideas Discussion [original thread]
Took over 13 blocks of words to get to the first statement of actual proposal. This is why this post is confusing. Main point of this post is that the OP would like the addition of more combos of damage types for projectile turrets. (Mainly EM va...
- by Linkxsc162534 - at 2015.03.03 21:55:55
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3. [CCPLEASE] Spock/Nimoy Memorial - in Player Features and Ideas Discussion [original thread]
Arden Elenduil wrote: Perhaps name the caldari T3 dessie the "Nimoy" ^^^^^^^^^ This
- by Linkxsc162534 - at 2015.02.27 18:17:56
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4. TECH 3 SHIPS DO NOT NEED THIER TANKS NERFED and here is why. - in Player Features and Ideas Discussion [original thread]
4Rum Alt wrote: Its NPC and their tactics aren't at all good. My point is the sleeper ships are just better than the empire ships period. If by tactics your mean orbit at 5km and shoot... yep totally better tactics with them tech 1 ships wit...
- by Linkxsc162534 - at 2015.02.27 02:51:31
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5. TECH 3 SHIPS DO NOT NEED THIER TANKS NERFED and here is why. - in Player Features and Ideas Discussion [original thread]
4Rum Alt wrote: Its advanced alien technology people. You all seem to miss that point that it is the empires best technology mixed with sleeper technology which is far more advanced than the 4 empires. You guys keep only thinking in 4 empires t...
- by Linkxsc162534 - at 2015.02.27 02:42:13
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6. TECH 3 SHIPS DO NOT NEED THIER TANKS NERFED and here is why. - in Player Features and Ideas Discussion [original thread]
More speed tank than every bs in the game. More sigtank than every bs in the game. More raw tank than 75% of bses in the game. Out dps 75% of battleships. Better application than battleships. More utility than battleships... Mind you, T2 cruise...
- by Linkxsc162534 - at 2015.02.27 02:10:09
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7. Becomming Criminal on entering FW Complex - in Crime and Punishment [original thread]
Leto Thule wrote: Even going with your example, civilians exsist in war zones and areas of conflict. Military members are not allowed to simply open fire without provocation. Most reporters and civilians in war zones... arent armed.
- by Linkxsc162534 - at 2015.02.26 19:32:08
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8. Circadian sleepers - in Player Features and Ideas Discussion [original thread]
Technically I think the empire govts should actually be taking them down. After all they are supposed to be burning starbase charters for the right to occupy that spot on the moon. Offline tower isnt burning charters, and is thereby not paying its...
- by Linkxsc162534 - at 2015.02.26 18:10:26
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9. Medium and large 'small' turrets - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: im more inclined to say buff their tracking. It makes more sense for stomping a size-down from you and has a parallel with rapid launchers. This guy knows what hes talking about. Although perhaps they could put the chang...
- by Linkxsc162534 - at 2015.02.18 18:17:02
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10. NPC's get proper cap, AND USE IT! - in Player Features and Ideas Discussion [original thread]
Honestly there are always complaints that "Ai" would need serious tweaking. But ive played several games where players can work on their own npc ai and it often turns out fine, even when trying to track hp and mana, or energy, or other resources.
- by Linkxsc162534 - at 2015.02.16 20:40:09
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11. T2 Logistics Frigate Idea (eg; navitas) - in Player Features and Ideas Discussion [original thread]
Yeah OP cloaky logi hull that can be alphaed down by flying too close to it. totally op in my book.
- by Linkxsc162534 - at 2015.02.14 04:11:16
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12. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Has always seemed like a cool enough idea. Dont really see what the coding difficulty would be, could easily take a new place for scannable geo sites. Hardest part to me would be adding the new rocks that make it up to the database, and the art a...
- by Linkxsc162534 - at 2014.10.14 19:57:24
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13. Salvager II drones - in Player Features and Ideas Discussion [original thread]
Umm no. If you wanna salvage wrecks in pvp, you can give up a neut for a slavager 2
- by Linkxsc162534 - at 2014.10.14 19:34:00
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14. CCP: support for colour blind players - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: I'm color blind, I have yet to run into trouble with that. However, Vis and Amarr ships are identical to me. Well different colorblindnesses and different intensities.
- by Linkxsc162534 - at 2014.10.11 02:43:11
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15. CCP: support for colour blind players - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: I'm color blind, I have yet to run into trouble with that. However, Vis and Amarr ships are identical to me. Well different colorblindnesses and different intensities.
- by Linkxsc162534 - at 2014.10.11 02:43:00
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16. CCP: support for colour blind players - in Player Features and Ideas Discussion [original thread]
Again, like the last 2 years i support colorblind additions to the game. For though I am not colorblind mtself, I have spent more than enough time playing with colorblind friends and having troubles because of it. Seriously most of the color cue ...
- by Linkxsc162534 - at 2014.10.11 01:03:22
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17. CCP: support for colour blind players - in Player Features and Ideas Discussion [original thread]
Again, like the last 2 years i support colorblind additions to the game. For though I am not colorblind mtself, I have spent more than enough time playing with colorblind friends and having troubles because of it. Seriously most of the color cue ...
- by Linkxsc162534 - at 2014.10.11 01:03:00
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18. Low Hanging Fruit For New NULL SEC Changes - in Player Features and Ideas Discussion [original thread]
Actually kinda simple nice little change. Certainly much nicer and elegant than lol containers with names. Dont really see how it makes anything safer... Especially since most people doing anything in null, generally travel with an overview tab t...
- by Linkxsc162534 - at 2014.10.11 00:42:00
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19. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Significantly better than the initial proposal. Question though. Do the 90% hauler and 50% covert bonuses stack? Cause with that, a group using blops bridging could move materials faster(shorter cooldowns) than jfs. Which actually seems kinda nic...
- by Linkxsc162534 - at 2014.10.09 22:25:00
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20. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Promiscuous Female wrote: Dinger wrote: - Change all currently passive resource generation to the point where it is active and both disruptable and destructible, moon goo especially. where did this fanfic originate that paints moongoo as...
- by Linkxsc162534 - at 2014.10.08 17:32:00
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