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101. mordus rebalance - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Target painters for light missiles? Wat Suprisingly, you know, you don't NEED to have all your modules benefit your ship alone. If you're using a garmur as an interceptor role, by assumption you're bringing come bigger ships to...
- by Linkxsc162534 - at 2014.08.12 21:02:00
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102. Manual Space Flight, Combat and Physics - in Player Features and Ideas Discussion [original thread]
Claud Tiberius wrote: Jur Tissant wrote: Just because game A is doing something that looks cool doesn't mean game B has to do it as well. It does actually, if they want to stay competitive. Gamers will always play the best game available...
- by Linkxsc162534 - at 2014.08.10 16:22:00
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103. CCP need to WAKE UP!!! - in Player Features and Ideas Discussion [original thread]
after years of dwarf fortress and roguelikes, I've some to the conclusion that graphics don't really matter, its only the casuals who think about them so hard.
- by Linkxsc162534 - at 2014.08.10 16:06:00
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104. Manual Space Flight, Combat and Physics - in Player Features and Ideas Discussion [original thread]
Jason Pareka wrote: he does know the smallest ship in this game is a frigate and that they don't have **** pits and ones flown by capsules don't even have a bridge. what you see in game is what your clone sees using camera drones you are(when i...
- by Linkxsc162534 - at 2014.08.10 02:54:00
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105. Manual Space Flight, Combat and Physics - in Player Features and Ideas Discussion [original thread]
Like its sad I know, and I would love a good, HARD sim space combat game. But it would never cut it as a multiplayer game, much less an MMO. Assuming no jump drives. Most of the game would be maneuvering to get intercepts with enemies, worrying a...
- by Linkxsc162534 - at 2014.08.10 02:14:00
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106. Add booster alts to km so they are not misleading - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Well, we are not talking about hunting boosters, totally different thing, and why can't anyone use d-scan when preparing for combat or even being in it ? you should see a boosting ship easily including the pilot. We are t...
- by Linkxsc162534 - at 2014.08.10 02:00:00
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107. Manual Space Flight, Combat and Physics - in Player Features and Ideas Discussion [original thread]
Yes I want Star Citizen to be finished just as much as you do. But a full physics game like that doesn't lend itself well to the current status of networking and largescale warfare of Eve. Hell imagine the data that would have to be sent to your c...
- by Linkxsc162534 - at 2014.08.10 01:49:00
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108. Stop having ships automatically "straighten" at warp end..... - in Player Features and Ideas Discussion [original thread]
Yeah serverside the ships are stored as a direction with a velocity, when you're speed gets to 0, everything goes out the window and the clientside sets the alignment of the ship. This is why when you jump into a system and are on gate, regardless...
- by Linkxsc162534 - at 2014.08.10 01:39:00
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109. Faction Ammunition - Make it different. - in Player Features and Ideas Discussion [original thread]
Omega Crendraven wrote: you are dirty sanshas LP pig farmer ur weak c0ven you want ammo buff so you can make piles of shekel but we the serbs are not stupid haha you might return to T-8 we have no combat probes out))) no NC. cyno proteus watchi...
- by Linkxsc162534 - at 2014.08.09 19:15:00
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110. Interdiction SHIELD SHIP - in Player Features and Ideas Discussion [original thread]
Why have a big shield that takes part of the damage fo everyone when you could just argue that theres a boost to the shield capacity of all the ships in the area... orite we already have that siege warfare... How about resists??? orite, shield har...
- by Linkxsc162534 - at 2014.08.09 18:56:00
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111. Add booster alts to km so they are not misleading - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Cearain wrote: I think the killmails should accurately indicate who was involved in the combat. Currently killmails are often inaccurate showing a t1 frigate killing a t1 cruiser, when really it was a t3 cruiser and a t...
- by Linkxsc162534 - at 2014.08.09 18:41:00
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112. Faction Ammunition - Make it different. - in Player Features and Ideas Discussion [original thread]
Sobaan Tali wrote: NEONOVUS wrote: Linkxsc162534 wrote: I don't support taht 1 guys suggestion of naming. But I do seriously like the idea of mixing up the different ammo types. Hybrid charges and lasers particularly have several factions...
- by Linkxsc162534 - at 2014.08.09 16:51:00
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113. Battleships and fleet diversity, - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Kagura Nikon wrote: if you cannto udnerstand by my anwer why your idea is irrelevant.. then you do nto deserve more attention. Think the following. the govenrment double your taxes.. and does nto invest anythign in re...
- by Linkxsc162534 - at 2014.08.08 18:22:00
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114. PVP Solo Missions - in Player Features and Ideas Discussion [original thread]
Bullock Brawn wrote: Problem: 1) I can't join a player corp and be a good team player due to family life timing. Can't be on a certain time as others. Lots of pvp corps in lowsec are fairly reasonable about this, most of them post ahead of t...
- by Linkxsc162534 - at 2014.08.08 17:59:00
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115. Faction Ammunition - Make it different. - in Player Features and Ideas Discussion [original thread]
I don't support taht 1 guys suggestion of naming. But I do seriously like the idea of mixing up the different ammo types. Hybrid charges and lasers particularly have several factions that make them. My thoughts, split up Caldari Navy, and Federat...
- by Linkxsc162534 - at 2014.08.08 16:38:00
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116. Marauder Jump Engine - in Player Features and Ideas Discussion [original thread]
As mucha s I love my golem... no. Completly unnecessary, and if your having trouble moving between L5s you really just need to make friends with the local lowrat corps (the ones I know like the idea of a few big fat mission BSes pulling in the LOL...
- by Linkxsc162534 - at 2014.08.08 16:30:00
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117. A Carebear's Letter to CCP - in Player Features and Ideas Discussion [original thread]
dude ive been a bear for 5 years now and only been ganked once. Its not hard, don't afk in space, don't autopilot in ships you don't want to lose. And don't "pimp" out your missioning ships all the time, you do not NEED your ships to be over 4bil ...
- by Linkxsc162534 - at 2014.08.07 18:41:00
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118. Battleships and fleet diversity, - in Player Features and Ideas Discussion [original thread]
Battleships. Yeah they're expensive but HACs are too. They're slow, and the only benefit they have over HACs anymore is a little bit more tank. Out DPSed by HACs/ABCs, outrun by anything smaller, Worse damage application than anything but ABCs. Re...
- by Linkxsc162534 - at 2014.08.07 17:58:00
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119. Remove Defenders, Refund SP - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Turrets don't get speed tanked. I don't wanna get techincal at you, but I'm gonna get technical at you. https://wiki.eveonline.com/wikiEN/images/thumb/a/aa/ChanceToHitv2.png/775px-ChanceToHitv2.png Do me a favor ...
- by Linkxsc162534 - at 2014.08.07 01:53:00
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120. Anti-Radiation missiles. - in Player Features and Ideas Discussion [original thread]
epicurus ataraxia wrote: I However as has been pointed out, the effects in PVP would be quite extreme, effectively unbalancing the whole Ewar balance of multiple ships. That is of greater concern, and escalates the whole issue from a little t...
- by Linkxsc162534 - at 2014.08.07 01:48:00
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