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Jim Raynor
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Posted - 2005.10.03 08:07:00 -
[31]
Originally by: Wrayeth
Originally by: Jim Raynor
ok t2 is 10.5% rof and 1.1x dmg, faction is 10.5% rof and 1.125x dmg.. seriously do think, CPU usage aside, they are that much better?
Dunno...tech 2 ballistics aren't in game, so I can't test.
the difference is probably 5% loss in DPS max, i am willing to bet its less
the challenge of using t2 ballistic control will be dealing with the CPU they suck up, which is lots. ------
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Jim Raynor
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Posted - 2005.10.03 08:10:00 -
[32]
Originally by: Wrayeth
Originally by: Jim Raynor my cerberus setup can break a sacs tank, ive done it.. dual medium rep II tanks.
Alrighty, granted. Can you do the same to a zealot before it pops you, though? Assume you're actually in range to scramble it (i.e. it can fight back).
two TDs makes it so a zealot can't hit me with pulse from as little as 5km away..
and yes my cerb can thrash a zealot very quickly, assuming a 1 thermal 1 medium rep II tank, this is very easy to break, the zealot will not last long at all
if you aren't using a tracking disruptor on your cerberus right now you're dumb, its the only module that equalizes it against other HAC, i pray to god that this module is never nerfed, its not a win button right now, but it defidently gives the cerberus an edge.. can't rely on it against blasters/autocannons really though.. they relay a lot of falloff and can well, probably hit u when they get close ------
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HippoKing
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Posted - 2005.10.03 08:24:00 -
[33]
t2 BCUs aren't in game, and the best named ones are over 100mil as well
--
This Zig. For great justice! |

Meridius
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Posted - 2005.10.03 08:29:00 -
[34]
Originally by: Wrayeth
Originally by: Meridius
Also, it takes like 1-2mids to chop off the peen of any Zealot. Please tell me how to counter a Cerbs missiles in my Zealot?
Well, that'd be a problem...if the cerberus' DPS could actually break your zealot's tank, (assuming you put on a thermal active hardener as part of that tank).
I don't tank my Zealot that way because it sucks. It can be broken by an inty. You'd need a thermal hardner, rep, and 1 or 2 relays to sustain it. Armor tanking doesn't work well unless you use 2 reps.
Oh and yeah, a Cerb would *****that kind of tank. ________________________________________________________
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Fredbob
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Posted - 2005.10.03 10:25:00 -
[35]
I agree with those who say Vagabond isn't a artie platform, AC 4tw *\o/* ___________ ~Fredbob~
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Papermate
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Posted - 2005.10.03 13:34:00 -
[36]
This is definetly not the definitive guide to HAC's
"Master of Papercuts"
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Bazman
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Posted - 2005.10.03 13:58:00 -
[37]
Huh, I see people saying a peak of 800 DPS and 600 with a light tank for a Deimos. What setups are you using? I imagine that its simply Neutron II's and Max damage mods with max skills. tbh, doesn't really mean much unless you actually catch a target before dying :P
My Current Deimos setup throws out like 365DPS (HAC 4, Med Blast Spec 4, SS 3, 2 Mag Stab II's, curse the infernal training time of large hybrids otherwise this would have been maxed by now) + an additional 50 or 60 for the med drones with a moderate tank. This is the max damage i can fit will still maintaining the ability to actually survive the approach to a target from 20 to 30km as well as the inevitable beating from heavy drones i'll take while gutting the target :P
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Deja Thoris
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Posted - 2005.10.03 13:59:00 -
[38]
Change the topic to "slightly different hac descriptions"?
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Porro
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Posted - 2005.10.03 16:13:00 -
[39]
Originally by: Justin Cody
Second: Ishtar
The Ishtar is a drone carrier...Truly a deadly threat to meet alone and especially in a fleet.
Ishtar is a horrible ship for a fleet fight style engagement as it cant really do anything over 40k away.
Unless of course you slap on a sensor booster and ECM and act of some sort of weird ecm backup.
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DarK
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Posted - 2005.10.03 16:34:00 -
[40]
Tech2 BCU might just save the Cerb. It's cap certainly wont :)
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Meridius
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Posted - 2005.10.03 18:23:00 -
[41]
Originally by: Bazman Huh, I see people saying a peak of 800 DPS and 600 with a light tank for a Deimos. What setups are you using? I imagine that its simply Neutron II's and Max damage mods with max skills. tbh
The numbers were done by someone in another thread, i forget which. It was around 800 dps with 5 ion IIs and 6 dmg mods. IIRC it had enough grid left for an mwd. ________________________________________________________
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Jim Raynor
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Posted - 2005.10.03 18:28:00 -
[42]
Originally by: Meridius
Originally by: Bazman Huh, I see people saying a peak of 800 DPS and 600 with a light tank for a Deimos. What setups are you using? I imagine that its simply Neutron II's and Max damage mods with max skills. tbh
The numbers were done by someone in another thread, i forget which. It was around 800 dps with 5 ion IIs and 6 dmg mods. IIRC it had enough grid left for an mwd.
that's including 4 tech2 ogres too >_>
I don't know if that's a viable setup though honestly, Deimos seems like it would *****pretty hard if it got in your face tho. ------
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Steppa
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Posted - 2005.10.03 19:06:00 -
[43]
I have yet to run into a 0.0 belt spawn that could beat my Ishtar's tank and simultaneously withstand the onslaught of my tech 2 drone horde.
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Justin Cody
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Posted - 2005.10.03 23:49:00 -
[44]
Some officers would beat ya, but I'm sure your drones would take care of the ceptor escorts in time ;)
"Ill armed and half starved, they were still desperate men, to whom danger had lost all fears: for what was death that they should shun it to cling to such a life as theirs?"--- Sir Arthur Conan Doyle |

ELECTR0FREAK
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Posted - 2005.10.04 04:01:00 -
[45]
Edited by: ELECTR0FREAK on 04/10/2005 04:01:57
Originally by: Justin Cody
Quaternally: The Cerberus
The Cerberus is the partner to the Eagle much as the Caracal is the partner of the Moa. Featuring five missile slots in its high bays, the Cerberus is a fearsome upgrade from the Caracal. The Cerberus is designed also as a long range standoff platform. Its high RoF for light and heavy missiles of all types adds on to the already prodigious Damage over Time from missile fire. DEpending on loadout (fleet or PvP) the Cerberus is more or less effective. Its small capacitor makes it a bad choice for engagements where other ships may test its ability to tank in the extreme. However, a barrage of missiles from afar will make most enemies flee rather than engage on unfavorable terms.
AAAAAAAAAAAAAAAAAAAHHAHAHAAHAHAHA!  Stick to the HACs you know about bud. 
-Electrofreak Discoverer of the Missile Damage Formula |
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