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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Sisyphus
C C P C C P Alliance
445

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Posted - 2013.05.08 14:20:00 -
[1] - Quote
Hi all.
With the new SIsi build you should be able to try out our new feature - the radial menu in space.
please try it out while flying around space, and give us your feedback  CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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CCP Sharq
C C P C C P Alliance
4

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Posted - 2013.05.08 14:42:00 -
[2] - Quote
The new radial menu can be used on brackets in space, items in the overview and on your targets... Have fun :) CCP Sharq | Team PE |
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CCP karkur
C C P C C P Alliance
2066

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Posted - 2013.05.09 09:43:00 -
[3] - Quote
Many of you are saying the mouse slows down. That is not intended. We had one co-worker mention that earlier, but no matter how much I sped up the mouse, I was not able to reproduce the problem. I will definitely look into it though :)
It's find that you tell us about the scanner radial menu, but please note that my team is mostly interested in the inspace radial menu. But regarding the scanner one, it actually also works to click the scanner button... then the menu appears and you can click the icons, you do not have to hold the button down (but in that case you have to click the actually buttons in the menu I think).
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2066

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Posted - 2013.05.09 09:54:00 -
[4] - Quote
electrostatus wrote:I hope certain things, like target and look at, haven't changed their position in the new radial menu from the current one, muscle memory is such a pain to break. I use the current radial menu so much that I don't even look at it anymore, just click-hold-drag and its targeted. They have change their position as this is a new menu. We are very aware of muscle memory and therefore 6 of the 8 options in the menu are always the same (except for your ship) and never change position, but these are options the are very frequently used
- Warp To
- Keep at Range
- Target
- Align/approach
- Show info
- Orbit
The top option is always a "primary" action we have selected for that category/group/type of item, options as dock, open cargo, board ship, view in planet mode. etc. The last option is the "extra" option. There we put options that don't quiet belong to main menu, but are handy to have easy access to. We are very selective when putting stuff there, and want to keep the list of options there short. In the case of the extra option layer, the position of the options is not as fixed, as the list of options is not always the same.
You own ship is a special little snowflake, as it it has different options than other ships. From it you can set the default ranges for orbit, keep at range and warp to. And it has "stop ship" instead of an inactive "board ship" option. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2066

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Posted - 2013.05.09 09:58:00 -
[5] - Quote
Blod Bladelicker wrote:The mouse slows down considerably while using a radial menu, like quite badly.
I have also noticed that the only way to close the radial menu without having any options selected is by being in the middle of the radial menu, while being outside of it makes it choose the one it's alligned with, no matter how far the mouse is. Is that intended? The mouse should not slow down, and I will be fixing that.
The point with the radial menu is that you should not have to be above the icons when you release to select the option. You should click and drag in the direction, release and stuff should happen, so it's more of a gesture based and an can be done very fast. I believe you can kill the menu by right clicking. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2066

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Posted - 2013.05.09 10:00:00 -
[6] - Quote
Xavier Kaine wrote:Dragging to set range, like with orbiting: Will it be locked at 30k like the dropdown menu? I noticed that set default range is replaced with another dropdown menu going only to 30k. The default can be up to 100km, but the range in the menu itself only goes to 30km I think. To set the default, click on your own ship and drag as you wanted to orbit it. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2066

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Posted - 2013.05.09 10:07:00 -
[7] - Quote
Anariasis wrote:
- The "Warp to" option where you get the different distances when you move our cursor further out is really nice!
- The "+" is option replaced with only 1 option (e.g. a planet in warp distance). In this case that one option (in the example "save location") could just be in the place of the "+".
- I don't like the way you have to move the cursor back into the middle or outside a greyed-out function to not do anything. I believe it will lead to many involuntary commands. Just make it like a right click closes the menu without an order. Now a right click sends the order. The current one is just really dangerous, it will make loads of people warp to range when they wanted to just close the menu.
The radial menu should always have the same 7 options and then the primary action. The "+" should then have all the "extra options". We want to have the menu consistent and not to be messing with peoples head by changing it, so the extra stuff that is handy is put in the "+". That layer has room to expand if we decide we want more options there, and we don't really want to put "save location" at 3 o'clock and then have to move it in the next release when we decide that "add to overview"(or whatever) should also be an extra option.
If the menu would work like the right click menu, as in if you are not over the buttons nothing happens, it would not really gesture based like it's designed to be. The big point of it is that you don't have to hit the exact buttons, just in the direction. I believe you can kill the radial menu by right clicking. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2066

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Posted - 2013.05.09 10:11:00 -
[8] - Quote
Crazy KSK wrote:I think its a nice addition but ive found a small flaw when selecting something while in warp like another celestial and then trying to warp right after you come out of warp it just doesn't work you have to wait about 2 seconds before it works The options are updated 4 times a second I think. You not being able to warp right way probably means that your ship is just not quite ready yet. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2067

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Posted - 2013.05.09 10:17:00 -
[9] - Quote
And yes... you can set a shortcut that will cut the delay of opening the menu. I have for example set it to Shift, then when I want to target some bad people, I hold down Shift, click on them and drag the mouse down very fast right away and the are magically targeted. You can set the shortcut in ESC menu>shortcuts>general, and I think the option is called "instant action menu" CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2067

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Posted - 2013.05.09 10:33:00 -
[10] - Quote
Altrue wrote:CCP karkur wrote:And yes... you can set a shortcut that will cut the delay of opening the menu. I have for example set it to Shift, then when I want to target some bad people, I hold down Shift, click on them and drag the mouse down very fast right away and the are magically targeted. You can set the shortcut in ESC menu>shortcuts>general, and I think the option is called "instant action menu" ... Or you can also hold down Ctrl and left clic to target bad people... Why do you want to bother with a cursor move + left clic hold/release in addition ? Ok... let's pretend I said "if I want to open some cargo holds, I hold down Shfit, click them and drag the mouse up very fast right away and they are magically opened"  It's mostly for people who know they want to use the radial menu right now and are too impatient to wait for it to pop up (shortening the delay would not achieve the same thing because then I would be getting radial menus when I don't really want them) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2069

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Posted - 2013.05.09 16:42:00 -
[11] - Quote
jonnykefka wrote:I add my voice to the several comments about the resetting cursor location with the scanner menu, though I know that's not entirely your purview. Nonetheless, you should think about why we're posting it here, because it is A radial menu.
Other than that I have had some issues where I bring up a radial menu and then my mouse is "locked" to like half the screen until I close said radial menu. I mostly get this with the scanner menu.
For the power users, can we get an adjustable mouse-down time for the radial menu to pop up? I thought I had said it earlier, but I guess I didn't: we are planning to allow you to modify the delay for when the menu appears (now it's 0.15 sec).
And I will check on those mouse issues you guys are having  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Masheen
C C P C C P Alliance
148

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Posted - 2013.05.10 10:30:00 -
[12] - Quote
Shade Millith wrote:Why on earth are you randomly changing the locations of the icons? Do you have a reason? Or is it just to have something new?[/b]
Hi,
to try explain the team's rationale in how the new Radial menu is designed I need to explain the background a little.
We're the same team that redesigned the targeting brackets and damage messages. After Retribution, our team [Pony Express] has been prototyping and refining the new radial menu constantly since December.
The new Radial menu is not an update of the old one. The 'old' radial menu was something that was put into EVE a long time ago as an alternative to the right-click menu. It was not extensively designed nor refined after release. The reason why we chose to redesign the radial menu was that with an all new design without constraints we could design a layout designed to minimize errors and help with muscle-memory learning.
Yes, the small number of players who used the old menu will have to make a new effort to familiarize yourself with the new layout but you after that familiarization period you should find that it is much faster to use, easier to read and more powerful with more features such as customizable Orbit, Warp and Keep at Range distances. - EVE Online Quality Assurance - |
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CCP Masheen
C C P C C P Alliance
148

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Posted - 2013.05.10 11:16:00 -
[13] - Quote
Mizhir wrote:Will it be possible to have the option to make it appear on rightclick instead of the old rightclick menu?
The right-click menu can accommodate thousands of combinations of options but the Radial menu cannot.
tl:dr No - EVE Online Quality Assurance - |
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CCP Masheen
C C P C C P Alliance
148

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Posted - 2013.05.10 11:19:00 -
[14] - Quote
Shade Millith wrote: I guess I'm just irritated (Really, really irritated. Day was already bad when I found out the Radial Menu change, making it go from bad to horrid) that I'm going to have to go back to basics once more, and relearn my muscle memory.
Is it possible to allow customization at all? I know you did that with the Neocom. For me, a strong Radial Menu would be the old one, with the current layout just flat out annoying. Just having 'Look At' underneath a submenu is bad enough.
If you want to make a stronger tool for pilots, allowing them to set what icons they need and where those icons are would be a good step forward.
Creating the interface to customize menu locations is not a small task and we don't have time to do that for Odyssey.
- EVE Online Quality Assurance - |
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CCP Masheen
C C P C C P Alliance
148

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Posted - 2013.05.10 11:27:00 -
[15] - Quote
Mizhir wrote:CCP Masheen wrote:Mizhir wrote:Will it be possible to have the option to make it appear on rightclick instead of the old rightclick menu? The right-click menu can accommodate thousands of combinations of options but the Radial menu cannot. tl:dr No So what about adding the option to move the old rightclick to another key?
The Radial menu is an alternative to way to access options commonly used in space-flight but it does not replace the right-click menu (same relationship as keyboard shortcuts). Right-click menus are used all over the EVE client especially in inventory management and it would be a bad idea to mess with that paradigm. - EVE Online Quality Assurance - |
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CCP Masheen
C C P C C P Alliance
148

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Posted - 2013.05.10 13:16:00 -
[16] - Quote
The options were not moved, this is an all new menu. The options in new Radial menu and their location has been carefully considered and prototyped with various versions. This is not something that had been done on the old menu.
We are considering swapping the location of a couple of options based on community feedback, but these changes fit within the design guidelines of the new menu. Reverting to the old layout would not.
A DevBlog from our UI Designer CCP Sharq will be published shortly which outlines the rationale behind the menu and its layout. Hopefully this addresses your concerns. - EVE Online Quality Assurance - |
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CCP Fear
C C P C C P Alliance
136

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Posted - 2013.05.10 15:09:00 -
[17] - Quote
AutumnWind1983 wrote:CCP Masheen wrote:We're the same team that redesigned the targeting brackets Is your team ready to admit that circles are terrible UI design yet? Its very straining on logi to see who's being hit because the rings in each circle blend together (is that fresh armor damage or just no shields) and its not easy to rapidly scan 10 locked targets in a horizontal fashion. It'd be a vast improvement if you iterated back to horizontal bars.
No. |
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CCP karkur
C C P C C P Alliance
2073

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Posted - 2013.05.12 10:19:00 -
[18] - Quote
Thank you all for great feedback. We have still some polishing left, so don't feel like we are not taking in your comments and concerns
One of the things we will most likely be doing is to allow you to map the radial menu to any mouse button (except probably right click), and also probably allowing you to set the delay (so you could have an instant radial menu on the middle mouse button or something). We think that will address a lot of your concerns.
There are also a few bugs that you have pointed out which we will fix so thanks for that  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Fear
C C P C C P Alliance
139

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Posted - 2013.05.13 09:58:00 -
[19] - Quote
Link? |
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CCP Fear
C C P C C P Alliance
139

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Posted - 2013.05.13 10:03:00 -
[20] - Quote
Just want to address a few things here;
- We are adding a delay setting, so that you can adjust the time it takes for it to appear on press and hold
- We are re-adding the option to map it to different mouse-keys (and not just L/C/R buttons)
- We are not making it customizable. We are utilizing a schema which makes primary actions on top, navigation on 45-Ķangles, lock/unlock is down and show info is left and Right is more options. It helps with muscle memory to have them in a consistent place. Dynamic is just hard to implement correctly and it's better to have it consistent from the beginning.
- We are looking into the mouse-speed issue, but haven't been able to reproduce it in-house (Please bug-report as much as possible).
I think that's basically it for now. |
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CCP karkur
C C P C C P Alliance
2074

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Posted - 2013.05.13 10:50:00 -
[21] - Quote
Legault Revan wrote:I don't know if anyone else has tried to move around the enemies you have targeted, but you can't click and drag them to different positions because of the radial menu. If I target something tagged as 1 and 2, but I lock number 2 before number one, then I normally like to switch the two targets on my UI. I can no longer do this. Also, whens this. Is there some way to reorder my locked target doing logi, placing my targets in a specific order is something that is very important for me to be able to do, but the radial menu prevents that I'm missing? It seems that clicking and dragging most things in space would probably result in the radial menu popping up, rather than just dragging the info from whatever you click. Yes, you can still move them around
You know how you had to hold it down for a while before the target would pop out and you could move it? We had to change it so you could use the radial menu on the targets. So now the targets no longer pop out like that, but just behave like any other drag: start dragging and you get a "ghost" target that you move and the target is not actually moved until you drop it. I like this much better than having the targets randomly pop out. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2074

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Posted - 2013.05.13 10:51:00 -
[22] - Quote
tgl3 wrote:James Amril-Kesh wrote: In return: Could you add "bookmark current location" to the radial menu for your own ship? Please? That would be amazing.
So very much this. Yes  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Sisyphus
C C P C C P Alliance
475

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Posted - 2013.05.13 14:41:00 -
[23] - Quote
Ashlar Vellum wrote:Stop spoiling your players! Say no to something. 
NO U!
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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CCP karkur
C C P C C P Alliance
2086

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Posted - 2013.05.14 09:55:00 -
[24] - Quote
Naren Vintas wrote:A very quick note:
Last time I checked, the "Distance" to target in the open Radial Menu does not update in real time. That's a bit of a drawback, I must say.
I haven't tested it in two days, however, so I don't know how accurate that is anymore. good point, thanks  I'll see if we can do something about that. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2096

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Posted - 2013.05.16 01:22:00 -
[25] - Quote
Just to keep you updated: I've been busy working on other stuff during the last week or so, so don't expect any fixes/changes in the next Sisi updates. That does not mean they will not happen, just haven't gotten to it yet, but we will def. be making some changes and fixing bugs :) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2099

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Posted - 2013.05.17 00:25:00 -
[26] - Quote
Nikolai Priezzhev wrote:When I use "radial menu" shortcut it activates and then never deactivates until logoff. Very annoying. Please don't ignore this issue.
I mean after only ONE activation of this shortcut radial menu will pop up instantly on every single click no matter what you do. Only logoff cures it. wrong... holding down the shortcut for something else will undo it until you do it again... for example holding down ctrl as if to target something, or that at least what I found out today when I was looking into fixing it. And don't worry, this won't be ignored, I'll fix it tomorrow  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2102

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Posted - 2013.05.18 00:28:00 -
[27] - Quote
Tierere wrote:yes potentially its a good development, however the lag makes it unusable.
Once the radial menu has been activated there is a clear delay between the movement of the mouse and the onscreen curser which makes it impractical and unusable in it's current state.
I was working on that today... I need to get other people to test it for me to see if it's better because I don't really notice the lag but we are def. looking into it and will figure it out 
And we have deployed a fix to Sisi for the shortcut not being reset so you always got the instant radial menu if you had used the shortcut. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2102

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Posted - 2013.05.18 09:45:00 -
[28] - Quote
X4me1eoH wrote:Sorry bad english, google translate:
The radial menu. For example I need to warp to the planet, and I'm trying to use it, leading to the right-mouse button on the top warp, but slightly cling right button, which seems to be a list of additional actions, but there comes out a setting button beeches, with shaded rest button. As a result, to press the warp, I have to re-move the mouse to the center of the radial menu and again lead-up to the right, even though logically should be easy to bring the mouse to the desired button. Either pull the key out of the advanced features of optional buttons or remove the shading buttons. I would remove the extension actions at all-around, respectively adding it. There, for example, you can add a custom list of orbits or keep at ranges. For this reason, we are (as far as I know) going to swap "orbit" and "warp", so "warp" is next to "show info". Warp is really the only one of the options that is very time critical, if you want to warp to safety it would be bad to get the 2nd level because you weren't accurate enough. So yeah, this is at least on our radar, and we have talked about swapping the options  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2102

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Posted - 2013.05.18 09:48:00 -
[29] - Quote
Gilbaron wrote:i like this thing, i like it a lot however, i drew a picture of a change i would like to see, mainly because i forgot my homework (at home) and therefore can't do it at work :O (increase the ankle thingie where mouse movement influences the values) http://imgur.com/2mAQd78 in the area that's outside of the slice's degrees, moving the mouse up and down will change the distance. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2102

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Posted - 2013.05.18 13:00:00 -
[30] - Quote
Faulx wrote:Do you plan on implementing something like the "drag out" menu for warping to planets and their moons? Something like:
click Navigation Info Panel or Solar System Info Panelt up- stargates (drag out: the various stargate in system) down- stations (drag out: the various stations) left- asteroid belts (drag out: the various belts) right-- planets (drag out for enumerated planets 1-13+) -> click brings up subRadial
subRadial up- the planet proper (drag out: enumerated districts, if temperate) down- stations (drag out: the various stations in orbit of this planet) left- local asteroid belts (drag out: the various belts in orbit of this planet) down: local moons (drag out: enumerated moons)
we did a prototype for something like that, and while it's something we would have liked to continue with, we realized soon that we had to focus on our main objective and did not really have the resources to do both. We would like to get the radial menu out, see how people react to it and get some feedback on it before we start using it everywhere  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2106

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Posted - 2013.05.20 12:22:00 -
[31] - Quote
I know exactly why the mouse pointer stops where it does, and it actually has nothing to do with FPS, but does have something to do with the radial menu taking over the pointer :)
I will find some solution to it :) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2107

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Posted - 2013.05.20 13:54:00 -
[32] - Quote
Of course we know target is very important, but that's exactly why it's at the bottom... so we can have it for everything and have it in a consistent location  The "primary action" (12 o'clock) is the only option that is changing, so you can just learn and know where all the other options are, and don't need to go look for them depending on what you are acting on 
Calling it "primary action" maybe isn't right... it's more of a "action that is important for this entity that is not already in the menu" but I'm not sure that's a very catchy name (although I might be wrong)  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2111

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Posted - 2013.05.20 17:50:00 -
[33] - Quote
ISquishWorms wrote:CCP karkur wrote:I know exactly why the mouse pointer stops where it does, and it actually has nothing to do with FPS, but does have something to do with the radial menu taking over the pointer :)
I will find some solution to it :) Nice to hear you are working towards a fix for not being able to move the mouse to the right hand edge of the screen. Any news on the pointer lag fix? Just that I have made some changes, but I need to get other people to test them to see if they notice a difference  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2111

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Posted - 2013.05.20 17:53:00 -
[34] - Quote
ISquishWorms wrote:CCP karkur wrote:ISquishWorms wrote:CCP karkur wrote:I know exactly why the mouse pointer stops where it does, and it actually has nothing to do with FPS, but does have something to do with the radial menu taking over the pointer :)
I will find some solution to it :) Nice to hear you are working towards a fix for not being able to move the mouse to the right hand edge of the screen. Any news on the pointer lag fix? Just that I have made some changes, but I need to get other people to test them to see if they notice a difference  Will try them out later and post back on forum with results. Thanks for looking into it.  The changes have not been deployed to Sisi yet, so you won't see any difference there  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Habakuk
C C P C C P Alliance
649

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Posted - 2013.05.24 19:09:00 -
[35] - Quote
Wu Lan wrote:Kazumi Kingslay wrote:Is there any way to close the radial menu that opens when you click "scanner" on your HUD ? I can only hit ESC.
Also the Scanner itself seems incredibly broken, but that is not your feature I guess. I'm having the same problem. Just started after updating today. Once I hit the scanner button and open it's radial menu, I can no longer click on anything else. No matter where I point, when I clck the mouse button it reverts to the center of the scanner menu. Sooo, I can't control the ship or do anything.
This is a known bug and already fixed. With the next patch (maybe tomorrow) the radial menu for the scanner button should to be working pretty well (at least in my opinion and as far as I tested). CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP karkur
C C P C C P Alliance
2151

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Posted - 2013.05.24 20:07:00 -
[36] - Quote
Faulx wrote:CCP karkur wrote:ISquishWorms wrote: Any news on the pointer lag fix?
Just that I have made some changes, but I need to get other people to test them to see if they notice a difference  Have you considered "disappearing" the pointer while the radial menu is active? Once in the menu, any movement in a given direction would automatically flip control to the button in that direction. So moving down would highlight the targeting option, but then moving up (even just a little) would instantly flip you to the contextual option without the cursor having to backtrack its position. All complaints of mouse "slow down" would disappear since no one can see the cursor anyway. Navigating the menu would be a little faster too. For the "drag out" options, you could "click and hold" while dragging to select a value; releasing the click would then select the option. That still leaves a bit of a problem if the menu was already in "click and hold" mode of course... but, then again, if you're already in "click and hold" mode you were probably in a hurry and wanted to use a preset anyway. hehe, we tried that in our prototype and it took like 0.1 seconds to realize that it wouldn't work , it was really hard to know what you were doing CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2151

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Posted - 2013.05.24 20:11:00 -
[37] - Quote
Wu Lan wrote:Kazumi Kingslay wrote:Is there any way to close the radial menu that opens when you click "scanner" on your HUD ? I can only hit ESC.
Also the Scanner itself seems incredibly broken, but that is not your feature I guess. I'm having the same problem. Just started after updating today. Once I hit the scanner button and open it's radial menu, I can no longer click on anything else. No matter where I point, when I clck the mouse button it reverts to the center of the scanner menu. Sooo, I can't control the ship or do anything. yeah, I was fixing a bug yesterday and broke it a little bit ... but I fixed it today and also changed it so the pointer is not returned to the center of the scanning button. (the scanner is not really our feature though and this thread is mostly about the inspace radial menu). Until we deploy the fix, you can exit the scanner radial menu by hitting ESC. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2151

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Posted - 2013.05.24 20:16:00 -
[38] - Quote
Shiuri wrote:I E2: Two things I noticed this morning playing around: - The loot primary action button does not work in the latest iteration. At least, it doesn't work on convoy wrecks. - Drag-out functionality needs to accommodate the edge of the screen. When I drag to the edge of the screen I can't set the distance past the edge of the screen, which is a problem when using the menu on an item at the top of the overview (for instance). Just fixed the loot thing, thanks for letting us know 
And what? can you not drag out off screen? You won't see the mouse, but you should see the range increase. It better work because I had to do a lot of extra work to make it so  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2151

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Posted - 2013.05.25 00:39:00 -
[39] - Quote
Domanique Altares wrote:Do you happen to know if your intended mouse-lag fixes made it into this patch? Because I'm still having the mouse lag issues with the radial menu. yeah, they should be there... is it as much lag as before? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2154

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Posted - 2013.05.25 21:16:00 -
[40] - Quote
Alright... I've spent most of today trying to fix this mouse lag issue, and we are hoping to get the potential fix on Sisi tomorrow. We are trying to get this to you as soon as possible so we can react to bugs or if it's not actually fixed, so it would be fantastic if you could check it out when it goes on Sisi :) And then pleeeeease pay attention to whether the menu is doing what it should be doing, because I had to mess a lot with it. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2154

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Posted - 2013.05.26 11:03:00 -
[41] - Quote
Alvatore DiMarco wrote:By "doing what it should be doing", do you mean buttons having the correct effect when you select them? yeah, and correct buttons selected based on your mouse movements and position of the pointer (even if it's off screen).... basically: did I break something  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2154

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Posted - 2013.05.26 14:26:00 -
[42] - Quote
T1nyMan wrote:Alvatore DiMarco wrote:T1nyMan wrote:James Amril-Kesh wrote:I don't know if this is intentional but when using the drag to select range function, some of my modules get greyed out. I'm guessing this isn't intentional because it's only some of my modules and it's weird, but I haven't seen anybody else report this. Is it possible they grey out as they fall out of range for the range to be set? It is possible I'm way off track though as I have never been on sisi.. Or seen this functionality.. And I'm guessing.. Heh ...err... ... *cough* ...moving on! What do you mean by "greyed out"? Greyed out like they're offline? Also, for "I want to have scanner on one click" then just click, hold the button down while you drag the cursor over to the scanner icon, and then release. One click, and it doesn't even take very long. In my imagination that seems to work very well.. Hope the cold gets better ;P Yes, the modules that are not in optimal + falloff range for that range are faded out... however, we will probably be changing that so the ones in range are rather made brighter.
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2154

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Posted - 2013.05.26 14:52:00 -
[43] - Quote
Alvatore DiMarco wrote:After having spent about half an hour with my thoroughly unscientific (and yet completely exhaustive) testing method of wildly flailing the mouse cursor around and then opening the radial menu to continue flailing the cursor around with it open, closing the menu to consider if I saw any difference in speed or whether it's just my brain compensating for something and then repeating the process again:
No perceptible mouse lag is observed. I must have done it dozens or even dozens and dozens of times at various random intervals on just about whatever I could think of. Furthermore, the cursor seems to behave correctly even if it's technically "offscreen".
That's great to hear, thanks for testing it out 
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Sisyphus
C C P C C P Alliance
496

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Posted - 2013.05.30 10:20:00 -
[44] - Quote
Chirality Tisteloin wrote:When I drag out the orbiting distance from the radial menu, can I get a (colour?) indicator when I cross my current range?
Thanks, Chira.
Can you explain this a little better? WHat do you mean "current range"? Context of what are you trying to do?
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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