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Theia Matova
Dominance Theory
48
|
Posted - 2013.05.06 16:38:00 -
[91] - Quote
Xavier Thorm wrote: Generally I agree. With the current state of the game, it would be way too much work for players if they entirely replaced CONCORD or Faction police, but I think it would be a cool opportunity for players (especially those into roleplay) if they could join those organizations (particularly DED). It might be a good career choice for players who want to be full-time bounty hunters.
Its curious idea thought I would see it as kind of faction warfare is. Those with hi sec on the otherside those low sec on the other. If you listed to the ded faction you would get faction reward much like in FW of course there would have to be similar to pirates perhaps special skill to scrap better parts from hisec destroyed hulls.
Don't see it as real form of bounty hunting though since bounties are not truly bound to sec status. If you would like to professionalise bounty hubting see to my bounty contract thread on my signature.
I think CCP did great work with the current bounty system but it does not work well enough on its own. Other ideas Bounty contracts |

Shadow Lord77
Shadow Industries I
283
|
Posted - 2013.05.06 17:19:00 -
[92] - Quote
OP That's a great general idea. It would also encourage Capsuleer clashes. |

Xavier Thorm
Dreddit Test Alliance Please Ignore
68
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Posted - 2013.05.06 20:00:00 -
[93] - Quote
Theia Matova wrote:Xavier Thorm wrote: Generally I agree. With the current state of the game, it would be way too much work for players if they entirely replaced CONCORD or Faction police, but I think it would be a cool opportunity for players (especially those into roleplay) if they could join those organizations (particularly DED). It might be a good career choice for players who want to be full-time bounty hunters.
Its curious idea thought I would see it as kind of faction warfare is. Those with hi sec on the otherside those low sec on the other. If you listed to the ded faction you would get faction reward much like in FW of course there would have to be similar to pirates perhaps special skill to scrap better parts from hisec destroyed hulls. Don't see it as real form of bounty hunting though since bounties are not truly bound to sec status. If you would like to professionalise bounty hubting see to my bounty contract thread on my signature. I think CCP did great work with the current bounty system but it does not work well enough on its own.
I'm not sure what you're talking about. I'm not suggesting anything like Faction Warfare, that already exists. I mean having players do the job that DED does in fiction, hunting down NPC leaders as some kind of mission, and dealing with particularly criminal players at their discretion. It would be particularly interesting if there was some kind of corporation structure (possibly with actual CCP employees in charge at first) that gave them orders regarding how to treat different entities in game, etc. |

Theia Matova
Dominance Theory
52
|
Posted - 2013.05.06 20:21:00 -
[94] - Quote
Xavier Thorm wrote: I'm not sure what you're talking about. I'm not suggesting anything like Faction Warfare, that already exists. I mean having players do the job that DED does in fiction, hunting down NPC leaders as some kind of mission, and dealing with particularly criminal players at their discretion. It would be particularly interesting if there was some kind of corporation structure (possibly with actual CCP employees in charge at first) that gave them orders regarding how to treat different entities in game, etc.
It was just an idea that came into my mind. I think there has to be motivator that makes gate campers to move around and not stay in one system but I am not sure if such DED strike force should be it.
What I suggested is not really faction warfare but its what it does most clearly refer to. It would promote hi / lo sec player clash giving possibility for player driven active police force that would hunt down pirates. Anyway it was just and idea :)
Still liking most of the NPC adds to low we definitely need more bits that make EVE space more immersive. Perhaps civilian ships around stations. Food producing ships. Freighters... You name it. Now the space is simply empty and dead. Other ideas Bounty contracts |

Tchulen
Trumpets and Bookmarks The Omega Industries
333
|
Posted - 2013.05.07 07:26:00 -
[95] - Quote
Vaju Enki wrote:"Did IQs just drop sharply while I was away?!" Ellen Ripley
Vaju Enki wrote:Are you stupid? What the hell are you talking about? No wonder Test is fail cascading. You seem to be incapable of formulating a reasonable, rational response to anything anyone has said. You appear to just want to insult and goad people rather than actually enter any sort of discussion. It looks very much like you're nothing more than an unintelligent troll who has nothing to offer.
You should probably stop posting. |

Xavier Thorm
Dreddit Test Alliance Please Ignore
77
|
Posted - 2013.05.07 17:54:00 -
[96] - Quote
Theia Matova wrote:[quote=Xavier Thorm]Still liking most of the NPC adds to low we definitely need more bits that make EVE space more immersive. Perhaps civilian ships around stations. Food producing ships. Freighters... You name it. Now the space is simply empty and dead.
This is exactly the kind of thing I'm talking about when I say "more NPCs" .
Especially as we move toward a time when we can reasonably expect docking/undocking animations in the future, having some of those ships passing by in the background of the new stations actually be civillian ships that have their own jobs and routs to follow would be really cool.
Obviously there would have to be careful balance of any goods transported by these ships, so they don't introduce a dramatic resource faucet into the game, and the numbers couldn't be too ridiculous without negatively effecting the game's performance.
One of the things that really got me thinking about this was that line in the most recent trailer about the clashes between the Empires. I know we are currently living in relative peace, but from what little we see of the Empires' militaries I find it hard to even imagine them fighting a war. |

Michael Loney
Skullspace Industries
100
|
Posted - 2013.05.07 19:03:00 -
[97] - Quote
I have played my share of MMO's in the past and one of the largest deterrents is getting your ass handed to you in PvP by better funded / experienced players. That is why these games have so much PvE / NPC content.
What I don't understand is why people think all activities should be done by players. No one wants to play a game where because you want to mine all day at peak efficiency means you are automatically prey for others.
Yes is partly risk aversion but it is also human nature to avoid being beat up everyday by someone you have no interest in fighting.
No one wants to log on and be the punching bag or target dummy for someone else. We all want to win, we all want to be the 'hero'. ( Side note, go watch "Wreak it Ralph" awesome flick )
This is why we need NPC's in any game, to take the hits no one wants to take.
Making the low-sec systems more inviting to high-sec players will never be done by other players. I would love to see a fleet form up in high-sec and then invite miners to come out and mine under protection in low-sec. Right now every high-sec miner I know would be calling it a scam. All morality aside shooting defenseless targets that have no means or will to fight is low. Old time sea 'privateers' did not raid ships for the 'lulz' they did it for the huge chest of gold coins in the hold. ( or the Rum )
Sandboxes are not scary, big bullies looming over many parts of it make it scary.
+1
Add more NPC's actions to low sec, give 'carebears' a good reason to try it out instead of the players who do not want to cross the line into ganking crying due to lack of targets. |

Theia Matova
Dominance Theory
67
|
Posted - 2013.05.07 19:37:00 -
[98] - Quote
Xavier Thorm wrote: Especially as we move toward a time when we can reasonably expect docking/undocking animations in the future, having some of those ships passing by in the background of the new stations actually be civillian ships that have their own jobs and routs to follow would be really cool.
Obviously there would have to be careful balance of any goods transported by these ships, so they don't introduce a dramatic resource faucet into the game, and the numbers couldn't be too ridiculous without negatively effecting the game's performance.
One of the things that really got me thinking about this was that line in the most recent trailer about the clashes between the Empires. I know we are currently living in relative peace, but from what little we see of the Empires' militaries I find it hard to even imagine them fighting a war.
I find the lack of feel that the empires should be at war really disturbing. It could be so called 'cold' war but how about we would see carriers near the borders at least? So it seemed that they tried to keep guard up. Now there is no sign of defending against possible threat or anything. Or how about news in captain quarters that would actually show us video pieces from faction war? At first these could be simply npcs fighting against each other but as the players would clash in faction warfare the system could actually generate a real footage of faction war. That would actually make it seem REALLY cool.
Freighters would be cool to see but what they would carry and what kind of guard they had is difficult to say. Yet would love to see them. There is a issue in low sec right now that even the most common supplies like ammo are not accessible it could be that npcs would try to move ammo with indu from some mediun price station in highsec to low. Adding lets say 20% to the price as they would sell them. These would be really small quatities. Only this change could make low sec more popular that you could buy even small quatity of such ammos from low sec and you would not have to go to high sec to get some. This would also promote buying and selling in low sec itself since it would be easy to compete against those prices.
Civilian ships seem to be completely lacking. I hope that it is in CCPs near future goals to add this immersion. They could be just decos on client side around the station or its hangars whatever. So it would not add server load but yet increasing immersion a lot. Other ideas Bounty contracts |

Felsusguy
SVER True Blood Unclaimed.
132
|
Posted - 2013.05.12 01:11:00 -
[99] - Quote
I still want this idea heard. Low-sec means low security, not no security. It's written right there in black and white! How droll. |

Ines Tegator
Towels R Us
281
|
Posted - 2013.05.12 04:05:00 -
[100] - Quote
Felsusguy wrote:I still want this idea heard. Low-sec means low security, not no security. It's written right there in black and white!
Great minds think alike?
Granted, I was a bit long winded that time, and I don't think most people were able to get my writing style. Needless to say, I agree with your post  - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |
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