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Whitehound
1505
|
Posted - 2013.07.05 09:20:00 -
[91] - Quote
Malcanis wrote:He's right though, you posted complete nonsense in that post. We all sometimes turn away from things we do not understand, because we have too little time to go into it. That is normal. But then one does not take the time to make a comment that shows one's ignorance.
Why not start with what you do not understand? It is what this forum is here for. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Roime
Ten Thousand Years Shinjiketo
3084
|
Posted - 2013.07.05 09:38:00 -
[92] - Quote
It only takes one MWD cycle for faster ship to close on your AB/LR fit from long point range, get hard tackle on you and establish a close orbit, after that you won't get a single hit and just die.
LR guns are for larger fleets and niche instasnipe applications, and medium LR guns for PVE, and even there only as supplementary damage.
-á- All I really wanted was to build a castle among the stars - |

Whitehound
1505
|
Posted - 2013.07.05 10:11:00 -
[93] - Quote
Roime wrote:It only takes one MWD cycle for faster ship to close on your AB/LR fit from long point range, get hard tackle on you and establish a close orbit, after that you won't get a single hit and just die. There is no "hard tackle" here.
You can web the AB-fitted ship, but not turn off its AB. A scram has no effect on it. All that happens is that both ships web one another and the MWD-fitted ship has to keep its MWD running and with it keep its increased signature and increased cap usage.
Do not just assume that one ship has a means for making a tackle and the other does not have the means to counter it. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Roime
Ten Thousand Years Shinjiketo
3086
|
Posted - 2013.07.05 10:42:00 -
[94] - Quote
Of course it doesn't keep MWD running, in the worst case if the AB ship is a rail Thorax (AB BCs webbed down aren't faster than webbed frigs with MWD turned off), your rails with Javelin and all Vs won't do any more damage during the MWD cycle than the frigate does continuously.
But by all means link something that proves rail fits work. I've got all V's relevant to a Thorax and found the hit quality absolutely terrible even at optimal ranges against all moving targets. Not being able to control range wouldn't improve performance.
-á- All I really wanted was to build a castle among the stars - |

Morrigan LeSante
The Lost and Forgotten Troopers
300
|
Posted - 2013.07.05 10:50:00 -
[95] - Quote
To address topic:
Are they that bad? No.
Problem is, though, they're still not good enough when compared to counterparts. As a result not being that bad is semantics, because there are invariably better options (some exceptions exist to prove the rule). |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1084
|
Posted - 2013.07.05 10:53:00 -
[96] - Quote
My navy exequror gets 600 dps at 20 km with medium rails... Suck on that >_>
But yea they could use a slight buff. BYDI recruitment closed-ish |

Chessur
Life of lively full life thx to shield battery
85
|
Posted - 2013.07.05 10:55:00 -
[97] - Quote
Whitehound wrote:Roime wrote:It only takes one MWD cycle for faster ship to close on your AB/LR fit from long point range, get hard tackle on you and establish a close orbit, after that you won't get a single hit and just die. There is no "hard tackle" here. You can web the AB-fitted ship, but not turn off its AB. A scram has no effect on it. All that happens is that both ships web one another and the MWD-fitted ship has to keep its MWD running and with it keep its increased signature and increased cap usage. Do not just assume that one ship has a means for making a tackle and the other does not have the means to counter it. Rather realize that the "hard tackle" is a very old technique to overcome a problem and that the extensive use of MWDs+web+scram lets many forget about it.
I have asked you multiple times for a 1v1 or 2v1 arranged fight. Every single time you dodge the question, and refuse to fight me. If you have such a complete understanding of PvP I really do want to learn form your superior skill. And certainly if you are so gifted in the art of PvP than certainly, a mere mortal like me will be no match for your prowess.
My only conclusion as to why you refuse to fight me is this:
Deep down you know your wrong. You know that you are talking out of your ass, you know that you have never killed a single ship in your pathetic excuse for a PvP career in this game. You think that if you can talk long, and loud enough while making off handed remarks / wordy statements about PvP you will somehow show your intellectual dominance.
At the end of the day you need to realize that you are wrong, and you need to stop posting. Learn to play the game before you have an opinion. If you don't, you will never stop embarrassing your self on the forums. Stop being pathetic and trying to agrue a position that is illogical. If you will refuse to stop arguing- fight me, and prove your point. But if your not willing to at least give me some hilarious kill mails + FRAPS, then do everyone (and especially the newbros a favor) and stop wasting all of our time. |

Whitehound
1505
|
Posted - 2013.07.05 11:04:00 -
[98] - Quote
Chessur wrote:I have asked you multiple times for a 1v1 or 2v1 arranged fight. I guess I owe you an explanation.
You have been trolling me for a while now, trying to antagonize me, to ridicule me, to provoke me and what not, always seeking my attention.
Please understand that I do not care for your kind and that I am not going to start now.
Have a nice day  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Chessur
Life of lively full life thx to shield battery
85
|
Posted - 2013.07.05 11:05:00 -
[99] - Quote
Garviel Tarrant wrote:My navy exequror gets 600 dps at 20 km with medium rails... Suck on that >_>
But yea they could use a slight buff.
Yah.....
no.
http://i.imgur.com/TTmhCin.jpg
That fit does indeed give you 600 DPS at 20k. however you have no speed, no tank, and your tracking is a joke. Ship would not work in a real pvp or pve environment. |

Chessur
Life of lively full life thx to shield battery
85
|
Posted - 2013.07.05 11:06:00 -
[100] - Quote
Whitehound wrote:Chessur wrote:I have asked you multiple times for a 1v1 or 2v1 arranged fight. I guess I owe you an explanation. You have been trolling me for a while now, trying to antagonize me, to ridicule me, to provoke me and what not, always seeking my attention. Please understand that I do not care for your kind and that I am not going to start now. Have a nice day 
I am not trolling you. I am giving your constructive feedback. It is you who are quite possibly the biggest, hairiest troll I have laid eyes upon on the eve o forums.
Again you dodge my request for a 2v1 / 1v1
Pathetic. |

Whitehound
1505
|
Posted - 2013.07.05 11:12:00 -
[101] - Quote
Roime wrote:Of course it doesn't keep MWD running ... When it turns off the MWD do you then stay at close range or do you move out of range again?
Just to be clear, I am not implying one can always win with long range turrets at close range. It would mean one can win at any range with them and short range turrets would require a buff!! Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1085
|
Posted - 2013.07.05 14:19:00 -
[102] - Quote
Chessur wrote:Garviel Tarrant wrote:My navy exequror gets 600 dps at 20 km with medium rails... Suck on that >_>
But yea they could use a slight buff. Yah..... no. http://i.imgur.com/TTmhCin.jpgThat fit does indeed give you 600 DPS at 20k. however you have no speed, no tank, and your tracking is a joke. Ship would not work in a real pvp or pve environment.
You are awful at fitting mate..
You can fit it with a 22k tank (Awful still but yea) and 2200 m/s and 682 dps heated with warriors.
Has awful tracking and is quite gimpy.. But hilarious ^^ BYDI recruitment closed-ish |

Chessur
Life of lively full life thx to shield battery
85
|
Posted - 2013.07.05 15:42:00 -
[103] - Quote
Garviel Tarrant wrote:Chessur wrote:Garviel Tarrant wrote:My navy exequror gets 600 dps at 20 km with medium rails... Suck on that >_>
But yea they could use a slight buff. Yah..... no. http://i.imgur.com/TTmhCin.jpgThat fit does indeed give you 600 DPS at 20k. however you have no speed, no tank, and your tracking is a joke. Ship would not work in a real pvp or pve environment. You are awful at fitting mate.. You can fit it with a 22k tank (Awful still but yea) and 2200 m/s and 682 dps heated with warriors. Has awful tracking and is quite gimpy.. But hilarious ^^
m8- You can't count drone damage as your DPS, at least I never do :) :) Hence the extra mag stabs <3
And the fit is clearly not complete, I was just trying to show how much it takes to get that gun DPS out at 20. Its a bit crazy if you ask me. |

Ginger Barbarella
Caldari Provisions Caldari State
1379
|
Posted - 2013.07.05 20:48:00 -
[104] - Quote
Really nothing wrong with rails in pve... I use them regularly and don't have any issues with them. And yes, I mean medium rails. "Blow it all on Quafe and strippers." --- Sorlac |

Tsukino Stareine
The Red Circle Inc.
451
|
Posted - 2013.07.05 20:59:00 -
[105] - Quote
Theyre passable for pve cause rats are dumb but all 3 other weapon systems are just better in some way or other. |
|

ISD Tyrozan
ISD Community Communications Liaisons
88

|
Posted - 2013.07.05 21:31:00 -
[106] - Quote
Two posts were removed for personal attacks.
Forum rule 4. Personal attacks are prohibited.
ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Ginger Barbarella
Caldari Provisions Caldari State
1379
|
Posted - 2013.07.05 21:46:00 -
[107] - Quote
Tsukino Stareine wrote:Theyre passable for pve cause rats are dumb but all 3 other weapon systems are just better in some way or other.
Maybe you should take into account that not everyone wants to use a Mach with officer fit and 13x Republic Fleet Gyrostabs for L3 missions. Lighten' up already... "Blow it all on Quafe and strippers." --- Sorlac |

Tsukino Stareine
The Red Circle Inc.
453
|
Posted - 2013.07.05 22:05:00 -
[108] - Quote
Ginger Barbarella wrote:Tsukino Stareine wrote:Theyre passable for pve cause rats are dumb but all 3 other weapon systems are just better in some way or other. Maybe you should take into account that not everyone wants to use a Mach with officer fit and 13x Republic Fleet Gyrostabs for L3 missions. Lighten' up already...
3 other weapon systems = mach with 13 faction gyros
way to pull random stuff out of your ass  |

Soon Shin
Caucasian Culture Club Transmission Lost
227
|
Posted - 2013.07.06 00:11:00 -
[109] - Quote
Railguns don't really have a place.
Sentry Drones on dominix gives you gardes that have 85km optimal range, high .0885 tracking and 800 dps with just the drones.
Raven have buffed Cruise missiles that do more dps and have selectable damage type.
Nightmare/Paladin/Amarr Ships with Tachyon Beams with superior dps, alpha, and tracking.
High Falloff Vargur/Machariel with 90km falloff with barrage.
Heck there are torpedo boats with MJD's. |

Whitehound
1506
|
Posted - 2013.07.06 08:00:00 -
[110] - Quote
Soon Shin wrote:Railguns don't really have a place.
Sentry Drones on dominix gives you gardes that have 85km optimal range, high .0885 tracking and 800 dps with just the drones.
Raven have buffed Cruise missiles that do more dps and have selectable damage type.
Nightmare/Paladin/Amarr Ships with Tachyon Beams with superior dps, alpha, and tracking.
High Falloff Vargur/Machariel with 90km falloff with barrage.
Heck there are torpedo boats with MJD's. It all depends on how you fight. With many fights being not more than blobs and everyone trying to out-damage or fleet-alpha the other side is there little place for any kind of long range weapon. Everyone only tries to use a short range weapon, maximises its range and enjoys the chaos of brawls with friends and foes. And there is nothing wrong with that.
Still, railguns do have a place in all of this and there is an entire doctrine around the Rokh as a sniper platform. They are also frequently used by solo pilots.
The Dominix, or only omnis, might possibly see a nerf in the future. It is a new bonus, which I like, but it seems a little over-powered. Guess we have to see.
Railguns are not useless or out of place. They are currently only not being used much, which is not the same. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Valleria Darkmoon
Heretic Army Heretic Initiative
119
|
Posted - 2013.07.06 10:02:00 -
[111] - Quote
Whitehound wrote:Long range turrets are best used with afterburners.
Why? Because afterburner give a speed bonus, which puts a ship's speed in between the speeds of similar-sized hulls with MWD and those without any propulsion.
As a consequence need others either fit an AB, too, or have to turn on their MWD to catch up. And this helps long range turrets, because then they can hit the faster ships easier, because of the MWD bloom. A 5x larger hull is also 5x times easier to track!!
What is either as fast as, or slower, presents no tracking problem and is a piloting problem.
What is smaller and faster both at the same time requires drones, neuts, webs, tank, TCs/TEs ... before it can be killed.
Further do ABs use less PG/CPU and cap than MWDs and allow one to fit larger turrets with more range and more DPS, which further closes the gap.
Once this is understood become most issues with long range turrets less scary and it also seems to be balanced to use ABs together with long range turrets, when MWDs are being used together with short range turrets.
There is certainly some validity to this even if it is not practical all the time or even frequently. One fight in particular that I've been in comes to mind when an EVE Uni blob of about 40 decided to jump one of our ships in Amamake.
With only 6 people active fighting them head on is not really an option especially with the 3 blackbirds E-Uni brought with them. Instead we had 4 people get into mobile ship including 3 kiting frigates and a nigh-unjammable celestis to damp out the blackbirds so we could point things. The job of the frigates when jammed was to get about 150-170 km off the blob and provide a warp in to a pair of Tach fitted Oracles. The Oracles themselves were nearly immobile on grid but would land and destroy lighter (frigate/destroyer) E-Uni ships in one volley. With a top speed under 600 m/s they were not going to outrun tacklers but incoming frigates were extremely easy to hit due to their MWD signature and very low transversal when firing from 175km. It is far more common for me to miss aligning frigates on the gate with their MWD off on an otherwise identical shot. When pursuers got to a threatening range (~50 km) the Oracles would warp off grid to warp back into a fresh spot provided by someone else. After a few rounds of this and E-Uni's support largely destroyed or crippled they decided it best to leave allowing us to quick kill a BB who was slow getting out. Granted this was all with beam lasers but the underlying theory still holds.
A fight like this has not happened since and that was quite some time ago now. It's not that the advice is bad so much as a little bit unrealistic. The thought is sound but hard to achieve in practice as the story tells the Oracle pilots needed the help of the much faster frigate hulls to really take advantage of their massive range. In a solo type of situation I see it being a whole lot harder and the best solution would probably be to land very far away and make them chase you, burning most of their cap in the process while your AB ship doesn't suffer nearly as hard, though the prospect still feels dubious in many circumstances.
All this being said I am still a fan of some long range guns for small scale PvP (I don't do the fleet thing):
-Arty Hurricane has uses -Rail Incrusus and Atron, the former always fits AB and active tank the latter kites with MWD -Rail Merlin for fun -Arty Jag -Beam Executioner (did a beam Tormentor once, I don't recommend it though, very clunky) -Light missiles (not guns but long range missile system) on Corax, Dragoon (3 launchers on solo fit because it doesn't pressure cap) and Condor. |

Chessur
Life of lively full life thx to shield battery
94
|
Posted - 2013.07.06 11:28:00 -
[112] - Quote
Valleria Darkmoon wrote:Whitehound wrote:Long range turrets are best used with afterburners.
Why? Because afterburner give a speed bonus, which puts a ship's speed in between the speeds of similar-sized hulls with MWD and those without any propulsion.
As a consequence need others either fit an AB, too, or have to turn on their MWD to catch up. And this helps long range turrets, because then they can hit the faster ships easier, because of the MWD bloom. A 5x larger hull is also 5x times easier to track!!
What is either as fast as, or slower, presents no tracking problem and is a piloting problem.
What is smaller and faster both at the same time requires drones, neuts, webs, tank, TCs/TEs ... before it can be killed.
Further do ABs use less PG/CPU and cap than MWDs and allow one to fit larger turrets with more range and more DPS, which further closes the gap.
Once this is understood become most issues with long range turrets less scary and it also seems to be balanced to use ABs together with long range turrets, when MWDs are being used together with short range turrets. There is certainly some validity to this even if it is not practical all the time or even frequently. One fight in particular that I've been in comes to mind when an EVE Uni blob of about 40 decided to jump one of our ships in Amamake. With only 6 people active fighting them head on is not really an option especially with the 3 blackbirds E-Uni brought with them. Instead we had 4 people get into mobile ship including 3 kiting frigates and a nigh-unjammable celestis to damp out the blackbirds so we could point things. The job of the frigates when jammed was to get about 150-170 km off the blob and provide a warp in to a pair of Tach fitted Oracles. The Oracles themselves were nearly immobile on grid but would land and destroy lighter (frigate/destroyer) E-Uni ships in one volley. With a top speed under 600 m/s they were not going to outrun tacklers but incoming frigates were extremely easy to hit due to their MWD signature and very low transversal when firing from 175km. It is far more common for me to miss aligning frigates on the gate with their MWD off on an otherwise identical shot. When pursuers got to a threatening range (~50 km) the Oracles would warp off grid to warp back into a fresh spot provided by someone else. After a few rounds of this and E-Uni's support largely destroyed or crippled they decided it best to leave allowing us to quick kill a BB who was slow getting out. Granted this was all with beam lasers but the underlying theory still holds. A fight like this has not happened since and that was quite some time ago now. It's not that the advice is bad so much as a little bit unrealistic. The thought is sound but hard to achieve in practice as the story tells the Oracle pilots needed the help of the much faster frigate hulls to really take advantage of their massive range. In a solo type of situation I see it being a whole lot harder and the best solution would probably be to land very far away and make them chase you, burning most of their cap in the process while your AB ship doesn't suffer nearly as hard, though the prospect still feels dubious in many circumstances. All this being said I am still a fan of some long range guns for small scale PvP (I don't do the fleet thing): -Arty Hurricane has uses -Rail Incrusus and Atron, the former always fits AB and active tank the latter kites with MWD -Rail Merlin for fun -Arty Jag -Beam Executioner (did a beam Tormentor once, I don't recommend it though, very clunky) -Light missiles (not guns but long range missile system) on Corax, Dragoon (3 launchers on solo fit because it doesn't pressure cap) and Condor. EDIT: You'll notice I do use small rails in PvP, I don't really PvE and never fly large rails in PvP (again no fleets thing) though the opinion seems divided on them somewhat. The long range gun variants in small sizes give a marked advantage over small short range guns due to the generally small optimal/falloff on the short range guns meaning that even a small increase in either of these stats can have a dramatic impact assuming you can control the range of the engagement (see rail devil). In large gun sizes long range in general can have an extreme range advantage to the point where you can apply thousands of damage before a short range fit should even consider returning fire. The advantages apply to medium sized guns but not in sufficient amounts to generally warrant the dps or tracking losses.
I don't understand why you are advocating Beam Oracles. Pulse oracles are getting close to 900DPS out to 80K with close range high tracking guns. The oracle can nano so well when pulse fit- instead of having to warp on and off grid constantly. Beam are so useless in a small gang comp. I am seriously wondering how you were pointing things in this E-uni blob. Apparently your frigs were provided warp ins, so what held them there? I would be interested to see this BR, do you have it? |

Tsukino Stareine
The Red Circle Inc.
459
|
Posted - 2013.07.06 11:31:00 -
[113] - Quote
900 DPS at 80km with pulse is a bit of bullshitting. |

Chessur
Life of lively full life thx to shield battery
94
|
Posted - 2013.07.06 11:40:00 -
[114] - Quote
Tsukino Stareine wrote:900 DPS at 80km with pulse is a bit of bullshitting.
http://i.imgur.com/dX491eP.jpg |

Tsukino Stareine
The Red Circle Inc.
459
|
Posted - 2013.07.06 11:59:00 -
[115] - Quote
yeah that's not 80km and its with implants and heat |

Whitehound
1506
|
Posted - 2013.07.06 12:07:00 -
[116] - Quote
That is a nice fit. Now all you need is a fleet that can use it and is willing to pay for it.  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Chessur
Life of lively full life thx to shield battery
94
|
Posted - 2013.07.06 12:53:00 -
[117] - Quote
Tsukino Stareine wrote:yeah that's not 80km and its with implants and heat
its 76+14. That is 80K. And so what if its with heat??? Do you not have thermo trained?
And for implants- im not sure about you but I normally have 3% at least. You can still get well over 900 with only 3% implants.
Cost? Oracles are not expensive. 2T medium locus are only 14 mil or so. I fly with a ton of guys who fly this fit for damage in our fleets. Its perfectly sane and viable. I don't understand the hate? |

Tsukino Stareine
The Red Circle Inc.
459
|
Posted - 2013.07.06 13:01:00 -
[118] - Quote
76+14 is not 80k with heat you can run guns for about 1 minute before they burn out.
If you understand what falloff means you will know that at 4km into falloff you are nowhere near 900 dps. |

Morrigan LeSante
The Lost and Forgotten Troopers
301
|
Posted - 2013.07.06 13:32:00 -
[119] - Quote
He said "close to", 90%+ of 900 is "close to" in my book. |

Tsukino Stareine
The Red Circle Inc.
459
|
Posted - 2013.07.06 13:40:00 -
[120] - Quote
He's also counting heat an drugs as if its a regular thing you can rely on 100% of the time. And also +5% implants are not worth risking for most people |
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