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Justin Cody
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Posted - 2005.10.03 04:35:00 -
[1]
Ok since everyone has problems choosing which HAC to use, I have decided to post a thread where I will detail each HAC and its uses and things it is NOT to be used for.
First up: Deimos
The Deimos is a decent blaster boat with better than average damage output. Using rails can make this ship very interesting at medium ranges but cuts down on DPS. The ship has slightly above average speed and a good short term armor tank. The Deimos is one of the most widely used HACs for its ability to fight up close with an enemy and disable them fast.
Second: Ishtar
The Ishtar is a drone carrier capable of deploying up to 15 heavy drones or 15 heavy drone II's. That massive drone bay frees up the ship to mount other modules in its high slots be they rail guns, nosferatu, auto targetters, or other modules. The Ishtar has two more mid slots than the deimos giving it tackler and ECM/propulsion jamming capabilities in good amount. With only one less low slot than the DEimos, the Ishtar has a very sustainable tank in the longer term since it does not rely as heavily on capacitor for fighting and can fit Nosferatu to help supplement its recharge rate. Truly a deadly threat to meet alone and especially in a fleet.
third: Eagle
The Eagle features what is traditional caldari fighting philosophy; the long range standoff platform. The Eagle is designed not to handle threats from up close (where it can be shot at) but from a distance with accurate fire dirtected from its rail guns. the two missile slots on the eagle can be fitted with heavy or assault launchers depending on the mission. The capacitor is relatively small on the Eagle since its tank is not meant to be sustainable over the long term, rather to make an enemy submit before its defenses are overwhelmed. The eagle has no drone capacity.
Quaternally: The Cerberus
The Cerberus is the partner to the Eagle much as the Caracal is the partner of the Moa. Featuring five missile slots in its high bays, the Cerberus is a fearsome upgrade from the Caracal. The Cerberus is designed also as a long range standoff platform. Its high RoF for light and heavy missiles of all types adds on to the already prodigious Damage over Time from missile fire. DEpending on loadout (fleet or PvP) the Cerberus is more or less effective. Its small capacitor makes it a bad choice for engagements where other ships may test its ability to tank in the extreme. However, a barrage of missiles from afar will make most enemies flee rather than engage on unfavorable terms.
Both Gallente HAC's are good in 1v1 and group situations, however the Caldari HAC's are more for group/fleet combat where they can complement each other. Caldari HAC's would be better solo with increased EW capability.
Gallente HAC's would be more effective with larger capacitors, at least in teh Deimos case.
However it mostly comes down to the skill of the pilot and the control of range where you engage.
next... Amarr and Minmatar HAC's "Ill armed and half starved, they were still desperate men, to whom danger had lost all fears: for what was death that they should shun it to cling to such a life as theirs?"--- Sir Arthur Conan Doyle |

Justin Cody
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Posted - 2005.10.03 04:56:00 -
[2]
Part 2.
First: The Munnin
THe Munnin is a traditional Minmatar ship. It is designed to bring its artillery or autocannon fire down upon the enemy with extreme accuracy and rapidity. The resistances to damage from its traditional foe (the Amarr) far surpasses that of other ships in the same class. However, its small capacitor makes any kind of tanking difficult though not impossible. The possibility comes from its guns using precious little if any capacitor, rather relying on archaic chemical energy stored as propellant in the shells. Minimal drone capacity allows only for light and medium drones to be carried.
SEcond: The Vagabond
The Vagabond is feared and hated by many pilots because it has the ability to dart in and out of combat at will. Its high speed and fearsom artillery platform make it a prize to capture and a difficult opponent to target in the first place. SImilarly possessing a small capacitor, this is negated in some way due to its speed and massive EM and thermal resistances. There is also a minimal drone capacity here. Very good alone or as bait for the enemy, the Vagabond rarely finds it self out classed except by a cagey enemy. Good at long range, the Vagabond's only weakness would be against another HAC such as the Gallente Ishtar that can throw its primary damage out at an amazing range while keeping itself stationary and protected.
Thirdly: Sacrilege
The Sacrilege is the Khanid answer to the threats of deep space. The Sacrilege is the only Amarr HAC with any donre capacity and a meager 25m3 at that. However, the Sacrilege has a comparatively massive capacitor and excellent recharge rate. The resistances are well spread out on the armor. The turret systems are optimized for medium range combat, and the missile systems are designed to help the ship out against targets featuring ECM capabilities. The ship can tank the best out of all HAC's but its offence is comparably weak. However, the Sacrilege in a one on one engagement has the ability to outlast its opposnents and wear them down to where they can no longer fight (out of ammo) In fleets it can provide some amount of tackling or basic ECM capability.
Fouth (but not least): Zealot
The Zealot is pure Amarr design philosophy. The combination of the most advanced laser technologies available and ship system optimizations makes this one of the most feared mid range combat ships. A generous capacitor, armor resistance bonuses and effective offensive systems makes it on par with the deimos for one on one combat. Though one less turret is featured on teh zealot, its lack of reliance on ammunition and RoF bonus give it a longevity pilots far from civilization or traditional trade routes covet. A good tank with first class offense makes the Zealot one of the most well rounded of the HAC's and one of the best, though that mostly depends on the skill level of the pilot.
please feel free to comment on my opinions and to add your own. I would like this to be a guide for those new to the HAC flying Elite and a helpful hints book to those who already fly them.
Thank you
*Boedy "Ill armed and half starved, they were still desperate men, to whom danger had lost all fears: for what was death that they should shun it to cling to such a life as theirs?"--- Sir Arthur Conan Doyle |

danneh
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Posted - 2005.10.03 05:07:00 -
[3]
Sacrilege: I hate this ship, More shields then armor but an armor bonus WTF. More Turrets then missile launchers i dont see why it has launchers anyway but it has a missile bonus another wtf.
Amarr are supposed to be all turrets but we get this .
Just needed to get that off of my chest.
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Justice Bringer
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Posted - 2005.10.03 05:18:00 -
[4]
If you're making a guide and you call it 'Definitive' at least refer to the ships as they are described in the database:
Heavy Assault Ships and not HAC .
Right now I'm enjoying my Ishtar.
Justice

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Chode Head
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Posted - 2005.10.03 05:29:00 -
[5]
Edited by: Chode Head on 03/10/2005 05:30:17 HAS just looks awkward, and if you want it to be plural you have to say HASs? I'll stick with HAC. 
oops /alt :P
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Justin Cody
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Posted - 2005.10.03 05:30:00 -
[6]
Technicalities, you can call em HAC's or HAS's if you want, but please stay on topic. Thanks bye "Ill armed and half starved, they were still desperate men, to whom danger had lost all fears: for what was death that they should shun it to cling to such a life as theirs?"--- Sir Arthur Conan Doyle |

Chode Head
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Posted - 2005.10.03 05:33:00 -
[7]
On topic: Vagabond is not an artillery platform.
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KilROCK
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Posted - 2005.10.03 05:40:00 -
[8]
Originally by: Chode Head On topic: Vagabond is not an artillery platform.
Quote: Good at long range, the Vagabond's only weakness would be against another HAC such as the Gallente Ishtar that can throw its primary damage out at an amazing range while keeping itself stationary and protected.
Oh boy, Why do you even bother making topics like these if you don't know anything about what you're talking about...
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Justin Cody
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Posted - 2005.10.03 05:45:00 -
[9]
If you feel a correction is necesary please inform me in a post and I will edit the details.
Thanks
:)
"Ill armed and half starved, they were still desperate men, to whom danger had lost all fears: for what was death that they should shun it to cling to such a life as theirs?"--- Sir Arthur Conan Doyle |

Camador
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Posted - 2005.10.03 05:48:00 -
[10]
vagabonds are not meant for artillery in PVP ______________________________
Death and destruction are the more destructive side effects of bloodlust. |

Jedi Alchemist
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Posted - 2005.10.03 06:09:00 -
[11]
Ok on topic. Dude if you've got all of these ships in your hangar then lend me some CASH. 
If on the other hand you do not have 1 of each of them, and haven't flown each one then........Definitive???  
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Jim Raynor
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Posted - 2005.10.03 06:20:00 -
[12]
thank you for rewording the ship descriptions for all these ships for us justin, i totally would not have this info if i had not went to market-typed in ship name->and hit the show info icon
ok im drunk and feeling a bit like an ass tonight >_> ------
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Wrayeth
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Posted - 2005.10.03 06:28:00 -
[13]
Originally by: Justin Cody Quaternally: The Cerberus
Its high RoF for light and heavy missiles of all types adds on to the already prodigious Damage over Time from missile fire.
Um...actually, missile DoT isn't anything to write home about. Missiles have high burst damage (i.e. damage from one volley), but the damage per second is ridiculously low. This is due to slow rate of fire, even with the RoF bonus.
The cerberus is neither an effective damage-dealer or tank, leaving it with no role but to be mediocre in most areas; there is no role if performs exceptionally at. A more specialized HAC will generally own a cerberus.  -Wrayeth
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Jim Raynor
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Posted - 2005.10.03 06:40:00 -
[14]
Originally by: Wrayeth
Originally by: Justin Cody Quaternally: The Cerberus
Its high RoF for light and heavy missiles of all types adds on to the already prodigious Damage over Time from missile fire.
Um...actually, missile DoT isn't anything to write home about. Missiles have high burst damage (i.e. damage from one volley), but the damage per second is ridiculously low. This is due to slow rate of fire, even with the RoF bonus.
The cerberus is neither an effective damage-dealer or tank, leaving it with no role but to be mediocre in most areas; there is no role if performs exceptionally at. A more specialized HAC will generally own a cerberus. 
hey dude i got my cerb crappin' missiles @ 5.5sec and 360dmg per scourge w0rd? =] ------
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Wrayeth
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Posted - 2005.10.03 07:03:00 -
[15]
Edited by: Wrayeth on 03/10/2005 07:07:10 Edited by: Wrayeth on 03/10/2005 07:04:15
Originally by: Jim Raynor hey dude i got my cerb crappin' missiles @ 5.5sec and 360dmg per scourge w0rd? =]
Not bad...but that's what happens when you put on high-end faction mods. Slap similarly-expensive equipment on a zealot or deimos, then compare the DPS. Also compare tanking ability.
EDIT: Not sayin' that the cerberus is a bad ship, just that it's sub-par in comparison to other HACs by a significant margin.
BTW, DPS for that appears to be 327 not counting missile flight time:
360 damage * 5 launchers = 1800 damage
1800 damage/5.5 seconds = 327.272727 DPS
Deimos and Zealot can break 600 DPS, IIRC. -Wrayeth
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Jim Raynor
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Posted - 2005.10.03 07:17:00 -
[16]
Originally by: Wrayeth Edited by: Wrayeth on 03/10/2005 07:07:10 Edited by: Wrayeth on 03/10/2005 07:04:15
Originally by: Jim Raynor hey dude i got my cerb crappin' missiles @ 5.5sec and 360dmg per scourge w0rd? =]
Not bad...but that's what happens when you put on high-end faction mods. Slap similarly-expensive equipment on a zealot or deimos, then compare the DPS. Also compare tanking ability.
EDIT: Not sayin' that the cerberus is a bad ship, just that it's sub-par in comparison to other HACs by a significant margin.
BTW, DPS for that appears to be 327 not counting missile flight time:
360 damage * 5 launchers = 1800 damage
1800 damage/5.5 seconds = 327.272727 DPS
Deimos and Zealot can break 600 DPS, IIRC.
Deimos and Zealot break 600 DPS with anti-matter and multifreq and are well under 10km optimals. Cerberus can deal a lot of damage from almost any distance. Cerberus has midslots for tracking disruptors, that helps even stuff out a lot.
Not saying Cerberus is the best HAC ever but I dunno it's grown on me and I can kill stuff with it okay.
I don't use faction launchers or anything, and the ballistics i use are pretty much t2 ones, which aren't out yet n stuff. ------
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Wrayeth
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Posted - 2005.10.03 07:27:00 -
[17]
Originally by: Jim Raynor Not saying Cerberus is the best HAC ever but I dunno it's grown on me and I can kill stuff with it okay.
I know exactly what you mean. It's kind of like how I feel about my raven - it was my first battleship and the one I've spent the most time flying. Never mind the fact that my tempest far outstrips it in fighting ability at long range or that, once I finish getting tech 2 guns, my tempest will be able to give my raven a run for its money even at close range. Also never mind that my tempest easily owns frigs and cruisers, whereas my raven struggles.
I still fly my raven out of some kind of deluded loyalty or something. It was a great ship once, and I've got a lot of time and skillpoints sunk into it (pretty much as tech 2 as CPU will allow with tech 2 siege on it). -Wrayeth
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Meridius
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Posted - 2005.10.03 07:30:00 -
[18]
Originally by: Wrayeth
Deimos and Zealot can break 600 DPS, IIRC.
Deimos can peak at 800 DPS. It can do 600 with a light tank...
Rays Cerb isn't bad tho, thats 327dps with 5 mids to play with and weapons that cannot be easily countered, always hit and have crazy range. The Deimos and Zealot are limited to 2 and 3 mids respectively (mwd for deimos takes up 1). Then of course there is range/damage type limitations... ________________________________________________________
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Wrayeth
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Posted - 2005.10.03 07:31:00 -
[19]
Originally by: Meridius
Originally by: Wrayeth
Deimos can peak at 800 DPS. It can do 600 with a light tank...
LMAO...my raven can't even do 800 dps. -Wrayeth
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HippoKing
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Posted - 2005.10.03 07:32:00 -
[20]
Edited by: HippoKing on 03/10/2005 07:33:02
Originally by: Meridius
Originally by: Wrayeth
Deimos and Zealot can break 600 DPS, IIRC.
Deimos can peak at 800 DPS. It can do 600 with a light tank...
Rays Cerb isn't bad tho, thats 327dps with 5 mids to play with and weapons that cannot be easily countered, always hit and have crazy range. The Deimos and Zealot are limited to 2 and 3 mids respectively (mwd for deimos takes up 1). Then of course there is range/damage type limitations...
but you shouldn't need 500mil of modules to reach the half the DPS of the other HACs
--
This Zig. For great justice! |

Meridius
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Posted - 2005.10.03 07:36:00 -
[21]
Originally by: Wrayeth my tempest will be able to give my raven a run for its money even at close range.
Erm, doesn't a gank Raven do like near 750DPS, thats like right below a gank Tempests except for the Raven not having to worry about range, tracking, not having to fit webs, not having to fit mwd and uhm, 6 mids of pwnage ________________________________________________________
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Jim Raynor
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Posted - 2005.10.03 07:37:00 -
[22]
Originally by: HippoKing Edited by: HippoKing on 03/10/2005 07:33:02
Originally by: Meridius
Originally by: Wrayeth
Deimos and Zealot can break 600 DPS, IIRC.
Deimos can peak at 800 DPS. It can do 600 with a light tank...
Rays Cerb isn't bad tho, thats 327dps with 5 mids to play with and weapons that cannot be easily countered, always hit and have crazy range. The Deimos and Zealot are limited to 2 and 3 mids respectively (mwd for deimos takes up 1). Then of course there is range/damage type limitations...
but you shouldn't need 500mil of modules to reach the half the DPS of the other HACs
well we need tech2 bcu, i admit im *** and use expensive bcu in some of my setups but t2 are just as good, but they kinda force you to use named stuff cause they suck up lots of CPU ------
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Wrayeth
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Posted - 2005.10.03 07:45:00 -
[23]
Edited by: Wrayeth on 03/10/2005 07:46:43
Originally by: Meridius
Originally by: Wrayeth my tempest will be able to give my raven a run for its money even at close range.
Erm, doesn't a gank Raven do like near 750DPS, thats like right below a gank Tempests except for the Raven not having to worry about range, tracking, not having to fit webs, not having to fit mwd and uhm, 6 mids of pwnage
With 6 tech II siege, 4 damage mods, caldari battleship 4, and torpedo spec 3, my raven DPS is 472. Also, the raven cannot kill properly-tanked frigs and cruisers without nos - and the raven doesn't have enough grid to fit damage mods AND heavy nos/neutralizers along with tech 2 siege. You'd need to use a lowslot for a reactor control...except you're already using one for a coprocessor (got my electronics skill, engineering skill, and weapons upgrades maxed).
Tempest, on the other hand, *can* kill frigs and cruisers with the proper tactics, doesn't have to worry about tracking vs. other battleships (even with a tracking disruptor on, one battleship will generally still hit another as long as it's in range), etc.
I've already tested my torp raven against a tech 2 autocannon tempest. The tempest wasn't even using damage mods and he won our little sparring match - he just tanked the hell out of my raven's damage output with dishing it out with 6 tech 2 dual 650's and 2 cruise launcher II's.
EDIT: BTW, my raven's midslot tank was 1 XL booster II, 1 EM hardener, 1 kinetic hardener, 1 thermal hardener, 1 eutectic cap recharger, 1 shield boost amp. -Wrayeth
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Meridius
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Posted - 2005.10.03 07:48:00 -
[24]
Originally by: HippoKing
but you shouldn't need 500mil of modules to reach the half the DPS of the other HACs
That would be true if DPS was everything. However, with tracking disruptors and EW, it's far from end game.
btw, rays using faction ballstics which do 2.5% more then t2, it's not a world of difference.
Also, it takes like 1-2mids to chop off the peen of any Zealot. Please tell me how to counter a Cerbs missiles in my Zealot?
________________________________________________________
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Jim Raynor
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Posted - 2005.10.03 07:53:00 -
[25]
my ravens doing ~750dps about 900 per torp and 7.5sec rof or so, i dont have siege spec very high, its @ like 2 ------
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Wrayeth
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Posted - 2005.10.03 07:58:00 -
[26]
Originally by: Meridius
Also, it takes like 1-2mids to chop off the peen of any Zealot. Please tell me how to counter a Cerbs missiles in my Zealot?
Well, that'd be a problem...if the cerberus' DPS could actually break your zealot's tank, (assuming you put on a thermal active hardener as part of that tank).
The sacrilege, on the other hand, has two options: ignore your heavy missiles, period, and just fire back (there's no way in hell a cerberus can break a sac's tank), or slap defenders in his launchers and pwn your incoming fire. -Wrayeth
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Wrayeth
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Posted - 2005.10.03 07:58:00 -
[27]
Originally by: Jim Raynor my ravens doing ~750dps about 900 per torp and 7.5sec rof or so, i dont have siege spec very high, its @ like 2
But, again, the faction damage mods... -Wrayeth
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Jim Raynor
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Posted - 2005.10.03 07:59:00 -
[28]
Originally by: Wrayeth
Originally by: Meridius
Also, it takes like 1-2mids to chop off the peen of any Zealot. Please tell me how to counter a Cerbs missiles in my Zealot?
Well, that'd be a problem...if the cerberus' DPS could actually break your zealot's tank, (assuming you put on a thermal active hardener as part of that tank).
The sacrilege, on the other hand, has two options: ignore your heavy missiles, period, and just fire back (there's no way in hell a cerberus can break a sac's tank), or slap defenders in his launchers and pwn your incoming fire.
my cerberus setup can break a sacs tank, ive done it.. dual medium rep II tanks. ------
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Jim Raynor
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Posted - 2005.10.03 08:01:00 -
[29]
Originally by: Wrayeth
Originally by: Jim Raynor my ravens doing ~750dps about 900 per torp and 7.5sec rof or so, i dont have siege spec very high, its @ like 2
But, again, the faction damage mods...
ok t2 is 10.5% rof and 1.1x dmg, faction is 10.5% rof and 1.125x dmg.. seriously do think, CPU usage aside, they are that much better? ------
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Wrayeth
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Posted - 2005.10.03 08:05:00 -
[30]
Originally by: Jim Raynor my cerberus setup can break a sacs tank, ive done it.. dual medium rep II tanks.
Alrighty, granted. Can you do the same to a zealot before it pops you, though? Assume you're actually in range to scramble it (i.e. it can fight back). -Wrayeth
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Jim Raynor
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Posted - 2005.10.03 08:07:00 -
[31]
Originally by: Wrayeth
Originally by: Jim Raynor
ok t2 is 10.5% rof and 1.1x dmg, faction is 10.5% rof and 1.125x dmg.. seriously do think, CPU usage aside, they are that much better?
Dunno...tech 2 ballistics aren't in game, so I can't test.
the difference is probably 5% loss in DPS max, i am willing to bet its less
the challenge of using t2 ballistic control will be dealing with the CPU they suck up, which is lots. ------
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Jim Raynor
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Posted - 2005.10.03 08:10:00 -
[32]
Originally by: Wrayeth
Originally by: Jim Raynor my cerberus setup can break a sacs tank, ive done it.. dual medium rep II tanks.
Alrighty, granted. Can you do the same to a zealot before it pops you, though? Assume you're actually in range to scramble it (i.e. it can fight back).
two TDs makes it so a zealot can't hit me with pulse from as little as 5km away..
and yes my cerb can thrash a zealot very quickly, assuming a 1 thermal 1 medium rep II tank, this is very easy to break, the zealot will not last long at all
if you aren't using a tracking disruptor on your cerberus right now you're dumb, its the only module that equalizes it against other HAC, i pray to god that this module is never nerfed, its not a win button right now, but it defidently gives the cerberus an edge.. can't rely on it against blasters/autocannons really though.. they relay a lot of falloff and can well, probably hit u when they get close ------
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HippoKing
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Posted - 2005.10.03 08:24:00 -
[33]
t2 BCUs aren't in game, and the best named ones are over 100mil as well
--
This Zig. For great justice! |

Meridius
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Posted - 2005.10.03 08:29:00 -
[34]
Originally by: Wrayeth
Originally by: Meridius
Also, it takes like 1-2mids to chop off the peen of any Zealot. Please tell me how to counter a Cerbs missiles in my Zealot?
Well, that'd be a problem...if the cerberus' DPS could actually break your zealot's tank, (assuming you put on a thermal active hardener as part of that tank).
I don't tank my Zealot that way because it sucks. It can be broken by an inty. You'd need a thermal hardner, rep, and 1 or 2 relays to sustain it. Armor tanking doesn't work well unless you use 2 reps.
Oh and yeah, a Cerb would *****that kind of tank. ________________________________________________________
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Fredbob
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Posted - 2005.10.03 10:25:00 -
[35]
I agree with those who say Vagabond isn't a artie platform, AC 4tw *\o/* ___________ ~Fredbob~
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Papermate
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Posted - 2005.10.03 13:34:00 -
[36]
This is definetly not the definitive guide to HAC's
"Master of Papercuts"
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Bazman
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Posted - 2005.10.03 13:58:00 -
[37]
Huh, I see people saying a peak of 800 DPS and 600 with a light tank for a Deimos. What setups are you using? I imagine that its simply Neutron II's and Max damage mods with max skills. tbh, doesn't really mean much unless you actually catch a target before dying :P
My Current Deimos setup throws out like 365DPS (HAC 4, Med Blast Spec 4, SS 3, 2 Mag Stab II's, curse the infernal training time of large hybrids otherwise this would have been maxed by now) + an additional 50 or 60 for the med drones with a moderate tank. This is the max damage i can fit will still maintaining the ability to actually survive the approach to a target from 20 to 30km as well as the inevitable beating from heavy drones i'll take while gutting the target :P
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Deja Thoris
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Posted - 2005.10.03 13:59:00 -
[38]
Change the topic to "slightly different hac descriptions"?
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Porro
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Posted - 2005.10.03 16:13:00 -
[39]
Originally by: Justin Cody
Second: Ishtar
The Ishtar is a drone carrier...Truly a deadly threat to meet alone and especially in a fleet.
Ishtar is a horrible ship for a fleet fight style engagement as it cant really do anything over 40k away.
Unless of course you slap on a sensor booster and ECM and act of some sort of weird ecm backup.
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DarK
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Posted - 2005.10.03 16:34:00 -
[40]
Tech2 BCU might just save the Cerb. It's cap certainly wont :)
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Meridius
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Posted - 2005.10.03 18:23:00 -
[41]
Originally by: Bazman Huh, I see people saying a peak of 800 DPS and 600 with a light tank for a Deimos. What setups are you using? I imagine that its simply Neutron II's and Max damage mods with max skills. tbh
The numbers were done by someone in another thread, i forget which. It was around 800 dps with 5 ion IIs and 6 dmg mods. IIRC it had enough grid left for an mwd. ________________________________________________________
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Jim Raynor
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Posted - 2005.10.03 18:28:00 -
[42]
Originally by: Meridius
Originally by: Bazman Huh, I see people saying a peak of 800 DPS and 600 with a light tank for a Deimos. What setups are you using? I imagine that its simply Neutron II's and Max damage mods with max skills. tbh
The numbers were done by someone in another thread, i forget which. It was around 800 dps with 5 ion IIs and 6 dmg mods. IIRC it had enough grid left for an mwd.
that's including 4 tech2 ogres too >_>
I don't know if that's a viable setup though honestly, Deimos seems like it would *****pretty hard if it got in your face tho. ------
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Steppa
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Posted - 2005.10.03 19:06:00 -
[43]
I have yet to run into a 0.0 belt spawn that could beat my Ishtar's tank and simultaneously withstand the onslaught of my tech 2 drone horde.
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Justin Cody
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Posted - 2005.10.03 23:49:00 -
[44]
Some officers would beat ya, but I'm sure your drones would take care of the ceptor escorts in time ;)
"Ill armed and half starved, they were still desperate men, to whom danger had lost all fears: for what was death that they should shun it to cling to such a life as theirs?"--- Sir Arthur Conan Doyle |

ELECTR0FREAK
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Posted - 2005.10.04 04:01:00 -
[45]
Edited by: ELECTR0FREAK on 04/10/2005 04:01:57
Originally by: Justin Cody
Quaternally: The Cerberus
The Cerberus is the partner to the Eagle much as the Caracal is the partner of the Moa. Featuring five missile slots in its high bays, the Cerberus is a fearsome upgrade from the Caracal. The Cerberus is designed also as a long range standoff platform. Its high RoF for light and heavy missiles of all types adds on to the already prodigious Damage over Time from missile fire. DEpending on loadout (fleet or PvP) the Cerberus is more or less effective. Its small capacitor makes it a bad choice for engagements where other ships may test its ability to tank in the extreme. However, a barrage of missiles from afar will make most enemies flee rather than engage on unfavorable terms.
AAAAAAAAAAAAAAAAAAAHHAHAHAAHAHAHA!  Stick to the HACs you know about bud. 
-Electrofreak Discoverer of the Missile Damage Formula |
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