
Nukleanis
Falcon Advanced Industries
17
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Posted - 2013.06.07 22:51:00 -
[1] - Quote
I had a few ideas regarding getting people through a WH. Likely they aren't so good, but with a little luck it might push things into the right direction.
As with most things, we have to look at who, what, where, when, how and why.
WHO: Everyone. Events have to be open to everyone.
WHAT: Wormholes. Involved would be a k-space hisec or lowsec system to make it available to the largest portion of the playerbase.
WHERE: An entry point in low sec or hi sec, to a w-space system that isn't too inhabited.
WHEN: After the current focus on the empire story arc.
HOW: The tricky part. You would need access to a wormhole. As these pop up outside the control of the events team, they can't just be whisked up from nowhere. However, once a wormhole is found and if (this is a very big IF) the actors or a GM have the tools, the mass allowance and lifespan of the wormhole can be modified to allow it to remain open, so that actors can gather in a system in k-space, jump through and still ensure that players can follow after setup. The wormhole stats can be constantly modified to allow transit.
HOW... EVER! If this is not the case, then there is another way of doing it.
The Sansha events that were held included an LCO violent wormhole. Now, you can't magically turn an LCO into a real wormhole, but you can still use it after a fashion.
Think of it this way. An LCO violent wormhole is set up in a system where an event is to be held, say... Ashab planet 3 for the sake of simplicity (and to provide a warp-in point for players). Another LCO violent wormhole also appears in another system, like... J123456. We have two LCOs mimicking the appearance of an ordinary wormhole, but alas, they do not work as such.
Cloaked, 100km off of the LCO is a GM or an actor with the Godlike powers of a GM to move players.
Players approach the LCO and use a module against it. This should be something with an effect that connects the player's ship and the LCO, like an energy neutraliser, warp disruptor or something similar. This way, a player is interacting with the 'wormhole' and whichever GM is hanging around can see quite clearly that a player wishes to 'use' the 'wormhole' and can so move players from Ashab to J123456 (where they spawn at some random point IIRC). Naturally, limits must be applied, as a GM can't spend all their time moving players around, so perhaps the first 30 or so players to turn up get moved before the LCO is removed under the guise of the hole collapsing. You could quite happily say that energy neuts 'calm' a wormhole for safe-ish passage for the sake of lore, even though it didn't during the Sansha events.
Now you have players in WH space.
After the event ends, the process can be repeated (I found a wormhole back home! Warp to me!) to return players back to k-space afterwards.
WHY: Currently, the Arek'Jaalan story has fallen over. An event like this could be used as a way of completing it (though I'm sure that there is no documentation on where AJ was heading prior to the AJ project lead leaving CCP, but an email to him might solve that) / stalling for time by staging an event to let the playerbase know that AJ hasn't been forgotten and will be looked at again in the future / or outright killing it by killing off Hilen Tukoss and stranding him somewhere or making him disappear.
There we go. One half-baked, likely pointless idea I thought of in five minutes. |