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Mongojerri
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Posted - 2005.10.06 20:53:00 -
[1]
I still think gate campers get off the hook too easily when it comes to the risk/reward analysis. They post pickets to advise of incoming fleet and basically jump to a safe spot at will to avoid combat.
Developers could consider a tracking device which could be placed on enemy ships only with a covert opps ship. The size of the device would dictate the quantity which could be carried by the covert opps ship. Once a device has been placed upon another ship, the tagged ship would show up on the gang members target screen at a selectable warp to point. In addition, they system location would also be seen. The range of detecting the current ships system would be dependent upon a new skill for tracking devices. It would be governed by the highest gang members skill in tracking devices. Additionally, the tagged ship would begin the 15 minute log timer when they first attempt to log or are targeted by an enemy. The device can only be removed at a station which is equiped to do so, for a fee. The device would automatically cease transmitting after 24 hours.
I think this could introduce some interesting tactics and chases thorough out Eve. Picket observers would no longer guarantee campers security. Obviously, the tactic could also be used by pirates and could have the effect move combat away from choke points. The method of attaching the tracking device would need some balancing. One should not be able to easily tag ships warping in or out of the gate areas unless they linger, which would give the covert opps pilot the time to move close enough to attach the device. |

The GoldenRatio
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Posted - 2005.10.06 20:58:00 -
[2]
I personally like it. It makes perfect sense. Some tweaks could be needed here and there perhaps, but I like the idea. I am sure no one else will though. Or only noobs etc. A bunch of people are prolly about to disagree with you.
The GoldenRatio > All. |

Solar Sailor
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Posted - 2005.10.06 21:02:00 -
[3]
Actually that has other uses that would be just as good, would also give cov-ops something else to do.
Dont know about the server load caused by it, or whether firing under cloak would be allowed.
Pretty good idea. ------- Bringer of Squirrelly Wrath - Foaminian Card Cult
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H0ot
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Posted - 2005.10.06 21:05:00 -
[4]
The combat revised changes will pretty much put a huge dampner on gate camping. Both Snipers and Sentry Tanks won't do enough damage to kill a tech 1 cruiser before it warps out again.
With insta bookmarks and WCS untouched (for the time being..) this means only the mouth breathers or AFK autopilot crowd will get killed at a gatecamp. Interesting times ahead, thats for sure.
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Claude Leon
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Posted - 2005.10.06 21:11:00 -
[5]
Originally by: H0ot The combat revised changes will pretty much put a huge dampner on gate camping. Both Snipers and Sentry Tanks won't do enough damage to kill a tech 1 cruiser before it warps out again.
With insta bookmarks and WCS untouched (for the time being..) this means only the mouth breathers or AFK autopilot crowd will get killed at a gatecamp. Interesting times ahead, thats for sure.
I believe that would make gate camping worse. Pilots will now be able to tank even more damage from sentry guns. |

The GoldenRatio
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Posted - 2005.10.06 21:11:00 -
[6]
Originally by: Solar Sailor Actually that has other uses that would be just as good, would also give cov-ops something else to do.
Dont know about the server load caused by it, or whether firing under cloak would be allowed.
Pretty good idea.
Seen a lot of people talk about server load and lag as big factors when considering changes/additions to EVE. I see absolutly no reason why adding soem sort of device that can trace people would somehow cause tons of lag...no more lag than shooting missiles or keeping track of agents...
The GoldenRatio > All. |

infused
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Posted - 2005.10.06 21:14:00 -
[7]
Originally by: Claude Leon
Originally by: H0ot The combat revised changes will pretty much put a huge dampner on gate camping. Both Snipers and Sentry Tanks won't do enough damage to kill a tech 1 cruiser before it warps out again.
With insta bookmarks and WCS untouched (for the time being..) this means only the mouth breathers or AFK autopilot crowd will get killed at a gatecamp. Interesting times ahead, thats for sure.
I believe that would make gate camping worse. Pilots will now be able to tank even more damage from sentry guns.
I think you will find sentrys will most probably be buffed.
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Liu Kaskakka
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Posted - 2005.10.06 21:37:00 -
[8]
Get a clue will ya, you <insert random insults mild enuff to not get me banned>. Why don't you grow a pair and go shoot the campers, they are taking a huge risk by hangin' out there either taking sentry fire or sniping with no defence. It's your own effort that needs to be looked at, not the sentries/ganking.
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Torpedo2k
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Posted - 2005.10.06 21:52:00 -
[9]
Before you say there is NO risk you should try it yourself. It has always been extremely risky, especially in small numbers. Most sniper setups are almost paper thin. My 2 isk.
There are no: 1-Safe spots 2-Ore thieves 3-Corp thieves Just people that do not understand game mechanics.
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Berak FalCheran
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Posted - 2005.10.06 21:53:00 -
[10]
Originally by: Liu Kaskakka Edited by: Liu Kaskakka on 06/10/2005 21:43:42
Get a clue will ya, you <insert random insults mild enuff to not get me banned>. Why don't you grow a pair and go shoot the campers, they are taking a huge risk by hangin' out there either taking sentry fire or sniping with no defence. It's your own effort that needs to be looked at, not the sentries/ganking. Use scanner probes / quick movement if 'theyre hard to catch'.
No risk? Yeah, right ..
SIGNED.
Everyone who complains about gate-campers usually:
1) is a CLUELESS pilot, jumping into a low-sec system with no intel (check the map, idiots) in a slow, untanked ship without any precautions (WCS, nanofibers)
2) is then too lazy to come back and kill the camper (btw, its so so so so much easier than you imagine, just use your brain a little).
So just shut your mouths, kthx. 
Originally by: Malthros Zenobia In short: Cry me a river, build a bridge, and get over it.
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fairimear
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Posted - 2005.10.06 21:54:00 -
[11]
what about risk for the people who use wcs+damper and sniper's to launch hit and run atack's on people?
theres almost no risk for them either.
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Takadi
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Posted - 2005.10.06 22:02:00 -
[12]
I may be mistaken, it's been a while since I played...but if you get in close range to a sniper setup BS then they really can't hit you.
But as for me going back to kill them...my little destroyer wouldn't do too much good. Give me another month or so. 
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Marrat Seibeter
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Posted - 2005.10.06 23:05:00 -
[13]
Originally by: Berak FalCheran
Originally by: Liu Kaskakka Edited by: Liu Kaskakka on 06/10/2005 21:43:42
Get a clue will ya, you <insert random insults mild enuff to not get me banned>. Why don't you grow a pair and go shoot the campers, they are taking a huge risk by hangin' out there either taking sentry fire or sniping with no defence. It's your own effort that needs to be looked at, not the sentries/ganking. Use scanner probes / quick movement if 'theyre hard to catch'.
No risk? Yeah, right ..
SIGNED.
Everyone who complains about gate-campers usually:
1) is a CLUELESS pilot, jumping into a low-sec system with no intel (check the map, idiots) in a slow, untanked ship without any precautions (WCS, nanofibers)
2) is then too lazy to come back and kill the camper (btw, its so so so so much easier than you imagine, just use your brain a little).
So just shut your mouths, kthx. 
In this thread I asked how me and some pals could bust a gate camp. The answer was we could not, as none of us had the covert ops frigate skill. With the help of Hari Markus of the The Green Banana Corp, who had a covert ops frigate (and a stealth bomber, one cool ship) we did have some fun with gate campers, but unless everything went to plan the camper escaped.
So please enlighten me, if it is sooo simple, how you kill a gate camper without using a covert op frigate?
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Liu Kaskakka
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Posted - 2005.10.06 23:54:00 -
[14]
Originally by: Marrat Seibeter
So please enlighten me, if it is sooo simple, how you kill a gate camper without using a covert op frigate?
I think this is something you really should work out yourself - it isn't that hard, m'kay. 
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Scoundrelus
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Posted - 2005.10.06 23:59:00 -
[15]
Might I ask why range on sentries simply hasnt been increased yet? =============================================== You may have won this match, but I bet I have better standardized test scores! |

OffBeaT
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Posted - 2005.10.07 00:02:00 -
[16]
Edited by: OffBeaT on 07/10/2005 00:03:15
Originally by: Liu Kaskakka Edited by: Liu Kaskakka on 06/10/2005 21:43:42
Get a clue will ya, you <insert random insults mild enuff to not get me banned>. Why don't you grow a pair and go shoot the campers, they are taking a huge risk by hangin' out there either taking sentry fire or sniping with no defence. It's your own effort that needs to be looked at, not the sentries/ganking. Use scanner probes / quick movement if 'theyre hard to catch'.
No risk? Yeah, right ..
he is right here! gate campers are easy too track & easy too stalk if you know what your doing. i have cought planty of campers sleeping on the job buy ambush and some trickery using alts. we already have tracking abilitys now, they are called drons arnt they. as for the new combat rules well have too see how they pan out befor i get all worked up on them. making ships beable too take more hits is not gona stop gang ganking in anyway. if anything it will just make it worse i think.
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Kira Bellum
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Posted - 2005.10.07 00:19:00 -
[17]
well .... are you talking the wcs pre aligned sniper bs gate cmper? you know the one to ss and logs the moment local jumps by more than 3?
or are you talking a full camp with a warp bubble or two?
the full camps are easily defeated, get a group up and kill them. duh. pls come gate camp in curse pls.
the stabbed logoffski people are harder.... even with the pvp timer, they just make new ss every 2 minutes for 30 mins and then log.
so uh risk to gate campers.... ship loss is risk enough right?
or are you talking about low sec? (lol) fit nanofibers/use instas/ afk thru high sec routes. DUH.
eve isnt a sandbox, stop crying when people step on your little castle, grow up and next time it happens stand up and punch the guy.... you want an easy game, go play a single player game against computer opponents.
putting a tag on people is a dam good idea. it balances the stabbed ss logoffski people in 0.0 they can still get away, but its a bit harder.
low sec pirates.... if you cant avvoid them in the first place the tag certainly wont help you kill them.
and as for the campers with bubbles, well usually they tend to stick to thier bubble and so will engage enemys in the area
as far as unintended consequences, this tag could be used in fleet combat... one scout tags a bs in the fleet and when the fleet sses in the target destination and waits for reinforcements or intell or something.... then they would unfairly get engaged
so perhaps a limit for abuse of tagging hmmm. lets say it takes 5 minutes to activate from a cloaked covert ops? and the pilot is aware of the tag.... so even if a fleet member gets tagged they are aware of it, and maybe have a high slot module that is capable of cleansing tags i dunno.
A people should know when they are conquered. |

burek
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Posted - 2005.10.07 02:58:00 -
[18]
this tagging business might be usefull when you're specifically hunting someone I'll grant you that.
But I have to LOL at camping/sniping being risk free.
Sniping was mad fun one day until.. wtf... some dude warped in right on top of me in a mega and ganked my paper tempest within seconds. I didn't even see it coming as he either co operated with one of the few people in local (covert ops) or one of them was his alt (no one looked altish at the time). So there you go, an example. The best thing about that ganking of me was I didn't see it coming because only 2 (or 1) people decided to take action so I wouldn't get suspicious.
So dude, shut the F up and stop the snipers yourself. It's so friggin easy it isn't funny ok!?
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Magnum III
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Posted - 2005.10.07 03:05:00 -
[19]
Edited by: Magnum III on 07/10/2005 03:06:54
Love it as long as anyone could do this to any one. The only thing is that it takes for ever to get into a Covert OPs ship, why not let anyone with the skill in these devices to be able to do it with any ship.
They could get close enough and put the device on the other ships and maybe even get blown up but then the tracking device is on and ready to get tracked by someone else or the person who even got blown as soon as he gets a new ships with the tracking equipment on it.
And yes I would not mind the campers being able to do this to others too.
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Marrat Seibeter
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Posted - 2005.10.07 03:28:00 -
[20]
Originally by: Liu Kaskakka
Originally by: Marrat Seibeter
So please enlighten me, if it is sooo simple, how you kill a gate camper without using a covert op frigate?
I think this is something you really should work out yourself - it isn't that hard, m'kay. 
Hmm, empty vessels and all that spring to mind. m'kay.
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Unbeleever
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Posted - 2005.10.07 04:05:00 -
[21]
Originally by: Mongojerri I still think gate campers get off the hook too easily when it comes to the risk/reward analysis. They post pickets to advise of incoming fleet and basically jump to a safe spot at will to avoid combat.
Developers could consider a tracking device which could be placed on enemy ships only with a covert opps ship. The size of the device would dictate the quantity which could be carried by the covert opps ship. Once a device has been placed upon another ship, the tagged ship would show up on the gang members target screen at a selectable warp to point. In addition, they system location would also be seen. The range of detecting the current ships system would be dependent upon a new skill for tracking devices. It would be governed by the highest gang members skill in tracking devices. Additionally, the tagged ship would begin the 15 minute log timer when they first attempt to log or are targeted by an enemy. The device can only be removed at a station which is equiped to do so, for a fee. The device would automatically cease transmitting after 24 hours.
I think this could introduce some interesting tactics and chases thorough out Eve. Picket observers would no longer guarantee campers security. Obviously, the tactic could also be used by pirates and could have the effect move combat away from choke points. The method of attaching the tracking device would need some balancing. One should not be able to easily tag ships warping in or out of the gate areas unless they linger, which would give the covert opps pilot the time to move close enough to attach the device.
Well sir I gate camp up close and personal, So your comment of risk Vs Reward is wrong mate you should try and solo gate camp or with a buddy, risky as hell especially if you dont know what is on the other side of the gate.
I am -9.sumtin and I am free for all to shoot( my Choice I know) but to get shot at by centrys and the intended target all the while not knowing if there is a threat on the other side of gate is EXTREMLEY HAZARDOUS. All the while more times than not not very profitable except the rare hauler with uber loot.
Sniping is not gate camping it is sniping boreing in my eyes, some folks like it.
So before you go yelling on the fourms about risk v reward you shoulkd get in a BS tank it up and go sit on a gate and try and kill without being killed first then come back and see if your attitude toward gate gankers is different
Your idea is somewhat entertaining but that is what the cov ops ship and the 15 min PVP timer is for, your idea basiclly is another nerf tword piracy and you need to adapt to the situation instead of tryring to get no risk for jumping through a low sec gate. I'm not bashing you here ok just my imho.
Did you get ganked at a gate and the guy got away from you??????????
For me... Group therapy is a 30 pack of BEER!! Then all of the voices are satisfied. |

Pitt
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Posted - 2005.10.07 05:09:00 -
[22]
I love people who say there is no risk to gatecampers. No offense to the OP, but you have evidently never gate camped in low sec space.
First, close range campers are extremly easy prey to those who know how to enguage them.
Second, snipers are paper thin and very easy to kill. Again, if you know how to.
Now in my experiance, those would be pirate hunters (the carebear+never pvp'd+fits out his mining/npc ship etc..)usually feels as though they should bring twice the numbers of said campers to kill them. Then they are crushed when the campers won't fight them <insert profanity and RL name calling here> .
So tommorrow, I want you to go out in your uber new bs and shoot at a station and see how long you feel comfortable. Then go out and shoot at a gate and find out for yourself how hard the sentry's hit. Then fit it with a an uber sniper setup (all damage mods and tracking comps etc..) and have a corp mate in a ship with ~some~ punching power come out and shoot at you for a few minutes.
After doing that, go to a gate and wait for the next bs to jump thru and enguage him. If it's so easy anyone can do it, so can you.
Then come back and let us all know how easy it is. How many must die in the name of God before the Devil is satisfied |

Banana Torres
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Posted - 2005.10.07 06:38:00 -
[23]
Originally by: Pitt Then fit it with a an uber sniper setup (all damage mods and tracking comps etc..) and have a corp mate in a ship with ~some~ punching power come out and shoot at you for a few minutes.
Well, she tried to shoot me, but as soon a she started to lock me I warped to my alreadly aligned for safe spot.
Like what happens when you try it for real.
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Derron Bel
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Posted - 2005.10.07 07:32:00 -
[24]
What Banana said. There is virtually no risk for a sniper BS that knows what its doing. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Jernau Gurgeh
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Posted - 2005.10.07 08:14:00 -
[25]
Originally by: Derron Bel What Banana said. There is virtually no risk for a sniper BS that knows what its doing.
And they also create virtually no risk to other pilots who know what they're doing.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Rimac
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Posted - 2005.10.07 08:25:00 -
[26]
Edited by: Rimac on 07/10/2005 08:25:38 nm double post...
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Rimac
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Posted - 2005.10.07 08:25:00 -
[27]
I know this is about PvP, but what about the impact on NPC missions? I assume the HP's on the NPC's would be doubled as well, but it might draw out an NPC battle to a ridiculously long period....
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Vr'Sharr
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Posted - 2005.10.07 08:32:00 -
[28]
rofl, great topic guys.... real good arguments not....
To quote...
Quote: as far as unintended consequences, this tag could be used in fleet combat... one scout tags a bs in the fleet and when the fleet sses in the target destination and waits for reinforcements or intell or something.... then they would unfairly get engaged
This made me laugh so hard I had to stop reading.... When they would UNFAIRLY get engaged, the whole basis of the argument PvP'ers bring is that a smart pilot can evade engagement, you obviously cannot avoid this ergo...I let the audience draw its own conclusions..
Quote: Sniping was mad fun one day until.. wtf... some dude warped in right on top of me in a mega and ganked my paper tempest within seconds. I didn't even see it coming as he either co operated with one of the few people in local (covert ops) or one of them was his alt (no one looked altish at the time). So there you go, an example. The best thing about that ganking of me was I didn't see it coming because only 2 (or 1) people decided to take action so I wouldn't get suspicious.
Yet again I refer said person to the quotes of his gate camping peers, in the eyes of your peers you sir should go be a carebear it would seem..
I have the greatest respect for up close and personal gate camps, I do not believe the OP intended his new device to counter-act such methods. In fairness they are what the game intended. What I believe the OP intended was a counter-act to the current trend of sitting 3 snipers 180km off the gate with a sensor boosting support ship preying on the easy kill. Go kill them, you say.. Well they generally are aligned for a safespot with WCS so that is very difficult. Smart (see above quote for counter example) campers will also have BM's all around a gate and will move their camp around every 2 mins or so to prevent cov-ops giving a warp in point. So to the intelligent PvP'er surely the new device would add only a smaller amount of risk to a currently small risk method of engagement.
To those pirate/camper (I distinguish the two on purpose) types I do respect, namely INFOD and their ilk, I salute your methods and hope to engage you on a gate someday soon =]
UNFAIRLY engaged ROFLMAO 
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Rod Blaine
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Posted - 2005.10.07 08:40:00 -
[29]
Hmm, if somehow restricted to the bountyhunting profession I could see these tags being very usefull.
But to track down enemies as easy as the op describes would be kind of game breaking and would further encourage logging off. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Vr'Sharr
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Posted - 2005.10.07 08:54:00 -
[30]
Would it not further encourage engagement also? I like the idea tho Rod, I have for many years complained that the game is a little too open, there should be some sort of licensing in place to restrict the use of certain devices.
Maybe if bounty hunters where given licenses, as they are now in RL then there is a whole heap of options opened up. These devices would only be useable by licensed players who are have passed whatever requirement to be a bounty hunter... Thats a whole different argument tho =]
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